diff options
| author | Rémi Verschelde <rverschelde@gmail.com> | 2017-04-09 22:08:56 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-04-09 22:08:56 +0200 |
| commit | 2cca9b0631eccd66f1d3dec02438642619d7ee47 (patch) | |
| tree | e4770c5a7991330852d9229e74c5a195ba627185 /modules/dlscript/godot/godot_transform2d.h | |
| parent | 0198d2e03cfb8506e4a5c0f45efc43a1ac5d8d1a (diff) | |
| parent | c7f8b22ba07c27ceb91307a178ee7520677018e1 (diff) | |
Merge pull request #8338 from karroffel/dlscript-gdnative-rename
renamed dlscript module to gdnative
Diffstat (limited to 'modules/dlscript/godot/godot_transform2d.h')
| -rw-r--r-- | modules/dlscript/godot/godot_transform2d.h | 48 |
1 files changed, 0 insertions, 48 deletions
diff --git a/modules/dlscript/godot/godot_transform2d.h b/modules/dlscript/godot/godot_transform2d.h deleted file mode 100644 index 7403954527..0000000000 --- a/modules/dlscript/godot/godot_transform2d.h +++ /dev/null @@ -1,48 +0,0 @@ -#ifndef GODOT_TRANSFORM2D_H -#define GODOT_TRANSFORM2D_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include <stdint.h> - -#ifndef GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED -typedef struct godot_transform2d { - uint8_t _dont_touch_that[24]; -} godot_transform2d; -#endif - -#include "../godot.h" - -#include "godot_vector2.h" - -void GDAPI godot_transform2d_new_identity(godot_transform2d *p_t); -void GDAPI godot_transform2d_new_elements(godot_transform2d *p_t, const godot_vector2 *p_a, const godot_vector2 *p_b, const godot_vector2 *p_c); -void GDAPI godot_transform2d_new(godot_transform2d *p_t, const godot_real p_rot, const godot_vector2 *p_pos); - -/* -godot_real GDAPI godot_transform2d_tdotx(const godot_transform2d *p_t, const godot_vector2 *p_v); -godot_real GDAPI godot_transform2d_tdoty(const godot_transform2d *p_t, const godot_vector2 *p_v); -*/ - -godot_vector2 const GDAPI *godot_transform2d_const_index(const godot_transform2d *p_t, const godot_int p_idx); -godot_vector2 GDAPI *godot_transform2d_index(godot_transform2d *p_t, const godot_int p_idx); - -godot_vector2 GDAPI godot_transform2d_get_axis(const godot_transform2d *p_t, const godot_int p_axis); -void GDAPI godot_transform2d_set_axis(godot_transform2d *p_t, const godot_int p_axis, const godot_vector2 *p_vec); - -/* -void GDAPI godot_transform2d_invert(godot_transform2d *p_t); -godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_t); -*/ - -// @Incomplete -// I feel like it should be enough to expose get and set, the whole logic can be done in the bindings. - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_TRANSFORM2D_H |