diff options
author | Karroffel <therzog@mail.de> | 2017-04-03 16:11:38 +0200 |
---|---|---|
committer | Karroffel <therzog@mail.de> | 2017-04-03 17:20:11 +0200 |
commit | fd553087867187220d4f6b8217854dd8e9be2667 (patch) | |
tree | ba4c8b2611b1a574056e2f4ae694f18b737ee0e6 /modules/dlscript/godot/godot_variant.cpp | |
parent | 67f59bc2d9e2ce5faa9507017d49827753981e1e (diff) |
added dlscript module
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan.
This adds a module to Godot that enables the use of dynamic libraries as a source for scripts.
That also allows third party libraries to be linked to Godot more easily and without creating modules.
For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
Diffstat (limited to 'modules/dlscript/godot/godot_variant.cpp')
-rw-r--r-- | modules/dlscript/godot/godot_variant.cpp | 466 |
1 files changed, 466 insertions, 0 deletions
diff --git a/modules/dlscript/godot/godot_variant.cpp b/modules/dlscript/godot/godot_variant.cpp new file mode 100644 index 0000000000..e7c47ff9ff --- /dev/null +++ b/modules/dlscript/godot/godot_variant.cpp @@ -0,0 +1,466 @@ +#include "godot_variant.h" + +#include "../godot.h" + +#include "variant.h" + +#ifdef __cplusplus +extern "C" { +#endif + +void _variant_api_anchor() { +} + +#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr) + +godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v) { + const Variant *v = (const Variant *)p_v; + return (godot_variant_type)v->get_type(); +} + +void GDAPI godot_variant_copy(godot_variant *p_dest, const godot_variant *p_src) { + Variant *dest = (Variant *)p_dest; + Variant *src = (Variant *)p_src; + *dest = *src; +} + +void GDAPI godot_variant_new_nil(godot_variant *p_v) { + Variant *v = (Variant *)p_v; + memnew_placement(v, Variant); +} + +void GDAPI godot_variant_new_bool(godot_variant *p_v, const godot_bool p_b) { + Variant *v = (Variant *)p_v; + memnew_placement_custom(v, Variant, Variant(p_b)); +} + +void GDAPI godot_variant_new_int(godot_variant *p_v, const uint64_t p_i) { + Variant *v = (Variant *)p_v; + memnew_placement_custom(v, Variant, Variant(p_i)); +} + +void GDAPI godot_variant_new_real(godot_variant *p_v, const double p_r) { + Variant *v = (Variant *)p_v; + memnew_placement_custom(v, Variant, Variant(p_r)); +} + +void GDAPI godot_variant_new_string(godot_variant *p_v, const godot_string *p_s) { + Variant *v = (Variant *)p_v; + String *s = (String *)p_s; + memnew_placement_custom(v, Variant, Variant(*s)); +} + +void GDAPI godot_variant_new_vector2(godot_variant *p_v, const godot_vector2 *p_v2) { + Variant *v = (Variant *)p_v; + Vector2 *v2 = (Vector2 *)p_v2; + memnew_placement_custom(v, Variant, Variant(*v2)); +} + +void GDAPI godot_variant_new_rect2(godot_variant *p_v, const godot_rect2 *p_rect2) { + Variant *v = (Variant *)p_v; + Rect2 *rect2 = (Rect2 *)p_rect2; + memnew_placement_custom(v, Variant, Variant(*rect2)); +} + +void GDAPI godot_variant_new_vector3(godot_variant *p_v, const godot_vector3 *p_v3) { + Variant *v = (Variant *)p_v; + Vector3 *v3 = (Vector3 *)p_v3; + memnew_placement_custom(v, Variant, Variant(*v3)); +} + +void GDAPI godot_variant_new_transform2d(godot_variant *p_v, const godot_transform2d *p_t2d) { + Variant *v = (Variant *)p_v; + Transform2D *t2d = (Transform2D *)p_t2d; + memnew_placement_custom(v, Variant, Variant(*t2d)); +} + +void GDAPI godot_variant_new_plane(godot_variant *p_v, const godot_plane *p_plane) { + Variant *v = (Variant *)p_v; + Plane *plane = (Plane *)p_plane; + memnew_placement_custom(v, Variant, Variant(*plane)); +} + +void GDAPI godot_variant_new_quat(godot_variant *p_v, const godot_quat *p_quat) { + Variant *v = (Variant *)p_v; + Quat *quat = (Quat *)p_quat; + memnew_placement_custom(v, Variant, Variant(*quat)); +} + +void GDAPI godot_variant_new_rect3(godot_variant *p_v, const godot_rect3 *p_rect3) { + Variant *v = (Variant *)p_v; + Rect3 *rect3 = (Rect3 *)p_rect3; + memnew_placement_custom(v, Variant, Variant(*rect3)); +} + +void GDAPI godot_variant_new_basis(godot_variant *p_v, const godot_basis *p_basis) { + Variant *v = (Variant *)p_v; + Basis *basis = (Basis *)p_basis; + memnew_placement_custom(v, Variant, Variant(*basis)); +} + +void GDAPI godot_variant_new_transform(godot_variant *p_v, const godot_transform *p_trans) { + Variant *v = (Variant *)p_v; + Transform *trans = (Transform *)p_trans; + memnew_placement_custom(v, Variant, Variant(*trans)); +} + +void GDAPI godot_variant_new_color(godot_variant *p_v, const godot_color *p_color) { + Variant *v = (Variant *)p_v; + Color *color = (Color *)p_color; + memnew_placement_custom(v, Variant, Variant(*color)); +} + +void GDAPI godot_variant_new_image(godot_variant *p_v, const godot_image *p_img) { + Variant *v = (Variant *)p_v; + Image *img = (Image *)p_img; + memnew_placement_custom(v, Variant, Variant(*img)); +} + +void GDAPI godot_variant_new_node_path(godot_variant *p_v, const godot_node_path *p_np) { + Variant *v = (Variant *)p_v; + NodePath *np = (NodePath *)p_np; + memnew_placement_custom(v, Variant, Variant(*np)); +} + +void GDAPI godot_variant_new_rid(godot_variant *p_v, const godot_rid *p_rid) { + Variant *v = (Variant *)p_v; + RID *rid = (RID *)p_rid; + memnew_placement_custom(v, Variant, Variant(*rid)); +} + +void GDAPI godot_variant_new_object(godot_variant *p_v, const godot_object *p_obj) { + Variant *v = (Variant *)p_v; + Object *obj = (Object *)p_obj; + memnew_placement_custom(v, Variant, Variant(obj)); +} + +void GDAPI godot_variant_new_input_event(godot_variant *p_v, const godot_input_event *p_event) { + Variant *v = (Variant *)p_v; + InputEvent *event = (InputEvent *)p_event; + memnew_placement_custom(v, Variant, Variant(*event)); +} + +void GDAPI godot_variant_new_dictionary(godot_variant *p_v, const godot_dictionary *p_dict) { + Variant *v = (Variant *)p_v; + Dictionary *dict = (Dictionary *)p_dict; + memnew_placement_custom(v, Variant, Variant(*dict)); +} + +void GDAPI godot_variant_new_array(godot_variant *p_v, const godot_array *p_arr) { + Variant *v = (Variant *)p_v; + Array *arr = (Array *)p_arr; + memnew_placement_custom(v, Variant, Variant(*arr)); +} + +void GDAPI godot_variant_new_pool_byte_array(godot_variant *p_v, const godot_pool_byte_array *p_pba) { + Variant *v = (Variant *)p_v; + PoolByteArray *pba = (PoolByteArray *)p_pba; + memnew_placement_custom(v, Variant, Variant(*pba)); +} + +void GDAPI godot_variant_new_pool_int_array(godot_variant *p_v, const godot_pool_int_array *p_pia) { + Variant *v = (Variant *)p_v; + PoolIntArray *pia = (PoolIntArray *)p_pia; + memnew_placement_custom(v, Variant, Variant(*pia)); +} + +void GDAPI godot_variant_new_pool_real_array(godot_variant *p_v, const godot_pool_real_array *p_pra) { + Variant *v = (Variant *)p_v; + PoolRealArray *pra = (PoolRealArray *)p_pra; + memnew_placement_custom(v, Variant, Variant(*pra)); +} + +void GDAPI godot_variant_new_pool_string_array(godot_variant *p_v, const godot_pool_string_array *p_psa) { + Variant *v = (Variant *)p_v; + PoolStringArray *psa = (PoolStringArray *)p_psa; + memnew_placement_custom(v, Variant, Variant(*psa)); +} + +void GDAPI godot_variant_new_pool_vector2_array(godot_variant *p_v, const godot_pool_vector2_array *p_pv2a) { + Variant *v = (Variant *)p_v; + PoolVector2Array *pv2a = (PoolVector2Array *)p_pv2a; + memnew_placement_custom(v, Variant, Variant(*pv2a)); +} + +void GDAPI godot_variant_new_pool_vector3_array(godot_variant *p_v, const godot_pool_vector3_array *p_pv3a) { + Variant *v = (Variant *)p_v; + PoolVector3Array *pv3a = (PoolVector3Array *)p_pv3a; + memnew_placement_custom(v, Variant, Variant(*pv3a)); +} + +void