diff options
author | Karroffel <therzog@mail.de> | 2017-04-09 21:07:53 +0200 |
---|---|---|
committer | Karroffel <therzog@mail.de> | 2017-04-09 21:07:53 +0200 |
commit | c7f8b22ba07c27ceb91307a178ee7520677018e1 (patch) | |
tree | e4770c5a7991330852d9229e74c5a195ba627185 /modules/dlscript | |
parent | 0198d2e03cfb8506e4a5c0f45efc43a1ac5d8d1a (diff) |
renamed dlscript module to gdnative
Diffstat (limited to 'modules/dlscript')
48 files changed, 0 insertions, 6871 deletions
diff --git a/modules/dlscript/SCsub b/modules/dlscript/SCsub deleted file mode 100644 index ac13319a1d..0000000000 --- a/modules/dlscript/SCsub +++ /dev/null @@ -1,14 +0,0 @@ -#!/usr/bin/env python - -Import('env') - -env.add_source_files(env.modules_sources, "*.cpp") -env.add_source_files(env.modules_sources, "godot/*.cpp") - -env.Append(CPPFLAGS=['-DGDAPI_BUILT_IN']) - -if "platform" in env and env["platform"] == "x11": # there has to be a better solution? - env.Append(LINKFLAGS=["-rdynamic"]) -env.use_ptrcall = True - -Export('env') diff --git a/modules/dlscript/api_generator.cpp b/modules/dlscript/api_generator.cpp deleted file mode 100644 index 1de3f6d520..0000000000 --- a/modules/dlscript/api_generator.cpp +++ /dev/null @@ -1,412 +0,0 @@ -#include "api_generator.h" - -#ifdef TOOLS_ENABLED - -#include "class_db.h" -#include "core/global_config.h" -#include "core/global_constants.h" -#include "os/file_access.h" - -// helper stuff - -static Error save_file(const String &p_path, const List<String> &p_content) { - - FileAccessRef file = FileAccess::open(p_path, FileAccess::WRITE); - - ERR_FAIL_COND_V(!file, ERR_FILE_CANT_WRITE); - - for (const List<String>::Element *e = p_content.front(); e != NULL; e = e->next()) { - file->store_string(e->get()); - } - - file->close(); - - return OK; -} - -// helper stuff end - -struct MethodAPI { - String method_name; - String return_type; - - List<String> argument_types; - List<String> argument_names; - - Map<int, Variant> default_arguments; - - int argument_count; - bool has_varargs; - bool is_editor; - bool is_noscript; - bool is_const; - bool is_reverse; - bool is_virtual; - bool is_from_script; -}; - -struct PropertyAPI { - String name; - String getter; - String setter; - String type; -}; - -struct ConstantAPI { - String constant_name; - int constant_value; -}; - -struct SignalAPI { - String name; - List<String> argument_types; - List<String> argument_names; - Map<int, Variant> default_arguments; -}; - -struct ClassAPI { - String class_name; - String super_class_name; - - ClassDB::APIType api_type; - - bool is_singleton; - bool is_instanciable; - // @Unclear - bool is_creatable; - // @Unclear - bool memory_own; - - List<MethodAPI> methods; - List<PropertyAPI> properties; - List<ConstantAPI> constants; - List<SignalAPI> signals_; -}; - -/* - * Reads the entire Godot API to a list - */ -List<ClassAPI> generate_c_api_classes() { - - List<ClassAPI> api; - - List<StringName> classes; - ClassDB::get_class_list(&classes); - - // Register global constants as a fake GlobalConstants singleton class - { - ClassAPI global_constants_api; - global_constants_api.class_name = L"GlobalConstants"; - global_constants_api.api_type = ClassDB::API_CORE; - global_constants_api.is_singleton = true; - global_constants_api.is_instanciable = false; - const int constants_count = GlobalConstants::get_global_constant_count(); - for (int i = 0; i < constants_count; ++i) { - ConstantAPI constant_api; - constant_api.constant_name = GlobalConstants::get_global_constant_name(i); - constant_api.constant_value = GlobalConstants::get_global_constant_value(i); - global_constants_api.constants.push_back(constant_api); - } - api.push_back(global_constants_api); - } - - for (List<StringName>::Element *e = classes.front(); e != NULL; e = e->next()) { - StringName class_name = e->get(); - - ClassAPI class_api; - class_api.api_type = ClassDB::get_api_type(e->get()); - class_api.class_name = class_name; - class_api.super_class_name = ClassDB::get_parent_class(class_name); - { - String name = class_name; - if (name.begins_with("_")) { - name.remove(0); - } - class_api.is_singleton = GlobalConfig::get_singleton()->has_singleton(name); - } - class_api.is_instanciable = !class_api.is_singleton && ClassDB::can_instance(class_name); - - { - bool is_reference = false; - List<StringName> inheriters; - ClassDB::get_inheriters_from_class("Reference", &inheriters); - is_reference = !!inheriters.find(class_name); - // @Unclear - class_api.memory_own = !class_api.is_singleton && is_reference; - } - - // constants - { - List<String> constant; - ClassDB::get_integer_constant_list(class_name, &constant, true); - for (List<String>::Element *c = constant.front(); c != NULL; c = c->next()) { - ConstantAPI constant_api; - constant_api.constant_name = c->get(); - constant_api.constant_value = ClassDB::get_integer_constant(class_name, c->get()); - - class_api.constants.push_back(constant_api); - } - } - - // signals - { - List<MethodInfo> signals_; - ClassDB::get_signal_list(class_name, &signals_, true); - - for (int i = 0; i < signals_.size(); i++) { - SignalAPI signal; - - MethodInfo method_info = signals_[i]; - signal.name = method_info.name; - - for (int j = 0; j < method_info.arguments.size(); j++) { - PropertyInfo argument = method_info.arguments[j]; - String type; - String name = argument.name; - - if (argument.name.find(":") != -1) { - type = argument.name.get_slice(":", 1); - name = argument.name.get_slice(":", 0); - } else if (argument.hint == PROPERTY_HINT_RESOURCE_TYPE) { - type = argument.hint_string; - } else if (argument.type == Variant::NIL) { - type = "Variant"; - } else { - type = Variant::get_type_name(argument.type); - } - - signal.argument_names.push_back(name); - signal.argument_types.push_back(type); - } - - Vector<Variant> default_arguments = method_info.default_arguments; - - int default_start = signal.argument_names.size() - default_arguments.size(); - - for (int j = 0; j < default_arguments.size(); j++) { - signal.default_arguments[default_start + j] = default_arguments[j]; - } - - class_api.signals_.push_back(signal); - } - } - - //properties - { - List<PropertyInfo> properties; - ClassDB::get_property_list(class_name, &properties, true); - - for (List<PropertyInfo>::Element *p = properties.front(); p != NULL; p = p->next()) { - PropertyAPI property_api; - - property_api.name = p->get().name; - property_api.getter = ClassDB::get_property_getter(class_name, p->get().name); - property_api.setter = ClassDB::get_property_setter(class_name, p->get().name); - - if (p->get().name.find(":") != -1) { - property_api.type = p->get().name.get_slice(":", 1); - property_api.name = p->get().name.get_slice(":", 0); - } else if (p->get().hint == PROPERTY_HINT_RESOURCE_TYPE) { - property_api.type = p->get().hint_string; - } else if (p->get().type == Variant::NIL) { - property_api.type = "Variant"; - } else { - property_api.type = Variant::get_type_name(p->get().type); - } - - if (!property_api.setter.empty() || !property_api.getter.empty()) { - class_api.properties.push_back(property_api); - } - } - } - - //methods - { - List<MethodInfo> methods; - ClassDB::get_method_list(class_name, &methods, true); - - for (List<MethodInfo>::Element *m = methods.front(); m != NULL; m = m->next()) { - MethodAPI method_api; - MethodBind *method_bind = ClassDB::get_method(class_name, m->get().name); - MethodInfo &method_info = m->get(); - - //method name - method_api.method_name = m->get().name; - //method return type - if (method_bind && method_bind->get_return_type() != StringName()) { - method_api.return_type = method_bind->get_return_type(); - } else if (method_api.method_name.find(":") != -1) { - method_api.return_type = method_api.method_name.get_slice(":", 1); - method_api.method_name = method_api.method_name.get_slice(":", 0); - } else if (m->get().return_val.type != Variant::NIL) { - method_api.return_type = m->get().return_val.hint == PROPERTY_HINT_RESOURCE_TYPE ? m->get().return_val.hint_string : Variant::get_type_name(m->get().return_val.type); - } else { - method_api.return_type = "void"; - } - - method_api.argument_count = method_info.arguments.size(); - method_api.has_varargs = method_bind && method_bind->is_vararg(); - - // Method flags - if (method_info.flags) { - const uint32_t flags = method_info.flags; - method_api.is_editor = flags & METHOD_FLAG_EDITOR; - method_api.is_noscript = flags & METHOD_FLAG_NOSCRIPT; - method_api.is_const = flags & METHOD_FLAG_CONST; - method_api.is_reverse = flags & METHOD_FLAG_REVERSE; - method_api.is_virtual = flags & METHOD_FLAG_VIRTUAL; - method_api.is_from_script = flags & METHOD_FLAG_FROM_SCRIPT; - } - - method_api.is_virtual = method_api.is_virtual || method_api.method_name[0] == '_'; - - // method argument name and type - - for (int i = 0; i < method_api.argument_count; i++) { - String arg_name; - String arg_type; - PropertyInfo arg_info = method_info.arguments[i]; - - arg_name = arg_info.name; - - if (arg_info.name.find(":") != -1) { - arg_type = arg_info.name.get_slice(":", 1); - arg_name = arg_info.name.get_slice(":", 0); - } else if (arg_info.hint == PROPERTY_HINT_RESOURCE_TYPE) { - arg_type = arg_info.hint_string; - } else if (arg_info.type == Variant::NIL) { - arg_type = "Variant"; - } else { - arg_type = Variant::get_type_name(arg_info.type); - } - - method_api.argument_names.push_back(arg_name); - method_api.argument_types.push_back(arg_type); - - if (method_bind && method_bind->has_default_argument(i)) { - method_api.default_arguments[i] = method_bind->get_default_argument(i); - } - } - - class_api.methods.push_back(method_api); - } - } - - api.push_back(class_api); - } - - return api; -} - -/* - * Generates the JSON source from the API in p_api - */ -static List<String> generate_c_api_json(const List<ClassAPI> &p_api) { - - // I'm sorry for the \t mess - - List<String> source; - - source.push_back("[\n"); - - for (const List<ClassAPI>::Element *c = p_api.front(); c != NULL; c = c->next()) { - ClassAPI api = c->get(); - - source.push_back("\t{\n"); - - source.push_back("\t\t\"name\": \"" + api.class_name + "\",\n"); - source.push_back("\t\t\"base_class\": \"" + api.super_class_name + "\",\n"); - source.push_back(String("\t\t\"api_type\": \"") + (api.api_type == ClassDB::API_CORE ? "core" : (api.api_type == ClassDB::API_EDITOR ? "tools" : "none")) + "\",\n"); - source.push_back(String("\t\t\"singleton\": ") + (api.is_singleton ? "true" : "false") + ",\n"); - source.push_back(String("\t\t\"instanciable\": ") + (api.is_instanciable ? "true" : "false") + ",\n"); - // @Unclear - // source.push_back(String("\t\t\"createable\": ") + (api.is_creatable ? "true" : "false") + ",\n"); - - source.push_back("\t\t\"constants\": {\n"); - for (List<ConstantAPI>::Element *e = api.constants.front(); e; e = e->next()) { - source.push_back("\t\t\t\"" + e->get().constant_name + "\": " + String::num_int64(e->get().constant_value) + (e->next() ? "," : "") + "\n"); - } - source.push_back("\t\t},\n"); - - source.push_back("\t\t\"properties\": [\n"); - for (List<PropertyAPI>::Element *e = api.properties.front(); e; e = e->next()) { - source.push_back("\t\t\t{\n"); - source.push_back("\t\t\t\t\"name\": \"" + e->get().name + "\",\n"); - source.push_back("\t\t\t\t\"type\": \"" + e->get().type + "\",\n"); - source.push_back("\t\t\t\t\"getter\": \"" + e->get().getter + "\",\n"); - source.push_back("\t\t\t\t\"setter\": \"" + e->get().setter + "\"\n"); - source.push_back(String("\t\t\t}") + (e->next() ? "," : "") + "\n"); - } - source.push_back("\t\t],\n"); - - source.push_back("\t\t\"signals\": [\n"); - for (List<SignalAPI>::Element *e = api.signals_.front(); e; e = e->next()) { - source.push_back("\t\t\t{\n"); - source.push_back("\t\t\t\t\"name\": \"" + e->get().name + "\",\n"); - source.push_back("\t\t\t\t\"arguments\": [\n"); - for (int i = 0; i < e->get().argument_names.size(); i++) { - source.push_back("\t\t\t\t\t{\n"); - source.push_back("\t\t\t\t\t\t\"name\": \"" + e->get().argument_names[i] + "\",\n"); - source.push_back("\t\t\t\t\t\t\"type\": \"" + e->get().argument_types[i] + "\",\n"); - source.push_back("\t\t\t\t\t\t\"default_value\": \"" + (e->get().default_arguments.has(i) ? (String)e->get().default_arguments[i] : "") + "\"\n"); - source.push_back(String("\t\t\t\t\t}") + ((i < e->get().argument_names.size() - 1) ? "," : "") + "\n"); - } - source.push_back("\t\t\t\t]\n"); - source.push_back(String("\t\t\t}") + (e->next() ? "," : "") + "\n"); - } - source.push_back("\t\t],\n"); - - source.push_back("\t\t\"methods\": [\n"); - for (List<MethodAPI>::Element *e = api.methods.front(); e; e = e->next()) { - source.push_back("\t\t\t{\n"); - source.push_back("\t\t\t\t\"name\": \"" + e->get().method_name + "\",\n"); - source.push_back("\t\t\t\t\"return_type\": \"" + e->get().return_type + "\",\n"); - source.push_back(String("\t\t\t\t\"is_editor\": ") + (e->get().is_editor ? "true" : "false") + ",\n"); - source.push_back(String("\t\t\t\t\"is_noscript\": ") + (e->get().is_noscript ? "true" : "false") + ",\n"); - source.push_back(String("\t\t\t\t\"is_const\": ") + (e->get().is_const ? "true" : "false") + ",\n"); - source.push_back(String("\t\t\t\t\"is_reverse\": ") + (e->get().is_reverse ? "true" : "false") + ",\n"); - source.push_back(String("\t\t\t\t\"is_virtual\": ") + (e->get().is_virtual ? "true" : "false") + ",\n"); - source.push_back(String("\t\t\t\t\"has_varargs\": ") + (e->get().has_varargs ? "true" : "false") + ",\n"); - source.push_back(String("\t\t\t\t\"is_from_script\": ") + (e->get().is_from_script ? "true" : "false") + ",\n"); - source.push_back("\t\t\t\t\"arguments\": [\n"); - for (int i = 0; i < e->get().argument_names.size(); i++) { - source.push_back("\t\t\t\t\t{\n"); - source.push_back("\t\t\t\t\t\t\"name\": \"" + e->get().argument_names[i] + "\",\n"); - source.push_back("\t\t\t\t\t\t\"type\": \"" + e->get().argument_types[i] + "\",\n"); - source.push_back("\t\t\t\t\t\t\"default_value\": \"" + (e->get().default_arguments.has(i) ? (String)e->get().default_arguments[i] : "") + "\"\n"); - source.push_back(String("\t\t\t\t\t}") + ((i < e->get().argument_names.size() - 1) ? "," : "") + "\n"); - } - source.push_back("\t\t\t\t]\n"); - source.push_back(String("\t\t\t}") + (e->next() ? "," : "") + "\n"); - } - source.push_back("\t\t]\n"); - - source.push_back(String("\t}") + (c->next() ? "," : "") + "\n"); - } - - source.push_back("]"); - - return source; -} - -// - -#endif - -/* - * Saves the whole Godot API to a JSON file located at - * p_path - */ -Error generate_c_api(const String &p_path) { - -#ifndef TOOLS_ENABLED - return ERR_BUG; -#else - - List<ClassAPI> api = generate_c_api_classes(); - - List<String> json_source = generate_c_api_json(api); - - return save_file(p_path, json_source); -#endif -} diff --git a/modules/dlscript/api_generator.h b/modules/dlscript/api_generator.h deleted file mode 100644 index 4a8354e9d6..0000000000 --- a/modules/dlscript/api_generator.h +++ /dev/null @@ -1,9 +0,0 @@ -#ifndef API_GENERATOR_H -#define API_GENERATOR_H - -#include "core/ustring.h" -#include "typedefs.h" - -Error generate_c_api(const String &p_path); - -#endif // API_GENERATOR_H diff --git a/modules/dlscript/config.py b/modules/dlscript/config.py deleted file mode 100644 index 9f57b9bb74..0000000000 --- a/modules/dlscript/config.py +++ /dev/null @@ -1,8 +0,0 @@ - - -def can_build(platform): - return True - - -def configure(env): - env.use_ptrcall = True diff --git a/modules/dlscript/dl_script.cpp b/modules/dlscript/dl_script.cpp deleted file mode 100644 index fa082d7b94..0000000000 --- a/modules/dlscript/dl_script.cpp +++ /dev/null @@ -1,1237 +0,0 @@ -/*************************************************************************/ -/* dl_script.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "dl_script.h" - -#include "global_config.h" -#include "global_constants.h" -#include "io/file_access_encrypted.h" -#include "os/file_access.h" -#include "os/os.h" - -#include "scene/main/scene_main_loop.h" -#include "scene/resources/scene_format_text.h" - -#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED) -#include "api_generator.h" -#endif - -#ifdef TOOLS_ENABLED -#include "editor/editor_node.h" -#endif - -Error NativeLibrary::initialize(NativeLibrary *&p_native_lib, const StringName p_path) { - - if (DLScriptLanguage::get_singleton()->initialized_libraries.has(p_path)) { - p_native_lib = DLScriptLanguage::get_singleton()->initialized_libraries[p_path]; - return OK; - } - - NativeLibrary *lib = memnew(NativeLibrary); - lib->path = p_path; - - p_native_lib = lib; - - // Open the file - - Error error; - error = OS::get_singleton()->open_dynamic_library(p_path, lib->handle); - if (error) return error; - ERR_FAIL_COND_V(!lib->handle, ERR_BUG); - - // Get the method - - void *library_init; - error = OS::get_singleton()->get_dynamic_library_symbol_handle(lib->handle, DLScriptLanguage::get_init_symbol_name(), library_init); - if (error) return error; - ERR_FAIL_COND_V(!library_init, ERR_BUG); - - void (*library_init_fpointer)(godot_dlscript_init_options *) = (void (*)(godot_dlscript_init_options *))library_init; - - godot_dlscript_init_options options; - - options.in_editor = SceneTree::get_singleton()->is_editor_hint(); - /* - options.core_api_hash = ClassDB::get_api_hash(ClassDB::API_CORE); - options.editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR); - options.no_api_hash = ClassDB::get_api_hash(ClassDB::API_NONE); - */ - - library_init_fpointer(&options); // Catch errors? - - DLScriptLanguage::get_singleton()->initialized_libraries[p_path] = lib; - - return OK; -} - -Error NativeLibrary::terminate(NativeLibrary *&p_native_lib) { - - if (!DLScriptLanguage::get_singleton()->initialized_libraries.has(p_native_lib->path)) { - OS::get_singleton()->close_dynamic_library(p_native_lib->handle); - p_native_lib->handle = 0; - return OK; - } - - Error error = OK; - void *library_terminate; - error = OS::get_singleton()->get_dynamic_library_symbol_handle(p_native_lib->handle, DLScriptLanguage::get_terminate_symbol_name(), library_terminate); - if (error) - return OK; // no terminate? okay, not that important lol - - void (*library_terminate_pointer)(godot_dlscript_terminate_options *) = (void (*)(godot_dlscript_terminate_options *))library_terminate; - - godot_dlscript_terminate_options options; - options.in_editor = SceneTree::get_singleton()->is_editor_hint(); - - library_terminate_pointer(&options); - - DLScriptLanguage::get_singleton()->initialized_libraries.erase(p_native_lib->path); - - OS::get_singleton()->close_dynamic_library(p_native_lib->handle); - p_native_lib->handle = 0; - - return OK; -} - -// Script -#ifdef TOOLS_ENABLED - -void DLScript::_update_placeholder(PlaceHolderScriptInstance *p_placeholder) { - - List<PropertyInfo> pinfo; - Map<StringName, Variant> values; - - for (Map<StringName, DLScriptData::Property>::Element *E = script_data->properties.front(); E; E = E->next()) { - PropertyInfo p = E->get().info; - p.name = String(E->key()); - pinfo.push_back(p); - values[p.name] = E->get().default_value; - } - - p_placeholder->update(pinfo, values); -} - -void DLScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) { - - placeholders.erase(p_placeholder); -} - -#endif - -bool DLScript::can_instance() const { -#ifdef DLSCRIPT_EDITOR_FEATURES - return script_data || (!is_tool() && !ScriptServer::is_scripting_enabled()); -#else - // allow defaultlibrary without editor features - if (!library.is_valid()) { - String path = GLOBAL_GET("dlscript/default_dllibrary"); - - RES lib = ResourceLoader::load(path); - - if (lib.is_valid() && lib->cast_to<DLLibrary>()) { - return true; - } - } - - return script_data; -#endif - //return script_data || (!tool && !ScriptServer::is_scripting_enabled()); - // change to true enable in editor stuff. -} - -Ref<Script> DLScript::get_base_script() const { - Ref<DLScript> base_script; - base_script->library = library; - base_script->script_data = script_data; - base_script->script_name = script_data->base; - return base_script; -} - -StringName DLScript::get_instance_base_type() const { - return script_data->base_native_type; -} - -ScriptInstance *DLScript::instance_create(Object *p_this) { - -#ifdef TOOLS_ENABLED - -// find a good way to initialize stuff in the editor -#ifdef DLSCRIPT_EDITOR_FEATURES - if (!ScriptServer::is_scripting_enabled() && !is_tool()) { - // placeholder, for nodes. But for tools we want the real thing - - PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(DLScriptLanguage::singleton, Ref<Script>((Script *)this), p_this)); - placeholders.insert(sins); - - if (!library.is_valid()) - return sins; - - if (!library->native_library) { - Error err = library->_initialize(); - if (err != OK) { - return sins; - } - } - - if (!script_data) { - script_data = library->get_script_data(script_name); - } - if (script_data && script_data->create_func.create_func) { - script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data); - } - - _update_placeholder(sins); - - return sins; - } -#endif - -#endif - - if (!library.is_valid()) { - String path = GLOBAL_GET("dlscript/default_dllibrary"); - - RES lib = ResourceLoader::load(path); - - if (lib.is_valid() && lib->cast_to<DLLibrary>()) { - set_library(lib); - } - } - - DLInstance *new_instance = memnew(DLInstance); - - new_instance->owner = p_this; - new_instance->script = Ref<DLScript>(this); - -#ifndef DLSCRIPT_EDITOR_FEATURES - if (!ScriptServer::is_scripting_enabled()) { - new_instance->userdata = 0; - } else { - new_instance->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data); - } -#else - new_instance->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data); -#endif - - instances.insert(p_this); - return new_instance; -} - -bool DLScript::instance_has(const Object *p_this) const { - return instances.has((Object *)p_this); // TODO -} - -bool DLScript::has_source_code() const { - return false; -} - -String DLScript::get_source_code() const { - return ""; -} - -Error DLScript::reload(bool p_keep_state) { - return FAILED; -} - -bool DLScript::has_method(const StringName &p_method) const { - if (!script_data) - return false; - DLScriptData *data = script_data; - - while (data) { - if (data->methods.has(p_method)) - return true; - - data = data->base_data; - } - - return false; -} - -MethodInfo DLScript::get_method_info(const StringName &p_method) const { - if (!script_data) - return MethodInfo(); - DLScriptData *data = script_data; - - while (data) { - if (data->methods.has(p_method)) - return data->methods[p_method].info; - - data = data->base_data; - } - - ERR_FAIL_COND_V(!script_data->methods.has(p_method), MethodInfo()); - return MethodInfo(); -} - -void DLScript::get_script_method_list(List<MethodInfo> *p_list) const { - if (!script_data) return; - - Set<MethodInfo> methods; - DLScriptData *data = script_data; - - while (data) { - for (Map<StringName, DLScriptData::Method>::Element *E = data->methods.front(); E; E = E->next()) { - methods.insert(E->get().info); - } - data = data->base_data; - } - - for (Set<MethodInfo>::Element *E = methods.front(); E; E = E->next()) { - p_list->push_back(E->get()); - } -} - -void DLScript::get_script_property_list(List<PropertyInfo> *p_list) const { - if (!script_data) return; - - Set<PropertyInfo> properties; - DLScriptData *data = script_data; - - while (data) { - for (Map<StringName, DLScriptData::Property>::Element *E = data->properties.front(); E; E = E->next()) { - properties.insert(E->get().info); - } - data = data->base_data; - } - - for (Set<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) { - p_list->push_back(E->get()); - } -} - -bool DLScript::get_property_default_value(const StringName &p_property, Variant &r_value) const { - if (!script_data) return false; - - DLScriptData *data = script_data; - - while (data) { - if (data->properties.has(p_property)) { - r_value = data->properties[p_property].default_value; - return true; - } - - data = data->base_data; - } - - return false; -} - -bool DLScript::is_tool() const { - ERR_FAIL_COND_V(!script_data, false); - return script_data->is_tool; -} - -String DLScript::get_node_type() const { - return ""; // ? -} - -ScriptLanguage *DLScript::get_language() const { - return DLScriptLanguage::singleton; -} - -bool DLScript::has_script_signal(const StringName &p_signal) const { - if (!script_data) - return false; - - DLScriptData *data = script_data; - - while (data) { - if (data->signals_.has(p_signal)) { - return true; - } - - data = data->base_data; - } - - return false; -} - -void DLScript::get_script_signal_list(List<MethodInfo> *r_signals) const { - if (!script_data) - return; - - Set<MethodInfo> signals_; - DLScriptData *data = script_data; - - while (data) { - - for (Map<StringName, DLScriptData::Signal>::Element *S = data->signals_.front(); S; S = S->next()) { - signals_.insert(S->get().signal); - } - - data = data->base_data; - } - - for (Set<MethodInfo>::Element *E = signals_.front(); E; E = E->next()) { - r_signals->push_back(E->get()); - } -} - -Ref<DLLibrary> DLScript::get_library() const { - return library; -} - -void DLScript::set_library(Ref<DLLibrary> p_library) { - library = p_library; - -#ifdef TOOLS_ENABLED - if (!ScriptServer::is_scripting_enabled()) - return; -#endif - if (library.is_valid()) { - Error initalize_status = library->_initialize(); - ERR_FAIL_COND(initalize_status != OK); - if (script_name) { - script_data = library->native_library->scripts[script_name]; - ERR_FAIL_COND(!script_data); - } - } -} - -StringName DLScript::get_script_name() const { - return script_name; -} - -void DLScript::set_script_name(StringName p_script_name) { - script_name = p_script_name; - - if (library.is_valid()) { -#ifdef DLSCRIPT_EDITOR_FEATURES - if (!library->native_library) { - library->_initialize(); - } -#endif - if (library->native_library) { - script_data = library->get_script_data(script_name); - ERR_FAIL_COND(!script_data); - } - } -} - -void DLScript::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_library"), &DLScript::get_library); - ClassDB::bind_method(D_METHOD("set_library", "library"), &DLScript::set_library); - ClassDB::bind_method(D_METHOD("get_script_name"), &DLScript::get_script_name); - ClassDB::bind_method(D_METHOD("set_script_name", "script_name"), &DLScript::set_script_name); - - ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "DLLibrary"), "set_library", "get_library"); - ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "script_name"), "set_script_name", "get_script_name"); -} - -DLScript::DLScript() { - script_data = NULL; - DLScriptLanguage::get_singleton()->script_list.insert(this); -} - -DLScript::~DLScript() { - //hmm - DLScriptLanguage::get_singleton()->script_list.erase(this); -} - -// Library - -DLLibrary *DLLibrary::currently_initialized_library = NULL; - -DLLibrary *DLLibrary::get_currently_initialized_library() { - return currently_initialized_library; -} - -static const char *_dl_platforms_info[] = { - "|unix|so|Unix", - "unix|x11|so|X11", - "unix|server|so|Server", - "unix|android|so|Android", - "unix|blackberry|so|Blackberry 10", - "unix|haiku|so|Haiku", // Right? - "|mac|dynlib|Mac", - "mac|ios|dynlib|iOS", - "mac|osx|dynlib|OSX", - "|html5|js|HTML5", - "|windows|dll|Windows", - "windows|uwp|dll|UWP", - NULL // Finishing condition -}; - -void DLLibrary::set_platform_file(StringName p_platform, String p_file) { - if (p_file.empty()) { - platform_files.erase(p_platform); - } else { - platform_files[p_platform] = p_file; - } -} - -String DLLibrary::get_platform_file(StringName p_platform) const { - if (platform_files.has(p_platform)) { - return platform_files[p_platform]; - } else { - return ""; - } -} - -Error DLLibrary::_initialize() { - _THREAD_SAFE_METHOD_ - - // Get the file - - const String platform_name = OS::get_singleton()->get_name(); - String platform_file(""); - char **platform_info = (char **)_dl_platforms_info; - - if (platform_files.has(platform_name.to_lower())) { - platform_file = platform_files[platform_name.to_lower()]; - } - - while (*platform_info) { - String platform_info_string(*platform_info); - - if (platform_name == platform_info_string.get_slicec('|', 3)) { - String platform_key = platform_info_string.get_slicec('|', 1); - String fallback_platform_key = platform_info_string.get_slicec('|', 0); - - if (platform_files.has(platform_key)) { - platform_file = platform_files[platform_key]; - } else if (!fallback_platform_key.empty() && platform_files.has(fallback_platform_key)) { - platform_file = platform_files[fallback_platform_key]; - } else { - return ERR_UNAVAILABLE; - } - } - platform_info++; - } - ERR_FAIL_COND_V(platform_file == "", ERR_DOES_NOT_EXIST); - - StringName path = GlobalConfig::get_singleton()->globalize_path(platform_file); - - DLLibrary::currently_initialized_library = this; - - Error ret = NativeLibrary::initialize(native_library, path); - native_library->dllib = this; - - DLLibrary::currently_initialized_library = NULL; - - return ret; -} - -Error DLLibrary::_terminate() { - ERR_FAIL_COND_V(!native_library, ERR_BUG); - ERR_FAIL_COND_V(!native_library->handle, ERR_BUG); - - // de-init stuff - - for (Map<StringName, DLScriptData *>::Element *E = native_library->scripts.front(); E; E = E->next()) { - for (Map<StringName, DLScriptData::Method>::Element *M = E->get()->methods.front(); M; M = M->next()) { - if (M->get().method.free_func) { - M->get().method.free_func(M->get().method.method_data); - } - } - if (E->get()->create_func.free_func) { - E->get()->create_func.free_func(E->get()->create_func.method_data); - } - if (E->get()->destroy_func.free_func) { - E->get()->destroy_func.free_func(E->get()->destroy_func.method_data); - } - - for (Set<DLScript *>::Element *S = DLScriptLanguage::get_singleton()->script_list.front(); S; S = S->next()) { - if (S->get()->script_data == E->get()) { - S->get()->script_data = NULL; - } - } - - memdelete(E->get()); - } - - Error ret = NativeLibrary::terminate(native_library); - - native_library->scripts.clear(); - - return ret; -} - -void DLLibrary::_register_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func) { - ERR_FAIL_COND(!native_library); - ERR_FAIL_COND(native_library->scripts.has(p_name)); - - DLScriptData *s = memnew(DLScriptData); - s->base = p_base; - s->create_func = p_instance_func; - s->destroy_func = p_destroy_func; - Map<StringName, DLScriptData *>::Element *E = native_library->scripts.find(p_base); - if (E) { - s->base_data = E->get(); - s->base_native_type = s->base_data->base_native_type; - } else { - if (!ClassDB::class_exists(p_base)) { - memdelete(s); - ERR_EXPLAIN("Invalid base for registered type '" + p_name + "'"); - ERR_FAIL(); - } - s->base_native_type = p_base; - } - - native_library->scripts.insert(p_name, s); -} - -void DLLibrary::_register_tool_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func) { - ERR_FAIL_COND(!native_library); - ERR_FAIL_COND(native_library->scripts.has(p_name)); - - DLScriptData *s = memnew(DLScriptData); - s->base = p_base; - s->create_func = p_instance_func; - s->destroy_func = p_destroy_func; - s->is_tool = true; - Map<StringName, DLScriptData *>::Element *E = native_library->scripts.find(p_base); - if (E) { - s->base_data = E->get(); - s->base_native_type = s->base_data->base_native_type; - } else { - if (!ClassDB::class_exists(p_base)) { - memdelete(s); - ERR_EXPLAIN("Invalid base for registered type '" + p_name + "'"); - ERR_FAIL(); - } - s->base_native_type = p_base; - } - - native_library->scripts.insert(p_name, s); -} - -void DLLibrary::_register_script_method(const StringName p_name, const StringName p_method, godot_method_attributes p_attr, godot_instance_method p_func, MethodInfo p_info) { - ERR_FAIL_COND(!native_library); - ERR_FAIL_COND(!native_library->scripts.has(p_name)); - - p_info.name = p_method; - DLScriptData::Method method; - - method = DLScriptData::Method(p_func, p_info, p_attr.rpc_type); - - native_library->scripts[p_name]->methods.insert(p_method, method); -} - -void DLLibrary::_register_script_property(const StringName p_name, const String p_path, godot_property_attributes *p_attr, godot_property_set_func p_setter, godot_property_get_func p_getter) { - ERR_FAIL_COND(!native_library); - ERR_FAIL_COND(!native_library->scripts.has(p_name)); - - DLScriptData::Property p; - - PropertyInfo pi; - pi.name = p_path; - - if (p_attr != NULL) { - pi = PropertyInfo((Variant::Type)p_attr->type, p_path, (PropertyHint)p_attr->hint, *(String *)&p_attr->hint_string, p_attr->usage); - - p = DLScriptData::Property(p_setter, p_getter, pi, *(Variant *)&p_attr->default_value, p_attr->rset_type); - } - - native_library->scripts[p_name]->properties.insert(p_path, p); -} - -void DLLibrary::_register_script_signal(const StringName p_name, const godot_signal *p_signal) { - ERR_FAIL_COND(!native_library); - ERR_FAIL_COND(!native_library->scripts.has(p_name)); - ERR_FAIL_COND(!p_signal); - - DLScriptData::Signal signal; - - signal.signal.name = *(String *)&p_signal->name; - - { - List<PropertyInfo> arguments; - for (int i = 0; i < p_signal->num_args; i++) { - PropertyInfo info; - godot_signal_argument attrib = p_signal->args[i]; - - String *name = (String *)&attrib.name; - info.name = *name; - info.type = (Variant::Type)attrib.type; - info.hint = (PropertyHint)attrib.hint; - info.hint_string = *(String *)&attrib.hint_string; - info.usage = attrib.usage; - - arguments.push_back(info); - } - - signal.signal.arguments = arguments; - } - - { - Vector<Variant> default_arguments; - for (int i = 0; i < p_signal->num_default_args; i++) { - Variant *v; - godot_signal_argument attrib = p_signal->args[i]; - - v = (Variant *)&attrib.default_value; - - default_arguments.push_back(*v); - } - - signal.signal.default_arguments = default_arguments; - } - - native_library->scripts[p_name]->signals_.insert(*(String *)&p_signal->name, signal); -} - -DLScriptData *DLLibrary::get_script_data(const StringName p_name) { - ERR_FAIL_COND_V(!native_library, NULL); - - ERR_FAIL_COND_V(!native_library->scripts.has(p_name), NULL); - - return native_library->scripts[p_name]; -} - -bool DLLibrary::_set(const StringName &p_name, const Variant &p_value) { - String name = p_name; - if (name.begins_with("platform/")) { - set_platform_file(name.get_slice("/", 1), p_value); - return true; - } - return false; -} - -bool DLLibrary::_get(const StringName &p_name, Variant &r_ret) const { - String name = p_name; - if (name.begins_with("platform/")) { - r_ret = get_platform_file(name.get_slice("/", 1)); - return true; - } - return false; -} - -void DLLibrary::_get_property_list(List<PropertyInfo> *p_list) const { - char **platform_info = (char **)_dl_platforms_info; - - Set<String> registered_platform_names; - { - List<StringName> ep; - // ep.push_back("X11"); - // EditorImportExport::get_singleton()->get_export_platforms(&ep); - - // @Todo - // get export platforms with the new export system somehow. - for (List<StringName>::Element *E = ep.front(); E; E = E->next()) { - registered_platform_names.insert(String(E->get()).to_lower()); - } - } - - while (*platform_info) { - String platform_info_string(*platform_info); - String fallback_platform_key = platform_info_string.get_slicec('|', 0); - String platform_key = platform_info_string.get_slicec('|', 1); - String platform_extension = platform_info_string.get_slicec('|', 2); - String platform_name = platform_info_string.get_slicec('|', 3); - - registered_platform_names.erase(platform_name); - - if (fallback_platform_key.empty()) { - p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_key, PROPERTY_HINT_FILE, "*." + platform_extension)); - - } else { - if (platform_files.has(platform_key)) { - p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_key, PROPERTY_HINT_FILE, "*." + platform_extension, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_CHECKABLE | PROPERTY_USAGE_CHECKED)); - } else { - p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_key, PROPERTY_HINT_FILE, "*." + platform_extension, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_CHECKABLE)); - } - } - platform_info++; - } - - while (registered_platform_names.size()) { - const String platform_name = registered_platform_names.front()->get(); - registered_platform_names.erase(platform_name); - p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_name.to_lower(), PROPERTY_HINT_FILE, "*")); - } -} - -void DLLibrary::_notification(int what) { - // TODO -} - -void DLLibrary::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_platform_file", "platform", "file"), &DLLibrary::set_platform_file); - ClassDB::bind_method(D_METHOD("get_platform_file", "platform"), &DLLibrary::get_platform_file); -} - -DLLibrary::DLLibrary() { - native_library = NULL; -} - -DLLibrary::~DLLibrary() { - - if (!native_library) { - return; - } - - if (native_library->handle) { - _terminate(); - } -} - -// Instance - -bool DLInstance::set(const StringName &p_name, const Variant &p_value) { - if (!script->script_data) - return false; - if (script->script_data->properties.has(p_name)) { - script->script_data->properties[p_name].setter.set_func((godot_object *)owner, script->script_data->properties[p_name].setter.method_data, userdata, *(godot_variant *)&p_value); - return true; - } - return false; -} - -bool DLInstance::get(const StringName &p_name, Variant &r_ret) const { - if (!script->script_data) - return false; - if (script->script_data->properties.has(p_name)) { - godot_variant value = script->script_data->properties[p_name].getter.get_func((godot_object *)owner, script->script_data->properties[p_name].getter.method_data, userdata); - r_ret = *(Variant *)&value; - return true; - } - return false; -} - -void DLInstance::get_property_list(List<PropertyInfo> *p_properties) const { - script->get_script_property_list(p_properties); - // TODO: dynamic properties -} - -Variant::Type DLInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const { - if (script->script_data->properties.has(p_name)) { - *r_is_valid = true; - return script->script_data->properties[p_name].info.type; - } - *r_is_valid = false; - return Variant::NIL; -} - -void DLInstance::get_method_list(List<MethodInfo> *p_list) const { - script->get_script_method_list(p_list); -} - -bool DLInstance::has_method(const StringName &p_method) const { - return script->has_method(p_method); -} - -Variant DLInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) { - // TODO: validated methods & errors - - DLScriptData *data_ptr = script->script_data; - while (data_ptr) { - Map<StringName, DLScriptData::Method>::Element *E = data_ptr->methods.find(p_method); - if (E) { - godot_variant result = E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args); - return *(Variant *)&result; - } - data_ptr = data_ptr->base_data; - } - r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD; - return Variant(); -} - -void DLInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) { - // TODO: validated methods & errors - - DLScriptData *data_ptr = script->script_data; - while (data_ptr) { - Map<StringName, DLScriptData::Method>::Element *E = data_ptr->methods.find(p_method); - if (E) { - E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args); - } - data_ptr = data_ptr->base_data; - } -} - -void DLInstance::_ml_call_reversed(DLScriptData *data_ptr, const StringName &p_method, const Variant **p_args, int p_argcount) { - // TODO: validated methods & errors - - if (data_ptr->base_data) - _ml_call_reversed(data_ptr->base_data, p_method, p_args, p_argcount); - - // Variant::CallError ce; - - Map<StringName, DLScriptData::Method>::Element *E = data_ptr->methods.find(p_method); - if (E) { - E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args); - } -} - -void DLInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) { - if (script.ptr() && script->script_data) { - _ml_call_reversed(script->script_data, p_method, p_args, p_argcount); - } -} - -void DLInstance::notification(int p_notification) { - Variant value = p_notification; - const Variant *args[1] = { &value }; - call_multilevel(DLScriptLanguage::singleton->strings._notification, args, 1); -} - -Ref<Script> DLInstance::get_script() const { - return script; -} - -ScriptLanguage *DLInstance::get_language() { - return DLScriptLanguage::singleton; -} - -ScriptInstance::RPCMode DLInstance::get_rpc_mode(const StringName &p_method) const { - DLScriptData::Method m = script->script_data->methods[p_method]; - switch (m.rpc_mode) { - case GODOT_METHOD_RPC_MODE_DISABLED: - return RPC_MODE_DISABLED; - case GODOT_METHOD_RPC_MODE_REMOTE: - return RPC_MODE_REMOTE; - case GODOT_METHOD_RPC_MODE_SYNC: - return RPC_MODE_SYNC; - case GODOT_METHOD_RPC_MODE_MASTER: - return RPC_MODE_MASTER; - case GODOT_METHOD_RPC_MODE_SLAVE: - return RPC_MODE_SLAVE; - default: - return RPC_MODE_DISABLED; - } -} - -ScriptInstance::RPCMode DLInstance::get_rset_mode(const StringName &p_variable) const { - DLScriptData::Property p = script->script_data->properties[p_variable]; - switch (p.rset_mode) { - case GODOT_METHOD_RPC_MODE_DISABLED: - return RPC_MODE_DISABLED; - case GODOT_METHOD_RPC_MODE_REMOTE: - return RPC_MODE_REMOTE; - case GODOT_METHOD_RPC_MODE_SYNC: - return RPC_MODE_SYNC; - case GODOT_METHOD_RPC_MODE_MASTER: - return RPC_MODE_MASTER; - case GODOT_METHOD_RPC_MODE_SLAVE: - return RPC_MODE_SLAVE; - default: - return RPC_MODE_DISABLED; - } -} - -DLInstance::DLInstance() { - owner = NULL; - userdata = NULL; -} - -DLInstance::~DLInstance() { - if (script.is_valid()) { - if (owner) { - script->instances.erase(owner); - } - if (!script->script_data) - return; - script->script_data->destroy_func.destroy_func((godot_object *)owner, script->script_data->destroy_func.method_data, userdata); - if (script->script_data->destroy_func.free_func) - script->script_data->destroy_func.free_func(script->script_data->destroy_func.method_data); - if (script->script_data->create_func.free_func) - script->script_data->create_func.free_func(script->script_data->create_func.method_data); - } -} - -// Language - -DLScriptLanguage *DLScriptLanguage::singleton = NULL; - -String DLScriptLanguage::get_name() const { - return "DLScript"; -} - -void _add_reload_node() { -#ifdef TOOLS_ENABLED - DLReloadNode *rn = memnew(DLReloadNode); - EditorNode::get_singleton()->add_child(rn); -#endif -} - -void DLScriptLanguage::init() { - // TODO: Expose globals - GLOBAL_DEF("dlscript/default_dllibrary", ""); - PropertyInfo prop_info(Variant::STRING, "dlscript/default_dllibrary", PROPERTY_HINT_FILE, "tres,res,dllib"); - GlobalConfig::get_singleton()->set_custom_property_info("dlscript/default_dllibrary", prop_info); - -// generate bindings -#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED) - - List<String> args = OS::get_singleton()->get_cmdline_args(); - - List<String>::Element *E = args.find("--dlscript-generate-json-api"); - - if (E && E->next()) { - if (generate_c_api(E->next()->get()) != OK) { - ERR_PRINT("Failed to generate C API\n"); - } - } -#endif - -#ifdef TOOLS_ENABLED - // if (SceneTree::get_singleton()->is_editor_hint()) { - EditorNode::add_init_callback(&_add_reload_node); -// } -#endif -} - -String DLScriptLanguage::get_type() const { - return "DLScript"; -} - -String DLScriptLanguage::get_extension() const { - return "dl"; -} - -Error DLScriptLanguage::execute_file(const String &p_path) { - return OK; // ?? -} - -void DLScriptLanguage::finish() { - // cleanup is for noobs -} - -// scons doesn't want to link in the api source so we need to call a dummy function to cause it to link -extern "C" void _api_anchor(); - -void DLScriptLanguage::_compile_dummy_for_the_api() { - _api_anchor(); -} - -Ref<Script> DLScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const { - DLScript *src = memnew(DLScript); - src->set_script_name(p_class_name); - return Ref<DLScript>(src); -} - -bool DLScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const { - return false; // TODO -} - -Script *DLScriptLanguage::create_script() const { - DLScript *scr = memnew(DLScript); - return scr; -} - -bool DLScriptLanguage::has_named_classes() const { - return true; -} - -int DLScriptLanguage::find_function(const String &p_function, const String &p_code) const { - return -1; // No source code! -} - -String DLScriptLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const { - return ""; // No source code! -} - -void DLScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) { - // TODO TODO TODO -} - -// TODO: Any debugging? (research) -String DLScriptLanguage::debug_get_error() const { - return ""; -} - -int DLScriptLanguage::debug_get_stack_level_count() const { - return 1; // ? -} - -int DLScriptLanguage::debug_get_stack_level_line(int p_level) const { - return -1; -} - -String DLScriptLanguage::debug_get_stack_level_function(int p_level) const { - return "[native code]"; // ? -} - -String DLScriptLanguage::debug_get_stack_level_source(int p_level) const { - return ""; -} - -void DLScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {} - -void DLScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {} - -String DLScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) { - return ""; // ?? -} - -void DLScriptLanguage::reload_all_scripts() { - // @Todo -} - -void DLScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) { - // @Todo - OS::get_singleton()->print("reload tool scripts\n"); -} - -void DLScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const { - p_extensions->push_back("dl"); // Container file format -} - -void DLScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const { -} - -void DLScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const { -} - -// TODO: all profilling -void DLScriptLanguage::profiling_start() { -} - -void DLScriptLanguage::profiling_stop() { -} - -int DLScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) { - return 0; -} - -int DLScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) { - return 0; -} - -void DLScriptLanguage::frame() { -} - -String DLScriptLanguage::get_init_symbol_name() { - return "godot_dlscript_init"; // TODO: Maybe make some internal function which would do the actual stuff -} - -String DLScriptLanguage::get_terminate_symbol_name() { - return "godot_dlscript_terminate"; -} - -DLScriptLanguage::DLScriptLanguage() { - ERR_FAIL_COND(singleton); - strings._notification = StringName("_notification"); - singleton = this; - initialized_libraries = Map<StringName, NativeLibrary *>(); -} - -DLScriptLanguage::~DLScriptLanguage() { - singleton = NULL; -} - -// DLReloadNode - -void DLReloadNode::_bind_methods() { - ClassDB::bind_method("_notification", &DLReloadNode::_notification); -} - -void DLReloadNode::_notification(int p_what) { -#ifdef TOOLS_ENABLED - - switch (p_what) { - case MainLoop::NOTIFICATION_WM_FOCUS_IN: { - - // break; // For now. - - Set<NativeLibrary *> libs_to_reload; - - for (Map<StringName, NativeLibrary *>::Element *L = DLScriptLanguage::get_singleton()->initialized_libraries.front(); L; L = L->next()) { - // check if file got modified at all - // @Todo - - libs_to_reload.insert(L->get()); - } - - for (Set<NativeLibrary *>::Element *L = libs_to_reload.front(); L; L = L->next()) { - - DLLibrary *lib = L->get()->dllib; - - lib->_terminate(); - lib->_initialize(); - - // update placeholders (if any) - - DLScript *script = NULL; - - for (Set<DLScript *>::Element *S = DLScriptLanguage::get_singleton()->script_list.front(); S; S = S->next()) { - if (lib->native_library->scripts.has(S->get()->get_script_name())) { - script = S->get(); - script->script_data = lib->get_script_data(script->get_script_name()); - break; - } - } - - if (script == NULL) { - // new class, cool. Nothing to do here - continue; - } - - if (script->placeholders.size() == 0) - continue; - - for (Set<PlaceHolderScriptInstance *>::Element *P = script->placeholders.front(); P; P = P->next()) { - PlaceHolderScriptInstance *p = P->get(); - script->_update_placeholder(p); - } - } - - } break; - default: { - }; - } -#endif -} - -// Resource loader/saver - -RES ResourceFormatLoaderDLScript::load(const String &p_path, const String &p_original_path, Error *r_error) { - ResourceFormatLoaderText rsflt; - return rsflt.load(p_path, p_original_path, r_error); -} - -void ResourceFormatLoaderDLScript::get_recognized_extensions(List<String> *p_extensions) const { - p_extensions->push_back("dl"); -} -bool ResourceFormatLoaderDLScript::handles_type(const String &p_type) const { - return (p_type == "Script" || p_type == "DLScript"); -} -String ResourceFormatLoaderDLScript::get_resource_type(const String &p_path) const { - String el = p_path.get_extension().to_lower(); - if (el == "dl") - return "DLScript"; - return ""; -} - -Error ResourceFormatSaverDLScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) { - ResourceFormatSaverText rfst; - return rfst.save(p_path, p_resource, p_flags); -} - -bool ResourceFormatSaverDLScript::recognize(const RES &p_resource) const { - return p_resource->cast_to<DLScript>() != NULL; -} - -void ResourceFormatSaverDLScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const { - if (p_resource->cast_to<DLScript>()) { - p_extensions->push_back("dl"); - } -} diff --git a/modules/dlscript/dl_script.h b/modules/dlscript/dl_script.h deleted file mode 100644 index 630ce21883..0000000000 --- a/modules/dlscript/dl_script.h +++ /dev/null @@ -1,421 +0,0 @@ -/*************************************************************************/ -/* dl_script.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef DL_SCRIPT_H -#define DL_SCRIPT_H - -#include "io/resource_loader.h" -#include "io/resource_saver.h" -#include "os/thread_safe.h" -#include "resource.h" -#include "scene/main/node.h" -#include "script_language.h" -#include "self_list.h" - -#include "godot.h" - -#ifdef TOOLS_ENABLED -#define DLSCRIPT_EDITOR_FEATURES -#endif - -class DLScriptData; -class DLLibrary; - -struct NativeLibrary { - StringName path; - void *handle; - - DLLibrary *dllib; - - Map<StringName, DLScriptData *> scripts; - - static Error initialize(NativeLibrary *&p_native_lib, const StringName p_path); - static Error terminate(NativeLibrary *&p_native_lib); -}; - -struct DLScriptData { - /* typedef void* (InstanceFunc)(godot_object* instance); - typedef void (DestroyFunc)(godot_object* instance,void* userdata); - typedef godot_variant (MethodFunc)(godot_object *instance, void *userdata, void *method_data, int arg_count,godot_variant **args); - typedef void (MethodDataFreeFunc)(void *method_data); - typedef void (SetterFunc)(godot_object* instance,void* userdata,godot_variant value); - typedef godot_variant (GetterFunc)(godot_object* instance,void* userdata);*/ - - struct Method { - godot_instance_method method; - MethodInfo info; - int rpc_mode; - - Method() { - } - Method(godot_instance_method p_method, MethodInfo p_info, int p_rpc_mode) { - method = p_method; - info = p_info; - rpc_mode = p_rpc_mode; - } - }; - struct Property { - godot_property_set_func setter; - godot_property_get_func getter; - PropertyInfo info; - Variant default_value; - int rset_mode; - - Property() { - } - Property(godot_property_set_func p_setter, godot_property_get_func p_getter) { - setter = p_setter; - getter = p_getter; - } - Property(godot_property_set_func p_setter, godot_property_get_func p_getter, PropertyInfo p_info, Variant p_default_value, int p_rset_mode) { - setter = p_setter; - getter = p_getter; - info = p_info; - default_value = p_default_value; - rset_mode = p_rset_mode; - } - }; - - struct Signal { - MethodInfo signal; - }; - - Map<StringName, Method> methods; - Map<StringName, Property> properties; - Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals - StringName base; - StringName base_native_type; - DLScriptData *base_data; - godot_instance_create_func create_func; - godot_instance_destroy_func destroy_func; - - bool is_tool; - - DLScriptData() { - base = StringName(); - base_data = NULL; - is_tool = false; - } - DLScriptData(StringName p_base, godot_instance_create_func p_instance, godot_instance_destroy_func p_free) { - base = p_base; - base_data = NULL; - create_func = p_instance; - destroy_func = p_free; - is_tool = false; - } -}; - -class DLLibrary; - -class DLScript : public Script { - GDCLASS(DLScript, Script); - - Ref<DLLibrary> library; - StringName script_name; - StringName base_native_type; - Set<Object *> instances; - DLScriptData *script_data; - -#ifdef TOOLS_ENABLED - Set<PlaceHolderScriptInstance *> placeholders; - void _update_placeholder(PlaceHolderScriptInstance *p_placeholder); - virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder); -#endif - - friend class DLInstance; - friend class DLScriptLanguage; - friend class DLReloadNode; - friend class DLLibrary; - -protected: - static void _bind_methods(); - -public: - virtual bool can_instance() const; - - virtual Ref<Script> get_base_script() const; //for script inheritance - - virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so - virtual ScriptInstance *instance_create(Object *p_this); - virtual bool instance_has(const Object *p_this) const; - - virtual bool has_source_code() const; - virtual String get_source_code() const; - virtual void set_source_code(const String &p_code) {} - virtual Error reload(bool p_keep_state = false); - - virtual bool has_method(const StringName &p_method) const; - virtual MethodInfo get_method_info(const StringName &p_method) const; - - virtual bool is_tool() const; - - virtual String get_node_type() const; - - virtual ScriptLanguage *get_language() const; - - virtual bool has_script_signal(const StringName &p_signal) const; - virtual void get_script_signal_list(List<MethodInfo> *r_signals) const; - - virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const; - - virtual void update_exports() {} //editor tool - virtual void get_script_method_list(List<MethodInfo> *p_list) const; - virtual void get_script_property_list(List<PropertyInfo> *p_list) const; - - Ref<DLLibrary> get_library() const; - void