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authorKarroffel <therzog@mail.de>2017-04-03 16:11:38 +0200
committerKarroffel <therzog@mail.de>2017-04-03 17:20:11 +0200
commitfd553087867187220d4f6b8217854dd8e9be2667 (patch)
treeba4c8b2611b1a574056e2f4ae694f18b737ee0e6 /modules/dlscript/dl_script.cpp
parent67f59bc2d9e2ce5faa9507017d49827753981e1e (diff)
added dlscript module
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
Diffstat (limited to 'modules/dlscript/dl_script.cpp')
-rw-r--r--modules/dlscript/dl_script.cpp1048
1 files changed, 1048 insertions, 0 deletions
diff --git a/modules/dlscript/dl_script.cpp b/modules/dlscript/dl_script.cpp
new file mode 100644
index 0000000000..9917018891
--- /dev/null
+++ b/modules/dlscript/dl_script.cpp
@@ -0,0 +1,1048 @@
+/*************************************************************************/
+/* dl_script.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "dl_script.h"
+
+#include "global_config.h"
+#include "global_constants.h"
+#include "io/file_access_encrypted.h"
+#include "os/file_access.h"
+#include "os/os.h"
+
+#include "scene/resources/scene_format_text.h"
+
+#ifdef TOOLS_ENABLED
+// #include "editor/editor_import_export.h"
+#endif
+
+#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
+#include "api_generator.h"
+#endif
+
+// Script
+
+bool DLScript::can_instance() const {
+#ifdef DLSCRIPT_EDITOR_FEATURES
+ return script_data || (!is_tool() && !ScriptServer::is_scripting_enabled());
+#else
+ // allow defaultlibrary without editor features
+ if (!library.is_valid()) {
+ String path = GLOBAL_GET("dlscript/default_dllibrary");
+
+ RES lib = ResourceLoader::load(path);
+
+ if (lib.is_valid() && lib->cast_to<DLLibrary>()) {
+ return true;
+ }
+ }
+
+ return script_data;
+#endif
+ //return script_data || (!tool && !ScriptServer::is_scripting_enabled());
+ // change to true enable in editor stuff.
+}
+
+Ref<Script> DLScript::get_base_script() const {
+ Ref<DLScript> base_script;
+ base_script->library = library;
+ base_script->script_data = script_data;
+ base_script->script_name = script_data->base;
+ return base_script;
+}
+
+StringName DLScript::get_instance_base_type() const {
+ return script_data->base_native_type;
+}
+
+ScriptInstance *DLScript::instance_create(Object *p_this) {
+
+#ifdef TOOLS_ENABLED
+
+// find a good way to initialize stuff in the editor
+#ifdef DLSCRIPT_EDITOR_FEATURES
+ if (!ScriptServer::is_scripting_enabled() && !is_tool()) {
+ // placeholder, for nodes. But for tools we want the real thing
+
+ PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(DLScriptLanguage::singleton, Ref<Script>((Script *)this), p_this));
+ placeholders.insert(sins);
+
+ List<PropertyInfo> pinfo;
+ Map<StringName, Variant> values;
+
+ if (!library.is_valid())
+ return sins;
+
+ if (!library->library_handle) {
+ Error err = library->_initialize_handle(true);
+ if (err != OK) {
+ return sins;
+ }
+ }
+
+ if (!script_data) {
+ script_data = library->get_script_data(script_name);
+ }
+ if (script_data)
+ script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
+
+ if (script_data) {
+ for (Map<StringName, DLScriptData::Property>::Element *E = script_data->properties.front(); E; E = E->next()) {
+
+ PropertyInfo p = E->get().info;
+ p.name = String(E->key());
+ pinfo.push_back(p);
+ values[p.name] = E->get().default_value;
+ }
+ }
+
+ sins->update(pinfo, values);
+
+ return sins;
+ }
+#endif
+
+#endif
+
+ if (!library.is_valid()) {
+ String path = GLOBAL_GET("dlscript/default_dllibrary");
+
+ RES lib = ResourceLoader::load(path);
+
+ if (lib.is_valid() && lib->cast_to<DLLibrary>()) {
+ set_library(lib);
+ }
+ }
+
+ DLInstance *new_instance = memnew(DLInstance);
+
+ new_instance->owner = p_this;
+ new_instance->script = Ref<DLScript>(this);
+
+#ifndef DLSCRIPT_EDITOR_FEATURES
+ if (!ScriptServer::is_scripting_enabled()) {
+ new_instance->userdata = 0;
+ } else {
+ new_instance->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
+ }
+#else
+ new_instance->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
+#endif
+
