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authorKarroffel <therzog@mail.de>2017-04-03 16:11:38 +0200
committerKarroffel <therzog@mail.de>2017-04-03 17:20:11 +0200
commitfd553087867187220d4f6b8217854dd8e9be2667 (patch)
treeba4c8b2611b1a574056e2f4ae694f18b737ee0e6 /modules/dlscript/godot/godot_basis.h
parent67f59bc2d9e2ce5faa9507017d49827753981e1e (diff)
added dlscript module
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
Diffstat (limited to 'modules/dlscript/godot/godot_basis.h')
-rw-r--r--modules/dlscript/godot/godot_basis.h34
1 files changed, 34 insertions, 0 deletions
diff --git a/modules/dlscript/godot/godot_basis.h b/modules/dlscript/godot/godot_basis.h
new file mode 100644
index 0000000000..43efd65ea2
--- /dev/null
+++ b/modules/dlscript/godot/godot_basis.h
@@ -0,0 +1,34 @@
+#ifndef GODOT_DLSCRIPT_BASIS_H
+#define GODOT_DLSCRIPT_BASIS_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <stdint.h>
+
+#ifndef GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED
+typedef struct godot_basis {
+ uint8_t _dont_touch_that[36];
+} godot_basis;
+#endif
+
+#include "../godot.h"
+
+void GDAPI godot_basis_new(godot_basis *p_basis);
+void GDAPI godot_basis_new_with_euler_quat(godot_basis *p_basis, const godot_quat *p_euler);
+void GDAPI godot_basis_new_with_euler(godot_basis *p_basis, const godot_vector3 *p_euler);
+
+godot_quat GDAPI godot_basis_as_quat(const godot_basis *p_basis);
+godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_basis);
+
+/*
+ * p_elements is a pointer to an array of 3 (!!) vector3
+ */
+void GDAPI godot_basis_get_elements(godot_basis *p_basis, godot_vector3 *p_elements);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GODOT_DLSCRIPT_BASIS_H