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author | Karroffel <therzog@mail.de> | 2017-04-04 19:38:46 +0200 |
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committer | Karroffel <therzog@mail.de> | 2017-04-04 23:02:46 +0200 |
commit | 6c49fe9c62b3401323a6497447679fdfded6f116 (patch) | |
tree | 8ba50859dedf9ef940d37ccd132234a20abb7818 /modules/dlscript/dl_script.h | |
parent | 46bc14e66fe90430f1d74cdab6cca6acb5b2a3f6 (diff) |
[DLScript] added variant constructor and a function to get userdata of a script
The godot_dlinstance_get_userdata() function can be used to get the DLScript userdata pointer of any object that has a DLScript attached to it.
This is particularly useful and even required for language bindings to work properly.
This also fixes non-tool builds.
Diffstat (limited to 'modules/dlscript/dl_script.h')
-rw-r--r-- | modules/dlscript/dl_script.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/modules/dlscript/dl_script.h b/modules/dlscript/dl_script.h index 18af85382a..497208c832 100644 --- a/modules/dlscript/dl_script.h +++ b/modules/dlscript/dl_script.h @@ -241,6 +241,8 @@ class DLInstance : public ScriptInstance { public: _FORCE_INLINE_ Object *get_owner() { return owner; } + _FORCE_INLINE_ void *get_userdata() { return userdata; } + virtual bool set(const StringName &p_name, const Variant &p_value); virtual bool get(const StringName &p_name, Variant &r_ret) const; virtual void get_property_list(List<PropertyInfo> *p_properties) const; |