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authorJuan Linietsky <reduzio@gmail.com>2020-03-26 18:49:16 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-03-27 14:54:04 +0100
commiteaae4b6408361eb34363adcb22a08046f43147f4 (patch)
tree4baf4cd8758696d260bef2cb149e27bf3135a284 /modules/csg
parent9a7dbc2acafdd04ff0fe09bc5f4838b4920348a8 (diff)
Renamed 2D and 3D nodes to make their types explicit
Fixes #30736.
Diffstat (limited to 'modules/csg')
-rw-r--r--modules/csg/csg_gizmos.cpp144
-rw-r--r--modules/csg/csg_gizmos.h18
-rw-r--r--modules/csg/csg_shape.cpp500
-rw-r--r--modules/csg/csg_shape.h70
-rw-r--r--modules/csg/icons/CSGBox3D.svg (renamed from modules/csg/icons/CSGBox.svg)0
-rw-r--r--modules/csg/icons/CSGCapsule3D.svg (renamed from modules/csg/icons/CSGCapsule.svg)0
-rw-r--r--modules/csg/icons/CSGCombiner3D.svg (renamed from modules/csg/icons/CSGCombiner.svg)0
-rw-r--r--modules/csg/icons/CSGCylinder3D.svg (renamed from modules/csg/icons/CSGCylinder.svg)0
-rw-r--r--modules/csg/icons/CSGMesh3D.svg (renamed from modules/csg/icons/CSGMesh.svg)0
-rw-r--r--modules/csg/icons/CSGPolygon3D.svg (renamed from modules/csg/icons/CSGPolygon.svg)0
-rw-r--r--modules/csg/icons/CSGSphere3D.svg (renamed from modules/csg/icons/CSGSphere.svg)0
-rw-r--r--modules/csg/icons/CSGTorus3D.svg (renamed from modules/csg/icons/CSGTorus.svg)0
-rw-r--r--modules/csg/register_types.cpp27
13 files changed, 384 insertions, 375 deletions
diff --git a/modules/csg/csg_gizmos.cpp b/modules/csg/csg_gizmos.cpp
index 1b63bccb06..4b27eea019 100644
--- a/modules/csg/csg_gizmos.cpp
+++ b/modules/csg/csg_gizmos.cpp
@@ -32,7 +32,7 @@
///////////
-CSGShapeSpatialGizmoPlugin::CSGShapeSpatialGizmoPlugin() {
+CSGShapeNode3DGizmoPlugin::CSGShapeNode3DGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/csg", Color(0.0, 0.4, 1, 0.15));
create_material("shape_union_material", gizmo_color);
@@ -49,46 +49,46 @@ CSGShapeSpatialGizmoPlugin::CSGShapeSpatialGizmoPlugin() {
create_handle_material("handles");
}
-String CSGShapeSpatialGizmoPlugin::get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const {
+String CSGShapeNode3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const {
- CSGShape *cs = Object::cast_to<CSGShape>(p_gizmo->get_spatial_node());
+ CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node());
- if (Object::cast_to<CSGSphere>(cs)) {
+ if (Object::cast_to<CSGSphere3D>(cs)) {
return "Radius";
}
- if (Object::cast_to<CSGBox>(cs)) {
+ if (Object::cast_to<CSGBox3D>(cs)) {
static const char *hname[3] = { "Width", "Height", "Depth" };
return hname[p_idx];
}
- if (Object::cast_to<CSGCylinder>(cs)) {
+ if (Object::cast_to<CSGCylinder3D>(cs)) {
return p_idx == 0 ? "Radius" : "Height";
}
- if (Object::cast_to<CSGTorus>(cs)) {
+ if (Object::cast_to<CSGTorus3D>(cs)) {
return p_idx == 0 ? "InnerRadius" : "OuterRadius";
}
return "";
}
-Variant CSGShapeSpatialGizmoPlugin::get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const {
+Variant CSGShapeNode3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const {
- CSGShape *cs = Object::cast_to<CSGShape>(p_gizmo->get_spatial_node());
+ CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node());
- if (Object::cast_to<CSGSphere>(cs)) {
+ if (Object::cast_to<CSGSphere3D>(cs)) {
- CSGSphere *s = Object::cast_to<CSGSphere>(cs);
+ CSGSphere3D *s = Object::cast_to<CSGSphere3D>(cs);
return s->get_radius();
}
- if (Object::cast_to<CSGBox>(cs)) {
+ if (Object::cast_to<CSGBox3D>(cs)) {
- CSGBox *s = Object::cast_to<CSGBox>(cs);
+ CSGBox3D *s = Object::cast_to<CSGBox3D>(cs);
switch (p_idx) {
case 0: return s->get_width();
case 1: return s->get_height();
@@ -96,23 +96,23 @@ Variant CSGShapeSpatialGizmoPlugin::get_handle_value(EditorSpatialGizmo *p_gizmo
}
}
- if (Object::cast_to<CSGCylinder>(cs)) {
+ if (Object::cast_to<CSGCylinder3D>(cs)) {
- CSGCylinder *s = Object::cast_to<CSGCylinder>(cs);
+ CSGCylinder3D *s = Object::cast_to<CSGCylinder3D>(cs);
return p_idx == 0 ? s->get_radius() : s->get_height();
}
- if (Object::cast_to<CSGTorus>(cs)) {
+ if (Object::cast_to<CSGTorus3D>(cs)) {
- CSGTorus *s = Object::cast_to<CSGTorus>(cs);
+ CSGTorus3D *s = Object::cast_to<CSGTorus3D>(cs);
return p_idx == 0 ? s->get_inner_radius() : s->get_outer_radius();
}
return Variant();
}
-void CSGShapeSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point) {
+void CSGShapeNode3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
- CSGShape *cs = Object::cast_to<CSGShape>(p_gizmo->get_spatial_node());
+ CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node());
Transform gt = cs->get_global_transform();
//gt.orthonormalize();
@@ -123,15 +123,15 @@ void CSGShapeSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_i
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) };
- if (Object::cast_to<CSGSphere>(cs)) {
+ if (Object::cast_to<CSGSphere3D>(cs)) {
- CSGSphere *s = Object::cast_to<CSGSphere>(cs);
+ CSGSphere3D *s = Object::cast_to<CSGSphere3D>(cs);
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb);
float d = ra.x;
- if (SpatialEditor::get_singleton()->is_snap_enabled()) {
- d = Math::stepify(d, SpatialEditor::get_singleton()->get_translate_snap());
+ if (Node3DEditor::get_singleton()->is_snap_enabled()) {
+ d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
}
if (d < 0.001)
@@ -140,17 +140,17 @@ void CSGShapeSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_i
s->set_radius(d);
}
- if (Object::cast_to<CSGBox>(cs)) {
+ if (Object::cast_to<CSGBox3D>(cs)) {
- CSGBox *s = Object::cast_to<CSGBox>(cs);
+ CSGBox3D *s = Object::cast_to<CSGBox3D>(cs);
Vector3 axis;
axis[p_idx] = 1.0;
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
float d = ra[p_idx];
- if (SpatialEditor::get_singleton()->is_snap_enabled()) {
- d = Math::stepify(d, SpatialEditor::get_singleton()->get_translate_snap());
+ if (Node3DEditor::get_singleton()->is_snap_enabled()) {
+ d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
}
if (d < 0.001)
@@ -163,17 +163,17 @@ void CSGShapeSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_i
}
}
- if (Object::cast_to<CSGCylinder>(cs)) {
+ if (Object::cast_to<CSGCylinder3D>(cs)) {
- CSGCylinder *s = Object::cast_to<CSGCylinder>(cs);
+ CSGCylinder3D *s = Object::cast_to<CSGCylinder3D>(cs);
Vector3 axis;
axis[p_idx == 0 ? 0 : 1] = 1.0;
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
float d = axis.dot(ra);
- if (SpatialEditor::get_singleton()->is_snap_enabled()) {
- d = Math::stepify(d, SpatialEditor::get_singleton()->get_translate_snap());
+ if (Node3DEditor::get_singleton()->is_snap_enabled()) {
+ d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
}
if (d < 0.001)
@@ -185,17 +185,17 @@ void CSGShapeSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_i
s->set_height(d * 2.0);
}
- if (Object::cast_to<CSGTorus>(cs)) {
+ if (Object::cast_to<CSGTorus3D>(cs)) {
- CSGTorus *s = Object::cast_to<CSGTorus>(cs);
+ CSGTorus3D *s = Object::cast_to<CSGTorus3D>(cs);
Vector3 axis;
axis[0] = 1.0;
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
float d = axis.dot(ra);
- if (SpatialEditor::get_singleton()->is_snap_enabled()) {
- d = Math::stepify(d, SpatialEditor::get_singleton()->get_translate_snap());
+ if (Node3DEditor::get_singleton()->is_snap_enabled()) {
+ d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
}
if (d < 0.001)
@@ -207,26 +207,26 @@ void CSGShapeSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_i
s->set_outer_radius(d);
}
}
-void CSGShapeSpatialGizmoPlugin::commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
+void CSGShapeNode3DGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
- CSGShape *cs = Object::cast_to<CSGShape>(p_gizmo->get_spatial_node());
+ CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node());
- if (Object::cast_to<CSGSphere>(cs)) {
- CSGSphere *s = Object::cast_to<CSGSphere>(cs);
+ if (Object::cast_to<CSGSphere3D>(cs)) {
+ CSGSphere3D *s = Object::cast_to<CSGSphere3D>(cs);
if (p_cancel) {
s->set_radius(p_restore);
return;
}
- UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
+ UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Sphere Shape Radius"));
ur->add_do_method(s, "set_radius", s->get_radius());
ur->add_undo_method(s, "set_radius", p_restore);
ur->commit_action();
}
- if (Object::cast_to<CSGBox>(cs)) {
- CSGBox *s = Object::cast_to<CSGBox>(cs);
+ if (Object::cast_to<CSGBox3D>(cs)) {
+ CSGBox3D *s = Object::cast_to<CSGBox3D>(cs);
if (p_cancel) {
switch (p_idx) {
case 0: s->set_width(p_restore); break;
@@ -236,7 +236,7 @@ void CSGShapeSpatialGizmoPlugin::commit_handle(EditorSpatialGizmo *p_gizmo, int
