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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2022-10-08 20:50:19 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2022-10-27 18:08:58 +0200
commit7536d15fe3c5991b79aa54f0db3cf110e882e87a (patch)
tree4552f62d1fa5054828e47132cd785322abcea0cf /modules/enet/doc_classes/ENetMultiplayerPeer.xml
parent03e5de37ae3228de26e7b83888c542a9f400b5d9 (diff)
[MP] Let MultiplayerAPI handle packet relaying and peer signaling.
MultiplayerPeer changes: - Adds is_server_relay_supported virtual method Informs the upper MultiplayerAPI layer if it can signal peers connected to the server to other clients, and perform packet relaying among them. - Adds get_packet_channel and get_packet_mode virtual methods Allows the MultiplayerAPI to retrieve the channel and transfer modes to use when relaying the last received packet. SceneMultiplayerPeer changes: - Implement peer signaling and packet relaying when the MultiplayerPeer advertise they are supported. ENet, WebRTC, WebSocket changes: - Removed custom code for relaying from WebSocket and ENet, and let it be handled by the upper layer. - Update WebRTC to split create_client, create_server, and create_mesh, with the latter behaving like the old initialize with "server_compatibility = false", and the first two supporting the upper layer relaying protocol.
Diffstat (limited to 'modules/enet/doc_classes/ENetMultiplayerPeer.xml')
-rw-r--r--modules/enet/doc_classes/ENetMultiplayerPeer.xml3
1 files changed, 0 insertions, 3 deletions
diff --git a/modules/enet/doc_classes/ENetMultiplayerPeer.xml b/modules/enet/doc_classes/ENetMultiplayerPeer.xml
index 5181ae76ce..f02fc893fd 100644
--- a/modules/enet/doc_classes/ENetMultiplayerPeer.xml
+++ b/modules/enet/doc_classes/ENetMultiplayerPeer.xml
@@ -77,8 +77,5 @@
<member name="host" type="ENetConnection" setter="" getter="get_host">
The underlying [ENetConnection] created after [method create_client] and [method create_server].
</member>
- <member name="server_relay" type="bool" setter="set_server_relay_enabled" getter="is_server_relay_enabled" default="true">
- Enable or disable the server feature that notifies clients of other peers' connection/disconnection, and relays messages between them. When this option is [code]false[/code], clients won't be automatically notified of other peers and won't be able to send them packets through the server.
- </member>
</members>
</class>