set_library(Ref<DLLibrary> p_library); - - StringName get_script_name() const; - void set_script_name(StringName p_script_name); - - DLScript(); - ~DLScript(); -}; - -class DLLibrary : public Resource { - _THREAD_SAFE_CLASS_ - - GDCLASS(DLLibrary, Resource); - OBJ_SAVE_TYPE(DLLibrary); - - Map<StringName, String> platform_files; - NativeLibrary *native_library; - static DLLibrary *currently_initialized_library; - -protected: - friend class DLScript; - friend class NativeLibrary; - friend class DLReloadNode; - - DLScriptData *get_script_data(const StringName p_name); - - bool _set(const StringName &p_name, const Variant &p_value); - bool _get(const StringName &p_name, Variant &r_ret) const; - void _get_property_list(List<PropertyInfo> *p_list) const; - void _notification(int p_what); - static void _bind_methods(); - -public: - Error _initialize(); - Error _terminate(); - - static DLLibrary *get_currently_initialized_library(); - - void _register_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func); - void _register_tool_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func); - void _register_script_method(const StringName p_name, const StringName p_method, godot_method_attributes p_attr, godot_instance_method p_func, MethodInfo p_info); - void _register_script_property(const StringName p_name, const String p_path, godot_property_attributes *p_attr, godot_property_set_func p_setter, godot_property_get_func p_getter); - void _register_script_signal(const StringName p_name, const godot_signal *p_signal); - - void set_platform_file(StringName p_platform, String p_file); - String get_platform_file(StringName p_platform) const; - - DLLibrary(); - ~DLLibrary(); -}; - -class DLInstance : public ScriptInstance { - friend class DLScript; - - Object *owner; - Ref<DLScript> script; - void *userdata; - - void _ml_call_reversed(DLScriptData *data_ptr, const StringName &p_method, const Variant **p_args, int p_argcount); - -public: - _FORCE_INLINE_ Object *get_owner() { return owner; } - - _FORCE_INLINE_ void *get_userdata() { return userdata; } - - virtual bool set(const StringName &p_name, const Variant &p_value); - virtual bool get(const StringName &p_name, Variant &r_ret) const; - virtual void get_property_list(List<PropertyInfo> *p_properties) const; - virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = NULL) const; - - virtual void get_method_list(List<MethodInfo> *p_list) const; - virtual bool has_method(const StringName &p_method) const; - virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error); - virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount); - virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount); - - Variant debug_get_member_by_index(int p_idx) const { return Variant(); } - - virtual void notification(int p_notification); - - virtual Ref<Script> get_script() const; - - virtual ScriptLanguage *get_language(); - - void set_path(const String &p_path); - - void reload_members(); - - virtual RPCMode get_rpc_mode(const StringName &p_method) const; - virtual RPCMode get_rset_mode(const StringName &p_variable) const; - - DLInstance(); - ~DLInstance(); -}; - -class DLReloadNode; - -class DLScriptLanguage : public ScriptLanguage { - friend class DLScript; - friend class DLInstance; - friend class DLReloadNode; - friend class DLLibrary; - - static DLScriptLanguage *singleton; - - Variant *_global_array; // @Unused necessary? - Vector<Variant> global_array; // @Unused necessary? - Map<StringName, int> globals; // @Unused necessary? - - // @Unused necessary? - void _add_global(const StringName &p_name, const Variant &p_value); - - Mutex *lock; - - Set<DLScript *> script_list; - - bool profiling; - uint64_t script_frame_time; - - struct { - - StringName _notification; - - } strings; - -public: - Map<StringName, NativeLibrary *> initialized_libraries; - - _FORCE_INLINE_ static DLScriptLanguage *get_singleton() { return singleton; } - - virtual String get_name() const; - - /* LANGUAGE FUNCTIONS */ - virtual void init(); - virtual String get_type() const; - virtual String get_extension() const; - virtual Error execute_file(const String &p_path); - virtual void finish(); - - /* EDITOR FUNCTIONS */ - - virtual void get_reserved_words(List<String> *p_words) const {}; - virtual void get_comment_delimiters(List<String> *p_delimiters) const {}; - virtual void get_string_delimiters(List<String> *p_delimiters) const {}; - virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const; - virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL) const; - virtual Script *create_script() const; - virtual bool has_named_classes() const; - virtual int find_function(const String &p_function, const String &p_code) const; - virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const; - - virtual Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, String &r_call_hint) { return ERR_UNAVAILABLE; } - - virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_base_path, Object *p_owner, LookupResult &r_result) { return ERR_UNAVAILABLE; } - - virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {}; - virtual void add_global_constant(const StringName &p_variable, const Variant &p_value); - - /* MULTITHREAD FUNCTIONS */ - - //some VMs need to be notified of thread creation/exiting to allocate a stack - virtual void thread_enter() {} - virtual void thread_exit() {} - - /* DEBUGGER FUNCTIONS */ - - virtual String debug_get_error() const; - virtual int debug_get_stack_level_count() const; - virtual int debug_get_stack_level_line(int p_level) const; - virtual String debug_get_stack_level_function(int p_level) const; - virtual String debug_get_stack_level_source(int p_level) const; - virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1){}; - virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1); - virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1); - virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1); - - virtual Vector<StackInfo> debug_get_current_stack_info() { return Vector<StackInfo>(); } - - virtual void reload_all_scripts(); - virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload); - /* LOADER FUNCTIONS */ - - virtual void get_recognized_extensions(List<String> *p_extensions) const; - virtual void get_public_functions(List<MethodInfo> *p_functions) const; - virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const; - - /* PROFILLER FUNCTIONS */ - - virtual void profiling_start(); - virtual void profiling_stop(); - - virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max); - virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max); - - virtual void frame(); - - static String get_init_symbol_name(); - static String get_terminate_symbol_name(); - - /* HACKER FUNCTIONS */ - void _compile_dummy_for_the_api(); - - DLScriptLanguage(); - ~DLScriptLanguage(); -}; - -class DLReloadNode : public Node { - GDCLASS(DLReloadNode, Node) -public: - static void _bind_methods(); - void _notification(int p_what); -}; - -class ResourceFormatLoaderDLScript : public ResourceFormatLoader { -public: - virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL); - virtual void get_recognized_extensions(List<String> *p_extensions) const; - virtual bool handles_type(const String &p_type) const; - virtual String get_resource_type(const String &p_path) const; -}; - -class ResourceFormatSaverDLScript : public ResourceFormatSaver { - virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0); - virtual bool recognize(const RES &p_resource) const; - virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const; -}; - -// ugly, but hey - -#endif // DL_SCRIPT_H diff --git a/modules/dlscript/godot.cpp b/modules/dlscript/godot.cpp deleted file mode 100644 index 623f7f0149..0000000000 --- a/modules/dlscript/godot.cpp +++ /dev/null @@ -1,213 +0,0 @@ -/*************************************************************************/ -/* godot_c.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "godot.h" - -#include "class_db.h" -#include "dl_script.h" -#include "global_config.h" -#include "global_constants.h" -#include "variant.h" - -#ifdef __cplusplus -extern "C" { -#endif - -extern "C" void _string_api_anchor(); -extern "C" void _vector2_api_anchor(); -extern "C" void _rect2_api_anchor(); -extern "C" void _vector3_api_anchor(); -extern "C" void _transform2d_api_anchor(); -extern "C" void _plane_api_anchor(); -extern "C" void _quat_api_anchor(); -extern "C" void _basis_api_anchor(); -extern "C" void _rect3_api_anchor(); -extern "C" void _transform_api_anchor(); -extern "C" void _color_api_anchor(); -extern "C" void _image_api_anchor(); -extern "C" void _node_path_api_anchor(); -extern "C" void _rid_api_anchor(); -extern "C" void _input_event_api_anchor(); -extern "C" void _dictionary_api_anchor(); -extern "C" void _array_api_anchor(); -extern "C" void _pool_arrays_api_anchor(); -extern "C" void _variant_api_anchor(); - -void _api_anchor() { - - _string_api_anchor(); - _vector2_api_anchor(); - _rect2_api_anchor(); - _vector3_api_anchor(); - _transform2d_api_anchor(); - _plane_api_anchor(); - _quat_api_anchor(); - _rect3_api_anchor(); - _basis_api_anchor(); - _transform_api_anchor(); - _color_api_anchor(); - _image_api_anchor(); - _node_path_api_anchor(); - _rid_api_anchor(); - _input_event_api_anchor(); - _dictionary_api_anchor(); - _array_api_anchor(); - _pool_arrays_api_anchor(); - _variant_api_anchor(); -} - -extern "C++" { -template <class a, class b> -_FORCE_INLINE_ a memcast(b v) { - return *((a *)&v); -} -} - -void GDAPI godot_object_destroy(godot_object *p_o) { - memdelete((Object *)p_o); -} - -// Singleton API - -godot_object GDAPI *godot_global_get_singleton(char *p_name) { - return (godot_object *)GlobalConfig::get_singleton()->get_singleton_object(String(p_name)); -} // result shouldn't be freed - -// MethodBind API - -godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname) { - - MethodBind *mb = ClassDB::get_method(StringName(p_classname), StringName(p_methodname)); - // MethodBind *mb = ClassDB::get_method("Node", "get_name"); - return (godot_method_bind *)mb; -} - -void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret) { - - MethodBind *mb = (MethodBind *)p_method_bind; - Object *o = (Object *)p_instance; - mb->ptrcall(o, p_args, p_ret); -} - -// @Todo -/* -void GDAPI godot_method_bind_varcall(godot_method_bind *p_method_bind) -{ - -} -*/ - -// Script API - -void GDAPI godot_script_register_class(const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) { - DLLibrary *library = DLLibrary::get_currently_initialized_library(); - if (!library) { - ERR_EXPLAIN("Attempt to register script after initializing library!"); - ERR_FAIL(); - } - library->_register_script(p_name, p_base, p_create_func, p_destroy_func); -} - -void GDAPI godot_script_register_tool_class(const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) { - DLLibrary *library = DLLibrary::get_currently_initialized_library(); - if (!library) { - ERR_EXPLAIN("Attempt to register script after initializing library!"); - ERR_FAIL(); - } - library->_register_tool_script(p_name, p_base, p_create_func, p_destroy_func); -} - -void GDAPI godot_script_register_method(const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method) { - DLLibrary *library = DLLibrary::get_currently_initialized_library(); - if (!library) { - ERR_EXPLAIN("Attempt to register script after initializing library!"); - ERR_FAIL(); - } - library->_register_script_method(p_name, p_function_name, p_attr, p_method, MethodInfo()); -} - -void GDAPI godot_script_register_property(const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func) { - DLLibrary *library = DLLibrary::get_currently_initialized_library(); - if (!library) { - ERR_EXPLAIN("Attempt to register script after initializing library!"); - ERR_FAIL(); - } - - library->_register_script_property(p_name, p_path, p_attr, p_set_func, p_get_func); -} - -void GDAPI godot_script_register_signal(const char *p_name, const godot_signal *p_signal) { - DLLibrary *library = DLLibrary::get_currently_initialized_library(); - if (!library) { - ERR_EXPLAIN("Attempt to register script after initializing library!"); - ERR_FAIL(); - } - - library->_register_script_signal(p_name, p_signal); -} - -void GDAPI *godot_dlinstance_get_userdata(godot_object *p_instance) { - Object *instance = (Object *)p_instance; - if (!instance) - return NULL; - if (instance->get_script_instance() && instance->get_script_instance()->get_language() == DLScriptLanguage::get_singleton()) { - return ((DLInstance *)instance->get_script_instance())->get_userdata(); - } - return NULL; -} - -godot_dictionary GDAPI godot_get_global_constants() { - godot_dictionary constants; - godot_dictionary_new(&constants); - Dictionary *p_constants = (Dictionary*)&constants; - const int constants_count = GlobalConstants::get_global_constant_count(); - for (int i = 0; i < constants_count; ++i) { - const char *name = GlobalConstants::get_global_constant_name(i); - int value = GlobalConstants::get_global_constant_value(i); - (*p_constants)[name] = value; - } - return constants; -} - -// System functions -void GDAPI *godot_alloc(int p_bytes) { - return memalloc(p_bytes); -} - -void GDAPI *godot_realloc(void *p_ptr, int p_bytes) { - return memrealloc(p_ptr, p_bytes); -} - -void GDAPI godot_free(void *p_ptr) { - memfree(p_ptr); -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/dlscript/godot.h b/modules/dlscript/godot.h deleted file mode 100644 index 124a752876..0000000000 --- a/modules/dlscript/godot.h +++ /dev/null @@ -1,392 +0,0 @@ -/*************************************************************************/ -/* godot_c.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef GODOT_C_H -#define GODOT_C_H - -#ifdef __cplusplus -extern "C" { -#endif - -#ifdef GDAPI_BUILT_IN -#define GDAPI_EXPORT -#endif - -#if !defined(_WIN32) && !defined(_MSC_VER) -#define GDAPI -#elif defined(GDAPI_EXPORT) -#define GDAPI __declspec(dllexport) -#else -#define GDAPI __declspec(dllimport) -#endif - -#include <stdbool.h> -#include <stdint.h> - -#define GODOT_API_VERSION 1 - -////// Error - -typedef enum godot_error { - GODOT_OK, - GODOT_FAILED, ///< Generic fail error - GODOT_ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable - GODOT_ERR_UNCONFIGURED, ///< The object being used hasnt been properly set up yet - GODOT_ERR_UNAUTHORIZED, ///< Missing credentials for requested resource - GODOT_ERR_PARAMETER_RANGE_ERROR, ///< Parameter given out of range (5) - GODOT_ERR_OUT_OF_MEMORY, ///< Out of memory - GODOT_ERR_FILE_NOT_FOUND, - GODOT_ERR_FILE_BAD_DRIVE, - GODOT_ERR_FILE_BAD_PATH, - GODOT_ERR_FILE_NO_PERMISSION, // (10) - GODOT_ERR_FILE_ALREADY_IN_USE, - GODOT_ERR_FILE_CANT_OPEN, - GODOT_ERR_FILE_CANT_WRITE, - GODOT_ERR_FILE_CANT_READ, - GODOT_ERR_FILE_UNRECOGNIZED, // (15) - GODOT_ERR_FILE_CORRUPT, - GODOT_ERR_FILE_MISSING_DEPENDENCIES, - GODOT_ERR_FILE_EOF, - GODOT_ERR_CANT_OPEN, ///< Can't open a resource/socket/file - GODOT_ERR_CANT_CREATE, // (20) - GODOT_ERR_QUERY_FAILED, - GODOT_ERR_ALREADY_IN_USE, - GODOT_ERR_LOCKED, ///< resource is locked - GODOT_ERR_TIMEOUT, - GODOT_ERR_CANT_CONNECT, // (25) - GODOT_ERR_CANT_RESOLVE, - GODOT_ERR_CONNECTION_ERROR, - GODOT_ERR_CANT_AQUIRE_RESOURCE, - GODOT_ERR_CANT_FORK, - GODOT_ERR_INVALID_DATA, ///< Data passed is invalid (30) - GODOT_ERR_INVALID_PARAMETER, ///< Parameter passed is invalid - GODOT_ERR_ALREADY_EXISTS, ///< When adding, item already exists - GODOT_ERR_DOES_NOT_EXIST, ///< When retrieving/erasing, it item does not exist - GODOT_ERR_DATABASE_CANT_READ, ///< database is full - GODOT_ERR_DATABASE_CANT_WRITE, ///< database is full (35) - GODOT_ERR_COMPILATION_FAILED, - GODOT_ERR_METHOD_NOT_FOUND, - GODOT_ERR_LINK_FAILED, - GODOT_ERR_SCRIPT_FAILED, - GODOT_ERR_CYCLIC_LINK, // (40) - GODOT_ERR_INVALID_DECLARATION, - GODOT_ERR_DUPLICATE_SYMBOL, - GODOT_ERR_PARSE_ERROR, - GODOT_ERR_BUSY, - GODOT_ERR_SKIP, // (45) - GODOT_ERR_HELP, ///< user requested help!! - GODOT_ERR_BUG, ///< a bug in the software certainly happened, due to a double check failing or unexpected behavior. - GODOT_ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames - GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD, ///< shit happens, has never been used, though - GODOT_ERR_WTF = GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD ///< short version of the above -} godot_error; - -////// bool - -typedef bool godot_bool; - -#define GODOT_TRUE 1 -#define GODOT_FALSE 0 - -/////// int - -typedef int godot_int; - -/////// real - -typedef float godot_real; - -/////// Object (forward declared) -typedef void godot_object; - -/////// String - -#include "godot/godot_string.h" - -////// Vector2 - -#include "godot/godot_vector2.h" - -////// Rect2 - -#include "godot/godot_rect2.h" - -////// Vector3 - -#include "godot/godot_vector3.h" - -////// Transform2D - -#include "godot/godot_transform2d.h" - -/////// Plane - -#include "godot/godot_plane.h" - -/////// Quat - -#include "godot/godot_quat.h" - -/////// Rect3 - -#include "godot/godot_rect3.h" - -/////// Basis - -#include "godot/godot_basis.h" - -/////// Transform - -#include "godot/godot_transform.h" - -/////// Color - -#include "godot/godot_color.h" - -/////// Image - -#include "godot/godot_image.h" - -/////// NodePath - -#include "godot/godot_node_path.h" - -/////// RID - -#include "godot/godot_rid.h" - -/////// InputEvent - -#include "godot/godot_input_event.h" - -/////// Dictionary - -#include "godot/godot_dictionary.h" - -/////// Array - -#include "godot/godot_array.h" - -// single API file for Pool*Array -#include "godot/godot_pool_arrays.h" - -void GDAPI godot_object_destroy(godot_object *p_o); - -////// Variant - -#include "godot/godot_variant.h" - -////// Singleton API - -godot_object GDAPI *godot_global_get_singleton(char *p_name); // result shouldn't be freed - -////// MethodBind API - -typedef struct godot_method_bind { - uint8_t _dont_touch_that[1]; // TODO -} godot_method_bind; - -godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname); -void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret); - -////// Script API - -typedef struct godot_dlscript_init_options { - godot_bool in_editor; - uint64_t core_api_hash; - uint64_t editor_api_hash; - uint64_t no_api_hash; -} godot_dlscript_init_options; - -typedef struct godot_dlscript_terminate_options { - godot_bool in_editor; -} godot_dlscript_terminate_options; - -typedef enum godot_method_rpc_mode { - GODOT_METHOD_RPC_MODE_DISABLED, - GODOT_METHOD_RPC_MODE_REMOTE, - GODOT_METHOD_RPC_MODE_SYNC, - GODOT_METHOD_RPC_MODE_MASTER, - GODOT_METHOD_RPC_MODE_SLAVE, -} godot_method_rpc_mode; - -typedef struct godot_method_attributes { - godot_method_rpc_mode rpc_type; -} godot_method_attributes; - -typedef enum godot_property_hint { - GODOT_PROPERTY_HINT_NONE, ///< no hint provided. - GODOT_PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional" - GODOT_PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit - GODOT_PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc" - GODOT_PROPERTY_HINT_EXP_EASING, /// exponential easing funciton (Math::ease) - GODOT_PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer) - GODOT_PROPERTY_HINT_SPRITE_FRAME, - GODOT_PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer) - GODOT_PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags) - GODOT_PROPERTY_HINT_LAYERS_2D_RENDER, - GODOT_PROPERTY_HINT_LAYERS_2D_PHYSICS, - GODOT_PROPERTY_HINT_LAYERS_3D_RENDER, - GODOT_PROPERTY_HINT_LAYERS_3D_PHYSICS, - GODOT_PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc," - GODOT_PROPERTY_HINT_DIR, ///< a directort path must be passed - GODOT_PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc," - GODOT_PROPERTY_HINT_GLOBAL_DIR, ///< a directort path must be passed - GODOT_PROPERTY_HINT_RESOURCE_TYPE, ///< a resource object type - GODOT_PROPERTY_HINT_MULTILINE_TEXT, ///< used for string properties that can contain multiple lines - GODOT_PROPERTY_HINT_COLOR_NO_ALPHA, ///< used for ignoring alpha component when editing a color - GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSY, - GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS, - GODOT_PROPERTY_HINT_OBJECT_ID, - GODOT_PROPERTY_HINT_TYPE_STRING, ///< a type string, the hint is the base type to choose - GODOT_PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE, ///< so something else can provide this (used in scripts) - GODOT_PROPERTY_HINT_METHOD_OF_VARIANT_TYPE, ///< a method of a type - GODOT_PROPERTY_HINT_METHOD_OF_BASE_TYPE, ///< a method of a base type - GODOT_PROPERTY_HINT_METHOD_OF_INSTANCE, ///< a method of an instance - GODOT_PROPERTY_HINT_METHOD_OF_SCRIPT, ///< a method of a script & base - GODOT_PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE, ///< a property of a type - GODOT_PROPERTY_HINT_PROPERTY_OF_BASE_TYPE, ///< a property of a base type - GODOT_PROPERTY_HINT_PROPERTY_OF_INSTANCE, ///< a property of an instance - GODOT_PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base - GODOT_PROPERTY_HINT_MAX, -} godot_property_hint; - -typedef enum godot_property_usage_flags { - - GODOT_PROPERTY_USAGE_STORAGE = 1, - GODOT_PROPERTY_USAGE_EDITOR = 2, - GODOT_PROPERTY_USAGE_NETWORK = 4, - GODOT_PROPERTY_USAGE_EDITOR_HELPER = 8, - GODOT_PROPERTY_USAGE_CHECKABLE = 16, //used for editing global variables - GODOT_PROPERTY_USAGE_CHECKED = 32, //used for editing global variables - GODOT_PROPERTY_USAGE_INTERNATIONALIZED = 64, //hint for internationalized strings - GODOT_PROPERTY_USAGE_GROUP = 128, //used for grouping props in the editor - GODOT_PROPERTY_USAGE_CATEGORY = 256, - GODOT_PROPERTY_USAGE_STORE_IF_NONZERO = 512, //only store if nonzero - GODOT_PROPERTY_USAGE_STORE_IF_NONONE = 1024, //only store if false - GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE = 2048, - GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED = 4096, - GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE = 8192, - GODOT_PROPERTY_USAGE_STORE_IF_NULL = 16384, - GODOT_PROPERTY_USAGE_ANIMATE_AS_TRIGGER = 32768, - GODOT_PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED = 65536, - - GODOT_PROPERTY_USAGE_DEFAULT = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK, - GODOT_PROPERTY_USAGE_DEFAULT_INTL = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK | GODOT_PROPERTY_USAGE_INTERNATIONALIZED, - GODOT_PROPERTY_USAGE_NOEDITOR = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_NETWORK, -} godot_property_usage_flags; - -typedef struct godot_property_attributes { - godot_method_rpc_mode rset_type; - - godot_int type; - godot_property_hint hint; - godot_string hint_string; - godot_property_usage_flags usage; - godot_variant default_value; -} godot_property_attributes; - -typedef struct godot_instance_create_func { - // instance pointer, method_data - return user data - void *(*create_func)(godot_object *, void *); - void *method_data; - void (*free_func)(void *); -} godot_script_instance_func; - -typedef struct godot_instance_destroy_func { - // instance pointer, method data, user data - void (*destroy_func)(godot_object *, void *, void *); - void *method_data; - void (*free_func)(void *); -} godot_instance_destroy_func; - -void GDAPI godot_script_register_class(const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func); - -void GDAPI godot_script_register_tool_class(const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func); - -typedef struct godot_instance_method { - // instance pointer, method data, user data, num args, args - return result as varaint - godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **); - void *method_data; - void (*free_func)(void *); -} godot_instance_method; - -void GDAPI godot_script_register_method(const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method); - -typedef struct godot_property_set_func { - // instance pointer, method data, user data, value - void (*set_func)(godot_object *, void *, void *, godot_variant); - void *method_data; - void (*free_func)(void *); -} godot_property_set_func; - -typedef struct godot_property_get_func { - // instance pointer, method data, user data, value - godot_variant (*get_func)(godot_object *, void *, void *); - void *method_data; - void (*free_func)(void *); -} godot_property_get_func; - -void GDAPI godot_script_register_property(const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func); - -typedef struct godot_signal_argument { - godot_string name; - godot_int type; - godot_property_hint hint; - godot_string hint_string; - godot_property_usage_flags usage; - godot_variant default_value; -} godot_signal_argument; - -typedef struct godot_signal { - godot_string name; - int num_args; - godot_signal_argument *args; - int num_default_args; - godot_variant *default_args; -} godot_signal; - -void GDAPI godot_script_register_signal(const char *p_name, const godot_signal *p_signal); - -void GDAPI *godot_dlinstance_get_userdata(godot_object *p_instance); - -godot_dictionary GDAPI godot_get_global_constants(); - -////// System Functions - -//using these will help Godot track how much memory is in use in debug mode -void GDAPI *godot_alloc(int p_bytes); -void GDAPI *godot_realloc(void *p_ptr, int p_bytes); -void GDAPI godot_free(void *p_ptr); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_C_H diff --git a/modules/dlscript/godot/godot_array.cpp b/modules/dlscript/godot/godot_array.cpp deleted file mode 100644 index 21ad97ca78..0000000000 --- a/modules/dlscript/godot/godot_array.cpp +++ /dev/null @@ -1,271 +0,0 @@ -#include "godot_array.h" - -#include "core/array.h" -#include "core/os/memory.h" - -#include "core/color.h" -#include "core/dvector.h" - -#include "core/variant.h" - -#ifdef __cplusplus -extern "C" { -#endif - -void _array_api_anchor() { -} - -void GDAPI godot_array_new(godot_array *p_arr) { - Array *a = (Array *)p_arr; - memnew_placement(a, Array); -} - -void GDAPI godot_array_new_pool_color_array(godot_array *p_arr, const godot_pool_color_array *p_pca) { - Array *a = (Array *)p_arr; - PoolVector<Color> *pca = (PoolVector<Color> *)p_pca; - memnew_placement(a, Array); - a->resize(pca->size()); - - for (size_t i = 0; i < a->size(); i++) { - Variant v = pca->operator[](i); - a->operator[](i) = v; - } -} - -void GDAPI godot_array_new_pool_vector3_array(godot_array *p_arr, const godot_pool_vector3_array *p_pv3a) { - Array *a = (Array *)p_arr; - PoolVector<Vector3> *pca = (PoolVector<Vector3> *)p_pv3a; - memnew_placement(a, Array); - a->resize(pca->size()); - - for (size_t i = 0; i < a->size(); i++) { - Variant v = pca->operator[](i); - a->operator[](i) = v; - } -} - -void GDAPI godot_array_new_pool_vector2_array(godot_array *p_arr, const godot_pool_vector2_array *p_pv2a) { - Array *a = (Array *)p_arr; - PoolVector<Vector2> *pca = (PoolVector<Vector2> *)p_pv2a; - memnew_placement(a, Array); - a->resize(pca->size()); - - for (size_t i = 0; i < a->size(); i++) { - Variant v = pca->operator[](i); - a->operator[](i) = v; - } -} - -void