return;
}
- UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
+ UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Box Shape Extents"));
static const char *method[3] = { "set_width", "set_height", "set_depth" };
float current = 0;
@@ -251,8 +251,8 @@ void CSGShapeSpatialGizmoPlugin::commit_handle(EditorSpatialGizmo *p_gizmo, int
ur->commit_action();
}
- if (Object::cast_to<CSGCylinder>(cs)) {
- CSGCylinder *s = Object::cast_to<CSGCylinder>(cs);
+ if (Object::cast_to<CSGCylinder3D>(cs)) {
+ CSGCylinder3D *s = Object::cast_to<CSGCylinder3D>(cs);
if (p_cancel) {
if (p_idx == 0)
s->set_radius(p_restore);
@@ -261,7 +261,7 @@ void CSGShapeSpatialGizmoPlugin::commit_handle(EditorSpatialGizmo *p_gizmo, int
return;
}
- UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
+ UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
if (p_idx == 0) {
ur->create_action(TTR("Change Cylinder Radius"));
ur->add_do_method(s, "set_radius", s->get_radius());
@@ -275,8 +275,8 @@ void CSGShapeSpatialGizmoPlugin::commit_handle(EditorSpatialGizmo *p_gizmo, int
ur->commit_action();
}
- if (Object::cast_to<CSGTorus>(cs)) {
- CSGTorus *s = Object::cast_to<CSGTorus>(cs);
+ if (Object::cast_to<CSGTorus3D>(cs)) {
+ CSGTorus3D *s = Object::cast_to<CSGTorus3D>(cs);
if (p_cancel) {
if (p_idx == 0)
s->set_inner_radius(p_restore);
@@ -285,7 +285,7 @@ void CSGShapeSpatialGizmoPlugin::commit_handle(EditorSpatialGizmo *p_gizmo, int
return;
}
- UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
+ UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
if (p_idx == 0) {
ur->create_action(TTR("Change Torus Inner Radius"));
ur->add_do_method(s, "set_inner_radius", s->get_inner_radius());
@@ -299,37 +299,37 @@ void CSGShapeSpatialGizmoPlugin::commit_handle(EditorSpatialGizmo *p_gizmo, int
ur->commit_action();
}
}
-bool CSGShapeSpatialGizmoPlugin::has_gizmo(Spatial *p_spatial) {
- return Object::cast_to<CSGSphere>(p_spatial) || Object::cast_to<CSGBox>(p_spatial) || Object::cast_to<CSGCylinder>(p_spatial) || Object::cast_to<CSGTorus>(p_spatial) || Object::cast_to<CSGMesh>(p_spatial) || Object::cast_to<CSGPolygon>(p_spatial);
+bool CSGShapeNode3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
+ return Object::cast_to<CSGSphere3D>(p_spatial) || Object::cast_to<CSGBox3D>(p_spatial) || Object::cast_to<CSGCylinder3D>(p_spatial) || Object::cast_to<CSGTorus3D>(p_spatial) || Object::cast_to<CSGMesh3D>(p_spatial) || Object::cast_to<CSGPolygon3D>(p_spatial);
}
-String CSGShapeSpatialGizmoPlugin::get_name() const {
+String CSGShapeNode3DGizmoPlugin::get_name() const {
return "CSGShapes";
}
-int CSGShapeSpatialGizmoPlugin::get_priority() const {
+int CSGShapeNode3DGizmoPlugin::get_priority() const {
return -1;
}
-bool CSGShapeSpatialGizmoPlugin::is_selectable_when_hidden() const {
+bool CSGShapeNode3DGizmoPlugin::is_selectable_when_hidden() const {
return true;
}
-void CSGShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
+void CSGShapeNode3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
- CSGShape *cs = Object::cast_to<CSGShape>(p_gizmo->get_spatial_node());
+ CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node());
p_gizmo->clear();
Ref<Material> material;
switch (cs->get_operation()) {
- case CSGShape::OPERATION_UNION:
+ case CSGShape3D::OPERATION_UNION:
material = get_material("shape_union_material", p_gizmo);
break;
- case CSGShape::OPERATION_INTERSECTION:
+ case CSGShape3D::OPERATION_INTERSECTION:
material = get_material("shape_intersection_material", p_gizmo);
break;
- case CSGShape::OPERATION_SUBTRACTION:
+ case CSGShape3D::OPERATION_SUBTRACTION:
material = get_material("shape_subtraction_material", p_gizmo);
break;
}
@@ -366,13 +366,13 @@ void CSGShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
Ref<Material> solid_material;
switch (cs->get_operation()) {
- case CSGShape::OPERATION_UNION:
+ case CSGShape3D::OPERATION_UNION:
solid_material = get_material("shape_union_solid_material", p_gizmo);
break;
- case CSGShape::OPERATION_INTERSECTION:
+ case CSGShape3D::OPERATION_INTERSECTION:
solid_material = get_material("shape_intersection_solid_material", p_gizmo);
break;
- case CSGShape::OPERATION_SUBTRACTION:
+ case CSGShape3D::OPERATION_SUBTRACTION:
solid_material = get_material("shape_subtraction_solid_material", p_gizmo);
break;
}
@@ -380,8 +380,8 @@ void CSGShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
p_gizmo->add_mesh(mesh, false, Ref<SkinReference>(), solid_material);
}
- if (Object::cast_to<CSGSphere>(cs)) {
- CSGSphere *s = Object::cast_to<CSGSphere>(cs);
+ if (Object::cast_to<CSGSphere3D>(cs)) {
+ CSGSphere3D *s = Object::cast_to<CSGSphere3D>(cs);
float r = s->get_radius();
Vector<Vector3> handles;
@@ -389,8 +389,8 @@ void CSGShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
p_gizmo->add_handles(handles, handles_material);
}
- if (Object::cast_to<CSGBox>(cs)) {
- CSGBox *s = Object::cast_to<CSGBox>(cs);
+ if (Object::cast_to<CSGBox3D>(cs)) {
+ CSGBox3D *s = Object::cast_to<CSGBox3D>(cs);
Vector<Vector3> handles;
handles.push_back(Vector3(s->get_width() * 0.5, 0, 0));
@@ -399,8 +399,8 @@ void CSGShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
p_gizmo->add_handles(handles, handles_material);
}
- if (Object::cast_to<CSGCylinder>(cs)) {
- CSGCylinder *s = Object::cast_to<CSGCylinder>(cs);
+ if (Object::cast_to<CSGCylinder3D>(cs)) {
+ CSGCylinder3D *s = Object::cast_to<CSGCylinder3D>(cs);
Vector<Vector3> handles;
handles.push_back(Vector3(s->get_radius(), 0, 0));
@@ -408,8 +408,8 @@ void CSGShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
p_gizmo->add_handles(handles, handles_material);
}
- if (Object::cast_to<CSGTorus>(cs)) {
- CSGTorus *s = Object::cast_to<CSGTorus>(cs);
+ if (Object::cast_to<CSGTorus3D>(cs)) {
+ CSGTorus3D *s = Object::cast_to<CSGTorus3D>(cs);
Vector<Vector3> handles;
handles.push_back(Vector3(s->get_inner_radius(), 0, 0));
@@ -419,6 +419,6 @@ void CSGShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
}
EditorPluginCSG::EditorPluginCSG(EditorNode *p_editor) {
- Ref<CSGShapeSpatialGizmoPlugin> gizmo_plugin = Ref<CSGShapeSpatialGizmoPlugin>(memnew(CSGShapeSpatialGizmoPlugin));
- SpatialEditor::get_singleton()->add_gizmo_plugin(gizmo_plugin);
+ Ref<CSGShapeNode3DGizmoPlugin> gizmo_plugin = Ref<CSGShapeNode3DGizmoPlugin>(memnew(CSGShapeNode3DGizmoPlugin));
+ Node3DEditor::get_singleton()->add_gizmo_plugin(gizmo_plugin);
}
diff --git a/modules/csg/csg_gizmos.h b/modules/csg/csg_gizmos.h
index 966b654802..cca27a4629 100644
--- a/modules/csg/csg_gizmos.h
+++ b/modules/csg/csg_gizmos.h
@@ -35,23 +35,23 @@
#include "editor/editor_plugin.h"
#include "editor/spatial_editor_gizmos.h"
-class CSGShapeSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
+class CSGShapeNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
- GDCLASS(CSGShapeSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
+ GDCLASS(CSGShapeNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
public:
- bool has_gizmo(Spatial *p_spatial);
+ bool has_gizmo(Node3D *p_spatial);
String get_name() const;
int get_priority() const;
bool is_selectable_when_hidden() const;
- void redraw(EditorSpatialGizmo *p_gizmo);
+ void redraw(EditorNode3DGizmo *p_gizmo);
- String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const;
- Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const;
- void set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point);
- void commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel);
+ String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
+ Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
+ void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
+ void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel);
- CSGShapeSpatialGizmoPlugin();
+ CSGShapeNode3DGizmoPlugin();
};
class EditorPluginCSG : public EditorPlugin {
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index 746c66bdf1..d052eba41c 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -29,9 +29,9 @@
/*************************************************************************/
#include "csg_shape.h"
-#include "scene/3d/path.h"
+#include "scene/3d/path_3d.h"
-void CSGShape::set_use_collision(bool p_enable) {
+void CSGShape3D::set_use_collision(bool p_enable) {
if (use_collision == p_enable)
return;
@@ -59,23 +59,23 @@ void CSGShape::set_use_collision(bool p_enable) {
_change_notify();
}
-bool CSGShape::is_using_collision() const {
+bool CSGShape3D::is_using_collision() const {
return use_collision;
}
-void CSGShape::set_collision_layer(uint32_t p_layer) {
+void CSGShape3D::set_collision_layer(uint32_t p_layer) {
