diff options
author | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2022-09-29 12:53:28 +0300 |
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committer | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2022-10-07 11:32:33 +0300 |
commit | 0103af1ddda6a2aa31227965141dd7d3a513e081 (patch) | |
tree | b0965bb65919bc1495ee02204a91e5ed3a9b56a7 /modules/csg | |
parent | 5b7f62af55b7f322192f95258d825b163cbf9dc1 (diff) |
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
Diffstat (limited to 'modules/csg')
-rw-r--r-- | modules/csg/csg_shape.cpp | 110 |
1 files changed, 55 insertions, 55 deletions
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index 3932c2377f..461960ab26 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -92,13 +92,13 @@ uint32_t CSGShape3D::get_collision_mask() const { void CSGShape3D::set_collision_layer_value(int p_layer_number, bool p_value) { ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive."); - uint32_t collision_layer = get_collision_layer(); + uint32_t layer = get_collision_layer(); if (p_value) { - collision_layer |= 1 << (p_layer_number - 1); + layer |= 1 << (p_layer_number - 1); } else { - collision_layer &= ~(1 << (p_layer_number - 1)); + layer &= ~(1 << (p_layer_number - 1)); } - set_collision_layer(collision_layer); + set_collision_layer(layer); } bool CSGShape3D::get_collision_layer_value(int p_layer_number) const { @@ -690,7 +690,7 @@ CSGCombiner3D::CSGCombiner3D() { ///////////////////// CSGBrush *CSGPrimitive3D::_create_brush_from_arrays(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uv, const Vector<bool> &p_smooth, const Vector<Ref<Material>> &p_materials) { - CSGBrush *brush = memnew(CSGBrush); + CSGBrush *new_brush = memnew(CSGBrush); Vector<bool> invert; invert.resize(p_vertices.size() / 3); @@ -701,9 +701,9 @@ CSGBrush *CSGPrimitive3D::_create_brush_from_arrays(const Vector<Vector3> &p_ver w[i] = flip_faces; } } - brush->build_from_faces(p_vertices, p_uv, p_smooth, p_materials, invert); + new_brush->build_from_faces(p_vertices, p_uv, p_smooth, p_materials, invert); - return brush; + return new_brush; } void CSGPrimitive3D::_bind_methods() { @@ -742,7 +742,7 @@ CSGBrush *CSGMesh3D::_build_brush() { Vector<bool> smooth; Vector<Ref<Material>> materials; Vector<Vector2> uvs; - Ref<Material> material = get_material(); + Ref<Material> base_material = get_material(); for (int i = 0; i < mesh->get_surface_count(); i++) { if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) { @@ -776,8 +776,8 @@ CSGBrush *CSGMesh3D::_build_brush() { } Ref<Material> mat; - if (material.is_valid()) { - mat = material; + if (base_material.is_valid()) { + mat = base_material; } else { mat = mesh->surface_get_material(i); } @@ -933,12 +933,12 @@ Ref<Mesh> CSGMesh3D::get_mesh() { CSGBrush *CSGSphere3D::_build_brush() { // set our bounding box - CSGBrush *brush = memnew(CSGBrush); + CSGBrush *new_brush = memnew(CSGBrush); int face_count = rings * radial_segments * 2 - radial_segments * 2; bool invert_val = get_flip_faces(); - Ref<Material> material = get_material(); + Ref<Material> base_material = get_material(); Vector<Vector3> faces; Vector<Vector2> uvs; @@ -1019,7 +1019,7 @@ CSGBrush *CSGSphere3D::_build_brush() { smoothw[face] = smooth_faces; invertw[face] = invert_val; - materialsw[face] = material; + materialsw[face] = base_material; face++; } @@ -1036,7 +1036,7 @@ CSGBrush *CSGSphere3D::_build_brush() { smoothw[face] = smooth_faces; invertw[face] = invert_val; - materialsw[face] = material; + materialsw[face] = base_material; face++; } @@ -1048,9 +1048,9 @@ CSGBrush *CSGSphere3D::_build_brush() { } } - brush->build_from_faces(faces, uvs, smooth, materials, invert); + new_brush->build_from_faces(faces, uvs, smooth, materials, invert); - return brush; + return new_brush; } void CSGSphere3D::_bind_methods() { @@ -1137,12 +1137,12 @@ CSGSphere3D::CSGSphere3D() { CSGBrush *CSGBox3D::_build_brush() { // set our bounding box - CSGBrush *brush = memnew(CSGBrush); + CSGBrush *new_brush = memnew(CSGBrush); int face_count = 12; //it's a cube.. bool invert_val = get_flip_faces(); - Ref<Material> material = get_material(); + Ref<Material> base_material = get_material(); Vector<Vector3> faces; Vector<Vector2> uvs; @@ -1204,7 +1204,7 @@ CSGBrush *CSGBox3D::_build_brush() { smoothw[face] = false; invertw[face] = invert_val; - materialsw[face] = material; + materialsw[face] = base_material; face++; //face 2 @@ -1218,7 +1218,7 @@ CSGBrush *CSGBox3D::_build_brush() { smoothw[face] = false; invertw[face] = invert_val; - materialsw[face] = material; + materialsw[face] = base_material; face++; } @@ -1229,9 +1229,9 @@ CSGBrush *CSGBox3D::_build_brush() { } } - brush->build_from_faces(faces, uvs, smooth, materials, invert); + new_brush->build_from_faces(faces, uvs, smooth, materials, invert); - return brush; + return new_brush; } void CSGBox3D::_bind_methods() { @@ -1270,12 +1270,12 @@ Ref<Material> CSGBox3D::get_material() const { CSGBrush *CSGCylinder3D::_build_brush() { // set our bounding box - CSGBrush *brush = memnew(CSGBrush); + CSGBrush *new_brush = memnew(CSGBrush); int face_count = sides * (cone ? 1 : 2) + sides + (cone ? 0 : sides); bool invert_val = get_flip_faces(); - Ref<Material> material = get_material(); + Ref<Material> base_material = get_material(); Vector<Vector3> faces; Vector<Vector2> uvs; @@ -1312,14 +1312,14 @@ CSGBrush *CSGCylinder3D::_build_brush() { float ang = inc * Math_TAU; float ang_n = inc_n * Math_TAU; - Vector3 base(Math::cos(ang), 0, Math::sin(ang)); - Vector3 base_n(Math::cos(ang_n), 0, Math::sin(ang_n)); + Vector3 face_base(Math::cos(ang), 0, Math::sin(ang)); + Vector3 face_base_n(Math::cos(ang_n), 0, Math::sin(ang_n)); Vector3 face_points[4] = { - base + Vector3(0, -1, 0), - base_n + Vector3(0, -1, 0), - base_n * (cone ? 0.0 : 1.0) + Vector3(0, 1, 0), - base * (cone ? 0.0 : 1.0) + Vector3(0, 1, 0), + face_base + Vector3(0, -1, 0), + face_base_n + Vector3(0, -1, 0), + face_base_n * (cone ? 0.0 : 1.0) + Vector3(0, 1, 0), + face_base * (cone ? 0.0 : 1.0) + Vector3(0, 1, 0), }; Vector2 u[4] = { @@ -1340,7 +1340,7 @@ CSGBrush *CSGCylinder3D::_build_brush() { smoothw[face] = smooth_faces; invertw[face] = invert_val; - materialsw[face] = material; + materialsw[face] = base_material; face++; @@ -1356,7 +1356,7 @@ CSGBrush *CSGCylinder3D::_build_brush() { smoothw[face] = smooth_faces; invertw[face] = invert_val; - materialsw[face] = material; + materialsw[face] = base_material; face++; } @@ -1371,7 +1371,7 @@ CSGBrush *CSGCylinder3D::_build_brush() { smoothw[face] = false; invertw[face] = invert_val; - materialsw[face] = material; + materialsw[face] = base_material; face++; if (!cone) { @@ -1386,7 +1386,7 @@ CSGBrush *CSGCylinder3D::_build_brush() { smoothw[face] = false; invertw[face] = invert_val; - materialsw[face] = material; + materialsw[face] = base_material; face++; } } @@ -1397,9 +1397,9 @@ CSGBrush *CSGCylinder3D::_build_brush() { } } - brush->build_from_faces(faces, uvs, smooth, materials, invert); + new_brush->build_from_faces(faces, uvs, smooth, materials, invert); - return brush; + return new_brush; } void CSGCylinder3D::_bind_methods() { @@ -1515,12 +1515,12 @@ CSGBrush *CSGTorus3D::_build_brush() { float radius = (max_radius - min_radius) * 0.5; - CSGBrush *brush = memnew(CSGBrush); + CSGBrush *new_brush = memnew(CSGBrush); int