GDAPI godot_array_new_pool_string_array(godot_array *p_arr, const godot_pool_string_array *p_psa) { - Array *a = (Array *)p_arr; - PoolVector<String> *pca = (PoolVector<String> *)p_psa; - memnew_placement(a, Array); - a->resize(pca->size()); - - for (size_t i = 0; i < a->size(); i++) { - Variant v = pca->operator[](i); - a->operator[](i) = v; - } -} - -void GDAPI godot_array_new_pool_real_array(godot_array *p_arr, const godot_pool_real_array *p_pra) { - Array *a = (Array *)p_arr; - PoolVector<godot_real> *pca = (PoolVector<godot_real> *)p_pra; - memnew_placement(a, Array); - a->resize(pca->size()); - - for (size_t i = 0; i < a->size(); i++) { - Variant v = pca->operator[](i); - a->operator[](i) = v; - } -} - -void GDAPI godot_array_new_pool_int_array(godot_array *p_arr, const godot_pool_int_array *p_pia) { - Array *a = (Array *)p_arr; - PoolVector<godot_int> *pca = (PoolVector<godot_int> *)p_pia; - memnew_placement(a, Array); - a->resize(pca->size()); - - for (size_t i = 0; i < a->size(); i++) { - Variant v = pca->operator[](i); - a->operator[](i) = v; - } -} - -void GDAPI godot_array_new_pool_byte_array(godot_array *p_arr, const godot_pool_byte_array *p_pba) { - Array *a = (Array *)p_arr; - PoolVector<uint8_t> *pca = (PoolVector<uint8_t> *)p_pba; - memnew_placement(a, Array); - a->resize(pca->size()); - - for (size_t i = 0; i < a->size(); i++) { - Variant v = pca->operator[](i); - a->operator[](i) = v; - } -} - -void GDAPI godot_array_set(godot_array *p_arr, const godot_int p_idx, const godot_variant *p_value) { - Array *a = (Array *)p_arr; - Variant *val = (Variant *)p_value; - a->operator[](p_idx) = *val; -} - -godot_variant GDAPI *godot_array_get(godot_array *p_arr, const godot_int p_idx) { - Array *a = (Array *)p_arr; - return (godot_variant *)&a->operator[](p_idx); -} - -void GDAPI godot_array_append(godot_array *p_arr, const godot_variant *p_value) { - Array *a = (Array *)p_arr; - Variant *val = (Variant *)p_value; - a->append(*val); -} - -void GDAPI godot_array_clear(godot_array *p_arr) { - Array *a = (Array *)p_arr; - a->clear(); -} - -godot_int GDAPI godot_array_count(godot_array *p_arr, const godot_variant *p_value) { - Array *a = (Array *)p_arr; - Variant *val = (Variant *)p_value; - return a->count(*val); -} - -godot_bool GDAPI godot_array_empty(const godot_array *p_arr) { - Array *a = (Array *)p_arr; - return a->empty(); -} - -void GDAPI godot_array_erase(godot_array *p_arr, const godot_variant *p_value) { - Array *a = (Array *)p_arr; - Variant *val = (Variant *)p_value; - a->erase(*val); -} - -godot_variant GDAPI godot_array_front(const godot_array *p_arr) { - Array *a = (Array *)p_arr; - godot_variant v; - Variant *val = (Variant *)&v; - memnew_placement(val, Variant); - *val = a->front(); - return v; -} - -godot_variant GDAPI godot_array_back(const godot_array *p_arr) { - Array *a = (Array *)p_arr; - godot_variant v; - Variant *val = (Variant *)&v; - memnew_placement(val, Variant); - *val = a->back(); - return v; -} - -godot_int GDAPI godot_array_find(const godot_array *p_arr, const godot_variant *p_what, const godot_int p_from) { - Array *a = (Array *)p_arr; - Variant *val = (Variant *)p_what; - return a->find(*val, p_from); -} - -godot_int GDAPI godot_array_find_last(const godot_array *p_arr, const godot_variant *p_what) { - Array *a = (Array *)p_arr; - Variant *val = (Variant *)p_what; - return a->find_last(*val); -} - -godot_bool GDAPI godot_array_has(const godot_array *p_arr, const godot_variant *p_value) { - Array *a = (Array *)p_arr; - Variant *val = (Variant *)p_value; - return a->has(*val); -} - -uint32_t GDAPI godot_array_hash(const godot_array *p_arr) { - Array *a = (Array *)p_arr; - return a->hash(); -} - -void GDAPI godot_array_insert(godot_array *p_arr, const godot_int p_pos, const godot_variant *p_value) { - Array *a = (Array *)p_arr; - Variant *val = (Variant *)p_value; - a->insert(p_pos, *val); -} - -void GDAPI godot_array_invert(godot_array *p_arr) { - Array *a = (Array *)p_arr; - a->invert(); -} - -godot_bool GDAPI godot_array_is_shared(const godot_array *p_arr) { - Array *a = (Array *)p_arr; - return false; // @Todo how do I do it? -} - -godot_variant GDAPI godot_array_pop_back(godot_array *p_arr) { - Array *a = (Array *)p_arr; - godot_variant v; - Variant *val = (Variant *)&v; - memnew_placement(val, Variant); - *val = a->pop_back(); - return v; -} - -godot_variant GDAPI godot_array_pop_front(godot_array *p_arr) { - Array *a = (Array *)p_arr; - godot_variant v; - Variant *val = (Variant *)&v; - memnew_placement(val, Variant); - *val = a->pop_front(); - return v; -} - -void GDAPI godot_array_push_back(godot_array *p_arr, const godot_variant *p_value) { - Array *a = (Array *)p_arr; - Variant *val = (Variant *)p_value; - a->push_back(*val); -} - -void GDAPI godot_array_push_front(godot_array *p_arr, const godot_variant *p_value) { - Array *a = (Array *)p_arr; - Variant *val = (Variant *)p_value; - a->push_front(*val); -} - -void GDAPI godot_array_remove(godot_array *p_arr, const godot_int p_idx) { - Array *a = (Array *)p_arr; - a->remove(p_idx); -} - -void GDAPI godot_array_resize(godot_array *p_arr, const godot_int p_size) { - Array *a = (Array *)p_arr; - a->resize(p_size); -} - -godot_int GDAPI godot_array_rfind(const godot_array *p_arr, const godot_variant *p_what, const godot_int p_from) { - Array *a = (Array *)p_arr; - Variant *val = (Variant *)p_what; - return a->rfind(*val, p_from); -} - -godot_int GDAPI godot_array_size(const godot_array *p_arr) { - Array *a = (Array *)p_arr; - return a->size(); -} - -void GDAPI godot_array_sort(godot_array *p_arr) { - Array *a = (Array *)p_arr; - a->sort(); -} - -void GDAPI godot_array_sort_custom(godot_array *p_arr, godot_object *p_obj, const godot_string *p_func) { - Array *a = (Array *)p_arr; - String *func = (String *)p_func; - a->sort_custom((Object *)p_obj, *func); -} - -void GDAPI godot_array_destroy(godot_array *p_arr) { - ((Array *)p_arr)->~Array(); -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/dlscript/godot/godot_array.h b/modules/dlscript/godot/godot_array.h deleted file mode 100644 index 544e95a2ed..0000000000 --- a/modules/dlscript/godot/godot_array.h +++ /dev/null @@ -1,88 +0,0 @@ -#ifndef GODOT_DLSCRIPT_ARRAY_H -#define GODOT_DLSCRIPT_ARRAY_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include <stdint.h> - -#ifndef GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED -typedef struct godot_array { - uint8_t _dont_touch_that[8]; -} godot_array; -#endif - -#include "../godot.h" - -#include "godot_pool_arrays.h" -#include "godot_variant.h" - -void GDAPI godot_array_new(godot_array *p_arr); -void GDAPI godot_array_new_pool_color_array(godot_array *p_arr, const godot_pool_color_array *p_pca); -void GDAPI godot_array_new_pool_vector3_array(godot_array *p_arr, const godot_pool_vector3_array *p_pv3a); -void GDAPI godot_array_new_pool_vector2_array(godot_array *p_arr, const godot_pool_vector2_array *p_pv2a); -void GDAPI godot_array_new_pool_string_array(godot_array *p_arr, const godot_pool_string_array *p_psa); -void GDAPI godot_array_new_pool_real_array(godot_array *p_arr, const godot_pool_real_array *p_pra); -void GDAPI godot_array_new_pool_int_array(godot_array *p_arr, const godot_pool_int_array *p_pia); -void GDAPI godot_array_new_pool_byte_array(godot_array *p_arr, const godot_pool_byte_array *p_pba); - -void GDAPI godot_array_set(godot_array *p_arr, const godot_int p_idx, const godot_variant *p_value); - -godot_variant GDAPI *godot_array_get(godot_array *p_arr, const godot_int p_idx); - -void GDAPI godot_array_append(godot_array *p_arr, const godot_variant *p_value); - -void GDAPI godot_array_clear(godot_array *p_arr); - -godot_int GDAPI godot_array_count(godot_array *p_arr, const godot_variant *p_value); - -godot_bool GDAPI godot_array_empty(const godot_array *p_arr); - -void GDAPI godot_array_erase(godot_array *p_arr, const godot_variant *p_value); - -godot_variant GDAPI godot_array_front(const godot_array *p_arr); - -godot_variant GDAPI godot_array_back(const godot_array *p_arr); - -godot_int GDAPI godot_array_find(const godot_array *p_arr, const godot_variant *p_what, const godot_int p_from); - -godot_int GDAPI godot_array_find_last(const godot_array *p_arr, const godot_variant *p_what); - -godot_bool GDAPI godot_array_has(const godot_array *p_arr, const godot_variant *p_value); - -uint32_t GDAPI godot_array_hash(const godot_array *p_arr); - -void GDAPI godot_array_insert(godot_array *p_arr, const godot_int p_pos, const godot_variant *p_value); - -void GDAPI godot_array_invert(godot_array *p_arr); - -godot_bool GDAPI godot_array_is_shared(const godot_array *p_arr); - -godot_variant GDAPI godot_array_pop_back(godot_array *p_arr); - -godot_variant GDAPI godot_array_pop_front(godot_array *p_arr); - -void GDAPI godot_array_push_back(godot_array *p_arr, const godot_variant *p_value); - -void GDAPI godot_array_push_front(godot_array *p_arr, const godot_variant *p_value); - -void GDAPI godot_array_remove(godot_array *p_arr, const godot_int p_idx); - -void GDAPI godot_array_resize(godot_array *p_arr, const godot_int p_size); - -godot_int GDAPI godot_array_rfind(const godot_array *p_arr, const godot_variant *p_what, const godot_int p_from); - -godot_int GDAPI godot_array_size(const godot_array *p_arr); - -void GDAPI godot_array_sort(godot_array *p_arr); - -void GDAPI godot_array_sort_custom(godot_array *p_arr, godot_object *p_obj, const godot_string *p_func); - -void GDAPI godot_array_destroy(godot_array *p_arr); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_DLSCRIPT_ARRAY_H diff --git a/modules/dlscript/godot/godot_basis.cpp b/modules/dlscript/godot/godot_basis.cpp deleted file mode 100644 index 813a531de5..0000000000 --- a/modules/dlscript/godot/godot_basis.cpp +++ /dev/null @@ -1,58 +0,0 @@ -#include "godot_basis.h" - -#include "math/matrix3.h" - -#ifdef __cplusplus -extern "C" { -#endif - -void _basis_api_anchor() { -} - -void GDAPI godot_basis_new(godot_basis *p_basis) { - Basis *basis = (Basis *)p_basis; - *basis = Basis(); -} - -void GDAPI godot_basis_new_with_euler_quat(godot_basis *p_basis, const godot_quat *p_euler) { - Basis *basis = (Basis *)p_basis; - Quat *euler = (Quat *)p_euler; - *basis = Basis(*euler); -} - -void GDAPI godot_basis_new_with_euler(godot_basis *p_basis, const godot_vector3 *p_euler) { - Basis *basis = (Basis *)p_basis; - Vector3 *euler = (Vector3 *)p_euler; - *basis = Basis(*euler); -} - -godot_quat GDAPI godot_basis_as_quat(const godot_basis *p_basis) { - const Basis *basis = (const Basis *)p_basis; - godot_quat quat; - Quat *p_quat = (Quat *)&quat; - *p_quat = basis->operator Quat(); - return quat; -} - -godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_basis) { - const Basis *basis = (const Basis *)p_basis; - godot_vector3 euler; - Vector3 *p_euler = (Vector3 *)&euler; - *p_euler = basis->get_euler(); - return euler; -} - -/* - * p_elements is a pointer to an array of 3 (!!) vector3 - */ -void GDAPI godot_basis_get_elements(godot_basis *p_basis, godot_vector3 *p_elements) { - Basis *basis = (Basis *)p_basis; - Vector3 *elements = (Vector3 *)p_elements; - elements[0] = basis->elements[0]; - elements[1] = basis->elements[1]; - elements[2] = basis->elements[2]; -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/dlscript/godot/godot_basis.h b/modules/dlscript/godot/godot_basis.h deleted file mode 100644 index 43efd65ea2..0000000000 --- a/modules/dlscript/godot/godot_basis.h +++ /dev/null @@ -1,34 +0,0 @@ -#ifndef GODOT_DLSCRIPT_BASIS_H -#define GODOT_DLSCRIPT_BASIS_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include <stdint.h> - -#ifndef GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED -typedef struct godot_basis { - uint8_t _dont_touch_that[36]; -} godot_basis; -#endif - -#include "../godot.h" - -void GDAPI godot_basis_new(godot_basis *p_basis); -void GDAPI godot_basis_new_with_euler_quat(godot_basis *p_basis, const godot_quat *p_euler); -void GDAPI godot_basis_new_with_euler(godot_basis *p_basis, const godot_vector3 *p_euler); - -godot_quat GDAPI godot_basis_as_quat(const godot_basis *p_basis); -godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_basis); - -/* - * p_elements is a pointer to an array of 3 (!!) vector3 - */ -void GDAPI godot_basis_get_elements(godot_basis *p_basis, godot_vector3 *p_elements); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_DLSCRIPT_BASIS_H diff --git a/modules/dlscript/godot/godot_color.cpp b/modules/dlscript/godot/godot_color.cpp deleted file mode 100644 index 7e49565d40..0000000000 --- a/modules/dlscript/godot/godot_color.cpp +++ /dev/null @@ -1,34 +0,0 @@ -#include "godot_color.h" - -#include "color.h" - -#ifdef __cplusplus -extern "C" { -#endif - -void _color_api_anchor() { -} - -void GDAPI godot_color_new(godot_color *p_color) { - Color *color = (Color *)p_color; - *color = Color(); -} - -void GDAPI godot_color_new_rgba(godot_color *p_color, const godot_real r, const godot_real g, const godot_real b, const godot_real a) { - Color *color = (Color *)p_color; - *color = Color(r, g, b, a); -} - -uint32_t GDAPI godot_color_get_32(const godot_color *p_color) { - const Color *color = (const Color *)p_color; - return color->to_32(); -} - -float GDAPI *godot_color_index(godot_color *p_color, const godot_int idx) { - Color *color = (Color *)p_color; - return &color->operator[](idx); -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/dlscript/godot/godot_color.h b/modules/dlscript/godot/godot_color.h deleted file mode 100644 index 72e16a2c5a..0000000000 --- a/modules/dlscript/godot/godot_color.h +++ /dev/null @@ -1,29 +0,0 @@ -#ifndef GODOT_DLSCRIPT_COLOR_H -#define GODOT_DLSCRIPT_COLOR_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include <stdint.h> - -#ifndef GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED -typedef struct godot_color { - uint8_t _dont_touch_that[16]; -} godot_color; -#endif - -#include "../godot.h" - -void GDAPI godot_color_new(godot_color *p_color); -void GDAPI godot_color_new_rgba(godot_color *p_color, const godot_real r, const godot_real g, const godot_real b, const godot_real a); - -uint32_t GDAPI godot_color_get_32(const godot_color *p_color); - -float GDAPI *godot_color_index(godot_color *p_color, const godot_int idx); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_DLSCRIPT_COLOR_H diff --git a/modules/dlscript/godot/godot_dictionary.cpp b/modules/dlscript/godot/godot_dictionary.cpp deleted file mode 100644 index 9147b17307..0000000000 --- a/modules/dlscript/godot/godot_dictionary.cpp +++ /dev/null @@ -1,109 +0,0 @@ -#include "godot_dictionary.h" - -#include "core/dictionary.h" - -#include "core/os/memory.h" - -#include "core/io/json.h" - -#ifdef __cplusplus -extern "C" { -#endif - -void _dictionary_api_anchor() { -} - -void GDAPI godot_dictionary_new(godot_dictionary *p_dict) { - Dictionary *dict = (Dictionary *)p_dict; - memnew_placement(dict, Dictionary); -} - -void GDAPI godot_dictionary_clear(godot_dictionary *p_dict) { - Dictionary *dict = (Dictionary *)p_dict; - dict->clear(); -} - -godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_dict) { - const Dictionary *dict = (const Dictionary *)p_dict; - return dict->empty(); -} - -void GDAPI godot_dictionary_erase(godot_dictionary *p_dict, const godot_variant *p_key) { - Dictionary *dict = (Dictionary *)p_dict; - Variant *key = (Variant *)p_key; - dict->erase(*key); -} - -godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_dict, const godot_variant *p_key) { - const Dictionary *dict = (const Dictionary *)p_dict; - const Variant *key = (const Variant *)p_key; - return dict->has(*key); -} - -godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_dict, const godot_array *p_keys) { - const Dictionary *dict = (const Dictionary *)p_dict; - const Array *keys = (const Array *)p_keys; - return dict->has_all(*keys); -} - -uint32_t GDAPI godot_dictionary_hash(const godot_dictionary *p_dict) { - const Dictionary *dict = (const Dictionary *)p_dict; - return dict->hash(); -} - -godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_dict) { - godot_array a; - godot_array_new(&a); - const Dictionary *dict = (const Dictionary *)p_dict; - Array *array = (Array *)&a; - *array = dict->keys(); - return a; -} - -godot_int GDAPI godot_dictionary_parse_json(godot_dictionary *p_dict, const godot_string *p_json) { - Dictionary *dict = (Dictionary *)p_dict; - const String *json = (const String *)p_json; - Variant ret; - int err_line; - String err_str; - int err = (int)JSON::parse(*json, ret, err_str, err_line); - *dict = ret; - return err; -} - -godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_dict, const godot_variant *p_key) { - Dictionary *dict = (Dictionary *)p_dict; - Variant *key = (Variant *)p_key; - return (godot_variant *)&dict->operator[](*key); -} - -godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_dict) { - const Dictionary *dict = (const Dictionary *)p_dict; - return dict->size(); -} - -godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_dict) { - const Dictionary *dict = (const Dictionary *)p_dict; - godot_string str; - godot_string_new(&str); - String *s = (String *)&str; - *s = JSON::print(Variant(*dict)); - return str; -} - -godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_dict) { - godot_array a; - godot_array_new(&a); - const Dictionary *dict = (const Dictionary *)p_dict; - Array *array = (Array *)&a; - *array = dict->values(); - return a; -} - -void GDAPI godot_dictionary_destroy(godot_dictionary *p_dict) { - ((Dictionary *)p_dict)->~Dictionary(); -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/dlscript/godot/godot_dictionary.h b/modules/dlscript/godot/godot_dictionary.h deleted file mode 100644 index 5f86cbca5a..0000000000 --- a/modules/dlscript/godot/godot_dictionary.h +++ /dev/null @@ -1,51 +0,0 @@ -#ifndef GODOT_DLSCRIPT_DICTIONARY_H -#define GODOT_DLSCRIPT_DICTIONARY_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include <stdint.h> - -#ifndef GODOT_CORE_API_GODOT_DICITIONARY_TYPE_DEFINED -typedef struct godot_dictionary { - uint8_t _dont_touch_that[8]; -} godot_dictionary; -#endif - -#include "godot_array.h" -#include "godot_variant.h" - -void GDAPI godot_dictionary_new(godot_dictionary *p_dict); - -void GDAPI godot_dictionary_clear(godot_dictionary *p_dict); - -godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_dict); - -void GDAPI godot_dictionary_erase(godot_dictionary *p_dict, const godot_variant *p_key); - -godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_dict, const godot_variant *p_key); - -godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_dict, const godot_array *p_keys); - -uint32_t GDAPI godot_dictionary_hash(const godot_dictionary *p_dict); - -godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_dict); - -godot_int GDAPI godot_dictionary_parse_json(godot_dictionary *p_dict, const godot_string *p_json); - -godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_dict, const godot_variant *p_key); - -godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_dict); - -godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_dict); - -godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_dict); - -void GDAPI godot_dictionary_destroy(godot_dictionary *p_dict); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_DLSCRIPT_DICTIONARY_H diff --git a/modules/dlscript/godot/godot_image.cpp b/modules/dlscript/godot/godot_image.cpp deleted file mode 100644 index 362d1aa3e6..0000000000 --- a/modules/dlscript/godot/godot_image.cpp +++ /dev/null @@ -1,85 +0,0 @@ -#include "godot_image.h" - -#include "image.h" - -#ifdef __cplusplus -extern "C" { -#endif - -void _image_api_anchor() { -} - -#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr) - -void GDAPI godot_image_new(godot_image *p_img) { - Image *img = (Image *)p_img; - memnew_placement_custom(img, Image, Image()); -} - -void GDAPI godot_image_new_with_png_jpg(godot_image *p_img, const uint8_t *p_mem_png_jpg, int p_len) { - Image *img = (Image *)p_img; - memnew_placement_custom(img, Image, Image(p_mem_png_jpg, p_len)); -} - -void GDAPI godot_image_new_with_xpm(godot_image *p_img, const char **p_xpm) { - Image *img = (Image *)p_img; - memnew_placement_custom(img, Image, Image(p_xpm)); -} - -void GDAPI godot_image_new_with_size_format(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format) { - Image *img = (Image *)p_img; - memnew_placement_custom(img, Image, Image(p_width, p_height, p_use_mipmaps, (Image::Format)p_format)); -} - -void GDAPI godot_image_new_with_size_format_data(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format, godot_pool_byte_array *p_data) { - Image *img = (Image *)p_img; - PoolVector<uint8_t> *data = (PoolVector<uint8_t> *)p_data; - memnew_placement_custom(img, Image, Image(p_width, p_height, p_use_mipmaps, (Image::Format)p_format, *data)); -} - -godot_pool_byte_array GDAPI godot_image_get_data(godot_image *p_img) { - Image *img = (Image *)p_img; - PoolVector<uint8_t> cpp_data = img->get_data(); - godot_pool_byte_array *data = (godot_pool_byte_array *)&cpp_data; - return *data; -} - -godot_error GDAPI godot_image_load(godot_image *p_img, const godot_string *p_path) { - Image *img = (Image *)p_img; - String *path = (String *)p_path; - return (godot_error)img->load(*path); -} - -godot_error GDAPI godot_image_save_png(godot_image *p_img, const godot_string *p_path) { - Image *img = (Image *)p_img; - String *path = (String *)p_path; - return (godot_error)img->save_png(*path); -} - -int GDAPI godot_image_get_width(const godot_image *p_img) { - Image *img = (Image *)p_img; - return img->get_width(); -} - -int GDAPI godot_image_get_height(const godot_image *p_img) { - Image *img = (Image *)p_img; - return img->get_height(); -} - -godot_bool GDAPI godot_image_has_mipmaps(const godot_image *p_img) { - Image *img = (Image *)p_img; - return img->has_mipmaps(); -} - -int GDAPI godot_image_get_mipmap_count(const godot_image *p_img) { - Image *img = (Image *)p_img; - return img->get_mipmap_count(); -} - -void GDAPI godot_image_destroy(godot_image *p_img) { - ((Image *)p_img)->~Image(); -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/dlscript/godot/godot_image.h b/modules/dlscript/godot/godot_image.h deleted file mode 100644 index 78593f21a7..0000000000 --- a/modules/dlscript/godot/godot_image.h +++ /dev/null @@ -1,95 +0,0 @@ -#ifndef GODOT_DLSCRIPT_IMAGE_H -#define GODOT_DLSCRIPT_IMAGE_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include <stdint.h> - -#ifndef GODOT_CORE_API_GODOT_IMAGE_TYPE_DEFINED -typedef struct godot_image { - uint8_t _dont_touch_that[32]; -} godot_image; -#endif - -#include "godot_pool_arrays.h" - -#include "../godot.h" - -// This is a copypasta of the C++ enum inside the Image class -// There's no neat way of automatically updating the C enum / using the C++ enum directly -// if somebody knows a way feel free to open a PR or open an issue (or ask for Karroffel or bojidar-bg on IRC) - -enum godot_image_format { - - GODOT_IMAGE_FORMAT_L8, //luminance - GODOT_IMAGE_FORMAT_LA8, //luminance-alpha - GODOT_IMAGE_FORMAT_R8, - GODOT_IMAGE_FORMAT_RG8, - GODOT_IMAGE_FORMAT_RGB8, - GODOT_IMAGE_FORMAT_RGBA8, - GODOT_IMAGE_FORMAT_RGB565, //16 bit - GODOT_IMAGE_FORMAT_RGBA4444, - GODOT_IMAGE_FORMAT_RGBA5551, - GODOT_IMAGE_FORMAT_RF, //float - GODOT_IMAGE_FORMAT_RGF, - GODOT_IMAGE_FORMAT_RGBF, - GODOT_IMAGE_FORMAT_RGBAF, - GODOT_IMAGE_FORMAT_RH, //half float - GODOT_IMAGE_FORMAT_RGH, - GODOT_IMAGE_FORMAT_RGBH, - GODOT_IMAGE_FORMAT_RGBAH, - GODOT_IMAGE_FORMAT_DXT1, //s3tc bc1 - GODOT_IMAGE_FORMAT_DXT3, //bc2 - GODOT_IMAGE_FORMAT_DXT5, //bc3 - GODOT_IMAGE_FORMAT_ATI1, //bc4 - GODOT_IMAGE_FORMAT_ATI2, //bc5 - GODOT_IMAGE_FORMAT_BPTC_RGBA, //btpc bc6h - GODOT_IMAGE_FORMAT_BPTC_RGBF, //float / - GODOT_IMAGE_FORMAT_BPTC_RGBFU, //unsigned float - GODOT_IMAGE_FORMAT_PVRTC2, //pvrtc - GODOT_IMAGE_FORMAT_PVRTC2A, - GODOT_IMAGE_FORMAT_PVRTC4, - GODOT_IMAGE_FORMAT_PVRTC4A, - GODOT_IMAGE_FORMAT_ETC, //etc1 - GODOT_IMAGE_FORMAT_ETC2_R11, //etc2 - GODOT_IMAGE_FORMAT_ETC2_R11S, //signed, NOT srgb. - GODOT_IMAGE_FORMAT_ETC2_RG11, - GODOT_IMAGE_FORMAT_ETC2_RG11S, - GODOT_IMAGE_FORMAT_ETC2_RGB8, - GODOT_IMAGE_FORMAT_ETC2_RGBA8, - GODOT_IMAGE_FORMAT_ETC2_RGB8A1, - GODOT_IMAGE_FORMAT_MAX -}; -typedef enum godot_image_format godot_image_format; - -void GDAPI godot_image_new(godot_image *p_img); -// p_len can be -1 -void GDAPI godot_image_new_with_png_jpg(godot_image *p_img, const uint8_t *p_mem_png_jpg, int p_len); -void GDAPI godot_image_new_with_xpm(godot_image *p_img, const char **p_xpm); - -void GDAPI godot_image_new_with_size_format(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format); -void GDAPI godot_image_new_with_size_format_data(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format, godot_pool_byte_array *p_data); - -godot_pool_byte_array GDAPI godot_image_get_data(godot_image *p_img); - -godot_error GDAPI godot_image_load(godot_image *p_img, const godot_string *p_path); -godot_error GDAPI godot_image_save_png(godot_image *p_img, const godot_string *p_path); - -int GDAPI godot_image_get_width(const godot_image *p_img); -int GDAPI godot_image_get_height(const godot_image *p_img); -godot_bool GDAPI godot_image_has_mipmaps(const godot_image *p_img); -int GDAPI godot_image_get_mipmap_count(const godot_image *p_img); - -// @Incomplete -// I think it's too complex for the binding authors to implement the image class anew, so we should definitely -// export all methods here. That takes a while so it's on my @Todo list - -void GDAPI godot_image_destroy(godot_image *p_img); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_DLSCRIPT_IMAGE_H diff --git a/modules/dlscript/godot/godot_input_event.cpp b/modules/dlscript/godot/godot_input_event.cpp deleted file mode 100644 index b50ed8a22d..0000000000 --- a/modules/dlscript/godot/godot_input_event.cpp +++ /dev/null @@ -1,280 +0,0 @@ -#include "godot_input_event.h" - -#include "os/input_event.h" - -#ifdef __cplusplus -extern "C" { -#endif - -void _input_event_api_anchor() { -} - -void GDAPI godot_input_event_new(godot_input_event *p_ie) { - InputEvent *ie = (InputEvent *)p_ie; - *ie = InputEvent(); -} - -godot_bool GDAPI godot_input_event_is_pressed(const godot_input_event *p_ie) { - const InputEvent *ie = (const InputEvent *)p_ie; - return ie->is_pressed(); -} - -godot_bool GDAPI godot_input_event_is_action(const godot_input_event *p_ie, const godot_string *p_action) { - const InputEvent *ie = (const InputEvent *)p_ie; - const String *action = (const String *)p_action; - return ie->is_action(*action); -} - -godot_bool GDAPI godot_input_event_is_action_pressed(const godot_input_event *p_ie, const godot_string *p_action) { - const InputEvent *ie = (const InputEvent *)p_ie; - const String *action = (const String *)p_action; - return ie->is_action_pressed(*action); -} - -godot_bool GDAPI godot_input_event_is_action_released(const godot_input_event *p_ie, const godot_string *p_action) { - const InputEvent *ie = (const