collision_layer = p_layer;
if (root_collision_instance.is_valid()) {
PhysicsServer::get_singleton()->body_set_collision_layer(root_collision_instance, p_layer);
}
}
-uint32_t CSGShape::get_collision_layer() const {
+uint32_t CSGShape3D::get_collision_layer() const {
return collision_layer;
}
-void CSGShape::set_collision_mask(uint32_t p_mask) {
+void CSGShape3D::set_collision_mask(uint32_t p_mask) {
collision_mask = p_mask;
if (root_collision_instance.is_valid()) {
@@ -83,12 +83,12 @@ void CSGShape::set_collision_mask(uint32_t p_mask) {
}
}
-uint32_t CSGShape::get_collision_mask() const {
+uint32_t CSGShape3D::get_collision_mask() const {
return collision_mask;
}
-void CSGShape::set_collision_mask_bit(int p_bit, bool p_value) {
+void CSGShape3D::set_collision_mask_bit(int p_bit, bool p_value) {
uint32_t mask = get_collision_mask();
if (p_value)
@@ -98,12 +98,12 @@ void CSGShape::set_collision_mask_bit(int p_bit, bool p_value) {
set_collision_mask(mask);
}
-bool CSGShape::get_collision_mask_bit(int p_bit) const {
+bool CSGShape3D::get_collision_mask_bit(int p_bit) const {
return get_collision_mask() & (1 << p_bit);
}
-void CSGShape::set_collision_layer_bit(int p_bit, bool p_value) {
+void CSGShape3D::set_collision_layer_bit(int p_bit, bool p_value) {
uint32_t mask = get_collision_layer();
if (p_value)
@@ -113,25 +113,25 @@ void CSGShape::set_collision_layer_bit(int p_bit, bool p_value) {
set_collision_layer(mask);
}
-bool CSGShape::get_collision_layer_bit(int p_bit) const {
+bool CSGShape3D::get_collision_layer_bit(int p_bit) const {
return get_collision_layer() & (1 << p_bit);
}
-bool CSGShape::is_root_shape() const {
+bool CSGShape3D::is_root_shape() const {
return !parent;
}
-void CSGShape::set_snap(float p_snap) {
+void CSGShape3D::set_snap(float p_snap) {
snap = p_snap;
}
-float CSGShape::get_snap() const {
+float CSGShape3D::get_snap() const {
return snap;
}
-void CSGShape::_make_dirty() {
+void CSGShape3D::_make_dirty() {
if (!is_inside_tree())
return;
@@ -150,7 +150,7 @@ void CSGShape::_make_dirty() {
}
}
-CSGBrush *CSGShape::_get_brush() {
+CSGBrush *CSGShape3D::_get_brush() {
if (dirty) {
if (brush) {
@@ -162,7 +162,7 @@ CSGBrush *CSGShape::_get_brush() {
for (int i = 0; i < get_child_count(); i++) {
- CSGShape *child = Object::cast_to<CSGShape>(get_child(i));
+ CSGShape3D *child = Object::cast_to<CSGShape3D>(get_child(i));
if (!child)
continue;
if (!child->is_visible_in_tree())
@@ -185,9 +185,9 @@ CSGBrush *CSGShape::_get_brush() {
CSGBrushOperation bop;
switch (child->get_operation()) {
- case CSGShape::OPERATION_UNION: bop.merge_brushes(CSGBrushOperation::OPERATION_UNION, *n, *nn2, *nn, snap); break;
- case CSGShape::OPERATION_INTERSECTION: bop.merge_brushes(CSGBrushOperation::OPERATION_INTERSECTION, *n, *nn2, *nn, snap); break;
- case CSGShape::OPERATION_SUBTRACTION: bop.merge_brushes(CSGBrushOperation::OPERATION_SUBSTRACTION, *n, *nn2, *nn, snap); break;
+ case CSGShape3D::OPERATION_UNION: bop.merge_brushes(CSGBrushOperation::OPERATION_UNION, *n, *nn2, *nn, snap); break;
+ case CSGShape3D::OPERATION_INTERSECTION: bop.merge_brushes(CSGBrushOperation::OPERATION_INTERSECTION, *n, *nn2, *nn, snap); break;
+ case CSGShape3D::OPERATION_SUBTRACTION: bop.merge_brushes(CSGBrushOperation::OPERATION_SUBSTRACTION, *n, *nn2, *nn, snap); break;
}
memdelete(n);
memdelete(nn2);
@@ -218,18 +218,18 @@ CSGBrush *CSGShape::_get_brush() {
return brush;
}
-int CSGShape::mikktGetNumFaces(const SMikkTSpaceContext *pContext) {
+int CSGShape3D::mikktGetNumFaces(const SMikkTSpaceContext *pContext) {
ShapeUpdateSurface &surface = *((ShapeUpdateSurface *)pContext->m_pUserData);
return surface.vertices.size() / 3;
}
-int CSGShape::mikktGetNumVerticesOfFace(const SMikkTSpaceContext *pContext, const int iFace) {
+int CSGShape3D::mikktGetNumVerticesOfFace(const SMikkTSpaceContext *pContext, const int iFace) {
// always 3
return 3;
}
-void CSGShape::mikktGetPosition(const SMikkTSpaceContext *pContext, float fvPosOut[], const int iFace, const int iVert) {
+void CSGShape3D::mikktGetPosition(const SMikkTSpaceContext *pContext, float fvPosOut[], const int iFace, const int iVert) {
ShapeUpdateSurface &surface = *((ShapeUpdateSurface *)pContext->m_pUserData);
Vector3 v = surface.verticesw[iFace * 3 + iVert];
@@ -238,7 +238,7 @@ void CSGShape::mikktGetPosition(const SMikkTSpaceContext *pContext, float fvPosO
fvPosOut[2] = v.z;
}
-void CSGShape::mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNormOut[], const int iFace, const int iVert) {
+void CSGShape3D::mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNormOut[], const int iFace, const int iVert) {
ShapeUpdateSurface &surface = *((ShapeUpdateSurface *)pContext->m_pUserData);
Vector3 n = surface.normalsw[iFace * 3 + iVert];
@@ -247,7 +247,7 @@ void CSGShape::mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNormOu
fvNormOut[2] = n.z;
}
-void CSGShape::mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvTexcOut[], const int iFace, const int iVert) {
+void CSGShape3D::mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvTexcOut[], const int iFace, const int iVert) {
ShapeUpdateSurface &surface = *((ShapeUpdateSurface *)pContext->m_pUserData);
Vector2 t = surface.uvsw[iFace * 3 + iVert];
@@ -255,7 +255,7 @@ void CSGShape::mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvTexc
fvTexcOut[1] = t.y;
}
-void CSGShape::mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT,
+void CSGShape3D::mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT,
const tbool bIsOrientationPreserving, const int iFace, const int iVert) {
ShapeUpdateSurface &surface = *((ShapeUpdateSurface *)pContext->m_pUserData);
@@ -273,7 +273,7 @@ void CSGShape::mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const f
surface.tansw[i++] = d < 0 ? -1 : 1;
}
-void CSGShape::_update_shape() {
+void CSGShape3D::_update_shape() {
if (parent)
return;
@@ -460,11 +460,11 @@ void CSGShape::_update_shape() {
set_base(root_mesh->get_rid());
}
-AABB CSGShape::get_aabb() const {
+AABB CSGShape3D::get_aabb() const {
return node_aabb;
}
-Vector<Vector3> CSGShape::get_brush_faces() {
+Vector<Vector3> CSGShape3D::get_brush_faces() {
ERR_FAIL_COND_V(!is_inside_tree(), Vector<Vector3>());
CSGBrush *b = _get_brush();
if (!b) {
@@ -486,18 +486,18 @@ Vector<Vector3> CSGShape::get_brush_faces() {
return faces;
}
-Vector<Face3> CSGShape::get_faces(uint32_t p_usage_flags) const {
+Vector<Face3> CSGShape3D::get_faces(uint32_t p_usage_flags) const {
return Vector<Face3>();
}
-void CSGShape::_notification(int p_what) {
+void CSGShape3D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
Node *parentn = get_parent();
if (parentn) {
- parent = Object::cast_to<CSGShape>(parentn);
+ parent = Object::cast_to<CSGShape3D>(parentn);
if (parent) {
set_base(RID());
root_mesh.unref();
@@ -547,27 +547,27 @@ void CSGShape::_notification(int p_what) {
}
}
-void CSGShape::set_operation(Operation p_operation) {
+void CSGShape3D::set_operation(Operation p_operation) {
operation = p_operation;
_make_dirty();
update_gizmo();
}
-CSGShape::Operation CSGShape::get_operation() const {
+CSGShape3D::Operation CSGShape3D::get_operation() const {
return operation;
}
-void CSGShape::set_calculate_tangents(bool p_calculate_tangents) {
+void CSGShape3D::set_calculate_tangents(bool p_calculate_tangents) {
calculate_tangents = p_calculate_tangents;
_make_dirty();
}
-bool CSGShape::is_calculating_tangents() const {
+bool CSGShape3D::is_calculating_tangents() const {
return calculate_tangents;
}
-void CSGShape::_validate_property(PropertyInfo &property) const {
+void CSGShape3D::_validate_property(PropertyInfo &property) const {
bool is_collision_prefixed = property.name.begins_with("collision_");
if ((is_collision_prefixed || property.name.begins_with("use_collision")) && is_inside_tree() && !is_root_shape()) {
//hide collision if not root
@@ -577,7 +577,7 @@ void CSGShape::_validate_property(PropertyInfo &property) const {
}
}
-Array CSGShape::get_meshes() const {
+Array CSGShape3D::get_meshes() const {
if (root_mesh.is_valid()) {
Array arr;
@@ -589,36 +589,36 @@ Array CSGShape::get_meshes() const {
return Array();
}
-void CSGShape::_bind_methods() {
+void CSGShape3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_update_shape"), &CSGShape::_update_shape);
- ClassDB::bind_method(D_METHOD("is_root_shape"), &CSGShape::is_root_shape);
+ ClassDB::bind_method(D_METHOD("_update_shape"), &CSGShape3D::_update_shape);
+ ClassDB::bind_method(D_METHOD("is_root_shape"), &CSGShape3D::is_root_shape);