GDAPI godot_variant_new_pool_color_array(godot_variant *p_v, const godot_pool_color_array *p_pca) { + Variant *v = (Variant *)p_v; + PoolColorArray *pca = (PoolColorArray *)p_pca; + memnew_placement_custom(v, Variant, Variant(*pca)); +} + +godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_v) { + const Variant *v = (const Variant *)p_v; + return v->operator bool(); +} + +uint64_t GDAPI godot_variant_as_int(const godot_variant *p_v) { + const Variant *v = (const Variant *)p_v; + return v->operator godot_int(); +} + +godot_real GDAPI godot_variant_as_real(const godot_variant *p_v) { + const Variant *v = (const Variant *)p_v; + return v->operator godot_real(); +} + +godot_string GDAPI godot_variant_as_string(const godot_variant *p_v) { + const Variant *v = (const Variant *)p_v; + godot_string s; + godot_string_new(&s); + String *str = (String *)&s; + *str = v->operator String(); + return s; +} + +godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_v) { + const Variant *v = (const Variant *)p_v; + godot_vector2 v2; + Vector2 *vec2 = (Vector2 *)&v2; + *vec2 = *v; + return v2; +} + +godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_v) { + const Variant *v = (const Variant *)p_v; + godot_rect2 r2; + Rect2 *rect2 = (Rect2 *)&r2; + *rect2 = *v; + return r2; +} + +godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_v) { + const Variant *v = (const Variant *)p_v; + godot_vector3 v3; + Vector3 *vec3 = (Vector3 *)&v3; + *vec3 = *v; + return v3; +} + +godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_v) { + const Variant *v = (const Variant *)p_v; + godot_transform2d t2; + Transform2D *t = (Transform2D *)&t2; + *t = *v; + return t2; +} + +godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_v) { + const Variant *v = (const Variant *)p_v; + godot_plane p; + Plane *pl = (Plane *)&p; + *pl = *v; + return p; +} + +godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_v) { + const Variant *v = (const Variant *)p_v; + godot_quat q; + Quat *qt = (Quat *)&q; + *qt = *v; + return q; +} + +godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_v) { + const Variant *v = (const Variant *)p_v; + godot_rect3 r; + Rect3 *r3 = (Rect3 *)&r; + *r3 = *v; + return r; +} + +godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_v) { + const Variant *v = (const Variant *)p_v; + godot_basis b; + Basis *bs = (Basis *)&b; + *bs = *v; + return b; +} + +godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_v) { + const Variant *v = (const Variant *)p_v; + godot_transform t; + Transform *tr = (Transform *)&t; + *tr = *v; + return t; +} + +godot_color GDAPI godot_variant_as_color(const godot_variant *p_v) { + const Variant *v = (const Variant *)p_v; + godot_color c; + Color *col = (Color *)&c; + *col = *v; + return c; +} + +godot_image GDAPI godot_variant_as_image(const godot_variant *p_v) { + const Variant *v = (const Variant *)p_v; + godot_image img; + godot_image_new(&img); + Image *i = (Image *)&img; + *i = *v; + return img; +} + +godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_v) { + const Variant *v = (const Variant *)p_v; + godot_node_path np; + memnew_placement_custom((NodePath *)&np, NodePath, NodePath((String)*v)); + return np; +} + +godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_v) { + const Variant *v = (const Variant *)p_v; + godot_rid rid; + memnew_placement_custom((RID *)&rid, RID, RID(*v)); + return rid; +} + +godot_object GDAPI *godot_variant_as_object(const godot_variant *p_v) { + const Variant *v = (const Variant *)p_v; + godot_object *p = NULL; + Object **op = (Object **)&p; + *op = *v; + return p; +} + +godot_input_event GDAPI godot_variant_as_input_event(const godot_variant *p_v) { + const Variant *v = (const Variant *)p_v; + godot_input_event ev; + InputEvent *event = (InputEvent *)&ev; + *event = *v; + return ev; +} + +godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_v) { + const Variant *v = (const Variant *)p_v; + godot_dictionary dict; + godot_dictionary_new(&dict); + Dictionary *d = (Dictionary *)&dict; + *d = *v; + return dict; +} + +godot_array GDAPI godot_variant_as_array(const godot_variant *p_v) { + const Variant *v = (const Variant *)p_v; + godot_array array; + godot_array_new(&array); + Array *a = (Array *)&array; + *a = *v; + return array; +} + +godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_v) { + const Variant *v = (const Variant *)p_v; + godot_pool_byte_array pba; + godot_pool_byte_array_new(&pba); + PoolByteArray *p = (PoolByteArray *)&pba; + *p = *v; + return pba; +} + +godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_v) { + const Variant *v = (const Variant *)p_v; + godot_pool_int_array pba; + godot_pool_int_array_new(&pba); + PoolIntArray *p = (PoolIntArray *)&pba; + *p = *v; + return pba; +} + +godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_v) { + const Variant *v = (const Variant *)p_v; + godot_pool_real_array pba; + godot_pool_real_array_new(&pba); + PoolRealArray *p = (PoolRealArray *)&pba; + *p = *v; + return pba; +} + +godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_v) { + const Variant *v = (const Variant *)p_v; + godot_pool_string_array pba; + godot_pool_string_array_new(&pba); + PoolStringArray *p = (PoolStringArray *)&pba; + *p = *v; + return pba; +} + +godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_v) { + const Variant *v = (const Variant *)p_v; + godot_pool_vector2_array pba; + godot_pool_vector2_array_new(&pba); + PoolVector2Array *p = (PoolVector2Array *)&pba; + *p = *v; + return pba; +} + +godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_v) { + const Variant *v = (const Variant *)p_v; + godot_pool_vector3_array pba; + godot_pool_vector3_array_new(&pba); + PoolVector3Array *p = (PoolVector3Array *)&pba; + *p = *v; + return pba; +} + +godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_v) { + const Variant *v = (const Variant *)p_v; + godot_pool_color_array pba; + godot_pool_color_array_new(&pba); + PoolColorArray *p = (PoolColorArray *)&pba; + *p = *v; + return pba; +} + +godot_variant GDAPI godot_variant_call(godot_variant *p_v, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount /*, godot_variant_call_error *r_error */) { + Variant *v = (Variant *)p_v; + String *method = (String *)p_method; + Variant **args = (Variant **)p_args; + godot_variant res; + memnew_placement_custom((Variant *)&res, Variant, Variant(v->call(*method, args, p_argcount))); + return res; +} + +godot_bool GDAPI godot_variant_has_method(godot_variant *p_v, const godot_string *p_method) { + Variant *v = (Variant *)p_v; + String *method = (String *)p_method; + return v->has_method(*method); +} + +godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_a, const godot_variant *p_b) { + const Variant *a = (const Variant *)p_a; + const Variant *b = (const Variant *)p_b; + return a->operator==(*b); +} + +godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_a, const godot_variant *p_b) { + const Variant *a = (const Variant *)p_a; + const Variant *b = (const Variant *)p_b; + return a->operator<(*b); +} + +godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_a, const godot_variant *p_b) { + const Variant *a = (const Variant *)p_a; + const Variant *b = (const Variant *)p_b; + return a->hash_compare(*b); +} + +godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_v, godot_bool *p_valid) { + const Variant *v = (const Variant *)p_v; + bool &valid = *p_valid; + return v->booleanize(valid); +} + +void GDAPI godot_variant_destroy(godot_variant *p_v) { + ((Variant *)p_v)->~Variant(); +} + +#ifdef __cplusplus +} +#endif |