InputEvent *)p_ie; - const String *action = (const String *)p_action; - return ie->is_action_released(*action); -} - -godot_bool GDAPI godot_input_event_is_echo(const godot_input_event *p_ie) { - const InputEvent *ie = (const InputEvent *)p_ie; - return ie->is_echo(); -} - -void GDAPI godot_input_event_set_as_action(godot_input_event *p_ie, const godot_string *p_action, const godot_bool p_pressed) { - InputEvent *ie = (InputEvent *)p_ie; - const String *action = (const String *)p_action; - return ie->set_as_action(*action, p_pressed); -} - -godot_string GDAPI godot_input_event_as_string(const godot_input_event *p_ie) { - const InputEvent *ie = (const InputEvent *)p_ie; - godot_string str; - String *s = (String *)&str; - memnew_placement(s, String); - *s = (String)*ie; - return str; -} - -uint32_t GDAPI *godot_input_event_get_id(godot_input_event *p_ie) { - InputEvent *ie = (InputEvent *)p_ie; - return &ie->ID; -} - -godot_input_event_type GDAPI *godot_input_event_get_type(godot_input_event *p_ie) { - InputEvent *ie = (InputEvent *)p_ie; - return (godot_input_event_type *)&ie->type; -} - -godot_int GDAPI *godot_input_event_get_device(godot_input_event *p_ie) { - InputEvent *ie = (InputEvent *)p_ie; - return &ie->device; -} - -static InputModifierState *_get_mod_for_type(InputEvent *ie) { - switch (ie->type) { - case InputEvent::MOUSE_BUTTON: - return &ie->mouse_button.mod; - case InputEvent::MOUSE_MOTION: - return &ie->mouse_motion.mod; - case InputEvent::KEY: - return &ie->key.mod; - default: - return 0; - } -} - -godot_bool GDAPI *godot_input_event_mod_get_alt(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - InputModifierState *mod = _get_mod_for_type(ie); - return &mod->alt; -} - -godot_bool GDAPI *godot_input_event_mod_get_ctrl(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - InputModifierState *mod = _get_mod_for_type(ie); - return &mod->control; -} - -godot_bool GDAPI *godot_input_event_mod_get_command(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - InputModifierState *mod = _get_mod_for_type(ie); - return &mod->command; -} - -godot_bool GDAPI *godot_input_event_mod_get_shift(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - InputModifierState *mod = _get_mod_for_type(ie); - return &mod->shift; -} - -godot_bool GDAPI *godot_input_event_mod_get_meta(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - InputModifierState *mod = _get_mod_for_type(ie); - return &mod->meta; -} - -uint32_t GDAPI *godot_input_event_key_get_scancode(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->key.scancode; -} - -uint32_t GDAPI *godot_input_event_key_get_unicode(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->key.unicode; -} - -godot_bool GDAPI *godot_input_event_key_get_pressed(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->key.pressed; -} - -godot_bool GDAPI *godot_input_event_key_get_echo(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->key.echo; -} - -float GDAPI *godot_input_event_mouse_get_x(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->mouse_button.x; -} - -float GDAPI *godot_input_event_mouse_get_y(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->mouse_button.y; -} - -float GDAPI *godot_input_event_mouse_get_global_x(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->mouse_button.global_x; -} - -float GDAPI *godot_input_event_mouse_get_global_y(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->mouse_button.global_y; -} - -godot_int GDAPI *godot_input_event_mouse_get_button_mask(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->mouse_button.button_mask; -} - -godot_int GDAPI *godot_input_event_mouse_button_get_button_index(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->mouse_button.button_index; -} - -godot_bool GDAPI *godot_input_event_mouse_button_get_pressed(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->mouse_button.pressed; -} - -godot_bool GDAPI *godot_input_event_mouse_button_get_doubleclick(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->mouse_button.doubleclick; -} - -float GDAPI *godot_input_event_mouse_motion_get_relative_x(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->mouse_motion.relative_x; -} - -float GDAPI *godot_input_event_mouse_motion_get_relative_y(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->mouse_motion.relative_y; -} - -float GDAPI *godot_input_event_mouse_motion_get_speed_x(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->mouse_motion.speed_x; -} - -float GDAPI *godot_input_event_mouse_motion_get_speed_y(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->mouse_motion.speed_y; -} - -godot_int GDAPI *godot_input_event_joypad_motion_get_axis(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->joy_motion.axis; -} - -float GDAPI *godot_input_event_joypad_motion_get_axis_value(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->joy_motion.axis_value; -} - -godot_int GDAPI *godot_input_event_joypad_button_get_button_index(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->joy_button.button_index; -} - -godot_bool GDAPI *godot_input_event_joypad_button_get_pressed(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->joy_button.pressed; -} - -float GDAPI *godot_input_event_joypad_button_get_pressure(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->joy_button.pressure; -} - -godot_int GDAPI *godot_input_event_screen_touch_get_index(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->screen_touch.index; -} - -float GDAPI *godot_input_event_screen_touch_get_x(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->screen_touch.x; -} - -float GDAPI *godot_input_event_screen_touch_get_y(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->screen_touch.y; -} - -godot_bool GDAPI *godot_input_event_screen_touch_get_pressed(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->screen_touch.pressed; -} - -godot_int GDAPI *godot_input_event_screen_drag_get_index(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->screen_drag.index; -} - -float GDAPI *godot_input_event_screen_drag_get_x(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->screen_drag.x; -} - -float GDAPI *godot_input_event_screen_drag_get_y(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->screen_drag.y; -} - -float GDAPI *godot_input_event_screen_drag_get_relative_x(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->screen_drag.relative_x; -} - -float GDAPI *godot_input_event_screen_drag_get_relative_y(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->screen_drag.relative_y; -} - -float GDAPI *godot_input_event_screen_drag_get_speed_x(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->screen_drag.speed_x; -} - -float GDAPI *godot_input_event_screen_drag_get_speed_y(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->screen_drag.speed_y; -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/dlscript/godot/godot_input_event.h b/modules/dlscript/godot/godot_input_event.h deleted file mode 100644 index bfda18bf7c..0000000000 --- a/modules/dlscript/godot/godot_input_event.h +++ /dev/null @@ -1,206 +0,0 @@ -#ifndef GODOT_DLSCRIPT_INPUT_EVENT_H -#define GODOT_DLSCRIPT_INPUT_EVENT_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include <stdint.h> - -#ifndef GODOT_CORE_API_GODOT_INPUT_EVENT_TYPE_DEFINED -typedef struct godot_input_event { - uint8_t _dont_touch_that[56]; -} godot_input_event; -#endif - -enum godot_input_event_type { - GODOT_INPUT_EVENT_TYPE_NONE, - GODOT_INPUT_EVENT_TYPE_KEY, - GODOT_INPUT_EVENT_TYPE_MOUSE_MOTION, - GODOT_INPUT_EVENT_TYPE_MOUSE_BUTTON, - GODOT_INPUT_EVENT_TYPE_JOYPAD_MOTION, - GODOT_INPUT_EVENT_TYPE_JOYPAD_BUTTON, - GODOT_INPUT_EVENT_TYPE_SCREEN_TOUCH, - GODOT_INPUT_EVENT_TYPE_SCREEN_DRAG, - GODOT_INPUT_EVENT_TYPE_ACTION, - GODOT_INPUT_EVENT_TYPE_TYPE_MAX -}; -typedef enum godot_input_event_type godot_input_event_type; - -enum { - GODOT_BUTTON_LEFT = 1, - GODOT_BUTTON_RIGHT = 2, - GODOT_BUTTON_MIDDLE = 3, - GODOT_BUTTON_WHEEL_UP = 4, - GODOT_BUTTON_WHEEL_DOWN = 5, - GODOT_BUTTON_WHEEL_LEFT = 6, - GODOT_BUTTON_WHEEL_RIGHT = 7, - GODOT_BUTTON_MASK_LEFT = (1 << (GODOT_BUTTON_LEFT - 1)), - GODOT_BUTTON_MASK_RIGHT = (1 << (GODOT_BUTTON_RIGHT - 1)), - GODOT_BUTTON_MASK_MIDDLE = (1 << (GODOT_BUTTON_MIDDLE - 1)), - -}; - -enum { - - GODOT_JOY_BUTTON_0 = 0, - GODOT_JOY_BUTTON_1 = 1, - GODOT_JOY_BUTTON_2 = 2, - GODOT_JOY_BUTTON_3 = 3, - GODOT_JOY_BUTTON_4 = 4, - GODOT_JOY_BUTTON_5 = 5, - GODOT_JOY_BUTTON_6 = 6, - GODOT_JOY_BUTTON_7 = 7, - GODOT_JOY_BUTTON_8 = 8, - GODOT_JOY_BUTTON_9 = 9, - GODOT_JOY_BUTTON_10 = 10, - GODOT_JOY_BUTTON_11 = 11, - GODOT_JOY_BUTTON_12 = 12, - GODOT_JOY_BUTTON_13 = 13, - GODOT_JOY_BUTTON_14 = 14, - GODOT_JOY_BUTTON_15 = 15, - GODOT_JOY_BUTTON_MAX = 16, - - GODOT_JOY_L = GODOT_JOY_BUTTON_4, - GODOT_JOY_R = GODOT_JOY_BUTTON_5, - GODOT_JOY_L2 = GODOT_JOY_BUTTON_6, - GODOT_JOY_R2 = GODOT_JOY_BUTTON_7, - GODOT_JOY_L3 = GODOT_JOY_BUTTON_8, - GODOT_JOY_R3 = GODOT_JOY_BUTTON_9, - GODOT_JOY_SELECT = GODOT_JOY_BUTTON_10, - GODOT_JOY_START = GODOT_JOY_BUTTON_11, - GODOT_JOY_DPAD_UP = GODOT_JOY_BUTTON_12, - GODOT_JOY_DPAD_DOWN = GODOT_JOY_BUTTON_13, - GODOT_JOY_DPAD_LEFT = GODOT_JOY_BUTTON_14, - GODOT_JOY_DPAD_RIGHT = GODOT_JOY_BUTTON_15, - - // a little history about game controllers (who copied who) - - GODOT_JOY_SNES_B = GODOT_JOY_BUTTON_0, - GODOT_JOY_SNES_A = GODOT_JOY_BUTTON_1, - GODOT_JOY_SNES_Y = GODOT_JOY_BUTTON_2, - GODOT_JOY_SNES_X = GODOT_JOY_BUTTON_3, - - GODOT_JOY_SONY_CIRCLE = GODOT_JOY_SNES_A, - GODOT_JOY_SONY_X = GODOT_JOY_SNES_B, - GODOT_JOY_SONY_SQUARE = GODOT_JOY_SNES_Y, - GODOT_JOY_SONY_TRIANGLE = GODOT_JOY_SNES_X, - - GODOT_JOY_SEGA_B = GODOT_JOY_SNES_A, - GODOT_JOY_SEGA_A = GODOT_JOY_SNES_B, - GODOT_JOY_SEGA_X = GODOT_JOY_SNES_Y, - GODOT_JOY_SEGA_Y = GODOT_JOY_SNES_X, - - GODOT_JOY_XBOX_B = GODOT_JOY_SEGA_B, - GODOT_JOY_XBOX_A = GODOT_JOY_SEGA_A, - GODOT_JOY_XBOX_X = GODOT_JOY_SEGA_X, - GODOT_JOY_XBOX_Y = GODOT_JOY_SEGA_Y, - - GODOT_JOY_DS_A = GODOT_JOY_SNES_A, - GODOT_JOY_DS_B = GODOT_JOY_SNES_B, - GODOT_JOY_DS_X = GODOT_JOY_SNES_X, - GODOT_JOY_DS_Y = GODOT_JOY_SNES_Y, - - GODOT_JOY_WII_C = GODOT_JOY_BUTTON_5, - GODOT_JOY_WII_Z = GODOT_JOY_BUTTON_6, - - GODOT_JOY_WII_MINUS = GODOT_JOY_BUTTON_9, - GODOT_JOY_WII_PLUS = GODOT_JOY_BUTTON_10, - - // end of history - - GODOT_JOY_AXIS_0 = 0, - GODOT_JOY_AXIS_1 = 1, - GODOT_JOY_AXIS_2 = 2, - GODOT_JOY_AXIS_3 = 3, - GODOT_JOY_AXIS_4 = 4, - GODOT_JOY_AXIS_5 = 5, - GODOT_JOY_AXIS_6 = 6, - GODOT_JOY_AXIS_7 = 7, - GODOT_JOY_AXIS_MAX = 8, - - GODOT_JOY_ANALOG_0_X = GODOT_JOY_AXIS_0, - GODOT_JOY_ANALOG_0_Y = GODOT_JOY_AXIS_1, - - GODOT_JOY_ANALOG_1_X = GODOT_JOY_AXIS_2, - GODOT_JOY_ANALOG_1_Y = GODOT_JOY_AXIS_3, - - GODOT_JOY_ANALOG_2_X = GODOT_JOY_AXIS_4, - GODOT_JOY_ANALOG_2_Y = GODOT_JOY_AXIS_5, - - GODOT_JOY_ANALOG_L2 = GODOT_JOY_AXIS_6, - GODOT_JOY_ANALOG_R2 = GODOT_JOY_AXIS_7, -}; - -#include "../godot.h" - -void GDAPI godot_input_event_new(godot_input_event *p_ie); - -godot_bool GDAPI godot_input_event_is_pressed(const godot_input_event *p_ie); -godot_bool GDAPI godot_input_event_is_action(const godot_input_event *p_ie, const godot_string *p_action); -godot_bool GDAPI godot_input_event_is_action_pressed(const godot_input_event *p_ie, const godot_string *p_action); -godot_bool GDAPI godot_input_event_is_action_released(const godot_input_event *p_ie, const godot_string *p_action); -godot_bool GDAPI godot_input_event_is_echo(const godot_input_event *p_ie); -void GDAPI godot_input_event_set_as_action(godot_input_event *p_ie, const godot_string *p_action, const godot_bool p_pressed); - -godot_string GDAPI godot_input_event_as_string(const godot_input_event *p_ie); - -// Note: -// We're returning pointers to the fields in the unions. -// This is because I'm too lazy to write setter functions - -uint32_t GDAPI *godot_input_event_get_id(godot_input_event *p_ie); -godot_input_event_type GDAPI *godot_input_event_get_type(godot_input_event *p_ie); -godot_int GDAPI *godot_input_event_get_device(godot_input_event *p_ie); - -godot_bool GDAPI *godot_input_event_mod_get_alt(godot_input_event *p_event); -godot_bool GDAPI *godot_input_event_mod_get_ctrl(godot_input_event *p_event); -godot_bool GDAPI *godot_input_event_mod_get_command(godot_input_event *p_event); -godot_bool GDAPI *godot_input_event_mod_get_shift(godot_input_event *p_event); -godot_bool GDAPI *godot_input_event_mod_get_meta(godot_input_event *p_event); - -uint32_t GDAPI *godot_input_event_key_get_scancode(godot_input_event *p_event); -uint32_t GDAPI *godot_input_event_key_get_unicode(godot_input_event *p_event); -godot_bool GDAPI *godot_input_event_key_get_pressed(godot_input_event *p_event); -godot_bool GDAPI *godot_input_event_key_get_echo(godot_input_event *p_event); - -float GDAPI *godot_input_event_mouse_get_x(godot_input_event *p_event); -float GDAPI *godot_input_event_mouse_get_y(godot_input_event *p_event); -float GDAPI *godot_input_event_mouse_get_global_x(godot_input_event *p_event); -float GDAPI *godot_input_event_mouse_get_global_y(godot_input_event *p_event); -godot_int GDAPI *godot_input_event_mouse_get_button_mask(godot_input_event *p_event); - -godot_int GDAPI *godot_input_event_mouse_button_get_button_index(godot_input_event *p_event); -godot_bool GDAPI *godot_input_event_mouse_button_get_pressed(godot_input_event *p_event); -godot_bool GDAPI *godot_input_event_mouse_button_get_doubleclick(godot_input_event *p_event); - -float GDAPI *godot_input_event_mouse_motion_get_relative_x(godot_input_event *p_event); -float GDAPI *godot_input_event_mouse_motion_get_relative_y(godot_input_event *p_event); -float GDAPI *godot_input_event_mouse_motion_get_speed_x(godot_input_event *p_event); -float GDAPI *godot_input_event_mouse_motion_get_speed_y(godot_input_event *p_event); - -godot_int GDAPI *godot_input_event_joypad_motion_get_axis(godot_input_event *p_event); -float GDAPI *godot_input_event_joypad_motion_get_axis_value(godot_input_event *p_event); - -godot_int GDAPI *godot_input_event_joypad_button_get_button_index(godot_input_event *p_event); -godot_bool GDAPI *godot_input_event_joypad_button_get_pressed(godot_input_event *p_event); -float GDAPI *godot_input_event_joypad_button_get_pressure(godot_input_event *p_event); - -godot_int GDAPI *godot_input_event_screen_touch_get_index(godot_input_event *p_event); -float GDAPI *godot_input_event_screen_touch_get_x(godot_input_event *p_event); -float GDAPI *godot_input_event_screen_touch_get_y(godot_input_event *p_event); -godot_bool GDAPI *godot_input_event_screen_touch_get_pressed(godot_input_event *p_event); - -godot_int GDAPI *godot_input_event_screen_drag_get_index(godot_input_event *p_event); -float GDAPI *godot_input_event_screen_drag_get_x(godot_input_event *p_event); -float GDAPI *godot_input_event_screen_drag_get_y(godot_input_event *p_event); -float GDAPI *godot_input_event_screen_drag_get_relative_x(godot_input_event *p_event); -float GDAPI *godot_input_event_screen_drag_get_relative_y(godot_input_event *p_event); -float GDAPI *godot_input_event_screen_drag_get_speed_x(godot_input_event *p_event); -float GDAPI *godot_input_event_screen_drag_get_speed_y(godot_input_event *p_event); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_DLSCRIPT_INPUT_EVENT_H diff --git a/modules/dlscript/godot/godot_node_path.cpp b/modules/dlscript/godot/godot_node_path.cpp deleted file mode 100644 index 8b79175e44..0000000000 --- a/modules/dlscript/godot/godot_node_path.cpp +++ /dev/null @@ -1,91 +0,0 @@ -#include "godot_node_path.h" - -#include "path_db.h" - -#ifdef __cplusplus -extern "C" { -#endif - -void _node_path_api_anchor() { -} - -#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr) - -// @Bug ? -// Do I need to memnew_placement when returning strings? - -void GDAPI godot_node_path_new(godot_node_path *p_np, const godot_string *p_from) { - NodePath *np = (NodePath *)p_np; - String *from = (String *)p_from; - memnew_placement_custom(np, NodePath, NodePath(*from)); -} - -void GDAPI godot_node_path_copy(godot_node_path *p_np, const godot_node_path *p_from) { - NodePath *np = (NodePath *)p_np; - NodePath *from = (NodePath *)p_from; - *np = *from; -} - -godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_np, const godot_int p_idx) { - const NodePath *np = (const NodePath *)p_np; - godot_string str; - String *s = (String *)&str; - memnew_placement(s, String); - *s = np->get_name(p_idx); - return str; -} - -godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_np) { - const NodePath *np = (const NodePath *)p_np; - return np->get_name_count(); -} - -godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_np) { - const NodePath *np = (const NodePath *)p_np; - godot_string str; - String *s = (String *)&str; - memnew_placement(s, String); - *s = np->get_property(); - return str; -} - -godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_np, const godot_int p_idx) { - const NodePath *np = (const NodePath *)p_np; - godot_string str; - String *s = (String *)&str; - memnew_placement(s, String); - *s = np->get_subname(p_idx); - return str; -} - -godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_np) { - const NodePath *np = (const NodePath *)p_np; - return np->get_subname_count(); -} - -godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_np) { - const NodePath *np = (const NodePath *)p_np; - return np->is_absolute(); -} - -godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_np) { - const NodePath *np = (const NodePath *)p_np; - return np->is_empty(); -} - -godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_np) { - const NodePath *np = (const NodePath *)p_np; - godot_string str; - String *s = (String *)&str; - memnew_placement(s, String); - *s = *np; - return str; -} - -void GDAPI godot_node_path_destroy(godot_node_path *p_np) { - ((NodePath *)p_np)->~NodePath(); -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/dlscript/godot/godot_node_path.h b/modules/dlscript/godot/godot_node_path.h deleted file mode 100644 index 04f1e70c1d..0000000000 --- a/modules/dlscript/godot/godot_node_path.h +++ /dev/null @@ -1,39 +0,0 @@ -#ifndef GODOT_DLSCRIPT_NODE_PATH_H -#define GODOT_DLSCRIPT_NODE_PATH_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include <stdint.h> - -#ifndef GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED -typedef struct godot_node_path { - uint8_t _dont_touch_that[8]; -} godot_node_path; -#endif - -#include "../godot.h" - -void GDAPI godot_node_path_new(godot_node_path *p_np, const godot_string *p_from); -void GDAPI godot_node_path_copy(godot_node_path *p_np, const godot_node_path *p_from); - -godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_np, const godot_int p_idx); -godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_np); - -godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_np); -godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_np, const godot_int p_idx); -godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_np); - -godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_np); -godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_np); - -godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_np); - -void GDAPI godot_node_path_destroy(godot_node_path *p_np); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_DLSCRIPT_NODE_PATH_H diff --git a/modules/dlscript/godot/godot_plane.cpp b/modules/dlscript/godot/godot_plane.cpp deleted file mode 100644 index 883aeb6282..0000000000 --- a/modules/dlscript/godot/godot_plane.cpp +++ /dev/null @@ -1,48 +0,0 @@ -#include "godot_plane.h" - -#include "math/plane.h" - -#ifdef __cplusplus -extern "C" { -#endif - -void _plane_api_anchor() { -} - -void GDAPI godot_plane_new(godot_plane *p_pl) { - Plane *pl = (Plane *)p_pl; - *pl = Plane(); -} - -void GDAPI godot_plane_new_with_normal(godot_plane *p_pl, const godot_vector3 *p_normal, const godot_real p_d) { - Plane *pl = (Plane *)p_pl; - const Vector3 *normal = (const Vector3 *)p_normal; - *pl = Plane(*normal, p_d); -} - -void GDAPI godot_plane_set_normal(godot_plane *p_pl, const godot_vector3 *p_normal) { - Plane *pl = (Plane *)p_pl; - const Vector3 *normal = (const Vector3 *)p_normal; - pl->set_normal(*normal); -} - -godot_vector3 godot_plane_get_normal(const godot_plane *p_pl) { - const Plane *pl = (const Plane *)p_pl; - const Vector3 normal = pl->get_normal(); - godot_vector3 *v3 = (godot_vector3 *)&normal; - return *v3; -} - -void GDAPI godot_plane_set_d(godot_plane *p_pl, const godot_real p_d) { - Plane *pl = (Plane *)p_pl; - pl->d = p_d; -} - -godot_real GDAPI godot_plane_get_d(const godot_plane *p_pl) { - const Plane *pl = (const Plane *)p_pl; - return pl->d; -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/dlscript/godot/godot_plane.h b/modules/dlscript/godot/godot_plane.h deleted file mode 100644 index 1323ef4075..0000000000 --- a/modules/dlscript/godot/godot_plane.h +++ /dev/null @@ -1,37 +0,0 @@ -#ifndef GODOT_DLSCRIPT_PLANE_H -#define GODOT_DLSCRIPT_PLANE_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include <stdint.h> - -#ifndef GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED -typedef struct godot_plane { - uint8_t _dont_touch_that[16]; -} godot_plane; -#endif - -#include "godot_vector3.h" - -void GDAPI godot_plane_new(godot_plane *p_pl); -void GDAPI godot_plane_new_with_normal(godot_plane *p_pl, const godot_vector3 *p_normal, const godot_real p_d); - -// @Incomplete -// These are additional valid constructors -// _FORCE_INLINE_ Plane(const Vector3 &p_normal, real_t p_d); -// _FORCE_INLINE_ Plane(const Vector3 &p_point, const Vector3& p_normal); -// _FORCE_INLINE_ Plane(const Vector3 &p_point1, const Vector3 &p_point2,const Vector3 &p_point3,ClockDirection p_dir = CLOCKWISE); - -void GDAPI godot_plane_set_normal(godot_plane *p_pl, const godot_vector3 *p_normal); -godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_pl); - -godot_real GDAPI godot_plane_get_d(const godot_plane *p_pl); -void GDAPI godot_plane_set_d(godot_plane *p_pl, const godot_real p_d); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_DLSCRIPT_PLANE_H diff --git a/modules/dlscript/godot/godot_pool_arrays.cpp b/modules/dlscript/godot/godot_pool_arrays.cpp deleted file mode 100644 index 3fb030f835..0000000000 --- a/modules/dlscript/godot/godot_pool_arrays.cpp +++ /dev/null @@ -1,558 +0,0 @@ -#include "godot_pool_arrays.h" - -#include "array.h" -#include "dvector.h" -#include "variant.h" - -#ifdef __cplusplus -extern "C" { -#endif - -void _pool_arrays_api_anchor() { -} - -#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr) - -// byte - -void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *p_pba) { - PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; - memnew_placement(pba, PoolVector<uint8_t>); -} - -void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *p_pba, const godot_array *p_a) { - PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; - Array *a = (Array *)p_a; - memnew_placement(pba, PoolVector<uint8_t>); - - pba->resize(a->size()); - for (size_t i = 0; i < a->size(); i++) { - pba->set(i, (*a)[i]); - } -} - -void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_pba, const uint8_t p_data) { - PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; - pba->append(p_data); -} - -void GDAPI godot_pool_byte_array_append_array(godot_pool_byte_array *p_pba, const godot_pool_byte_array *p_array) { - PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; - PoolVector<uint8_t> *array = (PoolVector<uint8_t> *)p_array; - pba->append_array(*array); -} - -int GDAPI godot_pool_byte_array_insert(godot_pool_byte_array *p_pba, const godot_int p_idx, const uint8_t p_data) { - PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; - return pba->insert(p_idx, p_data); -} - -void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_pba) { - PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; - pba->invert(); -} - -void GDAPI godot_pool_byte_array_push_back(godot_pool_byte_array *p_pba, const uint8_t p_data) { - PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; - pba->push_back(p_data); -} - -void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_pba, const godot_int p_idx) { - PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; - pba->remove(p_idx); -} - -void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_pba, const godot_int p_size) { - PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; - pba->resize(p_size); -} - -void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_pba, const godot_int p_idx, const uint8_t p_data) { - PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; - pba->set(p_idx, p_data); -} - -uint8_t GDAPI godot_pool_byte_array_get(godot_pool_byte_array *p_pba, const godot_int p_idx) { - PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; - return pba->get(p_idx); -} - -godot_int GDAPI godot_pool_byte_array_size(godot_pool_byte_array *p_pba) { - PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; - return pba->size(); -} - -void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_pba) { - ((PoolVector<uint8_t> *)p_pba)->~PoolVector(); -} - -// int - -void GDAPI godot_pool_int_array_new(godot_pool_int_array *p_pba) { - PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; - memnew_placement(pba, PoolVector<uint8_t>); -} - -void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *p_pba, const godot_array *p_a) { - PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; - Array *a = (Array *)p_a; - memnew_placement(pba, PoolVector<uint8_t>); - - pba->resize(a->size()); - for (size_t i = 0; i < a->size(); i++) { - pba->set(i, (*a)[i]); - } -} - -void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_pba, const godot_int p_data) { - PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba; - pba->append(p_data); -} - -void GDAPI godot_pool_int_array_append_array(godot_pool_int_array *p_pba, const godot_pool_int_array *p_array) { - PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba; - PoolVector<godot_int> *array = (PoolVector<godot_int> *)p_array; - pba->append_array(*array); -} - -int GDAPI godot_pool_int_array_insert(godot_pool_int_array *p_pba, const godot_int p_idx, const godot_int p_data) { - PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba; - return pba->insert(p_idx, p_data); -} - -void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_pba) { - PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba; - pba->invert(); -} - -void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_pba, const godot_int p_data) { - PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba; - pba->push_back(p_data); -} - -void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_pba, const godot_int p_idx) { - PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba; - pba->remove(p_idx); -} - -void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_pba, const godot_int p_size) { - PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba; - pba->resize(p_size); -} - -void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_pba, const