- ClassDB::bind_method(D_METHOD("set_operation", "operation"), &CSGShape::set_operation);
- ClassDB::bind_method(D_METHOD("get_operation"), &CSGShape::get_operation);
+ ClassDB::bind_method(D_METHOD("set_operation", "operation"), &CSGShape3D::set_operation);
+ ClassDB::bind_method(D_METHOD("get_operation"), &CSGShape3D::get_operation);
- ClassDB::bind_method(D_METHOD("set_snap", "snap"), &CSGShape::set_snap);
- ClassDB::bind_method(D_METHOD("get_snap"), &CSGShape::get_snap);
+ ClassDB::bind_method(D_METHOD("set_snap", "snap"), &CSGShape3D::set_snap);
+ ClassDB::bind_method(D_METHOD("get_snap"), &CSGShape3D::get_snap);
- ClassDB::bind_method(D_METHOD("set_use_collision", "operation"), &CSGShape::set_use_collision);
- ClassDB::bind_method(D_METHOD("is_using_collision"), &CSGShape::is_using_collision);
+ ClassDB::bind_method(D_METHOD("set_use_collision", "operation"), &CSGShape3D::set_use_collision);
+ ClassDB::bind_method(D_METHOD("is_using_collision"), &CSGShape3D::is_using_collision);
- ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &CSGShape::set_collision_layer);
- ClassDB::bind_method(D_METHOD("get_collision_layer"), &CSGShape::get_collision_layer);
+ ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &CSGShape3D::set_collision_layer);
+ ClassDB::bind_method(D_METHOD("get_collision_layer"), &CSGShape3D::get_collision_layer);
- ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &CSGShape::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &CSGShape::get_collision_mask);
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &CSGShape3D::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &CSGShape3D::get_collision_mask);
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &CSGShape::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &CSGShape::get_collision_mask_bit);
+ ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &CSGShape3D::set_collision_mask_bit);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &CSGShape3D::get_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &CSGShape::set_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &CSGShape::get_collision_layer_bit);
+ ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &CSGShape3D::set_collision_layer_bit);
+ ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &CSGShape3D::get_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("set_calculate_tangents", "enabled"), &CSGShape::set_calculate_tangents);
- ClassDB::bind_method(D_METHOD("is_calculating_tangents"), &CSGShape::is_calculating_tangents);
+ ClassDB::bind_method(D_METHOD("set_calculate_tangents", "enabled"), &CSGShape3D::set_calculate_tangents);
+ ClassDB::bind_method(D_METHOD("is_calculating_tangents"), &CSGShape3D::is_calculating_tangents);
- ClassDB::bind_method(D_METHOD("get_meshes"), &CSGShape::get_meshes);
+ ClassDB::bind_method(D_METHOD("get_meshes"), &CSGShape3D::get_meshes);
ADD_PROPERTY(PropertyInfo(Variant::INT, "operation", PROPERTY_HINT_ENUM, "Union,Intersection,Subtraction"), "set_operation", "get_operation");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "snap", PROPERTY_HINT_RANGE, "0.0001,1,0.001"), "set_snap", "get_snap");
@@ -634,7 +634,7 @@ void CSGShape::_bind_methods() {
BIND_ENUM_CONSTANT(OPERATION_SUBTRACTION);
}
-CSGShape::CSGShape() {
+CSGShape3D::CSGShape3D() {
operation = OPERATION_UNION;
parent = NULL;
brush = NULL;
@@ -647,7 +647,7 @@ CSGShape::CSGShape() {
set_notify_local_transform(true);
}
-CSGShape::~CSGShape() {
+CSGShape3D::~CSGShape3D() {
if (brush) {
memdelete(brush);
brush = NULL;
@@ -655,17 +655,17 @@ CSGShape::~CSGShape() {
}
//////////////////////////////////
-CSGBrush *CSGCombiner::_build_brush() {
+CSGBrush *CSGCombiner3D::_build_brush() {
return NULL; //does not build anything
}
-CSGCombiner::CSGCombiner() {
+CSGCombiner3D::CSGCombiner3D() {
}
/////////////////////
-CSGBrush *CSGPrimitive::_create_brush_from_arrays(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uv, const Vector<bool> &p_smooth, const Vector<Ref<Material>> &p_materials) {
+CSGBrush *CSGPrimitive3D::_create_brush_from_arrays(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uv, const Vector<bool> &p_smooth, const Vector<Ref<Material>> &p_materials) {
CSGBrush *brush = memnew(CSGBrush);
@@ -683,15 +683,15 @@ CSGBrush *CSGPrimitive::_create_brush_from_arrays(const Vector<Vector3> &p_verti
return brush;
}
-void CSGPrimitive::_bind_methods() {
+void CSGPrimitive3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_invert_faces", "invert_faces"), &CSGPrimitive::set_invert_faces);
- ClassDB::bind_method(D_METHOD("is_inverting_faces"), &CSGPrimitive::is_inverting_faces);
+ ClassDB::bind_method(D_METHOD("set_invert_faces", "invert_faces"), &CSGPrimitive3D::set_invert_faces);
+ ClassDB::bind_method(D_METHOD("is_inverting_faces"), &CSGPrimitive3D::is_inverting_faces);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "invert_faces"), "set_invert_faces", "is_inverting_faces");
}
-void CSGPrimitive::set_invert_faces(bool p_invert) {
+void CSGPrimitive3D::set_invert_faces(bool p_invert) {
if (invert_faces == p_invert)
return;
@@ -700,17 +700,17 @@ void CSGPrimitive::set_invert_faces(bool p_invert) {
_make_dirty();
}
-bool CSGPrimitive::is_inverting_faces() {
+bool CSGPrimitive3D::is_inverting_faces() {
return invert_faces;
}
-CSGPrimitive::CSGPrimitive() {
+CSGPrimitive3D::CSGPrimitive3D() {
invert_faces = false;
}
/////////////////////
-CSGBrush *CSGMesh::_build_brush() {
+CSGBrush *CSGMesh3D::_build_brush() {
if (!mesh.is_valid())
return NULL;
@@ -862,58 +862,58 @@ CSGBrush *CSGMesh::_build_brush() {
return _create_brush_from_arrays(vertices, uvs, smooth, materials);
}
-void CSGMesh::_mesh_changed() {
+void CSGMesh3D::_mesh_changed() {
_make_dirty();
update_gizmo();
}
-void CSGMesh::set_material(const Ref<Material> &p_material) {
+void CSGMesh3D::set_material(const Ref<Material> &p_material) {
if (material == p_material)
return;
material = p_material;
_make_dirty();
}
-Ref<Material> CSGMesh::get_material() const {
+Ref<Material> CSGMesh3D::get_material() const {
return material;
}
-void CSGMesh::_bind_methods() {
+void CSGMesh3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &CSGMesh::set_mesh);
- ClassDB::bind_method(D_METHOD("get_mesh"), &CSGMesh::get_mesh);
+ ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &CSGMesh3D::set_mesh);
+ ClassDB::bind_method(D_METHOD("get_mesh"), &CSGMesh3D::get_mesh);
- ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGMesh::set_material);
- ClassDB::bind_method(D_METHOD("get_material"), &CSGMesh::get_material);
+ ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGMesh3D::set_material);
+ ClassDB::bind_method(D_METHOD("get_material"), &CSGMesh3D::get_material);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material");
}
-void CSGMesh::set_mesh(const Ref<Mesh> &p_mesh) {
+void CSGMesh3D::set_mesh(const Ref<Mesh> &p_mesh) {
if (mesh == p_mesh)
return;
if (mesh.is_valid()) {
- mesh->disconnect("changed", callable_mp(this, &CSGMesh::_mesh_changed));
+ mesh->disconnect("changed", callable_mp(this, &CSGMesh3D::_mesh_changed));
}
mesh = p_mesh;
if (mesh.is_valid()) {
- mesh->connect("changed", callable_mp(this, &CSGMesh::_mesh_changed));
+ mesh->connect("changed", callable_mp(this, &CSGMesh3D::_mesh_changed));
}
_make_dirty();
}
-Ref<Mesh> CSGMesh::get_mesh() {
+Ref<Mesh> CSGMesh3D::get_mesh() {
return mesh;
}
////////////////////////////////
-CSGBrush *CSGSphere::_build_brush() {
+CSGBrush *CSGSphere3D::_build_brush() {
// set our bounding box
@@ -1032,20 +1032,20 @@ CSGBrush *CSGSphere::_build_brush() {
return brush;
}
-void CSGSphere::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CSGSphere::set_radius);
- ClassDB::bind_method(D_METHOD("get_radius"), &CSGSphere::get_radius);
+void CSGSphere3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CSGSphere3D::set_radius);
+ ClassDB::bind_method(D_METHOD("get_radius"), &CSGSphere3D::get_radius);
- ClassDB::bind_method(D_METHOD("set_radial_segments", "radial_segments"), &CSGSphere::set_radial_segments);
- ClassDB::bind_method(D_METHOD("get_radial_segments"), &CSGSphere::get_radial_segments);
- ClassDB::bind_method(D_METHOD("set_rings", "rings"), &CSGSphere::set_rings);
- ClassDB::bind_method(D_METHOD("get_rings"), &CSGSphere::get_rings);
+ ClassDB::bind_method(D_METHOD("set_radial_segments", "radial_segments"), &CSGSphere3D::set_radial_segments);
+ ClassDB::bind_method(D_METHOD("get_radial_segments"), &CSGSphere3D::get_radial_segments);
+ ClassDB::bind_method(D_METHOD("set_rings", "rings"), &CSGSphere3D::set_rings);
+ ClassDB::bind_method(D_METHOD("get_rings"), &CSGSphere3D::get_rings);
