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authorKarroffel <therzog@mail.de>2017-04-09 21:07:53 +0200
committerKarroffel <therzog@mail.de>2017-04-09 21:07:53 +0200
commitc7f8b22ba07c27ceb91307a178ee7520677018e1 (patch)
treee4770c5a7991330852d9229e74c5a195ba627185 /modules/dlscript/godot/godot_variant.h
parent0198d2e03cfb8506e4a5c0f45efc43a1ac5d8d1a (diff)
renamed dlscript module to gdnative
Diffstat (limited to 'modules/dlscript/godot/godot_variant.h')
-rw-r--r--modules/dlscript/godot/godot_variant.h150
1 files changed, 0 insertions, 150 deletions
diff --git a/modules/dlscript/godot/godot_variant.h b/modules/dlscript/godot/godot_variant.h
deleted file mode 100644
index 1ff5ba4a57..0000000000
--- a/modules/dlscript/godot/godot_variant.h
+++ /dev/null
@@ -1,150 +0,0 @@
-#ifndef GODOT_VARIANT_H
-#define GODOT_VARIANT_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-#ifndef GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED
-typedef struct godot_variant {
- uint8_t _dont_touch_that[24];
-} godot_variant;
-#endif
-
-struct godot_transform2d;
-typedef struct godot_transform2d godot_transform2d;
-
-#include "godot_array.h"
-#include "godot_dictionary.h"
-#include "godot_input_event.h"
-#include "godot_node_path.h"
-#include "godot_rid.h"
-#include "godot_transform2d.h"
-
-typedef enum godot_variant_type {
- GODOT_VARIANT_TYPE_NIL,
-
- // atomic types
- GODOT_VARIANT_TYPE_BOOL,
- GODOT_VARIANT_TYPE_INT,
- GODOT_VARIANT_TYPE_REAL,
- GODOT_VARIANT_TYPE_STRING,
-
- // math types
-
- GODOT_VARIANT_TYPE_VECTOR2, // 5
- GODOT_VARIANT_TYPE_RECT2,
- GODOT_VARIANT_TYPE_VECTOR3,
- GODOT_VARIANT_TYPE_TRANSFORM2D,
- GODOT_VARIANT_TYPE_PLANE,
- GODOT_VARIANT_TYPE_QUAT, // 10
- GODOT_VARIANT_TYPE_RECT3, //sorry naming convention fail :( not like it's used often
- GODOT_VARIANT_TYPE_BASIS,
- GODOT_VARIANT_TYPE_TRANSFORM,
-
- // misc types
- GODOT_VARIANT_TYPE_COLOR,
- GODOT_VARIANT_TYPE_IMAGE, // 15
- GODOT_VARIANT_TYPE_NODE_PATH,
- GODOT_VARIANT_TYPE_RID,
- GODOT_VARIANT_TYPE_OBJECT,
- GODOT_VARIANT_TYPE_INPUT_EVENT,
- GODOT_VARIANT_TYPE_DICTIONARY, // 20
- GODOT_VARIANT_TYPE_ARRAY,
-
- // arrays
- GODOT_VARIANT_TYPE_POOL_BYTE_ARRAY,
- GODOT_VARIANT_TYPE_POOL_INT_ARRAY,
- GODOT_VARIANT_TYPE_POOL_REAL_ARRAY,
- GODOT_VARIANT_TYPE_POOL_STRING_ARRAY, // 25
- GODOT_VARIANT_TYPE_POOL_VECTOR2_ARRAY,
- GODOT_VARIANT_TYPE_POOL_VECTOR3_ARRAY,
- GODOT_VARIANT_TYPE_POOL_COLOR_ARRAY,
-} godot_variant_type;
-
-godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v);
-
-void GDAPI godot_variant_copy(godot_variant *p_dest, const godot_variant *p_src);
-
-void GDAPI godot_variant_new_nil(godot_variant *p_v);
-
-void GDAPI godot_variant_new_bool(godot_variant *p_v, const godot_bool p_b);
-void GDAPI godot_variant_new_uint(godot_variant *p_v, const uint64_t p_i);
-void GDAPI godot_variant_new_int(godot_variant *p_v, const int64_t p_i);
-void GDAPI godot_variant_new_real(godot_variant *p_v, const double p_r);
-void GDAPI godot_variant_new_string(godot_variant *p_v, const godot_string *p_s);
-void GDAPI godot_variant_new_vector2(godot_variant *p_v, const godot_vector2 *p_v2);
-void GDAPI godot_variant_new_rect2(godot_variant *p_v, const godot_rect2 *p_rect2);
-void GDAPI godot_variant_new_vector3(godot_variant *p_v, const godot_vector3 *p_v3);
-void GDAPI godot_variant_new_transform2d(godot_variant *p_v, const godot_transform2d *p_t2d);
-void GDAPI godot_variant_new_plane(godot_variant *p_v, const godot_plane *p_plane);
-void GDAPI godot_variant_new_quat(godot_variant *p_v, const godot_quat *p_quat);
-void GDAPI godot_variant_new_rect3(godot_variant *p_v, const godot_rect3 *p_rect3);
-void GDAPI godot_variant_new_basis(godot_variant *p_v, const godot_basis *p_basis);
-void GDAPI godot_variant_new_transform(godot_variant *p_v, const godot_transform *p_trans);
-void GDAPI godot_variant_new_color(godot_variant *p_v, const godot_color *p_color);
