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author | Bastiaan Olij <mux213@gmail.com> | 2018-07-03 21:21:36 +1000 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2018-07-07 18:20:21 +1000 |
commit | a971288bb0d64158147526ff49fc250aecdaba28 (patch) | |
tree | 48672b60325300196cf49be3072f5ee1982e5685 /modules/csg/doc_classes | |
parent | 7dcaabaf1989f0e4d6957ca123df522c805ac57a (diff) |
Added path_local and path_continious_u properties to CSGPolygon
Diffstat (limited to 'modules/csg/doc_classes')
-rw-r--r-- | modules/csg/doc_classes/CSGPolygon.xml | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/modules/csg/doc_classes/CSGPolygon.xml b/modules/csg/doc_classes/CSGPolygon.xml index 379c512d6a..1e6dec8085 100644 --- a/modules/csg/doc_classes/CSGPolygon.xml +++ b/modules/csg/doc_classes/CSGPolygon.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="CSGPolygon" inherits="CSGPrimitive" category="Core" version="3.1"> <brief_description> + Extrudes a 2D polygon shape to create a 3D mesh </brief_description> <description> + This node takes a 2D polygon shape and extrudes it to create a 3D mesh. </description> <tutorials> </tutorials> @@ -12,38 +14,63 @@ </methods> <members> <member name="depth" type="float" setter="set_depth" getter="get_depth"> + Extrusion depth when [member mode] is [constant MODE_DEPTH] </member> <member name="material" type="Material" setter="set_material" getter="get_material"> + Material to use for the resulting mesh </member> <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="CSGPolygon.Mode"> + Extrusion mode </member> <member name="path_interval" type="float" setter="set_path_interval" getter="get_path_interval"> + Interval at which a new extrusion slice is added along the path when [member mode] is [constant MODE_PATH] </member> <member name="path_node" type="NodePath" setter="set_path_node" getter="get_path_node"> + The [Shape] object containing the path along which we extrude when [member mode] is [constant MODE_PATH] </member> <member name="path_rotation" type="int" setter="set_path_rotation" getter="get_path_rotation" enum="CSGPolygon.PathRotation"> + The method by which each slice is rotated along the path when [member mode] is [constant MODE_PATH] + </member> + <member name="path_local" type="bool" setter="set_path_local" getter="is_path_local"> + If false we extrude centered on our path, if true we extrude in relation to the position of our CSGPolygon when [member mode] is [constant MODE_PATH] + </member> + <member name="path_continuous_u" type="bool" setter="set_path_continuous_u" getter="is_path_continuous_u"> + If true the u component of our uv will continuously increase in unison with the distance traveled along our path when [member mode] is [constant MODE_PATH] + </member> + <member name="path_joined" type="bool" setter="set_path_joined" getter="is_path_joined"> + If true the start and end of our path are joined together ensuring there is no seam when [member mode] is [constant MODE_PATH] </member> <member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon"> + Point array that defines the shape that we'll extrude </member> <member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces"> + Generates smooth normals so smooth shading is applied to our mesh </member> <member name="spin_degrees" type="float" setter="set_spin_degrees" getter="get_spin_degrees"> + Degrees to rotate our extrusion for each slice when [member mode] is [constant MODE_SPIN] </member> <member name="spin_sides" type="int" setter="set_spin_sides" getter="get_spin_sides"> + Number of extrusion when [member mode] is [constant MODE_SPIN] </member> </members> <constants> <constant name="MODE_DEPTH" value="0" enum="Mode"> + Shape is extruded to [member depth] </constant> <constant name="MODE_SPIN" value="1" enum="Mode"> + Shape is extruded by rotating it around an axis </constant> <constant name="MODE_PATH" value="2" enum="Mode"> + Shape is extruded along a path set by a [Shape] set in [member path_node] </constant> <constant name="PATH_ROTATION_POLYGON" value="0" enum="PathRotation"> + Slice is not rotated </constant> <constant name="PATH_ROTATION_PATH" value="1" enum="PathRotation"> + Slice is rotated around the up vector of the path </constant> <constant name="PATH_ROTATION_PATH_FOLLOW" value="2" enum="PathRotation"> + Slice is rotate to match the path exactly </constant> </constants> </class> |