- ClassDB::bind_method(D_METHOD("set_smooth_faces", "smooth_faces"), &CSGSphere::set_smooth_faces);
- ClassDB::bind_method(D_METHOD("get_smooth_faces"), &CSGSphere::get_smooth_faces);
+ ClassDB::bind_method(D_METHOD("set_smooth_faces", "smooth_faces"), &CSGSphere3D::set_smooth_faces);
+ ClassDB::bind_method(D_METHOD("get_smooth_faces"), &CSGSphere3D::get_smooth_faces);
- ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGSphere::set_material);
- ClassDB::bind_method(D_METHOD("get_material"), &CSGSphere::get_material);
+ ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGSphere3D::set_material);
+ ClassDB::bind_method(D_METHOD("get_material"), &CSGSphere3D::get_material);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001"), "set_radius", "get_radius");
ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1"), "set_radial_segments", "get_radial_segments");
@@ -1054,7 +1054,7 @@ void CSGSphere::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material");
}
-void CSGSphere::set_radius(const float p_radius) {
+void CSGSphere3D::set_radius(const float p_radius) {
ERR_FAIL_COND(p_radius <= 0);
radius = p_radius;
_make_dirty();
@@ -1062,51 +1062,51 @@ void CSGSphere::set_radius(const float p_radius) {
_change_notify("radius");
}
-float CSGSphere::get_radius() const {
+float CSGSphere3D::get_radius() const {
return radius;
}
-void CSGSphere::set_radial_segments(const int p_radial_segments) {
+void CSGSphere3D::set_radial_segments(const int p_radial_segments) {
radial_segments = p_radial_segments > 4 ? p_radial_segments : 4;
_make_dirty();
update_gizmo();
}
-int CSGSphere::get_radial_segments() const {
+int CSGSphere3D::get_radial_segments() const {
return radial_segments;
}
-void CSGSphere::set_rings(const int p_rings) {
+void CSGSphere3D::set_rings(const int p_rings) {
rings = p_rings > 1 ? p_rings : 1;
_make_dirty();
update_gizmo();
}
-int CSGSphere::get_rings() const {
+int CSGSphere3D::get_rings() const {
return rings;
}
-void CSGSphere::set_smooth_faces(const bool p_smooth_faces) {
+void CSGSphere3D::set_smooth_faces(const bool p_smooth_faces) {
smooth_faces = p_smooth_faces;
_make_dirty();
}
-bool CSGSphere::get_smooth_faces() const {
+bool CSGSphere3D::get_smooth_faces() const {
return smooth_faces;
}
-void CSGSphere::set_material(const Ref<Material> &p_material) {
+void CSGSphere3D::set_material(const Ref<Material> &p_material) {
material = p_material;
_make_dirty();
}
-Ref<Material> CSGSphere::get_material() const {
+Ref<Material> CSGSphere3D::get_material() const {
return material;
}
-CSGSphere::CSGSphere() {
+CSGSphere3D::CSGSphere3D() {
// defaults
radius = 1.0;
radial_segments = 12;
@@ -1116,7 +1116,7 @@ CSGSphere::CSGSphere() {
///////////////
-CSGBrush *CSGBox::_build_brush() {
+CSGBrush *CSGBox3D::_build_brush() {
// set our bounding box
@@ -1221,18 +1221,18 @@ CSGBrush *CSGBox::_build_brush() {
return brush;
}
-void CSGBox::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_width", "width"), &CSGBox::set_width);
- ClassDB::bind_method(D_METHOD("get_width"), &CSGBox::get_width);
+void CSGBox3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_width", "width"), &CSGBox3D::set_width);
+ ClassDB::bind_method(D_METHOD("get_width"), &CSGBox3D::get_width);
- ClassDB::bind_method(D_METHOD("set_height", "height"), &CSGBox::set_height);
- ClassDB::bind_method(D_METHOD("get_height"), &CSGBox::get_height);
+ ClassDB::bind_method(D_METHOD("set_height", "height"), &CSGBox3D::set_height);
+ ClassDB::bind_method(D_METHOD("get_height"), &CSGBox3D::get_height);
- ClassDB::bind_method(D_METHOD("set_depth", "depth"), &CSGBox::set_depth);
- ClassDB::bind_method(D_METHOD("get_depth"), &CSGBox::get_depth);
+ ClassDB::bind_method(D_METHOD("set_depth", "depth"), &CSGBox3D::set_depth);
+ ClassDB::bind_method(D_METHOD("get_depth"), &CSGBox3D::get_depth);
- ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGBox::set_material);
- ClassDB::bind_method(D_METHOD("get_material"), &CSGBox::get_material);
+ ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGBox3D::set_material);
+ ClassDB::bind_method(D_METHOD("get_material"), &CSGBox3D::get_material);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "width", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_width", "get_width");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_height", "get_height");
@@ -1240,52 +1240,52 @@ void CSGBox::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material");
}
-void CSGBox::set_width(const float p_width) {
+void CSGBox3D::set_width(const float p_width) {
width = p_width;
_make_dirty();
update_gizmo();
_change_notify("width");
}
-float CSGBox::get_width() const {
+float CSGBox3D::get_width() const {
return width;
}
-void CSGBox::set_height(const float p_height) {
+void CSGBox3D::set_height(const float p_height) {
height = p_height;
_make_dirty();
update_gizmo();
_change_notify("height");
}
-float CSGBox::get_height() const {
+float CSGBox3D::get_height() const {
return height;
}
-void CSGBox::set_depth(const float p_depth) {
+void CSGBox3D::set_depth(const float p_depth) {
depth = p_depth;
_make_dirty();
update_gizmo();
_change_notify("depth");
}
-float CSGBox::get_depth() const {
+float CSGBox3D::get_depth() const {
return depth;
}
-void CSGBox::set_material(const Ref<Material> &p_material) {
+void CSGBox3D::set_material(const Ref<Material> &p_material) {
material = p_material;
_make_dirty();
update_gizmo();
}
-Ref<Material> CSGBox::get_material() const {
+Ref<Material> CSGBox3D::get_material() const {
return material;
}
-CSGBox::CSGBox() {
+CSGBox3D::CSGBox3D() {
// defaults
width = 2.0;
height = 2.0;
@@ -1294,7 +1294,7 @@ CSGBox::CSGBox() {
///////////////
-CSGBrush *CSGCylinder::_build_brush() {
+CSGBrush *CSGCylinder3D::_build_brush() {
// set our bounding box
@@ -1430,24 +1430,24 @@ CSGBrush *CSGCylinder::_build_brush() {
return brush;
}
-void CSGCylinder::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CSGCylinder::set_radius);
- ClassDB::bind_method(D_METHOD("get_radius"), &CSGCylinder::get_radius);
+void CSGCylinder3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CSGCylinder3D::set_radius);
+ ClassDB::bind_method(D_METHOD("get_radius"), &CSGCylinder3D::get_radius);
- ClassDB::bind_method(D_METHOD("set_height", "height"), &CSGCylinder::set_height);
- ClassDB::bind_method(D_METHOD("get_height"), &CSGCylinder::get_height);
+ ClassDB::bind_method(D_METHOD("set_height", "height"), &CSGCylinder3D::set_height);
+ ClassDB::bind_method(D_METHOD("get_height"), &CSGCylinder3D::get_height);
- ClassDB::bind_method(D_METHOD("set_sides", "sides"), &CSGCylinder::set_sides);
- ClassDB::bind_method(D_METHOD("get_sides"), &CSGCylinder::get_sides);
+ ClassDB::bind_method(D_METHOD("set_sides", "sides"), &CSGCylinder3D::set_sides);
+ ClassDB::bind_method(D_METHOD("get_sides"), &CSGCylinder3D::get_sides);
- ClassDB::bind_method(D_METHOD("set_cone", "cone"), &CSGCylinder::set_cone);
- ClassDB::bind_method(D_METHOD("is_cone"), &CSGCylinder::is_cone);
+ ClassDB::bind_method(D_METHOD("set_cone", "cone"), &CSGCylinder3D::set_cone);
+ ClassDB::bind_method(D_METHOD("is_cone"), &CSGCylinder3D::is_cone);
- ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGCylinder::set_material);
- ClassDB::bind_method(D_METHOD("get_material"), &CSGCylinder::get_material);
+ ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGCylinder3D::set_material);
+ ClassDB::bind_method(D_METHOD("get_material"), &CSGCylinder3D::get_material);
- ClassDB::bind_method(D_METHOD("set_smooth_faces", "smooth_faces"), &CSGCylinder::set_smooth_faces);
- ClassDB::bind_method(D_METHOD("get_smooth_faces"), &CSGCylinder::get_smooth_faces);
+ ClassDB::bind_method(D_METHOD("set_smooth_faces", "smooth_faces"), &CSGCylinder3D::set_smooth_faces);
+ ClassDB::bind_method(D_METHOD("get_smooth_faces"), &CSGCylinder3D::get_smooth_faces);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_radius", "get_radius");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_height", "get_height");
@@ -1457,70 +1457,70 @@ void CSGCylinder::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material");
}
-void CSGCylinder::set_radius(const float p_radius) {
+void CSGCylinder3D::set_radius(const float p_radius) {
radius = p_radius;
_make_dirty();
update_gizmo();
_change_notify("radius");
}
-float CSGCylinder::get_radius() const {
+float CSGCylinder3D::get_radius() const {
return radius;
}
-void CSGCylinder::set_height(const float p_height) {
+void CSGCylinder3D::set_height(const float p_height) {
height = p_height;
_make_dirty();
update_gizmo();
