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author | Karroffel <therzog@mail.de> | 2017-04-03 16:11:38 +0200 |
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committer | Karroffel <therzog@mail.de> | 2017-04-03 17:20:11 +0200 |
commit | fd553087867187220d4f6b8217854dd8e9be2667 (patch) | |
tree | ba4c8b2611b1a574056e2f4ae694f18b737ee0e6 /modules/dlscript/godot/godot_quat.h | |
parent | 67f59bc2d9e2ce5faa9507017d49827753981e1e (diff) |
added dlscript module
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan.
This adds a module to Godot that enables the use of dynamic libraries as a source for scripts.
That also allows third party libraries to be linked to Godot more easily and without creating modules.
For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
Diffstat (limited to 'modules/dlscript/godot/godot_quat.h')
-rw-r--r-- | modules/dlscript/godot/godot_quat.h | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/modules/dlscript/godot/godot_quat.h b/modules/dlscript/godot/godot_quat.h new file mode 100644 index 0000000000..4e3253c4e5 --- /dev/null +++ b/modules/dlscript/godot/godot_quat.h @@ -0,0 +1,33 @@ +#ifndef GODOT_DLSCRIPT_QUAT_H +#define GODOT_DLSCRIPT_QUAT_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include <stdint.h> + +#ifndef GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED +typedef struct godot_quat { + uint8_t _dont_touch_that[16]; +} godot_quat; +#endif + +#include "../godot.h" + +void GDAPI godot_quat_new(godot_quat *p_quat); +void GDAPI godot_quat_new_with_elements(godot_quat *p_quat, const godot_real x, const godot_real y, const godot_real z, const godot_real w); +void GDAPI godot_quat_new_with_rotation(godot_quat *p_quat, const godot_vector3 *p_axis, const godot_real p_angle); +void GDAPI godot_quat_new_with_shortest_arc(godot_quat *p_quat, const godot_vector3 *p_v0, const godot_vector3 *p_v1); + +godot_vector3 GDAPI godot_quat_get_euler(const godot_quat *p_quat); +void GDAPI godot_quat_set_euler(godot_quat *p_quat, const godot_vector3 *p_euler); + +godot_real GDAPI *godot_quat_index(godot_quat *p_quat, const godot_int p_idx); +godot_real GDAPI godot_quat_const_index(const godot_quat *p_quat, const godot_int p_idx); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_DLSCRIPT_QUAT_H |