diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-04 16:37:40 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-05-04 16:37:40 +0200 |
commit | 878adb22b72d3442c7edd7de9a9b3f0348524d2f (patch) | |
tree | 0e4fd619aafd0d6a99c37707f75f9dfb1d6107d5 /modules/csg | |
parent | 560510b93b0c4b4dc40ce0599695504c4b2155fb (diff) | |
parent | 559bc3ca87042d477331ecd32f1881ce8d0b5d91 (diff) |
Merge pull request #37717 from qarmin/world_fix
Change non-existent World to World3D
Diffstat (limited to 'modules/csg')
-rw-r--r-- | modules/csg/csg_shape.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index d38ddf3f90..550a919d0d 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -46,7 +46,7 @@ void CSGShape3D::set_use_collision(bool p_enable) { root_collision_instance = PhysicsServer3D::get_singleton()->body_create(PhysicsServer3D::BODY_MODE_STATIC); PhysicsServer3D::get_singleton()->body_set_state(root_collision_instance, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform()); PhysicsServer3D::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid()); - PhysicsServer3D::get_singleton()->body_set_space(root_collision_instance, get_world()->get_space()); + PhysicsServer3D::get_singleton()->body_set_space(root_collision_instance, get_world_3d()->get_space()); PhysicsServer3D::get_singleton()->body_attach_object_instance_id(root_collision_instance, get_instance_id()); set_collision_layer(collision_layer); set_collision_mask(collision_mask); @@ -507,7 +507,7 @@ void CSGShape3D::_notification(int p_what) { root_collision_instance = PhysicsServer3D::get_singleton()->body_create(PhysicsServer3D::BODY_MODE_STATIC); PhysicsServer3D::get_singleton()->body_set_state(root_collision_instance, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform()); PhysicsServer3D::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid()); - PhysicsServer3D::get_singleton()->body_set_space(root_collision_instance, get_world()->get_space()); + PhysicsServer3D::get_singleton()->body_set_space(root_collision_instance, get_world_3d()->get_space()); PhysicsServer3D::get_singleton()->body_attach_object_instance_id(root_collision_instance, get_instance_id()); set_collision_layer(collision_layer); set_collision_mask(collision_mask); |