_change_notify("height");
}
-float CSGCylinder::get_height() const {
+float CSGCylinder3D::get_height() const {
return height;
}
-void CSGCylinder::set_sides(const int p_sides) {
+void CSGCylinder3D::set_sides(const int p_sides) {
ERR_FAIL_COND(p_sides < 3);
sides = p_sides;
_make_dirty();
update_gizmo();
}
-int CSGCylinder::get_sides() const {
+int CSGCylinder3D::get_sides() const {
return sides;
}
-void CSGCylinder::set_cone(const bool p_cone) {
+void CSGCylinder3D::set_cone(const bool p_cone) {
cone = p_cone;
_make_dirty();
update_gizmo();
}
-bool CSGCylinder::is_cone() const {
+bool CSGCylinder3D::is_cone() const {
return cone;
}
-void CSGCylinder::set_smooth_faces(const bool p_smooth_faces) {
+void CSGCylinder3D::set_smooth_faces(const bool p_smooth_faces) {
smooth_faces = p_smooth_faces;
_make_dirty();
}
-bool CSGCylinder::get_smooth_faces() const {
+bool CSGCylinder3D::get_smooth_faces() const {
return smooth_faces;
}
-void CSGCylinder::set_material(const Ref<Material> &p_material) {
+void CSGCylinder3D::set_material(const Ref<Material> &p_material) {
material = p_material;
_make_dirty();
}
-Ref<Material> CSGCylinder::get_material() const {
+Ref<Material> CSGCylinder3D::get_material() const {
return material;
}
-CSGCylinder::CSGCylinder() {
+CSGCylinder3D::CSGCylinder3D() {
// defaults
radius = 1.0;
height = 1.0;
@@ -1531,7 +1531,7 @@ CSGCylinder::CSGCylinder() {
///////////////
-CSGBrush *CSGTorus::_build_brush() {
+CSGBrush *CSGTorus3D::_build_brush() {
// set our bounding box
@@ -1657,24 +1657,24 @@ CSGBrush *CSGTorus::_build_brush() {
return brush;
}
-void CSGTorus::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_inner_radius", "radius"), &CSGTorus::set_inner_radius);
- ClassDB::bind_method(D_METHOD("get_inner_radius"), &CSGTorus::get_inner_radius);
+void CSGTorus3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_inner_radius", "radius"), &CSGTorus3D::set_inner_radius);
+ ClassDB::bind_method(D_METHOD("get_inner_radius"), &CSGTorus3D::get_inner_radius);
- ClassDB::bind_method(D_METHOD("set_outer_radius", "radius"), &CSGTorus::set_outer_radius);
- ClassDB::bind_method(D_METHOD("get_outer_radius"), &CSGTorus::get_outer_radius);
+ ClassDB::bind_method(D_METHOD("set_outer_radius", "radius"), &CSGTorus3D::set_outer_radius);
+ ClassDB::bind_method(D_METHOD("get_outer_radius"), &CSGTorus3D::get_outer_radius);
- ClassDB::bind_method(D_METHOD("set_sides", "sides"), &CSGTorus::set_sides);
- ClassDB::bind_method(D_METHOD("get_sides"), &CSGTorus::get_sides);
+ ClassDB::bind_method(D_METHOD("set_sides", "sides"), &CSGTorus3D::set_sides);
+ ClassDB::bind_method(D_METHOD("get_sides"), &CSGTorus3D::get_sides);
- ClassDB::bind_method(D_METHOD("set_ring_sides", "sides"), &CSGTorus::set_ring_sides);
- ClassDB::bind_method(D_METHOD("get_ring_sides"), &CSGTorus::get_ring_sides);
+ ClassDB::bind_method(D_METHOD("set_ring_sides", "sides"), &CSGTorus3D::set_ring_sides);
+ ClassDB::bind_method(D_METHOD("get_ring_sides"), &CSGTorus3D::get_ring_sides);
- ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGTorus::set_material);
- ClassDB::bind_method(D_METHOD("get_material"), &CSGTorus::get_material);
+ ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGTorus3D::set_material);
+ ClassDB::bind_method(D_METHOD("get_material"), &CSGTorus3D::get_material);
- ClassDB::bind_method(D_METHOD("set_smooth_faces", "smooth_faces"), &CSGTorus::set_smooth_faces);
- ClassDB::bind_method(D_METHOD("get_smooth_faces"), &CSGTorus::get_smooth_faces);
+ ClassDB::bind_method(D_METHOD("set_smooth_faces", "smooth_faces"), &CSGTorus3D::set_smooth_faces);
+ ClassDB::bind_method(D_METHOD("get_smooth_faces"), &CSGTorus3D::get_smooth_faces);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inner_radius", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_inner_radius", "get_inner_radius");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "outer_radius", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_outer_radius", "get_outer_radius");
@@ -1684,71 +1684,71 @@ void CSGTorus::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material");
}
-void CSGTorus::set_inner_radius(const float p_inner_radius) {
+void CSGTorus3D::set_inner_radius(const float p_inner_radius) {
inner_radius = p_inner_radius;
_make_dirty();
update_gizmo();
_change_notify("inner_radius");
}
-float CSGTorus::get_inner_radius() const {
+float CSGTorus3D::get_inner_radius() const {
return inner_radius;
}
-void CSGTorus::set_outer_radius(const float p_outer_radius) {
+void CSGTorus3D::set_outer_radius(const float p_outer_radius) {
outer_radius = p_outer_radius;
_make_dirty();
update_gizmo();
_change_notify("outer_radius");
}
-float CSGTorus::get_outer_radius() const {
+float CSGTorus3D::get_outer_radius() const {
return outer_radius;
}
-void CSGTorus::set_sides(const int p_sides) {
+void CSGTorus3D::set_sides(const int p_sides) {
ERR_FAIL_COND(p_sides < 3);
sides = p_sides;
_make_dirty();
update_gizmo();
}
-int CSGTorus::get_sides() const {
+int CSGTorus3D::get_sides() const {
return sides;
}
-void CSGTorus::set_ring_sides(const int p_ring_sides) {
+void CSGTorus3D::set_ring_sides(const int p_ring_sides) {
ERR_FAIL_COND(p_ring_sides < 3);
ring_sides = p_ring_sides;
_make_dirty();
update_gizmo();
}
-int CSGTorus::get_ring_sides() const {
+int CSGTorus3D::get_ring_sides() const {
return ring_sides;
}
-void CSGTorus::set_smooth_faces(const bool p_smooth_faces) {
+void CSGTorus3D::set_smooth_faces(const bool p_smooth_faces) {
smooth_faces = p_smooth_faces;
_make_dirty();
}
-bool CSGTorus::get_smooth_faces() const {
+bool CSGTorus3D::get_smooth_faces() const {
return smooth_faces;
}
-void CSGTorus::set_material(const Ref<Material> &p_material) {
+void CSGTorus3D::set_material(const Ref<Material> &p_material) {
material = p_material;
_make_dirty();
}
-Ref<Material> CSGTorus::get_material() const {
+Ref<Material> CSGTorus3D::get_material() const {
return material;
}
-CSGTorus::CSGTorus() {
+CSGTorus3D::CSGTorus3D() {
// defaults
inner_radius = 2.0;
outer_radius = 3.0;
@@ -1759,7 +1759,7 @@ CSGTorus::CSGTorus() {
///////////////
-CSGBrush *CSGPolygon::_build_brush() {
+CSGBrush *CSGPolygon3D::_build_brush() {
// set our bounding box
@@ -1777,7 +1777,7 @@ CSGBrush *CSGPolygon::_build_brush() {
if (triangles.size() < 3)
return NULL;
- Path *path = NULL;
+ Path3D *path = NULL;
Ref<Curve3D> curve;
// get bounds for our polygon
@@ -1804,21 +1804,21 @@ CSGBrush *CSGPolygon::_build_brush() {
Node *n = get_node(path_node);
if (!n)
return NULL;
- path = Object::cast_to<Path>(n);
+ path = Object::cast_to<Path3D>(n);
if (!path)
return NULL;
if (path != path_cache) {
if (path_cache) {
- path_cache->disconnect("tree_exited", callable_mp(this, &CSGPolygon::_path_exited));
- path_cache->disconnect("curve_changed", callable_mp(this, &CSGPolygon::_path_changed));
+ path_cache->disconnect("tree_exited", callable_mp(this, &CSGPolygon3D::_path_exited));
+ path_cache->disconnect("curve_changed", callable_mp(this, &CSGPolygon3D::_path_changed));
path_cache = NULL;
}
path_cache = path;
- path_cache->connect("tree_exited", callable_mp(this, &CSGPolygon::_path_exited));
- path_cache->connect("curve_changed", callable_mp(this, &CSGPolygon::_path_changed));
+ path_cache->connect("tree_exited", callable_mp(this, &CSGPolygon3D::_path_exited));
+ path_cache->connect("curve_changed", callable_mp(this, &CSGPolygon3D::_path_changed));
path_cache = NULL;
}
curve = path->get_curve();
@@ -2231,17 +2231,17 @@ CSGBrush *CSGPolygon::_build_brush() {
return brush;
}
-void CSGPolygon::_notification(int p_what) {
+void CSGPolygon3D::_notification(int p_what) {
if (p_what == NOTIFICATION_EXIT_TREE) {
if (path_cache) {
- path_cache->disconnect("tree_exited", callable_mp(this, &CSGPolygon::_path_exited));
- path_cache->disconnect("curve_changed", callable_mp(this, &CSGPolygon::_path_changed));
+ path_cache->disconnect("tree_exited", callable_mp(this, &CSGPolygon3D::_path_exited));
+ path_cache->disconnect("curve_changed", callable_mp(this, &CSGPolygon3D::_path_changed));
path_cache = NULL;
}
}
}
-void CSGPolygon::_validate_property(PropertyInfo &property) const {
+void CSGPolygon3D::_validate_property(PropertyInfo &property) const {
if (property.name.begins_with("spin") && mode != MODE_SPIN) {
property.usage = 0;
}
@@ -2252,60 +2252,60 @@ void CSGPolygon::_validate_property(PropertyInfo &property) const {
property.usage = 0;
}
- CSGShape::_validate_property(property);
+ CSGShape3D::_validate_property(property);
}
-void CSGPolygon::_path_changed() {
+void CSGPolygon3D::_path_changed() {
_make_dirty();
