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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-12-15 00:46:48 +0100
committerGitHub <noreply@github.com>2018-12-15 00:46:48 +0100
commita0519c7c3170ff0c54e9b9a376ab865795630f5f (patch)
tree7859ca687d9457020774a0ed2cec0ff9c9bd8785 /modules/csg/doc_classes
parentcf124b1415c4718325514ec32794fb0587885e3b (diff)
parent005993064462426ead1e3ed28ec6d3b9883f9bc0 (diff)
Merge pull request #22973 from cyclopsian/csg-collision-fix
Add support for collision layers and masks in CSG shapes
Diffstat (limited to 'modules/csg/doc_classes')
-rw-r--r--modules/csg/doc_classes/CSGShape.xml49
1 files changed, 49 insertions, 0 deletions
diff --git a/modules/csg/doc_classes/CSGShape.xml b/modules/csg/doc_classes/CSGShape.xml
index ac3c2342fc..9a6671c67e 100644
--- a/modules/csg/doc_classes/CSGShape.xml
+++ b/modules/csg/doc_classes/CSGShape.xml
@@ -18,6 +18,46 @@
Returns true if this is a root shape and is thus the object that is rendered.
</description>
</method>
+ <method name="get_collision_layer_bit" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="bit" type="int">
+ </argument>
+ <description>
+ Returns an individual bit on the collision mask.
+ </description>
+ </method>
+ <method name="get_collision_mask_bit" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="bit" type="int">
+ </argument>
+ <description>
+ Returns an individual bit on the collision mask.
+ </description>
+ </method>
+ <method name="set_collision_layer_bit">
+ <return type="void">
+ </return>
+ <argument index="0" name="bit" type="int">
+ </argument>
+ <argument index="1" name="value" type="bool">
+ </argument>
+ <description>
+ Sets individual bits on the layer mask. Use this if you only need to change one layer's value.
+ </description>
+ </method>
+ <method name="set_collision_mask_bit">
+ <return type="void">
+ </return>
+ <argument index="0" name="bit" type="int">
+ </argument>
+ <argument index="1" name="value" type="bool">
+ </argument>
+ <description>
+ Sets individual bits on the collision mask. Use this if you only need to change one layer's value.
+ </description>
+ </method>
</methods>
<members>
<member name="calculate_tangents" type="bool" setter="set_calculate_tangents" getter="is_calculating_tangents">
@@ -31,6 +71,15 @@
<member name="use_collision" type="bool" setter="set_use_collision" getter="is_using_collision">
Adds a collision shape to the physics engine for our CSG shape. This will always act like a static body. Note that the collision shape is still active even if the CSG shape itself is hidden.
</member>
+ <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer">
+ The physics layers this area is in.
+ Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.
+ A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A.
+ </member>
+ <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask">
+ The physics layers this CSG shape scans for collisions.
+ </member>
+ </members>
</members>
<constants>
<constant name="OPERATION_UNION" value="0" enum="Operation">