diff options
author | Karroffel <therzog@mail.de> | 2017-04-03 16:11:38 +0200 |
---|---|---|
committer | Karroffel <therzog@mail.de> | 2017-04-03 17:20:11 +0200 |
commit | fd553087867187220d4f6b8217854dd8e9be2667 (patch) | |
tree | ba4c8b2611b1a574056e2f4ae694f18b737ee0e6 /modules/dlscript/godot/godot_vector3.h | |
parent | 67f59bc2d9e2ce5faa9507017d49827753981e1e (diff) |
added dlscript module
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan.
This adds a module to Godot that enables the use of dynamic libraries as a source for scripts.
That also allows third party libraries to be linked to Godot more easily and without creating modules.
For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
Diffstat (limited to 'modules/dlscript/godot/godot_vector3.h')
-rw-r--r-- | modules/dlscript/godot/godot_vector3.h | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/modules/dlscript/godot/godot_vector3.h b/modules/dlscript/godot/godot_vector3.h new file mode 100644 index 0000000000..7fe93e3fd5 --- /dev/null +++ b/modules/dlscript/godot/godot_vector3.h @@ -0,0 +1,82 @@ +#ifndef GODOT_VECTOR3_H +#define GODOT_VECTOR3_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include <stdint.h> + +#ifndef GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED +typedef struct godot_vector3 { + uint8_t _dont_touch_that[12]; +} godot_vector3; +#endif + +#include "../godot.h" + +void GDAPI godot_vector3_new(godot_vector3 *p_v, const godot_real p_x, const godot_real p_y, const godot_real p_z); + +void GDAPI godot_vector3_set_axis(godot_vector3 *p_v, const godot_int p_axis, const godot_real p_val); +godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_v, const godot_int p_axis); + +godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_v); +godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_v); + +godot_real GDAPI godot_vector3_length(const godot_vector3 *p_v); +godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_v); + +void GDAPI godot_vector3_normalize(godot_vector3 *p_v); +void GDAPI godot_vector3_normalized(godot_vector3 *p_dest, const godot_vector3 *p_src); + +// @Incomplete + +/* + * inverse + * zero + * snap + * snapped + * rotate + * rotated + * + * + * linear_interpolate + * cubic_interpolate + * cubic_interpolaten + * cross + * dot + * outer + * to_diagonal_matrix + * abs + * floor + * ceil + */ + +godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_a, const godot_vector3 *p_b); +godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_a, const godot_vector3 *p_b); + +// @Incomplete +/* + * slide + * reflect + */ + +void GDAPI godot_vector3_operator_add(godot_vector3 *p_dest, const godot_vector3 *p_a, const godot_vector3 *p_b); +void GDAPI godot_vector3_operator_subtract(godot_vector3 *p_dest, const godot_vector3 *p_a, const godot_vector3 *p_b); +void GDAPI godot_vector3_operator_multiply_vector(godot_vector3 *p_dest, const godot_vector3 *p_a, const godot_vector3 *p_b); +void GDAPI godot_vector3_operator_multiply_scalar(godot_vector3 *p_dest, const godot_vector3 *p_a, const godot_real p_b); +void GDAPI godot_vector3_operator_divide_vector(godot_vector3 *p_dest, const godot_vector3 *p_a, const godot_vector3 *p_b); +void GDAPI godot_vector3_operator_divide_scalar(godot_vector3 *p_dest, const godot_vector3 *p_a, const godot_real p_b); + +godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_a, const godot_vector3 *p_b); +godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_a, const godot_vector3 *p_b); + +/* + * to_string + */ + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_VECTOR3_H |