summaryrefslogtreecommitdiff
path: root/modules/csg
diff options
context:
space:
mode:
authorreduz <reduzio@gmail.com>2021-07-11 19:30:33 -0300
committerreduz <reduzio@gmail.com>2021-07-13 09:25:14 -0300
commit5ad4f26659b435add8c4d36009be6a2222a0a624 (patch)
treedc19033d4ca18272ef5e8393ec95ff6667a903e1 /modules/csg
parentfc00a8390193220cea702d9ab684fb6c53d97a6b (diff)
Implement the ability to disable classes
* This PR adds the ability to disable classes when building. * For now it's only possible to do this via command like: `scons disable_classes=RayCast2D,Area3D` * Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
Diffstat (limited to 'modules/csg')
-rw-r--r--modules/csg/register_types.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/modules/csg/register_types.cpp b/modules/csg/register_types.cpp
index e28f44d1eb..a47390c2b2 100644
--- a/modules/csg/register_types.cpp
+++ b/modules/csg/register_types.cpp
@@ -36,15 +36,15 @@
void register_csg_types() {
#ifndef _3D_DISABLED
- ClassDB::register_virtual_class<CSGShape3D>();
- ClassDB::register_virtual_class<CSGPrimitive3D>();
- ClassDB::register_class<CSGMesh3D>();
- ClassDB::register_class<CSGSphere3D>();
- ClassDB::register_class<CSGBox3D>();
- ClassDB::register_class<CSGCylinder3D>();
- ClassDB::register_class<CSGTorus3D>();
- ClassDB::register_class<CSGPolygon3D>();
- ClassDB::register_class<CSGCombiner3D>();
+ GDREGISTER_VIRTUAL_CLASS(CSGShape3D);
+ GDREGISTER_VIRTUAL_CLASS(CSGPrimitive3D);
+ GDREGISTER_CLASS(CSGMesh3D);
+ GDREGISTER_CLASS(CSGSphere3D);
+ GDREGISTER_CLASS(CSGBox3D);
+ GDREGISTER_CLASS(CSGCylinder3D);
+ GDREGISTER_CLASS(CSGTorus3D);
+ GDREGISTER_CLASS(CSGPolygon3D);
+ GDREGISTER_CLASS(CSGCombiner3D);
#ifdef TOOLS_ENABLED
EditorPlugins::add_by_type<EditorPluginCSG>();