godot_int p_idx, const godot_int p_data) { - PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba; - pba->set(p_idx, p_data); -} - -godot_int GDAPI godot_pool_int_array_get(godot_pool_int_array *p_pba, const godot_int p_idx) { - PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba; - return pba->get(p_idx); -} - -godot_int GDAPI godot_pool_int_array_size(godot_pool_int_array *p_pba) { - PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba; - return pba->size(); -} - -void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_pba) { - ((PoolVector<godot_int> *)p_pba)->~PoolVector(); -} - -// real - -void GDAPI godot_pool_real_array_new(godot_pool_real_array *p_pba) { - PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; - memnew_placement(pba, PoolVector<uint8_t>); -} - -void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *p_pba, const godot_array *p_a) { - PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; - Array *a = (Array *)p_a; - memnew_placement(pba, PoolVector<uint8_t>); - - pba->resize(a->size()); - for (size_t i = 0; i < a->size(); i++) { - pba->set(i, (*a)[i]); - } -} - -void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_pba, const godot_real p_data) { - PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba; - pba->append(p_data); -} - -void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_pba, const godot_pool_real_array *p_array) { - PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba; - PoolVector<godot_real> *array = (PoolVector<godot_real> *)p_array; - pba->append_array(*array); -} - -int GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_pba, const godot_int p_idx, const godot_real p_data) { - PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba; - return pba->insert(p_idx, p_data); -} - -void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_pba) { - PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba; - pba->invert(); -} - -void GDAPI godot_pool_real_array_push_back(godot_pool_real_array *p_pba, const godot_real p_data) { - PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba; - pba->push_back(p_data); -} - -void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_pba, const godot_int p_idx) { - PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba; - pba->remove(p_idx); -} - -void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_pba, const godot_int p_size) { - PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba; - pba->resize(p_size); -} - -void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_pba, const godot_int p_idx, const godot_real p_data) { - PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba; - pba->set(p_idx, p_data); -} - -godot_real GDAPI godot_pool_real_array_get(godot_pool_real_array *p_pba, const godot_int p_idx) { - PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba; - return pba->get(p_idx); -} - -godot_int GDAPI godot_pool_real_array_size(godot_pool_real_array *p_pba) { - PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba; - return pba->size(); -} - -void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_pba) { - ((PoolVector<godot_real> *)p_pba)->~PoolVector(); -} - -// string - -void GDAPI godot_pool_string_array_new(godot_pool_string_array *p_pba) { - PoolVector<String> *pba = (PoolVector<String> *)p_pba; - memnew_placement(pba, PoolVector<String>); -} - -void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *p_pba, const godot_array *p_a) { - PoolVector<String> *pba = (PoolVector<String> *)p_pba; - Array *a = (Array *)p_a; - memnew_placement(pba, PoolVector<String>); - - pba->resize(a->size()); - for (size_t i = 0; i < a->size(); i++) { - pba->set(i, (*a)[i]); - } -} - -void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_pba, const godot_string *p_data) { - PoolVector<String> *pba = (PoolVector<String> *)p_pba; - String &s = *(String *)p_data; - pba->append(s); -} - -void GDAPI godot_pool_string_array_append_array(godot_pool_string_array *p_pba, const godot_pool_string_array *p_array) { - PoolVector<String> *pba = (PoolVector<String> *)p_pba; - PoolVector<String> *array = (PoolVector<String> *)p_array; - pba->append_array(*array); -} - -int GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_pba, const godot_int p_idx, const godot_string *p_data) { - PoolVector<String> *pba = (PoolVector<String> *)p_pba; - String &s = *(String *)p_data; - return pba->insert(p_idx, s); -} - -void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_pba) { - PoolVector<String> *pba = (PoolVector<String> *)p_pba; - pba->invert(); -} - -void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_pba, const godot_string *p_data) { - PoolVector<String> *pba = (PoolVector<String> *)p_pba; - String &s = *(String *)p_data; - pba->push_back(s); -} - -void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_pba, const godot_int p_idx) { - PoolVector<String> *pba = (PoolVector<String> *)p_pba; - pba->remove(p_idx); -} - -void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_pba, const godot_int p_size) { - PoolVector<String> *pba = (PoolVector<String> *)p_pba; - pba->resize(p_size); -} - -void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_pba, const godot_int p_idx, const godot_string *p_data) { - PoolVector<String> *pba = (PoolVector<String> *)p_pba; - String &s = *(String *)p_data; - pba->set(p_idx, s); -} - -godot_string GDAPI godot_pool_string_array_get(godot_pool_string_array *p_pba, const godot_int p_idx) { - PoolVector<String> *pba = (PoolVector<String> *)p_pba; - godot_string str; - String *s = (String *)&str; - memnew_placement(s, String); - *s = pba->get(p_idx); - return str; -} - -godot_int GDAPI godot_pool_string_array_size(godot_pool_string_array *p_pba) { - PoolVector<String> *pba = (PoolVector<String> *)p_pba; - return pba->size(); -} - -void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_pba) { - ((PoolVector<String> *)p_pba)->~PoolVector(); -} - -// vector2 - -void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *p_pba) { - PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba; - memnew_placement(pba, PoolVector<Vector2>); -} - -void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *p_pba, const godot_array *p_a) { - PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba; - Array *a = (Array *)p_a; - memnew_placement(pba, PoolVector<Vector2>); - - pba->resize(a->size()); - for (size_t i = 0; i < a->size(); i++) { - pba->set(i, (*a)[i]); - } -} - -void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_pba, const godot_vector2 *p_data) { - PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba; - Vector2 &s = *(Vector2 *)p_data; - pba->append(s); -} - -void GDAPI godot_pool_vector2_array_append_array(godot_pool_vector2_array *p_pba, const godot_pool_vector2_array *p_array) { - PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba; - PoolVector<Vector2> *array = (PoolVector<Vector2> *)p_array; - pba->append_array(*array); -} - -int GDAPI godot_pool_vector2_array_insert(godot_pool_vector2_array *p_pba, const godot_int p_idx, const godot_vector2 *p_data) { - PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba; - Vector2 &s = *(Vector2 *)p_data; - return pba->insert(p_idx, s); -} - -void GDAPI godot_pool_vector2_array_invert(godot_pool_vector2_array *p_pba) { - PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba; - pba->invert(); -} - -void GDAPI godot_pool_vector2_array_push_back(godot_pool_vector2_array *p_pba, const godot_vector2 *p_data) { - PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba; - Vector2 &s = *(Vector2 *)p_data; - pba->push_back(s); -} - -void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_pba, const godot_int p_idx) { - PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba; - pba->remove(p_idx); -} - -void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_pba, const godot_int p_size) { - PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba; - pba->resize(p_size); -} - -void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_pba, const godot_int p_idx, const godot_vector2 *p_data) { - PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba; - Vector2 &s = *(Vector2 *)p_data; - pba->set(p_idx, s); -} - -godot_vector2 GDAPI godot_pool_vector2_array_get(godot_pool_vector2_array *p_pba, const godot_int p_idx) { - PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba; - godot_vector2 v; - Vector2 *s = (Vector2 *)&v; - *s = pba->get(p_idx); - return v; -} - -godot_int GDAPI godot_pool_vector2_array_size(godot_pool_vector2_array *p_pba) { - PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba; - return pba->size(); -} - -void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_pba) { - ((PoolVector<Vector2> *)p_pba)->~PoolVector(); -} - -// vector3 - -void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *p_pba) { - PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba; - memnew_placement(pba, PoolVector<Vector3>); -} - -void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *p_pba, const godot_array *p_a) { - PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba; - Array *a = (Array *)p_a; - memnew_placement(pba, PoolVector<Vector3>); - - pba->resize(a->size()); - for (size_t i = 0; i < a->size(); i++) { - pba->set(i, (*a)[i]); - } -} - -void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_pba, const godot_vector3 *p_data) { - PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba; - Vector3 &s = *(Vector3 *)p_data; - pba->append(s); -} - -void GDAPI godot_pool_vector3_array_append_array(godot_pool_vector3_array *p_pba, const godot_pool_vector3_array *p_array) { - PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba; - PoolVector<Vector3> *array = (PoolVector<Vector3> *)p_array; - pba->append_array(*array); -} - -int GDAPI godot_pool_vector3_array_insert(godot_pool_vector3_array *p_pba, const godot_int p_idx, const godot_vector3 *p_data) { - PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba; - Vector3 &s = *(Vector3 *)p_data; - return pba->insert(p_idx, s); -} - -void GDAPI godot_pool_vector3_array_invert(godot_pool_vector3_array *p_pba) { - PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba; - pba->invert(); -} - -void GDAPI godot_pool_vector3_array_push_back(godot_pool_vector3_array *p_pba, const godot_vector3 *p_data) { - PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba; - Vector3 &s = *(Vector3 *)p_data; - pba->push_back(s); -} - -void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_pba, const godot_int p_idx) { - PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba; - pba->remove(p_idx); -} - -void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_pba, const godot_int p_size) { - PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba; - pba->resize(p_size); -} - -void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_pba, const godot_int p_idx, const godot_vector3 *p_data) { - PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba; - Vector3 &s = *(Vector3 *)p_data; - pba->set(p_idx, s); -} - -godot_vector3 GDAPI godot_pool_vector3_array_get(godot_pool_vector3_array *p_pba, const godot_int p_idx) { - PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba; - godot_vector3 v; - Vector3 *s = (Vector3 *)&v; - *s = pba->get(p_idx); - return v; -} - -godot_int GDAPI godot_pool_vector3_array_size(godot_pool_vector3_array *p_pba) { - PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba; - return pba->size(); -} - -void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_pba) { - ((PoolVector<Vector3> *)p_pba)->~PoolVector(); -} - -// color - -void GDAPI godot_pool_color_array_new(godot_pool_color_array *p_pba) { - PoolVector<Color> *pba = (PoolVector<Color> *)p_pba; - memnew_placement(pba, PoolVector<Color>); -} - -void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *p_pba, const godot_array *p_a) { - PoolVector<Color> *pba = (PoolVector<Color> *)p_pba; - Array *a = (Array *)p_a; - memnew_placement(pba, PoolVector<Color>); - - pba->resize(a->size()); - for (size_t i = 0; i < a->size(); i++) { - pba->set(i, (*a)[i]); - } -} - -void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_pba, const godot_color *p_data) { - PoolVector<Color> *pba = (PoolVector<Color> *)p_pba; - Color &s = *(Color *)p_data; - pba->append(s); -} - -void GDAPI godot_pool_color_array_append_array(godot_pool_color_array *p_pba, const godot_pool_color_array *p_array) { - PoolVector<Color> *pba = (PoolVector<Color> *)p_pba; - PoolVector<Color> *array = (PoolVector<Color> *)p_array; - pba->append_array(*array); -} - -int GDAPI godot_pool_color_array_insert(godot_pool_color_array *p_pba, const godot_int p_idx, const godot_color *p_data) { - PoolVector<Color> *pba = (PoolVector<Color> *)p_pba; - Color &s = *(Color *)p_data; - return pba->insert(p_idx, s); -} - -void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_pba) { - PoolVector<Color> *pba = (PoolVector<Color> *)p_pba; - pba->invert(); -} - -void GDAPI godot_pool_color_array_push_back(godot_pool_color_array *p_pba, const godot_color *p_data) { - PoolVector<Color> *pba = (PoolVector<Color> *)p_pba; - Color &s = *(Color *)p_data; - pba->push_back(s); -} - -void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_pba, const godot_int p_idx) { - PoolVector<Color> *pba = (PoolVector<Color> *)p_pba; - pba->remove(p_idx); -} - -void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_pba, const godot_int p_size) { - PoolVector<Color> *pba = (PoolVector<Color> *)p_pba; - pba->resize(p_size); -} - -void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_pba, const godot_int p_idx, const godot_color *p_data) { - PoolVector<Color> *pba = (PoolVector<Color> *)p_pba; - Color &s = *(Color *)p_data; - pba->set(p_idx, s); -} - -godot_color GDAPI godot_pool_color_array_get(godot_pool_color_array *p_pba, const godot_int p_idx) { - PoolVector<Color> *pba = (PoolVector<Color> *)p_pba; - godot_color v; - Color *s = (Color *)&v; - *s = pba->get(p_idx); - return v; -} - -godot_int GDAPI godot_pool_color_array_size(godot_pool_color_array *p_pba) { - PoolVector<Color> *pba = (PoolVector<Color> *)p_pba; - return pba->size(); -} - -void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_pba) { - ((PoolVector<Color> *)p_pba)->~PoolVector(); -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/dlscript/godot/godot_pool_arrays.h b/modules/dlscript/godot/godot_pool_arrays.h deleted file mode 100644 index 77b6c3dde0..0000000000 --- a/modules/dlscript/godot/godot_pool_arrays.h +++ /dev/null @@ -1,256 +0,0 @@ -#ifndef GODOT_DLSCRIPT_POOL_ARRAYS_H -#define GODOT_DLSCRIPT_POOL_ARRAYS_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include <stdint.h> - -/////// PoolByteArray - -#ifndef GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED -typedef struct godot_pool_byte_array { - uint8_t _dont_touch_that[8]; -} godot_pool_byte_array; -#endif - -/////// PoolIntArray - -#ifndef GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED -typedef struct godot_pool_int_array { - uint8_t _dont_touch_that[8]; -} godot_pool_int_array; -#endif - -/////// PoolRealArray - -#ifndef GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED -typedef struct godot_pool_real_array { - uint8_t _dont_touch_that[8]; -} godot_pool_real_array; -#endif - -/////// PoolStringArray - -#ifndef GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED -typedef struct godot_pool_string_array { - uint8_t _dont_touch_that[8]; -} godot_pool_string_array; -#endif - -/////// PoolVector2Array - -#ifndef GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED -typedef struct godot_pool_vector2_array { - uint8_t _dont_touch_that[8]; -} godot_pool_vector2_array; -#endif - -/////// PoolVector3Array - -#ifndef GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED -typedef struct godot_pool_vector3_array { - uint8_t _dont_touch_that[8]; -} godot_pool_vector3_array; -#endif - -/////// PoolColorArray - -#ifndef GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED -typedef struct godot_pool_color_array { - uint8_t _dont_touch_that[8]; -} godot_pool_color_array; -#endif - -#include "../godot.h" - -#include "godot_array.h" - -// byte - -void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *p_pba); -void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *p_pba, const godot_array *p_a); - -void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_pba, const uint8_t p_data); - -void GDAPI godot_pool_byte_array_append_array(godot_pool_byte_array *p_pba, const godot_pool_byte_array *p_array); - -int GDAPI godot_pool_byte_array_insert(godot_pool_byte_array *p_pba, const godot_int p_idx, const uint8_t p_data); - -void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_pba); - -void GDAPI godot_pool_byte_array_push_back(godot_pool_byte_array *p_pba, const uint8_t p_data); - -void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_pba, const godot_int p_idx); - -void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_pba, const godot_int p_size); - -void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_pba, const godot_int p_idx, const uint8_t p_data); -uint8_t GDAPI godot_pool_byte_array_get(godot_pool_byte_array *p_pba, const godot_int p_idx); - -godot_int GDAPI godot_pool_byte_array_size(godot_pool_byte_array *p_pba); - -void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_pba); - -// int - -void GDAPI godot_pool_int_array_new(godot_pool_int_array *p_pia); -void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *p_pia, const godot_array *p_a); - -void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_pia, const godot_int p_data); - -void GDAPI godot_pool_int_array_append_array(godot_pool_int_array *p_pia, const godot_pool_int_array *p_array); - -int GDAPI godot_pool_int_array_insert(godot_pool_int_array *p_pia, const godot_int p_idx, const godot_int p_data); - -void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_pia); - -void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_pia, const godot_int p_data); - -void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_pia, const godot_int p_idx); - -void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_pia, const godot_int p_size); - -void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_pia, const godot_int p_idx, const godot_int p_data); -godot_int GDAPI godot_pool_int_array_get(godot_pool_int_array *p_pia, const godot_int p_idx); - -godot_int GDAPI godot_pool_int_array_size(godot_pool_int_array *p_pia); - -void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_pia); - -// real - -void GDAPI godot_pool_real_array_new(godot_pool_real_array *p_pra); -void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *p_pra, const godot_array *p_a); - -void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_pra, const godot_real p_data); - -void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_pra, const godot_pool_real_array *p_array); - -int GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_pra, const godot_int p_idx, const godot_real p_data); - -void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_pra); - -void GDAPI godot_pool_real_array_push_back(godot_pool_real_array *p_pra, const godot_real p_data); - -void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_pra, const godot_int p_idx); - -void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_pra, const godot_int p_size); - -void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_pra, const godot_int p_idx, const godot_real p_data); -godot_real GDAPI godot_pool_real_array_get(godot_pool_real_array *p_pra, const godot_int p_idx); - -godot_int GDAPI godot_pool_real_array_size(godot_pool_real_array *p_pra); - -void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_pra); - -// string - -void GDAPI godot_pool_string_array_new(godot_pool_string_array *p_psa); -void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *p_psa, const godot_array *p_a); - -void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_psa, const godot_string *p_data); - -void GDAPI godot_pool_string_array_append_array(godot_pool_string_array *p_psa, const godot_pool_string_array *p_array); - -int GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_psa, const godot_int p_idx, const godot_string *p_data); - -void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_psa); - -void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_psa, const godot_string *p_data); - -void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_psa, const godot_int p_idx); - -void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_psa, const godot_int p_size); - -void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_psa, const godot_int p_idx, const godot_string *p_data); -godot_string GDAPI godot_pool_string_array_get(godot_pool_string_array *p_psa, const godot_int p_idx); - -godot_int GDAPI godot_pool_string_array_size(godot_pool_string_array *p_psa); - -void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_psa); - -// vector2 - -void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *p_pv2a); -void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *p_pv2a, const godot_array *p_a); - -void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_pv2a, const godot_vector2 *p_data); - -void GDAPI godot_pool_vector2_array_append_array(godot_pool_vector2_array *p_pv2a, const godot_pool_vector2_array *p_array); - -int GDAPI godot_pool_vector2_array_insert(godot_pool_vector2_array *p_pv2a, const godot_int p_idx, const godot_vector2 *p_data); - -void GDAPI godot_pool_vector2_array_invert(godot_pool_vector2_array *p_pv2a); - -void GDAPI godot_pool_vector2_array_push_back(godot_pool_vector2_array *p_pv2a, const godot_vector2 *p_data); - -void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_pv2a, const godot_int p_idx); - -void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_pv2a, const godot_int p_size); - -void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_pv2a, const godot_int p_idx, const godot_vector2 *p_data); -godot_vector2 GDAPI godot_pool_vector2_array_get(godot_pool_vector2_array *p_pv2a, const godot_int p_idx); - -godot_int GDAPI godot_pool_vector2_array_size(godot_pool_vector2_array *p_pv2a); - -void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_pv2a); - -// vector3 - -void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *p_pv3a); -void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *p_pv3a, const godot_array *p_a); - -void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_pv3a, const godot_vector3 *p_data); - -void GDAPI godot_pool_vector3_array_append_array(godot_pool_vector3_array *p_pv3a, const godot_pool_vector3_array *p_array); - -int GDAPI godot_pool_vector3_array_insert(godot_pool_vector3_array *p_pv3a, const godot_int p_idx, const godot_vector3 *p_data); - -void GDAPI godot_pool_vector3_array_invert(godot_pool_vector3_array *p_pv3a); - -void GDAPI godot_pool_vector3_array_push_back(godot_pool_vector3_array *p_pv3a, const godot_vector3 *p_data); - -void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_pv3a, const godot_int p_idx); - -void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_pv3a, const godot_int p_size); - -void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_pv3a, const godot_int p_idx, const godot_vector3 *p_data); -godot_vector3 GDAPI godot_pool_vector3_array_get(godot_pool_vector3_array *p_pv3a, const godot_int p_idx); - -godot_int GDAPI godot_pool_vector3_array_size(godot_pool_vector3_array *p_pv3a); - -void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_pv3a); - -// color - -void GDAPI godot_pool_color_array_new(godot_pool_color_array *p_pca); -void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *p_pca, const godot_array *p_a); - -void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_pca, const godot_color *p_data); - -void GDAPI godot_pool_color_array_append_array(godot_pool_color_array *p_pca, const godot_pool_color_array *p_array); - -int GDAPI godot_pool_color_array_insert(godot_pool_color_array *p_pca, const godot_int p_idx, const godot_color *p_data); - -void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_pca); - -void GDAPI godot_pool_color_array_push_back(godot_pool_color_array *p_pca, const godot_color *p_data); - -void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_pca, const godot_int p_idx); - -void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_pca, const godot_int p_size); - -void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_pca, const godot_int p_idx, const godot_color *p_data); -godot_color GDAPI godot_pool_color_array_get(godot_pool_color_array *p_pca, const godot_int p_idx); - -godot_int GDAPI godot_pool_color_array_size(godot_pool_color_array *p_pca); - -void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_pca); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_DLSCRIPT_POOL_ARRAYS_H diff --git a/modules/dlscript/godot/godot_quat.cpp b/modules/dlscript/godot/godot_quat.cpp deleted file mode 100644 index 9bd2eb0639..0000000000 --- a/modules/dlscript/godot/godot_quat.cpp +++ /dev/null @@ -1,77 +0,0 @@ -#include "godot_quat.h" - -#include "math/quat.h" - -#ifdef __cplusplus -extern "C" { -#endif - -void _quat_api_anchor() { -} - -void GDAPI godot_quat_new(godot_quat *p_quat) { - Quat *quat = (Quat *)p_quat; - *quat = Quat(); -} - -void GDAPI godot_quat_new_with_elements(godot_quat *p_quat, const godot_real x, const godot_real y, const godot_real z, const godot_real w) { - Quat *quat = (Quat *)p_quat; - *quat = Quat(x, y, z, w); -} - -void GDAPI godot_quat_new_with_rotation(godot_quat *p_quat, const godot_vector3 *p_axis, const godot_real p_angle) { - Quat *quat = (Quat *)p_quat; - const Vector3 *axis = (const Vector3 *)p_axis; - *quat = Quat(*axis, p_angle); -} - -void GDAPI godot_quat_new_with_shortest_arc(godot_quat *p_quat, const godot_vector3 *p_v0, const godot_vector3 *p_v1) { - Quat *quat = (Quat *)p_quat; - const Vector3 *v0 = (const Vector3 *)p_v0; - const Vector3 *v1 = (const Vector3 *)p_v1; - *quat = Quat(*v0, *v1); -} - -godot_vector3 GDAPI godot_quat_get_euler(const godot_quat *p_quat) { - Quat *quat = (Quat *)p_quat; - Vector3 euler = quat->get_euler(); - return *(godot_vector3 *)&euler; -} - -void GDAPI godot_quat_set_euler(godot_quat *p_quat, const godot_vector3 *p_euler) { - Quat *quat = (Quat *)p_quat; - const Vector3 *euler = (const Vector3 *)p_euler; - quat->set_euler(*euler); -} - -godot_real GDAPI *godot_quat_index(godot_quat *p_quat, const godot_int p_idx) { - Quat *quat = (Quat *)p_quat; - switch (p_idx) { - case 0: - return &quat->x; - case 1: - return &quat->y; - case 2: - return &quat->z; - default: - return &quat->y; - } -} - -godot_real GDAPI godot_quat_const_index(const godot_quat *p_quat, const godot_int p_idx) { - const Quat *quat = (const Quat *)p_quat; - switch (p_idx) { - case 0: - return quat->x; - case 1: - return quat->y; - case 2: - return quat->z; - default: - return quat->y; - } -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/dlscript/godot/godot_quat.h b/modules/dlscript/godot/godot_quat.h