+ instances.insert(p_this);
+ return new_instance;
+}
+
+bool DLScript::instance_has(const Object *p_this) const {
+ return instances.has((Object *)p_this); // TODO
+}
+
+bool DLScript::has_source_code() const {
+ return false;
+}
+
+String DLScript::get_source_code() const {
+ return "";
+}
+
+Error DLScript::reload(bool p_keep_state) {
+ return FAILED;
+}
+
+bool DLScript::has_method(const StringName &p_method) const {
+ if (!script_data)
+ return false;
+ return script_data->methods.has(p_method);
+}
+
+MethodInfo DLScript::get_method_info(const StringName &p_method) const {
+ if (!script_data)
+ return MethodInfo();
+ ERR_FAIL_COND_V(!script_data->methods.has(p_method), MethodInfo());
+ return script_data->methods[p_method].info;
+}
+
+void DLScript::get_script_method_list(List<MethodInfo> *p_list) const {
+ if (!script_data) return;
+ for (Map<StringName, DLScriptData::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
+ p_list->push_back(E->get().info);
+ }
+}
+
+void DLScript::get_script_property_list(List<PropertyInfo> *p_list) const {
+ if (!script_data) return;
+ for (Map<StringName, DLScriptData::Property>::Element *E = script_data->properties.front(); E; E = E->next()) {
+ p_list->push_back(E->get().info);
+ }
+}
+
+bool DLScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
+ if (!script_data) return false;
+ if (script_data->properties.has(p_property)) {
+ r_value = script_data->properties[p_property].default_value;
+ return true;
+ }
+ return false;
+}
+
+bool DLScript::is_tool() const {
+ ERR_FAIL_COND_V(!script_data, false);
+ return script_data->is_tool;
+}
+
+String DLScript::get_node_type() const {
+ return ""; // ?
+}
+
+ScriptLanguage *DLScript::get_language() const {
+ return DLScriptLanguage::singleton;
+}
+
+bool DLScript::has_script_signal(const StringName &p_signal) const {
+ if (!script_data)
+ return false;
+ return script_data->signals_.has(p_signal);
+}
+
+void DLScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
+ if (!script_data)
+ return;
+ for (Map<StringName, DLScriptData::Signal>::Element *S = script_data->signals_.front(); S; S = S->next()) {
+ r_signals->push_back(S->get().signal);
+ }
+}
+
+Ref<DLLibrary> DLScript::get_library() const {
+ return library;
+}
+
+void DLScript::set_library(Ref<DLLibrary> p_library) {
+ library = p_library;
+
+#ifdef TOOLS_ENABLED
+ if (!ScriptServer::is_scripting_enabled())
+ return;
+#endif
+ if (library.is_valid()) {
+ Error initalize_status = library->_initialize_handle(!ScriptServer::is_scripting_enabled());
+ ERR_FAIL_COND(initalize_status != OK);
+ if (script_name) {
+ script_data = library->get_script_data(script_name);
+ ERR_FAIL_COND(!script_data);
+ }
+ }
+}
+
+StringName DLScript::get_script_name() const {
+ return script_name;
+}
+
+void DLScript::set_script_name(StringName p_script_name) {
+ script_name = p_script_name;
+
+ if (library.is_valid()) {
+ script_data = library->get_script_data(script_name);
+ ERR_FAIL_COND(!script_data);
+ }
+}
+
+void DLScript::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_library"), &DLScript::get_library);
+ ClassDB::bind_method(D_METHOD("set_library", "library"), &DLScript::set_library);
+ ClassDB::bind_method(D_METHOD("get_script_name"), &DLScript::get_script_name);
+ ClassDB::bind_method(D_METHOD("set_script_name", "script_name"), &DLScript::set_script_name);
+
+ ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "DLLibrary"), "set_library", "get_library");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "script_name"), "set_script_name", "get_script_name");
+}
+
+DLScript::DLScript() {
+ script_data = NULL;
+}
+
+DLScript::~DLScript() {
+ //hmm
+}
+
+// Library
+
+DLLibrary *DLLibrary::currently_initialized_library = NULL;
+
+DLLibrary *DLLibrary::get_currently_initialized_library() {
+ return currently_initialized_library;
+}
+
+static const char *_dl_platforms_info[] = {
+ "|unix|so|Unix",
+ "unix|x11|so|X11",
+ "unix|server|so|Server",
+ "unix|android|so|Android",
+ "unix|blackberry|so|Blackberry 10",
+ "unix|haiku|so|Haiku", // Right?
