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authorRémi Verschelde <rverschelde@gmail.com>2017-04-04 23:38:00 +0200
committerGitHub <noreply@github.com>2017-04-04 23:38:00 +0200
commit7ed83e988930776826b8e6e7cf0c53f8d50cfe26 (patch)
tree8ba50859dedf9ef940d37ccd132234a20abb7818 /modules/dlscript/godot.h
parent46bc14e66fe90430f1d74cdab6cca6acb5b2a3f6 (diff)
parent6c49fe9c62b3401323a6497447679fdfded6f116 (diff)
Merge pull request #8263 from karroffel/dlscript-userdata
[DLScript] added variant constructor and a function to get userdata of a script
Diffstat (limited to 'modules/dlscript/godot.h')
-rw-r--r--modules/dlscript/godot.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/dlscript/godot.h b/modules/dlscript/godot.h
index 0c28c1fd2c..75f1f47ed1 100644
--- a/modules/dlscript/godot.h
+++ b/modules/dlscript/godot.h
@@ -121,8 +121,6 @@ typedef int godot_int;
typedef float godot_real;
-typedef double godot_real64; // for Variant in 3.0
-
/////// Object (forward declared)
typedef void godot_object;
@@ -375,6 +373,8 @@ typedef struct godot_signal {
void GDAPI godot_script_register_signal(const char *p_name, const godot_signal *p_signal);
+void GDAPI *godot_dlinstance_get_userdata(godot_object *p_instance);
+
////// System Functions
//using these will help Godot track how much memory is in use in debug mode