update_gizmo();
}
-void CSGPolygon::_path_exited() {
+void CSGPolygon3D::_path_exited() {
path_cache = NULL;
}
-void CSGPolygon::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &CSGPolygon::set_polygon);
- ClassDB::bind_method(D_METHOD("get_polygon"), &CSGPolygon::get_polygon);
+void CSGPolygon3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &CSGPolygon3D::set_polygon);
+ ClassDB::bind_method(D_METHOD("get_polygon"), &CSGPolygon3D::get_polygon);
- ClassDB::bind_method(D_METHOD("set_mode", "mode"), &CSGPolygon::set_mode);
- ClassDB::bind_method(D_METHOD("get_mode"), &CSGPolygon::get_mode);
+ ClassDB::bind_method(D_METHOD("set_mode", "mode"), &CSGPolygon3D::set_mode);
+ ClassDB::bind_method(D_METHOD("get_mode"), &CSGPolygon3D::get_mode);
- ClassDB::bind_method(D_METHOD("set_depth", "depth"), &CSGPolygon::set_depth);
- ClassDB::bind_method(D_METHOD("get_depth"), &CSGPolygon::get_depth);
+ ClassDB::bind_method(D_METHOD("set_depth", "depth"), &CSGPolygon3D::set_depth);
+ ClassDB::bind_method(D_METHOD("get_depth"), &CSGPolygon3D::get_depth);
- ClassDB::bind_method(D_METHOD("set_spin_degrees", "degrees"), &CSGPolygon::set_spin_degrees);
- ClassDB::bind_method(D_METHOD("get_spin_degrees"), &CSGPolygon::get_spin_degrees);
+ ClassDB::bind_method(D_METHOD("set_spin_degrees", "degrees"), &CSGPolygon3D::set_spin_degrees);
+ ClassDB::bind_method(D_METHOD("get_spin_degrees"), &CSGPolygon3D::get_spin_degrees);
- ClassDB::bind_method(D_METHOD("set_spin_sides", "spin_sides"), &CSGPolygon::set_spin_sides);
- ClassDB::bind_method(D_METHOD("get_spin_sides"), &CSGPolygon::get_spin_sides);
+ ClassDB::bind_method(D_METHOD("set_spin_sides", "spin_sides"), &CSGPolygon3D::set_spin_sides);
+ ClassDB::bind_method(D_METHOD("get_spin_sides"), &CSGPolygon3D::get_spin_sides);
- ClassDB::bind_method(D_METHOD("set_path_node", "path"), &CSGPolygon::set_path_node);
- ClassDB::bind_method(D_METHOD("get_path_node"), &CSGPolygon::get_path_node);
+ ClassDB::bind_method(D_METHOD("set_path_node", "path"), &CSGPolygon3D::set_path_node);
+ ClassDB::bind_method(D_METHOD("get_path_node"), &CSGPolygon3D::get_path_node);
- ClassDB::bind_method(D_METHOD("set_path_interval", "distance"), &CSGPolygon::set_path_interval);
- ClassDB::bind_method(D_METHOD("get_path_interval"), &CSGPolygon::get_path_interval);
+ ClassDB::bind_method(D_METHOD("set_path_interval", "distance"), &CSGPolygon3D::set_path_interval);
+ ClassDB::bind_method(D_METHOD("get_path_interval"), &CSGPolygon3D::get_path_interval);
- ClassDB::bind_method(D_METHOD("set_path_rotation", "mode"), &CSGPolygon::set_path_rotation);
- ClassDB::bind_method(D_METHOD("get_path_rotation"), &CSGPolygon::get_path_rotation);
+ ClassDB::bind_method(D_METHOD("set_path_rotation", "mode"), &CSGPolygon3D::set_path_rotation);
+ ClassDB::bind_method(D_METHOD("get_path_rotation"), &CSGPolygon3D::get_path_rotation);
- ClassDB::bind_method(D_METHOD("set_path_local", "enable"), &CSGPolygon::set_path_local);
- ClassDB::bind_method(D_METHOD("is_path_local"), &CSGPolygon::is_path_local);
+ ClassDB::bind_method(D_METHOD("set_path_local", "enable"), &CSGPolygon3D::set_path_local);
+ ClassDB::bind_method(D_METHOD("is_path_local"), &CSGPolygon3D::is_path_local);
- ClassDB::bind_method(D_METHOD("set_path_continuous_u", "enable"), &CSGPolygon::set_path_continuous_u);
- ClassDB::bind_method(D_METHOD("is_path_continuous_u"), &CSGPolygon::is_path_continuous_u);
+ ClassDB::bind_method(D_METHOD("set_path_continuous_u", "enable"), &CSGPolygon3D::set_path_continuous_u);
+ ClassDB::bind_method(D_METHOD("is_path_continuous_u"), &CSGPolygon3D::is_path_continuous_u);
- ClassDB::bind_method(D_METHOD("set_path_joined", "enable"), &CSGPolygon::set_path_joined);
- ClassDB::bind_method(D_METHOD("is_path_joined"), &CSGPolygon::is_path_joined);
+ ClassDB::bind_method(D_METHOD("set_path_joined", "enable"), &CSGPolygon3D::set_path_joined);
+ ClassDB::bind_method(D_METHOD("is_path_joined"), &CSGPolygon3D::is_path_joined);
- ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGPolygon::set_material);
- ClassDB::bind_method(D_METHOD("get_material"), &CSGPolygon::get_material);
+ ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGPolygon3D::set_material);
+ ClassDB::bind_method(D_METHOD("get_material"), &CSGPolygon3D::get_material);
- ClassDB::bind_method(D_METHOD("set_smooth_faces", "smooth_faces"), &CSGPolygon::set_smooth_faces);
- ClassDB::bind_method(D_METHOD("get_smooth_faces"), &CSGPolygon::get_smooth_faces);
+ ClassDB::bind_method(D_METHOD("set_smooth_faces", "smooth_faces"), &CSGPolygon3D::set_smooth_faces);
+ ClassDB::bind_method(D_METHOD("get_smooth_faces"), &CSGPolygon3D::get_smooth_faces);
- ClassDB::bind_method(D_METHOD("_is_editable_3d_polygon"), &CSGPolygon::_is_editable_3d_polygon);
- ClassDB::bind_method(D_METHOD("_has_editable_3d_polygon_no_depth"), &CSGPolygon::_has_editable_3d_polygon_no_depth);
+ ClassDB::bind_method(D_METHOD("_is_editable_3d_polygon"), &CSGPolygon3D::_is_editable_3d_polygon);
+ ClassDB::bind_method(D_METHOD("_has_editable_3d_polygon_no_depth"), &CSGPolygon3D::_has_editable_3d_polygon_no_depth);
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Depth,Spin,Path"), "set_mode", "get_mode");
@@ -2330,148 +2330,148 @@ void CSGPolygon::_bind_methods() {
BIND_ENUM_CONSTANT(PATH_ROTATION_PATH_FOLLOW);
}
-void CSGPolygon::set_polygon(const Vector<Vector2> &p_polygon) {
+void CSGPolygon3D::set_polygon(const Vector<Vector2> &p_polygon) {
polygon = p_polygon;
_make_dirty();
update_gizmo();
}
-Vector<Vector2> CSGPolygon::get_polygon() const {
+Vector<Vector2> CSGPolygon3D::get_polygon() const {
return polygon;
}
-void CSGPolygon::set_mode(Mode p_mode) {
+void CSGPolygon3D::set_mode(Mode p_mode) {
mode = p_mode;
_make_dirty();
update_gizmo();
_change_notify();
}
-CSGPolygon::Mode CSGPolygon::get_mode() const {
+CSGPolygon3D::Mode CSGPolygon3D::get_mode() const {
return mode;
}
-void CSGPolygon::set_depth(const float p_depth) {
+void CSGPolygon3D::set_depth(const float p_depth) {
ERR_FAIL_COND(p_depth < 0.001);
depth = p_depth;
_make_dirty();
update_gizmo();
}
-float CSGPolygon::get_depth() const {
+float CSGPolygon3D::get_depth() const {
return depth;
}
-void CSGPolygon::set_path_continuous_u(bool p_enable) {
+void CSGPolygon3D::set_path_continuous_u(bool p_enable) {
path_continuous_u = p_enable;
_make_dirty();
}
-bool CSGPolygon::is_path_continuous_u() const {
+bool CSGPolygon3D::is_path_continuous_u() const {
return path_continuous_u;
}
-void CSGPolygon::set_spin_degrees(const float p_spin_degrees) {
+void CSGPolygon3D::set_spin_degrees(const float p_spin_degrees) {
ERR_FAIL_COND(p_spin_degrees < 0.01 || p_spin_degrees > 360);
spin_degrees = p_spin_degrees;
_make_dirty();
update_gizmo();
}
-float CSGPolygon::get_spin_degrees() const {
+float CSGPolygon3D::get_spin_degrees() const {
return spin_degrees;
}
-void CSGPolygon::set_spin_sides(const int p_spin_sides) {
+void CSGPolygon3D::set_spin_sides(const int p_spin_sides) {
ERR_FAIL_COND(p_spin_sides < 3);
spin_sides = p_spin_sides;
_make_dirty();
update_gizmo();
}
-int CSGPolygon::get_spin_sides() const {
+int CSGPolygon3D::get_spin_sides() const {
return spin_sides;
}
-void CSGPolygon::set_path_node(const NodePath &p_path) {
+void CSGPolygon3D::set_path_node(const NodePath &p_path) {
path_node = p_path;
_make_dirty();
update_gizmo();
}
-NodePath CSGPolygon::get_path_node() const {
+NodePath CSGPolygon3D::get_path_node() const {
return path_node;
}
-void CSGPolygon::set_path_interval(float p_interval) {
+void CSGPolygon3D::set_path_interval(float p_interval) {
ERR_FAIL_COND_MSG(p_interval < 0.001, "Path interval cannot be smaller than 0.001.");
path_interval = p_interval;
_make_dirty();
update_gizmo();
}
-float CSGPolygon::get_path_interval() const {
+float CSGPolygon3D::get_path_interval() const {
return path_interval;
}
-void CSGPolygon::set_path_rotation(PathRotation p_rotation) {
+void CSGPolygon3D::set_path_rotation(PathRotation p_rotation) {
path_rotation = p_rotation;
_make_dirty();
update_gizmo();
}
-CSGPolygon::PathRotation CSGPolygon::get_path_rotation() const {
+CSGPolygon3D::PathRotation CSGPolygon3D::get_path_rotation() const {
return path_rotation;
}
-void CSGPolygon::set_path_local(bool p_enable) {
+void CSGPolygon3D::set_path_local(bool p_enable) {
path_local = p_enable;
_make_dirty();
update_gizmo();
}
-bool CSGPolygon::is_path_local() const {
+bool CSGPolygon3D::is_path_local() const {
return path_local;
}
-void CSGPolygon::set_path_joined(bool p_enable) {
+void CSGPolygon3D::set_path_joined(bool p_enable) {
path_joined = p_enable;
