diff options
author | meditator <cycl0ps@tuta.io> | 2018-10-12 19:58:58 -0400 |
---|---|---|
committer | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-12-15 00:36:47 +0100 |
commit | 005993064462426ead1e3ed28ec6d3b9883f9bc0 (patch) | |
tree | 7859ca687d9457020774a0ed2cec0ff9c9bd8785 /modules/csg | |
parent | cf124b1415c4718325514ec32794fb0587885e3b (diff) |
Add support for collision layers and masks in CSG shapes
Diffstat (limited to 'modules/csg')
-rw-r--r-- | modules/csg/csg_shape.cpp | 99 | ||||
-rw-r--r-- | modules/csg/csg_shape.h | 14 | ||||
-rw-r--r-- | modules/csg/doc_classes/CSGShape.xml | 49 |
3 files changed, 153 insertions, 9 deletions
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index f4b061f494..80fa2454ec 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -48,18 +48,76 @@ void CSGShape::set_use_collision(bool p_enable) { PhysicsServer::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid()); PhysicsServer::get_singleton()->body_set_space(root_collision_instance, get_world()->get_space()); PhysicsServer::get_singleton()->body_attach_object_instance_id(root_collision_instance, get_instance_id()); + set_collision_layer(collision_layer); + set_collision_mask(collision_mask); _make_dirty(); //force update } else { PhysicsServer::get_singleton()->free(root_collision_instance); root_collision_instance = RID(); root_collision_shape.unref(); } + _change_notify(); } bool CSGShape::is_using_collision() const { return use_collision; } +void CSGShape::set_collision_layer(uint32_t p_layer) { + collision_layer = p_layer; + if (root_collision_instance.is_valid()) { + PhysicsServer::get_singleton()->body_set_collision_layer(root_collision_instance, p_layer); + } +} + +uint32_t CSGShape::get_collision_layer() const { + + return collision_layer; +} + +void CSGShape::set_collision_mask(uint32_t p_mask) { + + collision_mask = p_mask; + if (root_collision_instance.is_valid()) { + PhysicsServer::get_singleton()->body_set_collision_mask(root_collision_instance, p_mask); + } +} + +uint32_t CSGShape::get_collision_mask() const { + + return collision_mask; +} + +void CSGShape::set_collision_mask_bit(int p_bit, bool p_value) { + + uint32_t mask = get_collision_mask(); + if (p_value) + mask |= 1 << p_bit; + else + mask &= ~(1 << p_bit); + set_collision_mask(mask); +} + +bool CSGShape::get_collision_mask_bit(int p_bit) const { + + return get_collision_mask() & (1 << p_bit); +} + +void CSGShape::set_collision_layer_bit(int p_bit, bool p_value) { + + uint32_t mask = get_collision_layer(); + if (p_value) + mask |= 1 << p_bit; + else + mask &= ~(1 << p_bit); + set_collision_layer(mask); +} + +bool CSGShape::get_collision_layer_bit(int p_bit) const { + + return get_collision_layer() & (1 << p_bit); +} + bool CSGShape::is_root_shape() const { return !parent; @@ -459,6 +517,8 @@ void CSGShape::_notification(int p_what) { PhysicsServer::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid()); PhysicsServer::get_singleton()->body_set_space(root_collision_instance, get_world()->get_space()); PhysicsServer::get_singleton()->body_attach_object_instance_id(root_collision_instance, get_instance_id()); + set_collision_layer(collision_layer); + set_collision_mask(collision_mask); } _make_dirty(); @@ -477,7 +537,7 @@ void CSGShape::_notification(int p_what) { parent->_make_dirty(); parent = NULL; - if (use_collision && is_root_shape()) { + if (use_collision && is_root_shape() && root_collision_instance.is_valid()) { PhysicsServer::get_singleton()->free(root_collision_instance); root_collision_instance = RID(); root_collision_shape.unref(); @@ -506,9 +566,12 @@ bool CSGShape::is_calculating_tangents() const { } void CSGShape::_validate_property(PropertyInfo &property) const { - if (is_inside_tree() && property.name.begins_with("use_collision") && !is_root_shape()) { + bool is_collision_prefixed = property.name.begins_with("collision_"); + if ((is_collision_prefixed || property.name.begins_with("use_collision")) && is_inside_tree() && !is_root_shape()) { //hide collision if not root property.usage = PROPERTY_USAGE_NOEDITOR; + } else if (is_collision_prefixed && !bool(get("use_collision"))) { + property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; } } @@ -520,34 +583,52 @@ void CSGShape::_bind_methods() { ClassDB::bind_method(D_METHOD("set_operation", "operation"), &CSGShape::set_operation); ClassDB::bind_method(D_METHOD("get_operation"), &CSGShape::get_operation); + ClassDB::bind_method(D_METHOD("set_snap", "snap"), &CSGShape::set_snap); + ClassDB::bind_method(D_METHOD("get_snap"), &CSGShape::get_snap); + ClassDB::bind_method(D_METHOD("set_use_collision", "operation"), &CSGShape::set_use_collision); ClassDB::bind_method(D_METHOD("is_using_collision"), &CSGShape::is_using_collision); - ClassDB::bind_method(D_METHOD("set_snap", "snap"), &CSGShape::set_snap); - ClassDB::bind_method(D_METHOD("get_snap"), &CSGShape::get_snap); + ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &CSGShape::set_collision_layer); + ClassDB::bind_method(D_METHOD("get_collision_layer"), &CSGShape::get_collision_layer); + + ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &CSGShape::set_collision_mask); + ClassDB::bind_method(D_METHOD("get_collision_mask"), &CSGShape::get_collision_mask); + + ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &CSGShape::set_collision_mask_bit); + ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &CSGShape::get_collision_mask_bit); + + ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &CSGShape::set_collision_layer_bit); + ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &CSGShape::get_collision_layer_bit); ClassDB::bind_method(D_METHOD("set_calculate_tangents", "enabled"), &CSGShape::set_calculate_tangents); ClassDB::bind_method(D_METHOD("is_calculating_tangents"), &CSGShape::is_calculating_tangents); ADD_PROPERTY(PropertyInfo(Variant::INT, "operation", PROPERTY_HINT_ENUM, "Union,Intersection,Subtraction"), "set_operation", "get_operation"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_collision"), "set_use_collision", "is_using_collision"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "snap", PROPERTY_HINT_RANGE, "0.0001,1,0.001"), "set_snap", "get_snap"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "calculate_tangents"), "set_calculate_tangents", "is_calculating_tangents"); + ADD_GROUP("Collision", "collision_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_collision"), "set_use_collision", "is_using_collision"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); + BIND_ENUM_CONSTANT(OPERATION_UNION); BIND_ENUM_CONSTANT(OPERATION_INTERSECTION); BIND_ENUM_CONSTANT(OPERATION_SUBTRACTION); } CSGShape::CSGShape() { + operation = OPERATION_UNION; + parent = NULL; brush = NULL; - set_notify_local_transform(true); dirty = false; - parent = NULL; - use_collision = false; - operation = OPERATION_UNION; snap = 0.001; + use_collision = false; + collision_layer = 1; + collision_mask = 1; calculate_tangents = true; + set_notify_local_transform(true); } CSGShape::~CSGShape() { diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h index 7326f3d36a..28d94bc2f2 100644 --- a/modules/csg/csg_shape.h +++ b/modules/csg/csg_shape.h @@ -61,6 +61,8 @@ private: float snap; bool use_collision; + uint32_t collision_layer; + uint32_t collision_mask; Ref<ConcavePolygonShape> root_collision_shape; RID root_collision_instance; @@ -126,6 +128,18 @@ public: void set_use_collision(bool p_enable); bool is_using_collision() const; + void set_collision_layer(uint32_t p_layer); + uint32_t get_collision_layer() const; + + void set_collision_mask(uint32_t p_mask); + uint32_t get_collision_mask() const; + + void set_collision_layer_bit(int p_bit, bool p_value); + bool get_collision_layer_bit(int p_bit) const; + + void set_collision_mask_bit(int p_bit, bool p_value); + bool get_collision_mask_bit(int p_bit) const; + void set_snap(float p_snap); float get_snap() const; diff --git a/modules/csg/doc_classes/CSGShape.xml b/modules/csg/doc_classes/CSGShape.xml index ac3c2342fc..9a6671c67e 100644 --- a/modules/csg/doc_classes/CSGShape.xml +++ b/modules/csg/doc_classes/CSGShape.xml @@ -18,6 +18,46 @@ Returns true if this is a root shape and is thus the object that is rendered. </description> </method> + <method name="get_collision_layer_bit" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="bit" type="int"> + </argument> + <description> + Returns an individual bit on the collision mask. + </description> + </method> + <method name="get_collision_mask_bit" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="bit" type="int"> + </argument> + <description> + Returns an individual bit on the collision mask. + </description> + </method> + <method name="set_collision_layer_bit"> + <return type="void"> + </return> + <argument index="0" name="bit" type="int"> + </argument> + <argument index="1" name="value" type="bool"> + </argument> + <description> + Sets individual bits on the layer mask. Use this if you only need to change one layer's value. + </description> + </method> + <method name="set_collision_mask_bit"> + <return type="void"> + </return> + <argument index="0" name="bit" type="int"> + </argument> + <argument index="1" name="value" type="bool"> + </argument> + <description> + Sets individual bits on the collision mask. Use this if you only need to change one layer's value. + </description> + </method> </methods> <members> <member name="calculate_tangents" type="bool" setter="set_calculate_tangents" getter="is_calculating_tangents"> @@ -31,6 +71,15 @@ <member name="use_collision" type="bool" setter="set_use_collision" getter="is_using_collision"> Adds a collision shape to the physics engine for our CSG shape. This will always act like a static body. Note that the collision shape is still active even if the CSG shape itself is hidden. </member> + <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer"> + The physics layers this area is in. + Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property. + A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. + </member> + <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask"> + The physics layers this CSG shape scans for collisions. + </member> + </members> </members> <constants> <constant name="OPERATION_UNION" value="0" enum="Operation"> |