+ "|mac|dynlib|Mac",
+ "mac|ios|dynlib|iOS",
+ "mac|osx|dynlib|OSX",
+ "|html5|js|HTML5",
+ "|windows|dll|Windows",
+ "windows|uwp|dll|UWP",
+ NULL // Finishing condition
+};
+
+void DLLibrary::set_platform_file(StringName p_platform, String p_file) {
+ if (p_file.empty()) {
+ platform_files.erase(p_platform);
+ } else {
+ platform_files[p_platform] = p_file;
+ }
+}
+
+String DLLibrary::get_platform_file(StringName p_platform) const {
+ if (platform_files.has(p_platform)) {
+ return platform_files[p_platform];
+ } else {
+ return "";
+ }
+}
+
+Error DLLibrary::_initialize_handle(bool p_in_editor) {
+ _THREAD_SAFE_METHOD_
+
+ void *_library_handle;
+
+ // Get the file
+
+ const String platform_name = OS::get_singleton()->get_name();
+ String platform_file("");
+ char **platform_info = (char **)_dl_platforms_info;
+
+ if (platform_files.has(platform_name.to_lower())) {
+ platform_file = platform_files[platform_name.to_lower()];
+ }
+
+ while (*platform_info) {
+ String platform_info_string(*platform_info);
+
+ if (platform_name == platform_info_string.get_slicec('|', 3)) {
+ String platform_key = platform_info_string.get_slicec('|', 1);
+ String fallback_platform_key = platform_info_string.get_slicec('|', 0);
+
+ if (platform_files.has(platform_key)) {
+ platform_file = platform_files[platform_key];
+ } else if (!fallback_platform_key.empty() && platform_files.has(fallback_platform_key)) {
+ platform_file = platform_files[fallback_platform_key];
+ } else {
+ return ERR_UNAVAILABLE;
+ }
+ }
+ platform_info++;
+ }
+ ERR_FAIL_COND_V(platform_file == "", ERR_DOES_NOT_EXIST);
+
+ library_path = GlobalConfig::get_singleton()->globalize_path(platform_file);
+
+ if (DLScriptLanguage::get_singleton()->is_library_initialized(library_path)) {
+ *this = *DLScriptLanguage::get_singleton()->get_library_dllibrary(library_path);
+ return OK;
+ }
+
+ // Open the file
+
+ Error error;
+ error = OS::get_singleton()->open_dynamic_library(library_path, _library_handle);
+ if (error) return error;
+ ERR_FAIL_COND_V(!_library_handle, ERR_BUG);
+
+ // Get the method
+
+ void *library_init;
+ error = OS::get_singleton()->get_dynamic_library_symbol_handle(_library_handle, DLScriptLanguage::get_init_symbol_name(), library_init);
+ if (error) return error;
+ ERR_FAIL_COND_V(!library_init, ERR_BUG);
+
+ DLLibrary::currently_initialized_library = this;
+
+ void (*library_init_fpointer)(godot_dlscript_init_options *) = (void (*)(godot_dlscript_init_options *))library_init;
+
+ godot_dlscript_init_options options;
+
+ options.in_editor = p_in_editor;
+ options.core_api_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
+ options.editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
+ options.no_api_hash = ClassDB::get_api_hash(ClassDB::API_NONE);
+
+ library_init_fpointer(&options); // Catch errors?
+ /*{
+ ERR_EXPLAIN("Couldn't initialize library");
+ ERR_FAIL_V(ERR_SCRIPT_FAILED);
+ }*/
+
+ DLLibrary::currently_initialized_library = NULL;
+ library_handle = _library_handle;
+
+ DLScriptLanguage::get_singleton()->set_library_initialized(library_path, this);
+
+ return OK;
+}
+
+Error DLLibrary::_free_handle(bool p_in_editor) {
+ ERR_FAIL_COND_V(!library_handle, ERR_BUG);
+
+ if (!DLScriptLanguage::get_singleton()->is_library_initialized(library_path)) {
+ OS::get_singleton()->close_dynamic_library(library_handle);
+ library_handle = 0;
+ return OK;
+ }
+
+ Error error = OK;
+ void *library_terminate;
+ error = OS::get_singleton()->get_dynamic_library_symbol_handle(library_handle, DLScriptLanguage::get_terminate_symbol_name(), library_terminate);
+ if (error)
+ return OK; // no terminate? okay, not that important lol
+
+ void (*library_terminate_pointer)(godot_dlscript_terminate_options *) = (void (*)(godot_dlscript_terminate_options *))library_terminate;
+
+ godot_dlscript_terminate_options options;
+ options.in_editor = p_in_editor;
+
+ library_terminate_pointer(&options);
+
+ DLScriptLanguage::get_singleton()->set_library_uninitialized(library_path);
+
+ OS::get_singleton()->close_dynamic_library(library_handle);
+ library_handle = 0;
+
+ return OK;
+}
+
+void DLLibrary::_register_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func) {
+ ERR_FAIL_COND(scripts.has(p_name));
+
+ DLScriptData *s = memnew(DLScriptData);
+ s->base = p_base;
+ s->create_func = p_instance_func;
+ s->destroy_func = p_destroy_func;
+ Map<StringName, DLScriptData *>::Element *E = scripts.find(p_base);
+ if (E) {
+ s->base_data = E->get();
+ s->base_native_type = s->base_data->base_native_type;
+ } else {
+ if (!ClassDB::class_exists(p_base)) {
+ memdelete(s);
+ ERR_EXPLAIN("Invalid base for registered type '" + p_name + "'");
+ ERR_FAIL();
+ }
+ s->base_native_type = p_base;
+ }
+
+ scripts.insert(p_name, s);
+}
+
+void DLLibrary::_register_tool_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func) {
+ ERR_FAIL_COND(scripts.has(p_name));
+
+ DLScriptData *s = memnew(DLScriptData);
+ s->base = p_base;
+ s->create_func = p_instance_func;
+ s->destroy_func = p_destroy_func;
+ s->is_tool = true;
+ Map<StringName, DLScriptData *>::Element *E = scripts.find(p_base);
+ if (E) {
+ s->base_data = E->get();
+ s->base_native_type = s->base_data->base_native_type;
+ } else {
+ if (!ClassDB::class_exists(p_base)) {
+ memdelete(s);
+ ERR_EXPLAIN("Invalid base for registered type '" + p_name + "'");
+ ERR_FAIL();
+ }
+ s->base_native_type = p_base;
+ }
+
+ scripts.insert(p_name, s);
+}
+
+void DLLibrary::_register_script_method(const StringName p_name, const StringName p_method, godot_method_attributes p_attr, godot_instance_method p_func, MethodInfo p_info) {
+ ERR_FAIL_COND(!scripts.has(p_name));
+
+ p_info.name = p_method;
+ DLScriptData::Method method;
+
+ method = DLScriptData::Method(p_func, p_info, p_attr.rpc_type);
+
+ scripts[p_name]->methods.insert(p_method, method);
+}
+
+void DLLibrary::_register_script_property(const StringName p_name, const String p_path, godot_property_attributes *p_attr, godot_property_set_func p_setter, godot_property_get_func p_getter) {
+ ERR_FAIL_COND(!scripts.has(p_name));
+
+ DLScriptData::Property p;
+
+ PropertyInfo pi;
+ pi.name = p_path;
+
+ if (p_attr != NULL) {
+ pi = PropertyInfo((Variant::Type)p_attr->type, p_path, (PropertyHint)p_attr->hint, *(String *)&p_attr->hint_string, p_attr->usage);
+
+ p = DLScriptData::Property(p_setter, p_getter, pi, *(Variant *)&p_attr->default_value, p_attr->rset_type);
+ }
+
+ scripts[p_name]->properties.insert(p_path, p);
+}
+
+void DLLibrary::_register_script_signal(const StringName p_name, const godot_signal *p_signal) {
+ ERR_FAIL_COND(!scripts.has(p_name));
+ ERR_FAIL_COND(!p_signal);
+
+ DLScriptData::Signal signal;
+
+ signal.signal.name = *(String *)&p_signal->name;
+
+ {
+ List<PropertyInfo> arguments;
+ for (int i = 0; i < p_signal->num_args; i++) {
+ PropertyInfo info;
+ godot_signal_argument attrib = p_signal->args[i];
+
+ String *name = (String *)&attrib.name;
+ info.name = *name;
+ info.type = (Variant::Type)attrib.type;
+ info.hint = (PropertyHint)attrib.hint;
+ info.hint_string = *(String *)&attrib.hint_string;
+ info.usage = attrib.usage;
+
+ arguments.push_back(info);
+ }
+
+ signal.signal.arguments = arguments;
+ }
+
+ {
+ Vector<Variant> default_arguments;
+ for (int i = 0; i < p_signal->num_default_args; i++) {
+ Variant *v;
+ godot_signal_argument attrib = p_signal->args[i];
+
+ v = (Variant *)&attrib.default_value;
+
+ default_arguments.push_back(*v);
+ }
+
+ signal.signal.default_arguments = default_arguments;
+ }
+
+ scripts[p_name]->signals_.insert(*(String *)&p_signal->name, signal);
+}
+
+DLScriptData *DLLibrary::get_script_data(const StringName p_name) {
+
+ if (!scripts.has(p_name)) {
+ if (DLScriptLanguage::get_singleton()->is_library_initialized(library_path)) {
+ _update_library(*DLScriptLanguage::get_singleton()->get_library_dllibrary(library_path));
+ }
+ ERR_FAIL_COND_V(!scripts.has(p_name), NULL);
+ }
+
+ return scripts[p_name];
+}
+
+bool DLLibrary::_set(const StringName &p_name, const Variant &p_value) {
+ String name = p_name;
+ if (name.begins_with("platform/")) {
+ set_platform_file(name.get_slice("/", 1), p_value);
+ return true;
+ }
+ return false;
+}
+
+bool DLLibrary::_get(const StringName &p_name, Variant &r_ret) const {
+ String name = p_name;
+ if (name.begins_with("platform/")) {
+ r_ret = get_platform_file(name.get_slice("/", 1));
+ return true;
+ }
+ return false;
+}
+
+void DLLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
+ char **platform_info = (char **)_dl_platforms_info;
+
+ Set<String> registered_platform_names;
+ {
+ List<StringName> ep;
+ // ep.push_back("X11");
+ // EditorImportExport::get_singleton()->get_export_platforms(&ep);
+ for (List<StringName>::Element *E = ep.front(); E; E = E->next()) {
+ registered_platform_names.insert(String(E->get()).to_lower());
+ }
+ }
+
+ while (*platform_info) {
+ String platform_info_string(*platform_info);
+ String fallback_platform_key = platform_info_string.get_slicec('|', 0);
+ String platform_key = platform_info_string.get_slicec('|', 1);
+ String platform_extension = platform_info_string.get_slicec('|', 2);
+ String platform_name = platform_info_string.get_slicec('|', 3);
+
+ registered_platform_names.erase(platform_name);
+
+ if (fallback_platform_key.empty()) {
+ p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_key, PROPERTY_HINT_FILE, "*." + platform_extension));
+
+ } else {
+ if (platform_files.has(platform_key)) {
+ p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_key, PROPERTY_HINT_FILE, "*." + platform_extension, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_CHECKABLE | PROPERTY_USAGE_CHECKED));
+ } else {
+ p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_key, PROPERTY_HINT_FILE, "*." + platform_extension, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_CHECKABLE));
+ }
+ }
+ platform_info++;
+ }
+
+ while (registered_platform_names.size()) {
+ const String platform_name = registered_platform_names.front()->get();
+ registered_platform_names.erase(platform_name);
+ p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_name.to_lower(), PROPERTY_HINT_FILE, "*"));
+ }
+}
+
+void DLLibrary::_notification(int what) {
+ // TODO
+}
+
+void DLLibrary::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_platform_file", "platform", "file"), &DLLibrary::set_platform_file);
+ ClassDB::bind_method(D_METHOD("get_platform_file", "platform"), &DLLibrary::get_platform_file);
+}
+
+DLLibrary::DLLibrary() {
+ library_handle = NULL;
+}
+
+DLLibrary::~DLLibrary() {
+
+ for (Map<StringName, DLScriptData *>::Element *E = scripts.front(); E; E = E->next()) {
+ for (Map<StringName, DLScriptData::Method>::Element *M = E->get()->methods.front(); M; M = M->next()) {
+ if (M->get().method.free_func) {
+ M->get().method.free_func(M->get().method.method_data);
+ }
+ }
+ memdelete(E->get());
+ }
+
+ if (library_handle) {
+ bool in_editor = false;
+#ifdef TOOLS_ENABLED
+ in_editor = !ScriptServer::is_scripting_enabled();
+#endif
+ _free_handle(in_editor);
+ }
+}
+
+// Instance
+
+bool DLInstance::set(const StringName &p_name, const Variant &p_value) {
+ if (!script->script_data)
+ return false;
+ if (script->script_data->properties.has(p_name)) {
+ script->script_data->properties[p_name].setter.set_func((godot_object *)owner, script->script_data->properties[p_name].setter.method_data, userdata, *(godot_variant *)&p_value);
+ return true;
+ }
+ return false;
+}
+
+bool DLInstance::get(const StringName &p_name, Variant &r_ret) const {
+ if (!script->script_data)
+ return false;
+ if (script->script_data->properties.has(p_name)) {
+ godot_variant value = script->script_data->properties[p_name].getter.get_func((godot_object *)owner, script->script_data->properties[p_name].getter.method_data, userdata);
+ r_ret = *(Variant *)&value;
+ return true;
+ }
+ return false;
+}
+
+void DLInstance::get_property_list(List<PropertyInfo> *p_properties) const {
+ script->get_script_property_list(p_properties);
+ // TODO: dynamic properties
+}
+
+Variant::Type DLInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
+ if (script->script_data->properties.has(p_name)) {
+ *r_is_valid = true;
+ return script->script_data->properties[p_name].info.type;
+ }
+ *r_is_valid = false;
+ return Variant::NIL;
+}
+
+void DLInstance::get_method_list(List<MethodInfo> *p_list) const {
+ script->get_script_method_list(p_list);
+}
+
+bool DLInstance::has_method(const StringName &p_method) const {
+ return script->has_method(p_method);
+}
+
+Variant DLInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
+ // TODO: validated methods & errors
+
+ DLScriptData *data_ptr = script->script_data;
+ while (data_ptr) {
+ Map<StringName, DLScriptData::Method>::Element *E = data_ptr->methods.find(p_method);
+ if (E) {
+ godot_variant result = E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args);
+ return *(Variant *)&result;
+ }
+ data_ptr = data_ptr->base_data;
+ }
+ r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
+ return Variant();
+}
+
+void DLInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {
+ // TODO: validated methods & errors
+
+ DLScriptData *data_ptr = script->script_data;
+ while (data_ptr) {
+ Map<StringName, DLScriptData::Method>::Element *E = data_ptr->methods.find(p_method);
+ if (E) {
+ E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args);
+ }
+ data_ptr = data_ptr->base_data;
+ }
+}
+
+void DLInstance::_ml_call_reversed(DLScriptData *data_ptr, const StringName &p_method, const Variant **p_args, int p_argcount) {
+ // TODO: validated methods & errors
+
+ if (data_ptr->base_data)
+ _ml_call_reversed(data_ptr->base_data, p_method, p_args, p_argcount);
+
+ // Variant::CallError ce;
+
+ Map<StringName, DLScriptData::Method>::Element *E = data_ptr->methods.find(p_method);
+ if (E) {
+ E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args);
+ }
+}
+
+void DLInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) {
+ if (script.ptr() && script->script_data) {
+ _ml_call_reversed(script->script_data, p_method, p_args, p_argcount);
+ }
+}
+
+void DLInstance::notification(int p_notification) {
+ Variant value = p_notification;
+ const Variant *args[1] = { &value };
+ call_multilevel(DLScriptLanguage::singleton->strings._notification, args, 1);
+}
+
+Ref<Script> DLInstance::get_script() const {
+ return script;
+}
+
+ScriptLanguage *DLInstance::get_language() {
+ return DLScriptLanguage::singleton;
+}
+
+ScriptInstance::RPCMode DLInstance::get_rpc_mode(const StringName &p_method) const {
+ DLScriptData::Method m = script->script_data->methods[p_method];
+ switch (m.rpc_mode) {
+ case GODOT_METHOD_RPC_MODE_DISABLED:
+ return RPC_MODE_DISABLED;
+ case GODOT_METHOD_RPC_MODE_REMOTE:
+ return RPC_MODE_REMOTE;
+ case GODOT_METHOD_RPC_MODE_SYNC:
+ return RPC_MODE_SYNC;
+ case GODOT_METHOD_RPC_MODE_MASTER:
+ return RPC_MODE_MASTER;
+ case GODOT_METHOD_RPC_MODE_SLAVE:
+ return RPC_MODE_SLAVE;
+ default:
+ return RPC_MODE_DISABLED;
+ }
+}
+
+ScriptInstance::RPCMode DLInstance::get_rset_mode(const StringName &p_variable) const {
+ DLScriptData::Property p = script->script_data->properties[p_variable];
+ switch (p.rset_mode) {
+ case GODOT_METHOD_RPC_MODE_DISABLED:
+ return RPC_MODE_DISABLED;
+ case GODOT_METHOD_RPC_MODE_REMOTE:
+ return RPC_MODE_REMOTE;
+ case GODOT_METHOD_RPC_MODE_SYNC:
+ return RPC_MODE_SYNC;
+ case GODOT_METHOD_RPC_MODE_MASTER:
+ return RPC_MODE_MASTER;
+ case GODOT_METHOD_RPC_MODE_SLAVE:
+ return RPC_MODE_SLAVE;
+ default:
+ return RPC_MODE_DISABLED;
+ }
+}
+
+DLInstance::DLInstance() {
+ owner = NULL;
+ userdata = NULL;
+}
+
+DLInstance::~DLInstance() {
+ if (script.is_valid()) {
+ if (owner) {
+ script->instances.erase(owner);
+ }
+ if (!script->script_data)
+ return;
+ script->script_data->destroy_func.destroy_func((godot_object *)owner, script->script_data->destroy_func.method_data, userdata);
+ if (script->script_data->destroy_func.free_func)
+ script->script_data->destroy_func.free_func(script->script_data->destroy_func.method_data);
+ if (script->script_data->create_func.free_func)
+ script->script_data->create_func.free_func(script->script_data->create_func.method_data);
+ }
+}
+
+// Language
+
+DLScriptLanguage *DLScriptLanguage::singleton = NULL;
+
+String DLScriptLanguage::get_name() const {
+ return "DLScript";
+}
+
+bool DLScriptLanguage::is_library_initialized(const String &p_path) {
+
+ return initialized_libraries.has(p_path);
+}
+
+void DLScriptLanguage::set_library_initialized(const String &p_path, DLLibrary *p_dllibrary) {
+
+ initialized_libraries[p_path] = p_dllibrary;
+}
+
+DLLibrary *DLScriptLanguage::get_library_dllibrary(const String &p_path) {
+
+ return initialized_libraries[p_path];
+}
+
+void DLScriptLanguage::set_library_uninitialized(const String &p_path) {
+
+ initialized_libraries.erase(p_path);
+}
+
+void DLScriptLanguage::init() {
+ // TODO: Expose globals
+ GLOBAL_DEF("dlscript/default_dllibrary", "");
+ PropertyInfo prop_info(Variant::STRING, "dlscript/default_dllibrary", PROPERTY_HINT_FILE, "tres,res,dllib");
+ GlobalConfig::get_singleton()->set_custom_property_info("dlscript/default_dllibrary", prop_info);
+
+// generate bindings
+#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
+
+ List<String> args = OS::get_singleton()->get_cmdline_args();
+
+ List<String>::Element *E = args.find("--dlscript-generate-json-api");
+
+ if (E && E->next()) {
+ if (generate_c_api(E->next()->get()) != OK) {
+ ERR_PRINT("Failed to generate C API\n");
+ }
+ }
+#endif
+}
+
+String DLScriptLanguage::get_type() const {
+ return "DLScript";
+}
+
+String DLScriptLanguage::get_extension() const {
+ return "dl";
+}
+
+Error DLScriptLanguage::execute_file(const String &p_path) {
+ return OK; // ??
+}
+
+void DLScriptLanguage::finish() {
+ // cleanup is for noobs
+}
+
+// scons doesn't want to link in the api source so we need to call a dummy function to cause it to link
+extern "C" void _api_anchor();
+
+void DLScriptLanguage::_compile_dummy_for_the_api() {
+ _api_anchor();
+}
+
+Ref<Script> DLScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
+ DLScript *src = memnew(DLScript);
+ src->set_script_name(p_class_name);
+ return Ref<DLScript>(src);
+}
+
+bool DLScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const {
+ return false; // TODO
+}
+
+Script *DLScriptLanguage::create_script() const {
+ DLScript *scr = memnew(DLScript);
+ return scr;
+}
+
+bool DLScriptLanguage::has_named_classes() const {
+ return true;
+}
+
+int DLScriptLanguage::find_function(const String &p_function, const String &p_code) const {
+ return -1; // No source code!
+}
+
+String DLScriptLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const {
+ return ""; // No source code!
+}
+
+void DLScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
+ // TODO TODO TODO
+}
+
+// TODO: Any debugging? (research)
+String DLScriptLanguage::debug_get_error() const {
+ return "";
+}
+
+int DLScriptLanguage::debug_get_stack_level_count() const {
+ return 1; // ?
+}
+
+int DLScriptLanguage::debug_get_stack_level_line(int p_level) const {
+ return -1;
+}
+
+String DLScriptLanguage::debug_get_stack_level_function(int p_level) const {
+ return "[native code]"; // ?
+}
+
+String DLScriptLanguage::debug_get_stack_level_source(int p_level) const {
+ return "";
+}
+
+void DLScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
+
+void DLScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
+
+String DLScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
+ return ""; // ??
+}
+
+void DLScriptLanguage::reload_all_scripts() {
+ // @Todo
+}
+
+void DLScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
+ // @Todo
+ OS::get_singleton()->print("reload tool scripts\n");
+}
+
+void DLScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {
+ p_extensions->push_back("dl"); // Container file format
+}
+
+void DLScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
+}
+
+void DLScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const {
+}
+
+// TODO: all profilling
+void DLScriptLanguage::profiling_start() {
+}
+
+void DLScriptLanguage::profiling_stop() {
+}
+
+int DLScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
+ return 0;
+}
+
+int DLScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
+ return 0;
+}
+
+void DLScriptLanguage::frame() {
+}
+
+String DLScriptLanguage::get_init_symbol_name() {
+ return "godot_dlscript_init"; // TODO: Maybe make some internal function which would do the actual stuff
+}
+
+String DLScriptLanguage::get_terminate_symbol_name() {
+ return "godot_dlscript_terminate";
+}
+
+DLScriptLanguage::DLScriptLanguage() {
+ ERR_FAIL_COND(singleton);
+ strings._notification = StringName("_notification");
+ singleton = this;
+ initialized_libraries = Map<String, DLLibrary *>();
+}
+
+DLScriptLanguage::~DLScriptLanguage() {
+ singleton = NULL;
+}
+
+RES ResourceFormatLoaderDLScript::load(const String &p_path, const String &p_original_path, Error *r_error) {
+ ResourceFormatLoaderText rsflt;
+ return rsflt.load(p_path, p_original_path, r_error);
+}
+
+void ResourceFormatLoaderDLScript::get_recognized_extensions(List<String> *p_extensions) const {
+ p_extensions->push_back("dl");
+}
+bool ResourceFormatLoaderDLScript::handles_type(const String &p_type) const {
+ return (p_type == "Script" || p_type == "DLScript");
+}
+String ResourceFormatLoaderDLScript::get_resource_type(const String &p_path) const {
+ String el = p_path.get_extension().to_lower();
+ if (el == "dl")
+ return "DLScript";
+ return "";
+}
+
+Error ResourceFormatSaverDLScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
+ ResourceFormatSaverText rfst;
+ return rfst.save(p_path, p_resource, p_flags);
+}
+
+bool ResourceFormatSaverDLScript::recognize(const RES &p_resource) const {
+ return p_resource->cast_to<DLScript>() != NULL;
+}
+
+void ResourceFormatSaverDLScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
+ if (p_resource->cast_to<DLScript>()) {
+ p_extensions->push_back("dl");
+ }
+}