diff options
author | Silc Renew <tokage.it.lab@gmail.com> | 2022-08-11 01:45:36 +0900 |
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committer | Silc Renew <tokage.it.lab@gmail.com> | 2022-08-18 08:10:31 +0900 |
commit | b31115cdc1c635e0e33f7a1e053dc2d944bcf521 (patch) | |
tree | 7ccae68b9b7a5888b5215d415827043b16d52699 /modules/csg/doc_classes | |
parent | dbd15243621ec595742b18abc4c26f3cb2e00f3d (diff) |
Add collision weight to PhysicsBody for penetrations must be avoided
Co-authored-by: Juan Linietsky <reduzio@gmail.com>
Diffstat (limited to 'modules/csg/doc_classes')
-rw-r--r-- | modules/csg/doc_classes/CSGShape3D.xml | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/modules/csg/doc_classes/CSGShape3D.xml b/modules/csg/doc_classes/CSGShape3D.xml index 4fd4a12a1d..7e92d667b3 100644 --- a/modules/csg/doc_classes/CSGShape3D.xml +++ b/modules/csg/doc_classes/CSGShape3D.xml @@ -66,6 +66,8 @@ <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> The physics layers this CSG shape scans for collisions. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> + <member name="collision_priority" type="float" setter="set_collision_priority" getter="get_collision_priority" default="1.0"> + </member> <member name="operation" type="int" setter="set_operation" getter="get_operation" enum="CSGShape3D.Operation" default="0"> The operation that is performed on this shape. This is ignored for the first CSG child node as the operation is between this node and the previous child of this nodes parent. </member> |