deleted file mode 100644 index 4e3253c4e5..0000000000 --- a/modules/dlscript/godot/godot_quat.h +++ /dev/null @@ -1,33 +0,0 @@ -#ifndef GODOT_DLSCRIPT_QUAT_H -#define GODOT_DLSCRIPT_QUAT_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include <stdint.h> - -#ifndef GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED -typedef struct godot_quat { - uint8_t _dont_touch_that[16]; -} godot_quat; -#endif - -#include "../godot.h" - -void GDAPI godot_quat_new(godot_quat *p_quat); -void GDAPI godot_quat_new_with_elements(godot_quat *p_quat, const godot_real x, const godot_real y, const godot_real z, const godot_real w); -void GDAPI godot_quat_new_with_rotation(godot_quat *p_quat, const godot_vector3 *p_axis, const godot_real p_angle); -void GDAPI godot_quat_new_with_shortest_arc(godot_quat *p_quat, const godot_vector3 *p_v0, const godot_vector3 *p_v1); - -godot_vector3 GDAPI godot_quat_get_euler(const godot_quat *p_quat); -void GDAPI godot_quat_set_euler(godot_quat *p_quat, const godot_vector3 *p_euler); - -godot_real GDAPI *godot_quat_index(godot_quat *p_quat, const godot_int p_idx); -godot_real GDAPI godot_quat_const_index(const godot_quat *p_quat, const godot_int p_idx); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_DLSCRIPT_QUAT_H diff --git a/modules/dlscript/godot/godot_rect2.cpp b/modules/dlscript/godot/godot_rect2.cpp deleted file mode 100644 index 8e60811114..0000000000 --- a/modules/dlscript/godot/godot_rect2.cpp +++ /dev/null @@ -1,48 +0,0 @@ -#include "godot_rect2.h" - -#include "math/math_2d.h" - -#ifdef __cplusplus -extern "C" { -#endif - -void _rect2_api_anchor() { -} - -void GDAPI godot_rect2_new(godot_rect2 *p_rect) { - Rect2 *rect = (Rect2 *)p_rect; - *rect = Rect2(); -} - -void GDAPI godot_rect2_new_with_pos_and_size(godot_rect2 *p_rect, const godot_vector2 *p_pos, const godot_vector2 *p_size) { - Rect2 *rect = (Rect2 *)p_rect; - const Vector2 *pos = (const Vector2 *)p_pos; - const Vector2 *size = (const Vector2 *)p_size; - *rect = Rect2(*pos, *size); -} - -godot_vector2 GDAPI *godot_rect2_get_pos(godot_rect2 *p_rect) { - Rect2 *rect = (Rect2 *)p_rect; - return (godot_vector2 *)&rect->pos; -} - -void GDAPI godot_rect2_set_pos(godot_rect2 *p_rect, const godot_vector2 *p_pos) { - Rect2 *rect = (Rect2 *)p_rect; - const Vector2 *pos = (const Vector2 *)p_pos; - rect->pos = *pos; -} - -godot_vector2 GDAPI *godot_rect2_get_size(godot_rect2 *p_rect) { - Rect2 *rect = (Rect2 *)p_rect; - return (godot_vector2 *)&rect->size; -} - -void GDAPI godot_rect2_set_size(godot_rect2 *p_rect, const godot_vector2 *p_size) { - Rect2 *rect = (Rect2 *)p_rect; - const Vector2 *size = (const Vector2 *)p_size; - rect->size = *size; -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/dlscript/godot/godot_rect2.h b/modules/dlscript/godot/godot_rect2.h deleted file mode 100644 index a3b19bdb7e..0000000000 --- a/modules/dlscript/godot/godot_rect2.h +++ /dev/null @@ -1,31 +0,0 @@ -#ifndef GODOT_DLSCRIPT_RECT2_H -#define GODOT_DLSCRIPT_RECT2_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include <stdint.h> - -#ifndef GODOT_CORE_API_GODOT_RECT2_TYPE_DEFINED -typedef struct godot_rect2 { - uint8_t _dont_touch_that[16]; -} godot_rect2; -#endif - -#include "../godot.h" - -void GDAPI godot_rect2_new(godot_rect2 *p_rect); -void GDAPI godot_rect2_new_with_pos_and_size(godot_rect2 *p_rect, const godot_vector2 *p_pos, const godot_vector2 *p_size); - -godot_vector2 GDAPI *godot_rect2_get_pos(godot_rect2 *p_rect); -void GDAPI godot_rect2_set_pos(godot_rect2 *p_rect, const godot_vector2 *p_pos); - -godot_vector2 GDAPI *godot_rect2_get_size(godot_rect2 *p_rect); -void GDAPI godot_rect2_set_size(godot_rect2 *p_rect, const godot_vector2 *p_size); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_DLSCRIPT_RECT3_H diff --git a/modules/dlscript/godot/godot_rect3.cpp b/modules/dlscript/godot/godot_rect3.cpp deleted file mode 100644 index 3c442a278b..0000000000 --- a/modules/dlscript/godot/godot_rect3.cpp +++ /dev/null @@ -1,48 +0,0 @@ -#include "godot_rect3.h" - -#include "math/rect3.h" - -#ifdef __cplusplus -extern "C" { -#endif - -void _rect3_api_anchor() { -} - -void GDAPI godot_rect3_new(godot_rect3 *p_rect) { - Rect3 *rect = (Rect3 *)p_rect; - *rect = Rect3(); -} - -void GDAPI godot_rect3_new_with_pos_and_size(godot_rect3 *p_rect, const godot_vector3 *p_pos, const godot_vector3 *p_size) { - Rect3 *rect = (Rect3 *)p_rect; - const Vector3 *pos = (const Vector3 *)p_pos; - const Vector3 *size = (const Vector3 *)p_size; - *rect = Rect3(*pos, *size); -} - -godot_vector3 GDAPI *godot_rect3_get_pos(godot_rect3 *p_rect) { - Rect3 *rect = (Rect3 *)p_rect; - return (godot_vector3 *)&rect->pos; -} - -void GDAPI godot_rect3_set_pos(godot_rect3 *p_rect, const godot_vector3 *p_pos) { - Rect3 *rect = (Rect3 *)p_rect; - const Vector3 *pos = (const Vector3 *)p_pos; - rect->pos = *pos; -} - -godot_vector3 GDAPI *godot_rect3_get_size(godot_rect3 *p_rect) { - Rect3 *rect = (Rect3 *)p_rect; - return (godot_vector3 *)&rect->size; -} - -void GDAPI godot_rect3_set_size(godot_rect3 *p_rect, const godot_vector3 *p_size) { - Rect3 *rect = (Rect3 *)p_rect; - const Vector3 *size = (const Vector3 *)p_size; - rect->size = *size; -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/dlscript/godot/godot_rect3.h b/modules/dlscript/godot/godot_rect3.h deleted file mode 100644 index b9279616d1..0000000000 --- a/modules/dlscript/godot/godot_rect3.h +++ /dev/null @@ -1,31 +0,0 @@ -#ifndef GODOT_DLSCRIPT_RECT3_H -#define GODOT_DLSCRIPT_RECT3_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include <stdint.h> - -#ifndef GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED -typedef struct godot_rect3 { - uint8_t _dont_touch_that[24]; -} godot_rect3; -#endif - -#include "../godot.h" - -void GDAPI godot_rect3_new(godot_rect3 *p_rect); -void GDAPI godot_rect3_new_with_pos_and_size(godot_rect3 *p_rect, const godot_vector3 *p_pos, const godot_vector3 *p_size); - -godot_vector3 GDAPI *godot_rect3_get_pos(godot_rect3 *p_rect); -void GDAPI godot_rect3_set_pos(godot_rect3 *p_rect, const godot_vector3 *p_pos); - -godot_vector3 GDAPI *godot_rect3_get_size(godot_rect3 *p_rect); -void GDAPI godot_rect3_set_size(godot_rect3 *p_rect, const godot_vector3 *p_size); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_DLSCRIPT_RECT3_H diff --git a/modules/dlscript/godot/godot_rid.cpp b/modules/dlscript/godot/godot_rid.cpp deleted file mode 100644 index a36a2e64a3..0000000000 --- a/modules/dlscript/godot/godot_rid.cpp +++ /dev/null @@ -1,36 +0,0 @@ -#include "godot_rid.h" - -#include "object.h" -#include "resource.h" - -#ifdef __cplusplus -extern "C" { -#endif - -void _rid_api_anchor() { -} - -void GDAPI godot_rid_new(godot_rid *p_rid, godot_object *p_from) { - - Resource *res_from = ((Object *)p_from)->cast_to<Resource>(); - - RID *rid = (RID *)p_rid; - memnew_placement(rid, RID); - - if (res_from) { - *rid = RID(res_from->get_rid()); - } -} - -uint32_t GDAPI godot_rid_get_rid(const godot_rid *p_rid) { - RID *rid = (RID *)p_rid; - return rid->get_id(); -} - -void GDAPI godot_rid_destroy(godot_rid *p_rid) { - ((RID *)p_rid)->~RID(); -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/dlscript/godot/godot_rid.h b/modules/dlscript/godot/godot_rid.h deleted file mode 100644 index f20c0d4dae..0000000000 --- a/modules/dlscript/godot/godot_rid.h +++ /dev/null @@ -1,28 +0,0 @@ -#ifndef GODOT_DLSCRIPT_RID_H -#define GODOT_DLSCRIPT_RID_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include <stdint.h> - -#ifndef GODOT_CORE_API_GODOT_RID_TYPE_DEFINED -typedef struct godot_rid { - uint8_t _dont_touch_that[8]; -} godot_rid; -#endif - -#include "../godot.h" - -void GDAPI godot_rid_new(godot_rid *p_rid, godot_object *p_from); - -uint32_t GDAPI godot_rid_get_rid(const godot_rid *p_rid); - -void GDAPI godot_rid_destroy(godot_rid *p_rid); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_DLSCRIPT_RID_H diff --git a/modules/dlscript/godot/godot_string.cpp b/modules/dlscript/godot/godot_string.cpp deleted file mode 100644 index 97d0985a50..0000000000 --- a/modules/dlscript/godot/godot_string.cpp +++ /dev/null @@ -1,83 +0,0 @@ -#include "godot_string.h" - -#include "string_db.h" -#include "ustring.h" - -#include <string.h> - -#ifdef __cplusplus -extern "C" { -#endif - -void _string_api_anchor() { -} - -void GDAPI godot_string_new(godot_string *p_str) { - String *p = (String *)p_str; - memnew_placement(p, String); - // *p = String(); // useless here -} - -void GDAPI godot_string_new_data(godot_string *p_str, const char *p_contents, const int p_size) { - String *p = (String *)p_str; - memnew_placement(p, String); - *p = String::utf8(p_contents, p_size); -} - -void GDAPI godot_string_get_data(const godot_string *p_str, wchar_t *p_dest, int *p_size) { - String *p = (String *)p_str; - if (p_size != NULL) { - *p_size = p->length(); - } - if (p_dest != NULL) { - memcpy(p_dest, p->ptr(), *p_size * sizeof(CharType)); - } -} - -void GDAPI godot_string_copy_string(const godot_string *p_dest, const godot_string *p_src) { - String *dest = (String *)p_dest; - String *src = (String *)p_src; - - *dest = *src; -} - -wchar_t GDAPI *godot_string_operator_index(godot_string *p_str, const godot_int p_idx) { - String *s = (String *)p_str; - return &(s->operator[](p_idx)); -} - -const wchar_t GDAPI *godot_string_c_str(const godot_string *p_str) { - const String *s = (const String *)p_str; - return s->c_str(); -} - -godot_bool GDAPI godot_string_operator_equal(const godot_string *p_a, const godot_string *p_b) { - String *a = (String *)p_a; - String *b = (String *)p_b; - return *a == *b; -} - -godot_bool GDAPI godot_string_operator_less(const godot_string *p_a, const godot_string *p_b) { - String *a = (String *)p_a; - String *b = (String *)p_b; - return *a < *b; -} - -void GDAPI godot_string_operator_plus(godot_string *p_dest, const godot_string *p_a, const godot_string *p_b) { - String *dest = (String *)p_dest; - const String *a = (String *)p_a; - const String *b = (String *)p_b; - - String tmp = *a + *b; - godot_string_new(p_dest); - *dest = tmp; -} - -void GDAPI godot_string_destroy(godot_string *p_str) { - String *p = (String *)p_str; - p->~String(); -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/dlscript/godot/godot_string.h b/modules/dlscript/godot/godot_string.h deleted file mode 100644 index 73b366d9cd..0000000000 --- a/modules/dlscript/godot/godot_string.h +++ /dev/null @@ -1,42 +0,0 @@ -#ifndef GODOT_DLSCRIPT_STRING_H -#define GODOT_DLSCRIPT_STRING_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include <stdint.h> - -#ifndef GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED -typedef struct godot_string { - uint8_t _dont_touch_that[8]; -} godot_string; -#endif - -#include "../godot.h" - -void GDAPI godot_string_new(godot_string *p_str); -void GDAPI godot_string_new_data(godot_string *p_str, const char *p_contents, const int p_size); - -void GDAPI godot_string_get_data(const godot_string *p_str, wchar_t *p_dest, int *p_size); - -void GDAPI godot_string_copy_string(const godot_string *p_dest, const godot_string *p_src); - -wchar_t GDAPI *godot_string_operator_index(godot_string *p_str, const godot_int p_idx); -const wchar_t GDAPI *godot_string_c_str(const godot_string *p_str); - -godot_bool GDAPI godot_string_operator_equal(const godot_string *p_a, const godot_string *p_b); -godot_bool GDAPI godot_string_operator_less(const godot_string *p_a, const godot_string *p_b); -void GDAPI godot_string_operator_plus(godot_string *p_dest, const godot_string *p_a, const godot_string *p_b); - -// @Incomplete -// hmm, I guess exposing the whole API doesn't make much sense -// since the language used in the library has its own string funcs - -void GDAPI godot_string_destroy(godot_string *p_str); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_DLSCRIPT_STRING_H diff --git a/modules/dlscript/godot/godot_transform.cpp b/modules/dlscript/godot/godot_transform.cpp deleted file mode 100644 index c8da519f6b..0000000000 --- a/modules/dlscript/godot/godot_transform.cpp +++ /dev/null @@ -1,42 +0,0 @@ -#include "godot_transform.h" - -#include "math/transform.h" - -#ifdef __cplusplus -extern "C" { -#endif - -void _transform_api_anchor() { -} - -void GDAPI godot_transform_new(godot_transform *p_trans) { - Transform *trans = (Transform *)p_trans; - *trans = Transform(); -} - -void GDAPI godot_transform_new_with_basis(godot_transform *p_trans, const godot_basis *p_basis) { - Transform *trans = (Transform *)p_trans; - const Basis *basis = (const Basis *)p_basis; - *trans = Transform(*basis); -} - -void GDAPI godot_transform_new_with_basis_origin(godot_transform *p_trans, const godot_basis *p_basis, const godot_vector3 *p_origin) { - Transform *trans = (Transform *)p_trans; - const Basis *basis = (const Basis *)p_basis; - const Vector3 *origin = (const Vector3 *)p_origin; - *trans = Transform(*basis, *origin); -} - -godot_basis GDAPI *godot_transform_get_basis(godot_transform *p_trans) { - Transform *trans = (Transform *)p_trans; - return (godot_basis *)&trans->basis; -} - -godot_vector3 GDAPI *godot_transform_get_origin(godot_transform *p_trans) { - Transform *trans = (Transform *)p_trans; - return (godot_vector3 *)&trans->origin; -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/dlscript/godot/godot_transform.h b/modules/dlscript/godot/godot_transform.h deleted file mode 100644 index 54af78d5b9..0000000000 --- a/modules/dlscript/godot/godot_transform.h +++ /dev/null @@ -1,29 +0,0 @@ -#ifndef GODOT_DLSCRIPT_TRANSFORM_H -#define GODOT_DLSCRIPT_TRANSFORM_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include <stdint.h> - -#ifndef GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED -typedef struct godot_transform { - uint8_t _dont_touch_that[48]; -} godot_transform; -#endif - -#include "../godot.h" - -void GDAPI godot_transform_new(godot_transform *p_trans); -void GDAPI godot_transform_new_with_basis(godot_transform *p_trans, const godot_basis *p_basis); -void GDAPI godot_transform_new_with_basis_origin(godot_transform *p_trans, const godot_basis *p_basis, const godot_vector3 *p_origin); - -godot_basis GDAPI *godot_transform_get_basis(godot_transform *p_trans); -godot_vector3 GDAPI *godot_transform_get_origin(godot_transform *p_trans); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_DLSCRIPT_TRANSFORM_H diff --git a/modules/dlscript/godot/godot_transform2d.cpp b/modules/dlscript/godot/godot_transform2d.cpp deleted file mode 100644 index 39fa0e7363..0000000000 --- a/modules/dlscript/godot/godot_transform2d.cpp +++ /dev/null @@ -1,59 +0,0 @@ -#include "godot_transform2d.h" - -#include "../godot.h" - -#include "math/math_2d.h" - -#ifdef __cplusplus -extern "C" { -#endif - -void _transform2d_api_anchor() { -} - -void GDAPI godot_transform2d_new_identity(godot_transform2d *p_t) { - Transform2D *t = (Transform2D *)p_t; - *t = Transform2D(); -} - -void GDAPI godot_transform2d_new_elements(godot_transform2d *p_t, const godot_vector2 *p_a, const godot_vector2 *p_b, const godot_vector2 *p_c) { - Transform2D *t = (Transform2D *)p_t; - Vector2 *a = (Vector2 *)p_a; - Vector2 *b = (Vector2 *)p_b; - Vector2 *c = (Vector2 *)p_c; - *t = Transform2D(a->x, a->y, b->x, b->y, c->x, c->y); -} - -void GDAPI godot_transform2d_new(godot_transform2d *p_t, const godot_real p_rot, const godot_vector2 *p_pos) { - Transform2D *t = (Transform2D *)p_t; - Vector2 *pos = (Vector2 *)p_pos; - *t = Transform2D(p_rot, *pos); -} - -godot_vector2 const GDAPI *godot_transform2d_const_index(const godot_transform2d *p_t, const godot_int p_idx) { - const Transform2D *t = (const Transform2D *)p_t; - const Vector2 *e = &t->operator[](p_idx); - return (godot_vector2 const *)e; -} - -godot_vector2 GDAPI *godot_transform2d_index(godot_transform2d *p_t, const godot_int p_idx) { - Transform2D *t = (Transform2D *)p_t; - Vector2 *e = &t->operator[](p_idx); - return (godot_vector2 *)e; -} - -godot_vector2 GDAPI godot_transform2d_get_axis(const godot_transform2d *p_t, const godot_int p_axis) { - return *godot_transform2d_const_index(p_t, p_axis); -} - -void GDAPI godot_transform2d_set_axis(godot_transform2d *p_t, const godot_int p_axis, const godot_vector2 *p_vec) { - godot_vector2 *origin_v = godot_transform2d_index(p_t, p_axis); - *origin_v = *p_vec; -} - -// @Incomplete -// See header file - -#ifdef __cplusplus -} -#endif diff --git a/modules/dlscript/godot/godot_transform2d.h b/modules/dlscript/godot/godot_transform2d.h deleted file mode 100644 index 7403954527..0000000000 --- a/modules/dlscript/godot/godot_transform2d.h +++ /dev/null @@ -1,48 +0,0 @@ -#ifndef GODOT_TRANSFORM2D_H -#define GODOT_TRANSFORM2D_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include <stdint.h> - -#ifndef GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED -typedef struct godot_transform2d { - uint8_t _dont_touch_that[24]; -} godot_transform2d; -#endif - -#include "../godot.h" - -#include "godot_vector2.h" - -void GDAPI godot_transform2d_new_identity(godot_transform2d *p_t); -void GDAPI godot_transform2d_new_elements(godot_transform2d *p_t, const godot_vector2 *p_a, const godot_vector2 *p_b, const godot_vector2 *p_c); -void GDAPI godot_transform2d_new(godot_transform2d *p_t, const godot_real p_rot, const godot_vector2 *p_pos); - -/* -godot_real GDAPI godot_transform2d_tdotx(const godot_transform2d *p_t, const godot_vector2 *p_v); -godot_real GDAPI godot_transform2d_tdoty(const godot_transform2d *p_t, const godot_vector2 *p_v); -*/ - -godot_vector2 const GDAPI *godot_transform2d_const_index(const godot_transform2d *p_t, const godot_int p_idx); -godot_vector2 GDAPI *godot_transform2d_index(godot_transform2d *p_t, const godot_int p_idx); - -godot_vector2 GDAPI godot_transform2d_get_axis(const godot_transform2d *p_t, const godot_int p_axis); -void GDAPI godot_transform2d_set_axis(godot_transform2d *p_t, const godot_int p_axis, const godot_vector2 *p_vec); - -/* -void GDAPI godot_transform2d_invert(godot_transform2d *p_t); -godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_t); -*/ - -// @Incomplete -// I feel like it should be enough to expose get and set, the whole logic can be done in the bindings. - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_TRANSFORM2D_H diff --git a/modules/dlscript/godot/godot_variant.cpp b/modules/dlscript/godot/godot_variant.cpp deleted file mode 100644 index 3681f89753..0000000000 --- a/modules/dlscript/godot/godot_variant.cpp +++ /dev/null @@ -1,476 +0,0 @@ -#include "godot_variant.h" - -#include "../godot.h" - -#include "variant.h" - -#ifdef __cplusplus -extern "C" { -#endif - -void _variant_api_anchor() { -} - -#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr) - -godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - return (godot_variant_type)v->get_type(); -} - -void GDAPI godot_variant_copy(godot_variant *p_dest, const godot_variant *p_src) { - Variant *dest = (Variant *)p_dest; - Variant *src = (Variant *)p_src; - *dest = *src; -} - -void GDAPI godot_variant_new_nil(godot_variant *p_v) { - Variant *v = (Variant *)p_v; - memnew_placement(v, Variant); -} - -void GDAPI godot_variant_new_bool(godot_variant *p_v, const godot_bool p_b) { - Variant *v = (Variant *)p_v; - memnew_placement_custom(v, Variant, Variant(p_b)); -} - -void GDAPI godot_variant_new_uint(godot_variant *p_v, const uint64_t p_i) { - Variant *v = (Variant *)p_v; - memnew_placement_custom(v, Variant, Variant(p_i)); -} - -void GDAPI godot_variant_new_int(godot_variant *p_v, const int64_t p_i) { - Variant *v = (Variant *)p_v; - memnew_placement_custom(v, Variant, Variant(p_i)); -} - -void GDAPI godot_variant_new_real(godot_variant *p_v, const double p_r) { - Variant *v = (Variant *)p_v; - memnew_placement_custom(v, Variant, Variant(p_r)); -} - -void GDAPI godot_variant_new_string(godot_variant *p_v, const godot_string *p_s) { - Variant *v = (Variant *)p_v; - String *s = (String *)p_s; - memnew_placement_custom(v, Variant, Variant(*s)); -} - -void GDAPI godot_variant_new_vector2(godot_variant *p_v, const godot_vector2 *p_v2) { - Variant *v = (Variant *)p_v; - Vector2 *v2 = (Vector2 *)p_v2; - memnew_placement_custom(v, Variant, Variant(*v2)); -} - -void GDAPI godot_variant_new_rect2(godot_variant *p_v, const godot_rect2 *p_rect2) { - Variant *v = (Variant *)p_v; - Rect2 *rect2 = (Rect2 *)p_rect2; - memnew_placement_custom(v, Variant, Variant(*rect2)); -} - -void GDAPI godot_variant_new_vector3(godot_variant *p_v, const godot_vector3 *p_v3) { - Variant *v = (Variant *)p_v; - Vector3 *v3 = (Vector3 *)p_v3; - memnew_placement_custom(v, Variant, Variant(*v3)); -} - -void GDAPI godot_variant_new_transform2d(godot_variant *p_v, const godot_transform2d *p_t2d) { - Variant *v = (Variant *)p_v; - Transform2D *t2d = (Transform2D *)p_t2d; - memnew_placement_custom(v, Variant, Variant(*t2d)); -} - -void GDAPI godot_variant_new_plane(godot_variant *p_v, const godot_plane *p_plane) { - Variant *v = (Variant *)p_v; - Plane *plane = (Plane *)p_plane; - memnew_placement_custom(v, Variant, Variant(*plane)); -} - -void GDAPI godot_variant_new_quat(godot_variant *p_v, const godot_quat *p_quat) { - Variant *v = (Variant *)p_v; - Quat *quat = (Quat *)p_quat; - memnew_placement_custom(v, Variant, Variant(*quat)); -} - -void GDAPI godot_variant_new_rect3(godot_variant *p_v, const godot_rect3 *p_rect3) { - Variant *v = (Variant *)p_v; - Rect3 *rect3 = (Rect3 *)p_rect3; - memnew_placement_custom(v, Variant, Variant(*rect3)); -} - -void GDAPI godot_variant_new_basis(godot_variant *p_v, const godot_basis *p_basis) { - Variant *v = (Variant *)p_v; - Basis *basis = (Basis *)p_basis; - memnew_placement_custom(v, Variant, Variant(*basis)); -} - -void GDAPI godot_variant_new_transform(godot_variant *p_v, const godot_transform *p_trans) { - Variant *v = (Variant *)p_v; - Transform *trans = (Transform *)p_trans; - memnew_placement_custom(v, Variant, Variant(*trans)); -} - -void GDAPI godot_variant_new_color(godot_variant *p_v, const godot_color *p_color) { - Variant *v = (Variant *)p_v; - Color *color = (Color *)p_color; - memnew_placement_custom(v, Variant, Variant(*color)); -} - -void GDAPI godot_variant_new_image(godot_variant *p_v, const godot_image *p_img) { - Variant *v = (Variant *)p_v; - Image *img = (Image *)p_img; - memnew_placement_custom(v, Variant, Variant(*img)); -} - -void GDAPI godot_variant_new_node_path(godot_variant *p_v, const godot_node_path *p_np) { - Variant *v = (Variant *)p_v; - NodePath *np = (NodePath *)p_np; - memnew_placement_custom(v, Variant, Variant(*np)); -} - -void GDAPI godot_variant_new_rid(godot_variant *p_v, const godot_rid *p_rid) { - Variant *v = (Variant *)p_v; - RID *rid = (RID *)p_rid; - memnew_placement_custom(v, Variant, Variant(*rid)); -} - -void GDAPI godot_variant_new_object(godot_variant *p_v, const godot_object *p_obj) { - Variant *v = (Variant *)p_v; - Object *obj = (Object *)p_obj; - memnew_placement_custom(v, Variant, Variant(obj)); -} - -void GDAPI godot_variant_new_input_event(godot_variant *p_v, const godot_input_event *p_event) { - Variant *v = (Variant *)p_v; - InputEvent *event = (InputEvent *)p_event; - memnew_placement_custom(v, Variant, Variant(*event)); -} - -void GDAPI godot_variant_new_dictionary(godot_variant *p_v, const godot_dictionary *p_dict) { - Variant *v = (Variant *)p_v; - Dictionary *dict = (Dictionary *)p_dict; - memnew_placement_custom(v, Variant, Variant(*dict)); -} - -void GDAPI godot_variant_new_array(godot_variant *p_v, const godot_array *p_arr) { - Variant *v = (Variant *)p_v; - Array *arr = (Array *)p_arr; - memnew_placement_custom(v, Variant, Variant(*arr)); -} - -void GDAPI godot_variant_new_pool_byte_array(godot_variant *p_v, const godot_pool_byte_array *p_pba) { - Variant *v = (Variant *)p_v; - PoolByteArray *pba = (PoolByteArray *)p_pba; - memnew_placement_custom(v, Variant, Variant(*pba)); -} - -void GDAPI godot_variant_new_pool_int_array(godot_variant *p_v, const godot_pool_int_array *p_pia) { - Variant *v = (Variant *)p_v; - PoolIntArray *pia = (PoolIntArray *)p_pia; - memnew_placement_custom(v, Variant, Variant(*pia)); -} - -void GDAPI godot_variant_new_pool_real_array(godot_variant *p_v, const godot_pool_real_array *p_pra) { - Variant *v = (Variant *)p_v; - PoolRealArray *pra = (PoolRealArray *)p_pra; - memnew_placement_custom(v, Variant, Variant(*pra)); -} - -void GDAPI godot_variant_new_pool_string_array(godot_variant *p_v, const godot_pool_string_array *p_psa) { - Variant *v = (Variant *)p_v; - PoolStringArray *psa = (PoolStringArray *)p_psa; - memnew_placement_custom(v, Variant, Variant(*psa)); -} - -void GDAPI godot_variant_new_pool_vector2_array(godot_variant *p_v, const godot_pool_vector2_array *p_pv2a) { - Variant *v = (Variant *)p_v; - PoolVector2Array *pv2a = (PoolVector2Array *)p_pv2a; - memnew_placement_custom(v, Variant, Variant(*pv2a)); -} - -void GDAPI godot_variant_new_pool_vector3_array(godot_variant *p_v, const godot_pool_vector3_array *p_pv3a) { - Variant *v = (Variant *)p_v; - PoolVector3Array *pv3a = (PoolVector3Array *)p_pv3a; - memnew_placement_custom(v, Variant, Variant(*pv3a)); -} - -void GDAPI godot_variant_new_pool_color_array(godot_variant *p_v, const godot_pool_color_array *p_pca) { - Variant *v = (Variant *)p_v; - PoolColorArray *pca = (PoolColorArray *)p_pca; - memnew_placement_custom(v, Variant, Variant(*pca)); -} - -godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - return v->operator bool(); -} - -uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - return v->operator uint64_t(); -} - -int64_t GDAPI godot_variant_as_int(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - return v->operator int64_t(); -} - -double GDAPI godot_variant_as_real(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - return v->operator double(); -} - -godot_string GDAPI godot_variant_as_string(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_string s; - godot_string_new(&s); - String *str = (String *)&s; - *str = v->operator String(); - return s; -} - -godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_vector2 v2; - Vector2 *vec2 = (Vector2 *)&v2; - *vec2 = *v; - return v2; -} - -godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_rect2 r2; - Rect2 *rect2 = (Rect2 *)&r2; - *rect2 = *v; - return r2; -} - -godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_vector3 v3; - Vector3 *vec3 = (Vector3 *)&v3; - *vec3 = *v; - return v3; -} - -godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_transform2d t2; - Transform2D *t = (Transform2D *)&t2; - *t = *v; - return t2; -} - -godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_plane p; - Plane *pl = (Plane *)&p; - *pl = *v; - return p; -} - -godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_quat q; - Quat *qt = (Quat *)&q; - *qt = *v; - return q; -} - -godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_rect3 r; - Rect3 *r3 = (Rect3 *)&r; - *r3 = *v; - return r; -} - -godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_basis b; - Basis *bs = (Basis *)&b; - *bs = *v; - return