-void GDAPI godot_variant_new_image(godot_variant *p_v, const godot_image *p_img);
-void GDAPI godot_variant_new_node_path(godot_variant *p_v, const godot_node_path *p_np);
-void GDAPI godot_variant_new_rid(godot_variant *p_v, const godot_rid *p_rid);
-void GDAPI godot_variant_new_object(godot_variant *p_v, const godot_object *p_obj);
-void GDAPI godot_variant_new_input_event(godot_variant *p_v, const godot_input_event *p_event);
-void GDAPI godot_variant_new_dictionary(godot_variant *p_v, const godot_dictionary *p_dict);
-void GDAPI godot_variant_new_array(godot_variant *p_v, const godot_array *p_arr);
-void GDAPI godot_variant_new_pool_byte_array(godot_variant *p_v, const godot_pool_byte_array *p_pba);
-void GDAPI godot_variant_new_pool_int_array(godot_variant *p_v, const godot_pool_int_array *p_pia);
-void GDAPI godot_variant_new_pool_real_array(godot_variant *p_v, const godot_pool_real_array *p_pra);
-void GDAPI godot_variant_new_pool_string_array(godot_variant *p_v, const godot_pool_string_array *p_psa);
-void GDAPI godot_variant_new_pool_vector2_array(godot_variant *p_v, const godot_pool_vector2_array *p_pv2a);
-void GDAPI godot_variant_new_pool_vector3_array(godot_variant *p_v, const godot_pool_vector3_array *p_pv3a);
-void GDAPI godot_variant_new_pool_color_array(godot_variant *p_v, const godot_pool_color_array *p_pca);
-
-godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_v);
-uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_v);
-int64_t GDAPI godot_variant_as_int(const godot_variant *p_v);
-double GDAPI godot_variant_as_real(const godot_variant *p_v);
-godot_string GDAPI godot_variant_as_string(const godot_variant *p_v);
-godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_v);
-godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_v);
-godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_v);
-godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_v);
-godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_v);
-godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_v);
-godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_v);
-godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_v);
-godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_v);
-godot_color GDAPI godot_variant_as_color(const godot_variant *p_v);
-godot_image GDAPI godot_variant_as_image(const godot_variant *p_v);
-godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_v);
-godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_v);
-godot_object GDAPI *godot_variant_as_object(const godot_variant *p_v);
-godot_input_event GDAPI godot_variant_as_input_event(const godot_variant *p_v);
-godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_v);
-godot_array GDAPI godot_variant_as_array(const godot_variant *p_v);
-godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_v);
-godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_v);
-godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_v);
-godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_v);
-godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_v);
-godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_v);
-godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_v);
-
-godot_variant GDAPI godot_variant_call(godot_variant *p_v, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount /*, godot_variant_call_error *r_error */);
-
-godot_bool GDAPI godot_variant_has_method(godot_variant *p_v, const godot_string *p_method);
-
-godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_a, const godot_variant *p_b);
-godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_a, const godot_variant *p_b);
-
-godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_a, const godot_variant *p_b);
-
-godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_v, godot_bool *p_valid);
-
-void GDAPI godot_variant_destroy(godot_variant *p_v);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif