diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2022-09-23 14:49:11 +0200 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-09-23 15:21:26 +0200 |
commit | 26e9145c26e6a6c2794300a4a7cf5b19e8b6be37 (patch) | |
tree | b5f98590d90e8545b102f67de3e2f61f1fcd6404 /modules/denoise | |
parent | 56e847ef653ce2b818b9f2095452b6c0c0c44d54 (diff) |
SCons: Cleanup `DEBUG`, `_DEBUG` and `NDEBUG` defines
- `_DEBUG` is MSVC specific so it didn't make much sense to define for
Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
outside thirdparty code, which we usually don't intend to debug, so it
seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
and `release_debug` targets. This used to be set for `release` for all
platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
code, which was only implemented for Unix anyway, should have been
`DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
target as we don't want OIDN and Embree asserting all over the place.
Diffstat (limited to 'modules/denoise')
-rw-r--r-- | modules/denoise/SCsub | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/denoise/SCsub b/modules/denoise/SCsub index 97feea2b44..779ce165d2 100644 --- a/modules/denoise/SCsub +++ b/modules/denoise/SCsub @@ -103,9 +103,9 @@ env_oidn.Append( "__STDC_LIMIT_MACROS", "DISABLE_VERBOSE", "MKLDNN_ENABLE_CONCURRENT_EXEC", - "NDEBUG", ] ) +env_oidn.AppendUnique(CPPDEFINES=["NDEBUG"]) # No assert() even in debug builds. env_thirdparty = env_oidn.Clone() env_thirdparty.disable_warnings() |