face_count = ring_sides * sides * 2; bool invert_val = get_flip_faces(); - Ref<Material> material = get_material(); + Ref<Material> base_material = get_material(); Vector<Vector3> faces; Vector<Vector2> uvs; @@ -1596,7 +1596,7 @@ CSGBrush *CSGTorus3D::_build_brush() { smoothw[face] = smooth_faces; invertw[face] = invert_val; - materialsw[face] = material; + materialsw[face] = base_material; face++; @@ -1611,7 +1611,7 @@ CSGBrush *CSGTorus3D::_build_brush() { smoothw[face] = smooth_faces; invertw[face] = invert_val; - materialsw[face] = material; + materialsw[face] = base_material; face++; } } @@ -1622,9 +1622,9 @@ CSGBrush *CSGTorus3D::_build_brush() { } } - brush->build_from_faces(faces, uvs, smooth, materials, invert); + new_brush->build_from_faces(faces, uvs, smooth, materials, invert); - return brush; + return new_brush; } void CSGTorus3D::_bind_methods() { @@ -1726,10 +1726,10 @@ CSGTorus3D::CSGTorus3D() { /////////////// CSGBrush *CSGPolygon3D::_build_brush() { - CSGBrush *brush = memnew(CSGBrush); + CSGBrush *new_brush = memnew(CSGBrush); if (polygon.size() < 3) { - return brush; + return new_brush; } // Triangulate polygon shape. @@ -1739,7 +1739,7 @@ CSGBrush *CSGPolygon3D::_build_brush() { } int shape_sides = shape_polygon.size(); Vector<int> shape_faces = Geometry2D::triangulate_polygon(shape_polygon); - ERR_FAIL_COND_V_MSG(shape_faces.size() < 3, brush, "Failed to triangulate CSGPolygon. Make sure the polygon doesn't have any intersecting edges."); + ERR_FAIL_COND_V_MSG(shape_faces.size() < 3, new_brush, "Failed to triangulate CSGPolygon. Make sure the polygon doesn't have any intersecting edges."); // Get polygon enclosing Rect2. Rect2 shape_rect(shape_polygon[0], Vector2()); @@ -1764,12 +1764,12 @@ CSGBrush *CSGPolygon3D::_build_brush() { } if (!path) { - return brush; + return new_brush; } curve = path->get_curve(); if (curve.is_null() || curve->get_point_count() < 2) { - return brush; + return new_brush; } } @@ -1806,7 +1806,7 @@ CSGBrush *CSGPolygon3D::_build_brush() { int face_count = extrusions * extrusion_face_count + end_count * shape_face_count; // Initialize variables used to create the mesh. - Ref<Material> material = get_material(); + Ref<Material> base_material = get_material(); Vector<Vector3> faces; Vector<Vector2> uvs; @@ -1896,7 +1896,7 @@ CSGBrush *CSGPolygon3D::_build_brush() { } smoothw[face] = false; - materialsw[face] = material; + materialsw[face] = base_material; invertw[face] = flip_faces; face++; } @@ -2003,7 +2003,7 @@ CSGBrush *CSGPolygon3D::_build_brush() { smoothw[face] = smooth_faces; invertw[face] = flip_faces; - materialsw[face] = material; + materialsw[face] = base_material; face++; @@ -2018,7 +2018,7 @@ CSGBrush *CSGPolygon3D::_build_brush() { smoothw[face] = smooth_faces; invertw[face] = flip_faces; - materialsw[face] = material; + materialsw[face] = base_material; face++; } @@ -2041,14 +2041,14 @@ CSGBrush *CSGPolygon3D::_build_brush() { } smoothw[face] = false; - materialsw[face] = material; + materialsw[face] = base_material; invertw[face] = flip_faces; face++; } } face_count -= faces_removed; - ERR_FAIL_COND_V_MSG(face != face_count, brush, "Bug: Failed to create the CSGPolygon mesh correctly."); + ERR_FAIL_COND_V_MSG(face != face_count, new_brush, "Bug: Failed to create the CSGPolygon mesh correctly."); } if (faces_removed > 0) { @@ -2059,9 +2059,9 @@ CSGBrush *CSGPolygon3D::_build_brush() { invert.resize(face_count); } - brush->build_from_faces(faces, uvs, smooth, materials, invert); + new_brush->build_from_faces(faces, uvs, smooth, materials, invert); - return brush; + return new_brush; } void CSGPolygon3D::_notification(int p_what) { |