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authorKarroffel <therzog@mail.de>2017-04-03 16:11:38 +0200
committerKarroffel <therzog@mail.de>2017-04-03 17:20:11 +0200
commitfd553087867187220d4f6b8217854dd8e9be2667 (patch)
treeba4c8b2611b1a574056e2f4ae694f18b737ee0e6 /modules/dlscript/godot/godot_transform.cpp
parent67f59bc2d9e2ce5faa9507017d49827753981e1e (diff)
added dlscript module
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
Diffstat (limited to 'modules/dlscript/godot/godot_transform.cpp')
-rw-r--r--modules/dlscript/godot/godot_transform.cpp44
1 files changed, 44 insertions, 0 deletions
diff --git a/modules/dlscript/godot/godot_transform.cpp b/modules/dlscript/godot/godot_transform.cpp
new file mode 100644
index 0000000000..18d218e6c4
--- /dev/null
+++ b/modules/dlscript/godot/godot_transform.cpp
@@ -0,0 +1,44 @@
+#include "godot_transform.h"
+
+#include "math/transform.h"
+
+#include <memory.h> // why is there no <cmemory> btw?
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void _transform_api_anchor() {
+}
+
+void GDAPI godot_transform_new(godot_transform *p_trans) {
+ Transform *trans = (Transform *)p_trans;
+ *trans = Transform();
+}
+
+void GDAPI godot_transform_new_with_basis(godot_transform *p_trans, const godot_basis *p_basis) {
+ Transform *trans = (Transform *)p_trans;
+ const Basis *basis = (const Basis *)p_basis;
+ *trans = Transform(*basis);
+}
+
+void GDAPI godot_transform_new_with_basis_origin(godot_transform *p_trans, const godot_basis *p_basis, const godot_vector3 *p_origin) {
+ Transform *trans = (Transform *)p_trans;
+ const Basis *basis = (const Basis *)p_basis;
+ const Vector3 *origin = (const Vector3 *)p_origin;
+ *trans = Transform(*basis, *origin);
+}
+
+godot_basis GDAPI *godot_transform_get_basis(godot_transform *p_trans) {
+ Transform *trans = (Transform *)p_trans;
+ return (godot_basis *)&trans->basis;
+}
+
+godot_vector3 GDAPI *godot_transform_get_origin(godot_transform *p_trans) {
+ Transform *trans = (Transform *)p_trans;
+ return (godot_vector3 *)&trans->origin;
+}
+
+#ifdef __cplusplus
+}
+#endif