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author | Karroffel <therzog@mail.de> | 2017-04-03 16:11:38 +0200 |
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committer | Karroffel <therzog@mail.de> | 2017-04-03 17:20:11 +0200 |
commit | fd553087867187220d4f6b8217854dd8e9be2667 (patch) | |
tree | ba4c8b2611b1a574056e2f4ae694f18b737ee0e6 /modules/dlscript/godot/godot_transform.cpp | |
parent | 67f59bc2d9e2ce5faa9507017d49827753981e1e (diff) |
added dlscript module
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan.
This adds a module to Godot that enables the use of dynamic libraries as a source for scripts.
That also allows third party libraries to be linked to Godot more easily and without creating modules.
For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
Diffstat (limited to 'modules/dlscript/godot/godot_transform.cpp')
-rw-r--r-- | modules/dlscript/godot/godot_transform.cpp | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/modules/dlscript/godot/godot_transform.cpp b/modules/dlscript/godot/godot_transform.cpp new file mode 100644 index 0000000000..18d218e6c4 --- /dev/null +++ b/modules/dlscript/godot/godot_transform.cpp @@ -0,0 +1,44 @@ +#include "godot_transform.h" + +#include "math/transform.h" + +#include <memory.h> // why is there no <cmemory> btw? + +#ifdef __cplusplus +extern "C" { +#endif + +void _transform_api_anchor() { +} + +void GDAPI godot_transform_new(godot_transform *p_trans) { + Transform *trans = (Transform *)p_trans; + *trans = Transform(); +} + +void GDAPI godot_transform_new_with_basis(godot_transform *p_trans, const godot_basis *p_basis) { + Transform *trans = (Transform *)p_trans; + const Basis *basis = (const Basis *)p_basis; + *trans = Transform(*basis); +} + +void GDAPI godot_transform_new_with_basis_origin(godot_transform *p_trans, const godot_basis *p_basis, const godot_vector3 *p_origin) { + Transform *trans = (Transform *)p_trans; + const Basis *basis = (const Basis *)p_basis; + const Vector3 *origin = (const Vector3 *)p_origin; + *trans = Transform(*basis, *origin); +} + +godot_basis GDAPI *godot_transform_get_basis(godot_transform *p_trans) { + Transform *trans = (Transform *)p_trans; + return (godot_basis *)&trans->basis; +} + +godot_vector3 GDAPI *godot_transform_get_origin(godot_transform *p_trans) { + Transform *trans = (Transform *)p_trans; + return (godot_vector3 *)&trans->origin; +} + +#ifdef __cplusplus +} +#endif |