b; -} - -godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_transform t; - Transform *tr = (Transform *)&t; - *tr = *v; - return t; -} - -godot_color GDAPI godot_variant_as_color(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_color c; - Color *col = (Color *)&c; - *col = *v; - return c; -} - -godot_image GDAPI godot_variant_as_image(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_image img; - godot_image_new(&img); - Image *i = (Image *)&img; - *i = *v; - return img; -} - -godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_node_path np; - memnew_placement_custom((NodePath *)&np, NodePath, NodePath((String)*v)); - return np; -} - -godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_rid rid; - memnew_placement_custom((RID *)&rid, RID, RID(*v)); - return rid; -} - -godot_object GDAPI *godot_variant_as_object(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_object *p = NULL; - Object **op = (Object **)&p; - *op = *v; - return p; -} - -godot_input_event GDAPI godot_variant_as_input_event(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_input_event ev; - InputEvent *event = (InputEvent *)&ev; - *event = *v; - return ev; -} - -godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_dictionary dict; - godot_dictionary_new(&dict); - Dictionary *d = (Dictionary *)&dict; - *d = *v; - return dict; -} - -godot_array GDAPI godot_variant_as_array(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_array array; - godot_array_new(&array); - Array *a = (Array *)&array; - *a = *v; - return array; -} - -godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_pool_byte_array pba; - godot_pool_byte_array_new(&pba); - PoolByteArray *p = (PoolByteArray *)&pba; - *p = *v; - return pba; -} - -godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_pool_int_array pba; - godot_pool_int_array_new(&pba); - PoolIntArray *p = (PoolIntArray *)&pba; - *p = *v; - return pba; -} - -godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_pool_real_array pba; - godot_pool_real_array_new(&pba); - PoolRealArray *p = (PoolRealArray *)&pba; - *p = *v; - return pba; -} - -godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_pool_string_array pba; - godot_pool_string_array_new(&pba); - PoolStringArray *p = (PoolStringArray *)&pba; - *p = *v; - return pba; -} - -godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_pool_vector2_array pba; - godot_pool_vector2_array_new(&pba); - PoolVector2Array *p = (PoolVector2Array *)&pba; - *p = *v; - return pba; -} - -godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_pool_vector3_array pba; - godot_pool_vector3_array_new(&pba); - PoolVector3Array *p = (PoolVector3Array *)&pba; - *p = *v; - return pba; -} - -godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_v) { - const Variant *v = (const Variant *)p_v; - godot_pool_color_array pba; - godot_pool_color_array_new(&pba); - PoolColorArray *p = (PoolColorArray *)&pba; - *p = *v; - return pba; -} - -godot_variant GDAPI godot_variant_call(godot_variant *p_v, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount /*, godot_variant_call_error *r_error */) { - Variant *v = (Variant *)p_v; - String *method = (String *)p_method; - Variant **args = (Variant **)p_args; - godot_variant res; - memnew_placement_custom((Variant *)&res, Variant, Variant(v->call(*method, args, p_argcount))); - return res; -} - -godot_bool GDAPI godot_variant_has_method(godot_variant *p_v, const godot_string *p_method) { - Variant *v = (Variant *)p_v; - String *method = (String *)p_method; - return v->has_method(*method); -} - -godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_a, const godot_variant *p_b) { - const Variant *a = (const Variant *)p_a; - const Variant *b = (const Variant *)p_b; - return a->operator==(*b); -} - -godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_a, const godot_variant *p_b) { - const Variant *a = (const Variant *)p_a; - const Variant *b = (const Variant *)p_b; - return a->operator<(*b); -} - -godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_a, const godot_variant *p_b) { - const Variant *a = (const Variant *)p_a; - const Variant *b = (const Variant *)p_b; - return a->hash_compare(*b); -} - -godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_v, godot_bool *p_valid) { - const Variant *v = (const Variant *)p_v; - bool &valid = *p_valid; - return v->booleanize(valid); -} - -void GDAPI godot_variant_destroy(godot_variant *p_v) { - ((Variant *)p_v)->~Variant(); -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/dlscript/godot/godot_variant.h b/modules/dlscript/godot/godot_variant.h deleted file mode 100644 index 1ff5ba4a57..0000000000 --- a/modules/dlscript/godot/godot_variant.h +++ /dev/null @@ -1,150 +0,0 @@ -#ifndef GODOT_VARIANT_H -#define GODOT_VARIANT_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include <stdint.h> - -#ifndef GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED -typedef struct godot_variant { - uint8_t _dont_touch_that[24]; -} godot_variant; -#endif - -struct godot_transform2d; -typedef struct godot_transform2d godot_transform2d; - -#include "godot_array.h" -#include "godot_dictionary.h" -#include "godot_input_event.h" -#include "godot_node_path.h" -#include "godot_rid.h" -#include "godot_transform2d.h" - -typedef enum godot_variant_type { - GODOT_VARIANT_TYPE_NIL, - - // atomic types - GODOT_VARIANT_TYPE_BOOL, - GODOT_VARIANT_TYPE_INT, - GODOT_VARIANT_TYPE_REAL, - GODOT_VARIANT_TYPE_STRING, - - // math types - - GODOT_VARIANT_TYPE_VECTOR2, // 5 - GODOT_VARIANT_TYPE_RECT2, - GODOT_VARIANT_TYPE_VECTOR3, - GODOT_VARIANT_TYPE_TRANSFORM2D, - GODOT_VARIANT_TYPE_PLANE, - GODOT_VARIANT_TYPE_QUAT, // 10 - GODOT_VARIANT_TYPE_RECT3, //sorry naming convention fail :( not like it's used often - GODOT_VARIANT_TYPE_BASIS, - GODOT_VARIANT_TYPE_TRANSFORM, - - // misc types - GODOT_VARIANT_TYPE_COLOR, - GODOT_VARIANT_TYPE_IMAGE, // 15 - GODOT_VARIANT_TYPE_NODE_PATH, - GODOT_VARIANT_TYPE_RID, - GODOT_VARIANT_TYPE_OBJECT, - GODOT_VARIANT_TYPE_INPUT_EVENT, - GODOT_VARIANT_TYPE_DICTIONARY, // 20 - GODOT_VARIANT_TYPE_ARRAY, - - // arrays - GODOT_VARIANT_TYPE_POOL_BYTE_ARRAY, - GODOT_VARIANT_TYPE_POOL_INT_ARRAY, - GODOT_VARIANT_TYPE_POOL_REAL_ARRAY, - GODOT_VARIANT_TYPE_POOL_STRING_ARRAY, // 25 - GODOT_VARIANT_TYPE_POOL_VECTOR2_ARRAY, - GODOT_VARIANT_TYPE_POOL_VECTOR3_ARRAY, - GODOT_VARIANT_TYPE_POOL_COLOR_ARRAY, -} godot_variant_type; - -godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v); - -void GDAPI godot_variant_copy(godot_variant *p_dest, const godot_variant *p_src); - -void GDAPI godot_variant_new_nil(godot_variant *p_v); - -void GDAPI godot_variant_new_bool(godot_variant *p_v, const godot_bool p_b); -void GDAPI godot_variant_new_uint(godot_variant *p_v, const uint64_t p_i); -void GDAPI godot_variant_new_int(godot_variant *p_v, const int64_t p_i); -void GDAPI godot_variant_new_real(godot_variant *p_v, const double p_r); -void GDAPI godot_variant_new_string(godot_variant *p_v, const godot_string *p_s); -void GDAPI godot_variant_new_vector2(godot_variant *p_v, const godot_vector2 *p_v2); -void GDAPI godot_variant_new_rect2(godot_variant *p_v, const godot_rect2 *p_rect2); -void GDAPI godot_variant_new_vector3(godot_variant *p_v, const godot_vector3 *p_v3); -void GDAPI godot_variant_new_transform2d(godot_variant *p_v, const godot_transform2d *p_t2d); -void GDAPI godot_variant_new_plane(godot_variant *p_v, const godot_plane *p_plane); -void GDAPI godot_variant_new_quat(godot_variant *p_v, const godot_quat *p_quat); -void GDAPI godot_variant_new_rect3(godot_variant *p_v, const godot_rect3 *p_rect3); -void GDAPI godot_variant_new_basis(godot_variant *p_v, const godot_basis *p_basis); -void GDAPI godot_variant_new_transform(godot_variant *p_v, const godot_transform *p_trans); -void GDAPI godot_variant_new_color(godot_variant *p_v, const godot_color *p_color); -void GDAPI godot_variant_new_image(godot_variant *p_v, const godot_image *p_img); -void GDAPI godot_variant_new_node_path(godot_variant *p_v, const godot_node_path *p_np); -void GDAPI godot_variant_new_rid(godot_variant *p_v, const godot_rid *p_rid); -void GDAPI godot_variant_new_object(godot_variant *p_v, const godot_object *p_obj); -void GDAPI godot_variant_new_input_event(godot_variant *p_v, const godot_input_event *p_event); -void GDAPI godot_variant_new_dictionary(godot_variant *p_v, const godot_dictionary *p_dict); -void GDAPI godot_variant_new_array(godot_variant *p_v, const godot_array *p_arr); -void GDAPI godot_variant_new_pool_byte_array(godot_variant *p_v, const godot_pool_byte_array *p_pba); -void GDAPI godot_variant_new_pool_int_array(godot_variant *p_v, const godot_pool_int_array *p_pia); -void GDAPI godot_variant_new_pool_real_array(godot_variant *p_v, const godot_pool_real_array *p_pra); -void GDAPI godot_variant_new_pool_string_array(godot_variant *p_v, const godot_pool_string_array *p_psa); -void GDAPI godot_variant_new_pool_vector2_array(godot_variant *p_v, const godot_pool_vector2_array *p_pv2a); -void GDAPI godot_variant_new_pool_vector3_array(godot_variant *p_v, const godot_pool_vector3_array *p_pv3a); -void GDAPI godot_variant_new_pool_color_array(godot_variant *p_v, const godot_pool_color_array *p_pca); - -godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_v); -uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_v); -int64_t GDAPI godot_variant_as_int(const godot_variant *p_v); -double GDAPI godot_variant_as_real(const godot_variant *p_v); -godot_string GDAPI godot_variant_as_string(const godot_variant *p_v); -godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_v); -godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_v); -godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_v); -godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_v); -godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_v); -godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_v); -godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_v); -godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_v); -godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_v); -godot_color GDAPI godot_variant_as_color(const godot_variant *p_v); -godot_image GDAPI godot_variant_as_image(const godot_variant *p_v); -godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_v); -godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_v); -godot_object GDAPI *godot_variant_as_object(const godot_variant *p_v); -godot_input_event GDAPI godot_variant_as_input_event(const godot_variant *p_v); -godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_v); -godot_array GDAPI godot_variant_as_array(const godot_variant *p_v); -godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_v); -godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_v); -godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_v); -godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_v); -godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_v); -godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_v); -godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_v); - -godot_variant GDAPI godot_variant_call(godot_variant *p_v, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount /*, godot_variant_call_error *r_error */); - -godot_bool GDAPI godot_variant_has_method(godot_variant *p_v, const godot_string *p_method); - -godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_a, const godot_variant *p_b); -godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_a, const godot_variant *p_b); - -godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_a, const godot_variant *p_b); - -godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_v, godot_bool *p_valid); - -void GDAPI godot_variant_destroy(godot_variant *p_v); - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/modules/dlscript/godot/godot_vector2.cpp b/modules/dlscript/godot/godot_vector2.cpp deleted file mode 100644 index 0664da186e..0000000000 --- a/modules/dlscript/godot/godot_vector2.cpp +++ /dev/null @@ -1,124 +0,0 @@ -#include "godot_vector2.h" - -#include "math/math_2d.h" - -#ifdef __cplusplus -extern "C" { -#endif - -void _vector2_api_anchor() { -} - -void GDAPI godot_vector2_new(godot_vector2 *p_v, godot_real p_x, godot_real p_y) { - Vector2 *v = (Vector2 *)p_v; - v->x = p_x; - v->y = p_y; -} - -void GDAPI godot_vector2_set_x(godot_vector2 *p_v, const godot_real p_x) { - Vector2 *v = (Vector2 *)p_v; - v->x = p_x; -} - -void GDAPI godot_vector2_set_y(godot_vector2 *p_v, const godot_real p_y) { - Vector2 *v = (Vector2 *)p_v; - v->y = p_y; -} - -godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_v) { - Vector2 *v = (Vector2 *)p_v; - return v->x; -} -godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_v) { - Vector2 *v = (Vector2 *)p_v; - return v->y; -} - -void GDAPI godot_vector2_normalize(godot_vector2 *p_v) { - Vector2 *v = (Vector2 *)p_v; - v->normalize(); -} -void GDAPI godot_vector2_normalized(godot_vector2 *p_dest, const godot_vector2 *p_src) { - Vector2 *v = (Vector2 *)p_src; - Vector2 *d = (Vector2 *)p_dest; - - *d = v->normalized(); -} - -godot_real GDAPI godot_vector2_length(const godot_vector2 *p_v) { - Vector2 *v = (Vector2 *)p_v; - return v->length(); -} - -godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_v) { - Vector2 *v = (Vector2 *)p_v; - return v->length_squared(); -} - -godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_a, const godot_vector2 *p_b) { - Vector2 *a = (Vector2 *)p_a; - Vector2 *b = (Vector2 *)p_b; - return a->distance_to(*b); -} - -godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_a, const godot_vector2 *p_b) { - Vector2 *a = (Vector2 *)p_a; - Vector2 *b = (Vector2 *)p_b; - return a->distance_squared_to(*b); -} - -void GDAPI godot_vector2_operator_add(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b) { - Vector2 *dest = (Vector2 *)p_dest; - const Vector2 *a = (Vector2 *)p_a; - const Vector2 *b = (Vector2 *)p_b; - *dest = *a + *b; -} - -void GDAPI godot_vector2_operator_subtract(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b) { - Vector2 *dest = (Vector2 *)p_dest; - const Vector2 *a = (Vector2 *)p_a; - const Vector2 *b = (Vector2 *)p_b; - *dest = *a - *b; -} - -void GDAPI godot_vector2_operator_multiply_vector(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b) { - Vector2 *dest = (Vector2 *)p_dest; - const Vector2 *a = (Vector2 *)p_a; - const Vector2 *b = (Vector2 *)p_b; - *dest = *a * *b; -} - -void GDAPI godot_vector2_operator_multiply_scalar(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_real p_b) { - Vector2 *dest = (Vector2 *)p_dest; - const Vector2 *a = (Vector2 *)p_a; - *dest = *a * p_b; -} - -void GDAPI godot_vector2_operator_divide_vector(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b) { - Vector2 *dest = (Vector2 *)p_dest; - const Vector2 *a = (Vector2 *)p_a; - const Vector2 *b = (Vector2 *)p_b; - *dest = *a / *b; -} - -void GDAPI godot_vector2_operator_divide_scalar(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_real p_b) { - Vector2 *dest = (Vector2 *)p_dest; - const Vector2 *a = (Vector2 *)p_a; - *dest = *a / p_b; -} - -godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_a, const godot_vector2 *p_b) { - const Vector2 *a = (Vector2 *)p_a; - const Vector2 *b = (Vector2 *)p_b; - return *a == *b; -} - -godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_a, const godot_vector2 *p_b) { - const Vector2 *a = (Vector2 *)p_a; - const Vector2 *b = (Vector2 *)p_b; - return *a < *b; -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/dlscript/godot/godot_vector2.h b/modules/dlscript/godot/godot_vector2.h deleted file mode 100644 index 63da367e4f..0000000000 --- a/modules/dlscript/godot/godot_vector2.h +++ /dev/null @@ -1,78 +0,0 @@ -#ifndef GODOT_VECTOR2_H -#define GODOT_VECTOR2_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include <stdint.h> - -#ifndef GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED -typedef struct godot_vector2 { - uint8_t _dont_touch_that[8]; -} godot_vector2; -#endif - -#include "../godot.h" - -void GDAPI godot_vector2_new(godot_vector2 *p_v, const godot_real p_x, const godot_real p_y); - -void GDAPI godot_vector2_set_x(godot_vector2 *p_v, const godot_real p_x); -void GDAPI godot_vector2_set_y(godot_vector2 *p_v, const godot_real p_y); -godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_v); -godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_v); - -void GDAPI godot_vector2_normalize(godot_vector2 *p_v); -void GDAPI godot_vector2_normalized(godot_vector2 *p_dest, const godot_vector2 *p_src); - -godot_real GDAPI godot_vector2_length(const godot_vector2 *p_v); -godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_v); - -godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_a, const godot_vector2 *p_b); -godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_a, const godot_vector2 *p_b); - -// @Incomplete -/* - * missing: - * - * angle_to - * angle_to_point - * dot - * cross_vector - * cross_scalar - * project - * plane_project - * clamped - * linear_interpolate - * cubic_interpolate - * cubic_interpolate_soft - * slide - * reflect - * angle - * abs - * rotated - * tangent - * floor - * snapped - * aspect - * - * - * to_string - */ - -void GDAPI godot_vector2_operator_add(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b); -void GDAPI godot_vector2_operator_subtract(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b); -void GDAPI godot_vector2_operator_multiply_vector(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b); -void GDAPI godot_vector2_operator_multiply_scalar(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_real p_b); -void GDAPI godot_vector2_operator_divide_vector(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b); -void GDAPI godot_vector2_operator_divide_scalar(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_real p_b); - -godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_a, const godot_vector2 *p_b); -godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_a, const godot_vector2 *p_b); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_VECTOR2_H diff --git a/modules/dlscript/godot/godot_vector3.cpp b/modules/dlscript/godot/godot_vector3.cpp deleted file mode 100644 index 34005cbcb8..0000000000 --- a/modules/dlscript/godot/godot_vector3.cpp +++ /dev/null @@ -1,150 +0,0 @@ -#include "godot_vector3.h" - -#include "math/vector3.h" - -#ifdef __cplusplus -extern "C" { -#endif - -void _vector3_api_anchor() { -} - -void GDAPI godot_vector3_new(godot_vector3 *p_v, const godot_real p_x, const godot_real p_y, const godot_real p_z) { - Vector3 *v = (Vector3 *)p_v; - *v = Vector3(p_x, p_y, p_z); -} - -void GDAPI godot_vector3_set_axis(godot_vector3 *p_v, const godot_int p_axis, const godot_real p_val) { - Vector3 *v = (Vector3 *)p_v; - v->set_axis(p_axis, p_val); -} - -godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_v, const godot_int p_axis) { - Vector3 *v = (Vector3 *)p_v; - return v->get_axis(p_axis); -} - -godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_v) { - Vector3 *v = (Vector3 *)p_v; - return v->min_axis(); -} - -godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_v) { - Vector3 *v = (Vector3 *)p_v; - return v->max_axis(); -} - -godot_real GDAPI godot_vector3_length(const godot_vector3 *p_v) { - Vector3 *v = (Vector3 *)p_v; - return v->length(); -} - -godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_v) { - Vector3 *v = (Vector3 *)p_v; - return v->length_squared(); -} - -void GDAPI godot_vector3_normalize(godot_vector3 *p_v) { - Vector3 *v = (Vector3 *)p_v; - v->normalize(); -} - -void GDAPI godot_vector3_normalized(godot_vector3 *p_dest, const godot_vector3 *p_src) { - Vector3 *src = (Vector3 *)p_src; - Vector3 *dest = (Vector3 *)p_dest; - *dest = src->normalized(); -} - -/* - * inverse - * zero - * snap - * snapped - * rotate - * rotated - * - * - * linear_interpolate - * cubic_interpolate - * cubic_interpolaten - * cross - * dot - * outer - * to_diagonal_matrix - * abs - * floor - * ceil - */ - -godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_a, const godot_vector3 *p_b) { - Vector3 *a = (Vector3 *)p_a; - Vector3 *b = (Vector3 *)p_b; - return a->distance_to(*b); -} - -godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_a, const godot_vector3 *p_b) { - Vector3 *a = (Vector3 *)p_a; - Vector3 *b = (Vector3 *)p_b; - return a->distance_squared_to(*b); -} - -/* - * slide - * reflect - */ - -void GDAPI godot_vector3_operator_add(godot_vector3 *p_dest, const godot_vector3 *p_a, const godot_vector3 *p_b) { - Vector3 *dest = (Vector3 *)p_dest; - Vector3 *a = (Vector3 *)p_a; - Vector3 *b = (Vector3 *)p_b; - *dest = *a + *b; -} - -void GDAPI godot_vector3_operator_subtract(godot_vector3 *p_dest, const godot_vector3 *p_a, const godot_vector3 *p_b) { - Vector3 *dest = (Vector3 *)p_dest; - Vector3 *a = (Vector3 *)p_a; - Vector3 *b = (Vector3 *)p_b; - *dest = *a - *b; -} - -void GDAPI godot_vector3_operator_multiply_vector(godot_vector3 *p_dest, const godot_vector3 *p_a, const godot_vector3 *p_b) { - Vector3 *dest = (Vector3 *)p_dest; - Vector3 *a = (Vector3 *)p_a; - Vector3 *b = (Vector3 *)p_b; - *dest = *a * *b; -} - -void GDAPI godot_vector3_operator_multiply_scalar(godot_vector3 *p_dest, const godot_vector3 *p_a, const godot_real p_b) { - Vector3 *dest = (Vector3 *)p_dest; - Vector3 *a = (Vector3 *)p_a; - *dest = *a * p_b; -} - -void GDAPI godot_vector3_operator_divide_vector(godot_vector3 *p_dest, const godot_vector3 *p_a, const godot_vector3 *p_b) { - Vector3 *dest = (Vector3 *)p_dest; - Vector3 *a = (Vector3 *)p_a; - Vector3 *b = (Vector3 *)p_b; - *dest = *a / *b; -} - -void GDAPI godot_vector3_operator_divide_scalar(godot_vector3 *p_dest, const godot_vector3 *p_a, const godot_real p_b) { - Vector3 *dest = (Vector3 *)p_dest; - Vector3 *a = (Vector3 *)p_a; - *dest = *a / p_b; -} - -godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_a, const godot_vector3 *p_b) { - Vector3 *a = (Vector3 *)p_a; - Vector3 *b = (Vector3 *)p_b; - return *a == *b; -} - -godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_a, const godot_vector3 *p_b) { - Vector3 *a = (Vector3 *)p_a; - Vector3 *b = (Vector3 *)p_b; - return *a < *b; -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/dlscript/godot/godot_vector3.h b/modules/dlscript/godot/godot_vector3.h deleted file mode 100644 index 7fe93e3fd5..0000000000 --- a/modules/dlscript/godot/godot_vector3.h +++ /dev/null @@ -1,82 +0,0 @@ -#ifndef GODOT_VECTOR3_H -#define GODOT_VECTOR3_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include <stdint.h> - -#ifndef GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED -typedef struct godot_vector3 { - uint8_t _dont_touch_that[12]; -} godot_vector3; -#endif - -#include "../godot.h" - -void GDAPI godot_vector3_new(godot_vector3 *p_v, const godot_real p_x, const godot_real p_y, const godot_real p_z); - -void GDAPI godot_vector3_set_axis(godot_vector3 *p_v, const godot_int p_axis, const godot_real p_val); -godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_v, const godot_int p_axis); - -godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_v); -godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_v); - -godot_real GDAPI godot_vector3_length(const godot_vector3 *p_v); -godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_v); - -void GDAPI godot_vector3_normalize(godot_vector3 *p_v); -void GDAPI godot_vector3_normalized(godot_vector3 *p_dest, const godot_vector3 *p_src); - -// @Incomplete - -/* - * inverse - * zero - * snap - * snapped - * rotate - * rotated - * - * - * linear_interpolate - * cubic_interpolate - * cubic_interpolaten - * cross - * dot - * outer - * to_diagonal_matrix - * abs - * floor - * ceil - */ - -godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_a, const godot_vector3 *p_b); -godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_a, const godot_vector3 *p_b); - -// @Incomplete -/* - * slide - * reflect - */ - -void GDAPI godot_vector3_operator_add(godot_vector3 *p_dest, const godot_vector3 *p_a, const godot_vector3 *p_b); -void GDAPI godot_vector3_operator_subtract(godot_vector3 *p_dest, const godot_vector3 *p_a, const godot_vector3 *p_b); -void GDAPI godot_vector3_operator_multiply_vector(godot_vector3 *p_dest, const godot_vector3 *p_a, const godot_vector3 *p_b); -void GDAPI godot_vector3_operator_multiply_scalar(godot_vector3 *p_dest, const godot_vector3 *p_a, const godot_real p_b); -void GDAPI godot_vector3_operator_divide_vector(godot_vector3 *p_dest, const godot_vector3 *p_a, const godot_vector3 *p_b); -void GDAPI godot_vector3_operator_divide_scalar(godot_vector3 *p_dest, const godot_vector3 *p_a, const godot_real p_b); - -godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_a, const godot_vector3 *p_b); -godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_a, const godot_vector3 *p_b); - -/* - * to_string - */ - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_VECTOR3_H diff --git a/modules/dlscript/register_types.cpp b/modules/dlscript/register_types.cpp deleted file mode 100644 index 2ec6b89cbf..0000000000 --- a/modules/dlscript/register_types.cpp +++ /dev/null @@ -1,70 +0,0 @@ -/*************************************************************************/ -/* register_types.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "register_types.h" -#include "dl_script.h" - -#include "io/resource_loader.h" -#include "io/resource_saver.h" - -DLScriptLanguage *script_language_dl = NULL; -ResourceFormatLoaderDLScript *resource_loader_dl = NULL; -ResourceFormatSaverDLScript *resource_saver_dl = NULL; -//ResourceFormatLoaderDLLibrary *resource_loader_dllib=NULL; - -void register_dlscript_types() { - - ClassDB::register_class<DLLibrary>(); - ClassDB::register_class<DLScript>(); - - script_language_dl = memnew(DLScriptLanguage); - //script_language_gd->init(); - ScriptServer::register_language(script_language_dl); - resource_loader_dl = memnew(ResourceFormatLoaderDLScript); - ResourceLoader::add_resource_format_loader(resource_loader_dl); - resource_saver_dl = memnew(ResourceFormatSaverDLScript); - ResourceSaver::add_resource_format_saver(resource_saver_dl); - - // resource_loader_dllib=memnew( ResourceFormatLoaderDLLibrary ); - // ResourceLoader::add_resource_format_loader(resource_loader_gd); -} - -void unregister_dlscript_types() { - - ScriptServer::unregister_language(script_language_dl); - - if (script_language_dl) - memdelete(script_language_dl); - - if (resource_loader_dl) - memdelete(resource_loader_dl); - - if (resource_saver_dl) - memdelete(resource_saver_dl); -} diff --git a/modules/dlscript/register_types.h b/modules/dlscript/register_types.h deleted file mode 100644 index 1968986718..0000000000 --- a/modules/dlscript/register_types.h +++ /dev/null @@ -1,31 +0,0 @@ -/*************************************************************************/ -/* register_types.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -void register_dlscript_types(); -void unregister_dlscript_types(); |