_make_dirty();
update_gizmo();
}
-bool CSGPolygon::is_path_joined() const {
+bool CSGPolygon3D::is_path_joined() const {
return path_joined;
}
-void CSGPolygon::set_smooth_faces(const bool p_smooth_faces) {
+void CSGPolygon3D::set_smooth_faces(const bool p_smooth_faces) {
smooth_faces = p_smooth_faces;
_make_dirty();
}
-bool CSGPolygon::get_smooth_faces() const {
+bool CSGPolygon3D::get_smooth_faces() const {
return smooth_faces;
}
-void CSGPolygon::set_material(const Ref<Material> &p_material) {
+void CSGPolygon3D::set_material(const Ref<Material> &p_material) {
material = p_material;
_make_dirty();
}
-Ref<Material> CSGPolygon::get_material() const {
+Ref<Material> CSGPolygon3D::get_material() const {
return material;
}
-bool CSGPolygon::_is_editable_3d_polygon() const {
+bool CSGPolygon3D::_is_editable_3d_polygon() const {
return true;
}
-bool CSGPolygon::_has_editable_3d_polygon_no_depth() const {
+bool CSGPolygon3D::_has_editable_3d_polygon_no_depth() const {
return true;
}
-CSGPolygon::CSGPolygon() {
+CSGPolygon3D::CSGPolygon3D() {
// defaults
mode = MODE_DEPTH;
polygon.push_back(Vector2(0, 0));
diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h
index fdbf979fe7..abab1ded20 100644
--- a/modules/csg/csg_shape.h
+++ b/modules/csg/csg_shape.h
@@ -34,12 +34,12 @@
#define CSGJS_HEADER_ONLY
#include "csg.h"
-#include "scene/3d/visual_instance.h"
-#include "scene/resources/concave_polygon_shape.h"
+#include "scene/3d/visual_instance_3d.h"
+#include "scene/resources/concave_polygon_shape_3d.h"
#include "thirdparty/misc/mikktspace.h"
-class CSGShape : public GeometryInstance {
- GDCLASS(CSGShape, GeometryInstance);
+class CSGShape3D : public GeometryInstance3D {
+ GDCLASS(CSGShape3D, GeometryInstance3D);
public:
enum Operation {
@@ -51,7 +51,7 @@ public:
private:
Operation operation;
- CSGShape *parent;
+ CSGShape3D *parent;
CSGBrush *brush;
@@ -63,7 +63,7 @@ private:
bool use_collision;
uint32_t collision_layer;
uint32_t collision_mask;
- Ref<ConcavePolygonShape> root_collision_shape;
+ Ref<ConcavePolygonShape3D> root_collision_shape;
RID root_collision_instance;
bool calculate_tangents;
@@ -111,7 +111,7 @@ protected:
static void _bind_methods();
- friend class CSGCombiner;
+ friend class CSGCombiner3D;
CSGBrush *_get_brush();
virtual void _validate_property(PropertyInfo &property) const;
@@ -149,24 +149,24 @@ public:
bool is_calculating_tangents() const;
bool is_root_shape() const;
- CSGShape();
- ~CSGShape();
+ CSGShape3D();
+ ~CSGShape3D();
};
-VARIANT_ENUM_CAST(CSGShape::Operation)
+VARIANT_ENUM_CAST(CSGShape3D::Operation)
-class CSGCombiner : public CSGShape {
- GDCLASS(CSGCombiner, CSGShape);
+class CSGCombiner3D : public CSGShape3D {
+ GDCLASS(CSGCombiner3D, CSGShape3D);
private:
virtual CSGBrush *_build_brush();
public:
- CSGCombiner();
+ CSGCombiner3D();
};
-class CSGPrimitive : public CSGShape {
- GDCLASS(CSGPrimitive, CSGShape);
+class CSGPrimitive3D : public CSGShape3D {
+ GDCLASS(CSGPrimitive3D, CSGShape3D);
private:
bool invert_faces;
@@ -179,11 +179,11 @@ public:
void set_invert_faces(bool p_invert);
bool is_inverting_faces();
- CSGPrimitive();
+ CSGPrimitive3D();
};
-class CSGMesh : public CSGPrimitive {
- GDCLASS(CSGMesh, CSGPrimitive);
+class CSGMesh3D : public CSGPrimitive3D {
+ GDCLASS(CSGMesh3D, CSGPrimitive3D);
virtual CSGBrush *_build_brush();
@@ -203,9 +203,9 @@ public:
Ref<Material> get_material() const;
};
-class CSGSphere : public CSGPrimitive {
+class CSGSphere3D : public CSGPrimitive3D {
- GDCLASS(CSGSphere, CSGPrimitive);
+ GDCLASS(CSGSphere3D, CSGPrimitive3D);
virtual CSGBrush *_build_brush();
Ref<Material> material;
@@ -233,12 +233,12 @@ public:
void set_smooth_faces(bool p_smooth_faces);
bool get_smooth_faces() const;
- CSGSphere();
+ CSGSphere3D();
};
-class CSGBox : public CSGPrimitive {
+class CSGBox3D : public CSGPrimitive3D {
- GDCLASS(CSGBox, CSGPrimitive);
+ GDCLASS(CSGBox3D, CSGPrimitive3D);
virtual CSGBrush *_build_brush();
Ref<Material> material;
@@ -262,12 +262,12 @@ public:
void set_material(const Ref<Material> &p_material);
Ref<Material> get_material() const;
- CSGBox();
+ CSGBox3D();
};
-class CSGCylinder : public CSGPrimitive {
+class CSGCylinder3D : public CSGPrimitive3D {
- GDCLASS(CSGCylinder, CSGPrimitive);
+ GDCLASS(CSGCylinder3D, CSGPrimitive3D);
virtual CSGBrush *_build_brush();
Ref<Material> material;
@@ -299,12 +299,12 @@ public:
void set_material(const Ref<Material> &p_material);
Ref<Material> get_material() const;
- CSGCylinder();
+ CSGCylinder3D();
};
-class CSGTorus : public CSGPrimitive {
+class CSGTorus3D : public CSGPrimitive3D {
- GDCLASS(CSGTorus, CSGPrimitive);
+ GDCLASS(CSGTorus3D, CSGPrimitive3D);
virtual CSGBrush *_build_brush();
Ref<Material> material;
@@ -336,12 +336,12 @@ public:
void set_material(const Ref<Material> &p_material);
Ref<Material> get_material() const;
- CSGTorus();
+ CSGTorus3D();
};
-class CSGPolygon : public CSGPrimitive {
+class CSGPolygon3D : public CSGPrimitive3D {
- GDCLASS(CSGPolygon, CSGPrimitive);
+ GDCLASS(CSGPolygon3D, CSGPrimitive3D);
public:
enum Mode {
@@ -431,10 +431,10 @@ public:
void set_material(const Ref<Material> &p_material);
Ref<Material> get_material() const;
- CSGPolygon();
+ CSGPolygon3D();
};
-VARIANT_ENUM_CAST(CSGPolygon::Mode)
-VARIANT_ENUM_CAST(CSGPolygon::PathRotation)
+VARIANT_ENUM_CAST(CSGPolygon3D::Mode)
+VARIANT_ENUM_CAST(CSGPolygon3D::PathRotation)
#endif // CSG_SHAPE_H
diff --git a/modules/csg/icons/CSGBox.svg b/modules/csg/icons/CSGBox3D.svg
index 67e34df444..67e34df444 100644
--- a/modules/csg/icons/CSGBox.svg
+++ b/modules/csg/icons/CSGBox3D.svg
diff --git a/modules/csg/icons/CSGCapsule.svg b/modules/csg/icons/CSGCapsule3D.svg
index 92a7b5a870..92a7b5a870 100644
--- a/modules/csg/icons/CSGCapsule.svg
+++ b/modules/csg/icons/CSGCapsule3D.svg
diff --git a/modules/csg/icons/CSGCombiner.svg b/modules/csg/icons/CSGCombiner3D.svg
index cce2902e24..cce2902e24 100644
--- a/modules/csg/icons/CSGCombiner.svg
+++ b/modules/csg/icons/CSGCombiner3D.svg
diff --git a/modules/csg/icons/CSGCylinder.svg b/modules/csg/icons/CSGCylinder3D.svg
index 645a74c79b..645a74c79b 100644
--- a/modules/csg/icons/CSGCylinder.svg
+++ b/modules/csg/icons/CSGCylinder3D.svg
diff --git a/modules/csg/icons/CSGMesh.svg b/modules/csg/icons/CSGMesh3D.svg
index 6e940a4aa5..6e940a4aa5 100644
--- a/modules/csg/icons/CSGMesh.svg
+++ b/modules/csg/icons/CSGMesh3D.svg
diff --git a/modules/csg/icons/CSGPolygon.svg b/modules/csg/icons/CSGPolygon3D.svg
index 71b03cb8e6..71b03cb8e6 100644
--- a/modules/csg/icons/CSGPolygon.svg
+++ b/modules/csg/icons/CSGPolygon3D.svg
diff --git a/modules/csg/icons/CSGSphere.svg b/modules/csg/icons/CSGSphere3D.svg
index f81b566993..f81b566993 100644
--- a/modules/csg/icons/CSGSphere.svg
+++ b/modules/csg/icons/CSGSphere3D.svg
diff --git a/modules/csg/icons/CSGTorus.svg b/modules/csg/icons/CSGTorus3D.svg
index 3d30aa47b2..3d30aa47b2 100644
--- a/modules/csg/icons/CSGTorus.svg
+++ b/modules/csg/icons/CSGTorus3D.svg
diff --git a/modules/csg/register_types.cpp b/modules/csg/register_types.cpp
index 677a20df38..1a12a6706d 100644
--- a/modules/csg/register_types.cpp
+++ b/modules/csg/register_types.cpp
@@ -37,15 +37,24 @@ void register_csg_types() {
#ifndef _3D_DISABLED
- ClassDB::register_virtual_class<CSGShape>();
- ClassDB::register_virtual_class<CSGPrimitive>();
- ClassDB::register_class<CSGMesh>();
- ClassDB::register_class<CSGSphere>();
- ClassDB::register_class<CSGBox>();
- ClassDB::register_class<CSGCylinder>();
- ClassDB::register_class<CSGTorus>();
- ClassDB::register_class<CSGPolygon>();
- ClassDB::register_class<CSGCombiner>();
+ ClassDB::register_virtual_class<CSGShape3D>();
+ ClassDB::register_virtual_class<CSGPrimitive3D>();
+ ClassDB::register_class<CSGMesh3D>();
+ ClassDB::register_class<CSGSphere3D>();
+ ClassDB::register_class<CSGBox3D>();
+ ClassDB::register_class<CSGCylinder3D>();
+ ClassDB::register_class<CSGTorus3D>();
+ ClassDB::register_class<CSGPolygon3D>();
+ ClassDB::register_class<CSGCombiner3D>();
+
+ ClassDB::add_compatibility_class("CSGShape", "CSGShape3D");
+ ClassDB::add_compatibility_class("CSGMesh", "CSGMesh3D");
+ ClassDB::add_compatibility_class("CSGSphere", "CSGSphere3D");
+ ClassDB::add_compatibility_class("CSGBox", "CSGBox3D");
+ ClassDB::add_compatibility_class("CSGCylinder", "CSGCylinder3D");
+ ClassDB::add_compatibility_class("CSGTorus", "CSGTorus3D");
+ ClassDB::add_compatibility_class("CSGPolygon", "CSGPolygon3D");
+ ClassDB::add_compatibility_class("CSGCombiner", "CSGCombiner3D");
#ifdef TOOLS_ENABLED
EditorPlugins::add_by_type<EditorPluginCSG>();