diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-01-21 19:57:52 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-01-21 20:00:34 +0100 |
commit | 69617a893e739dde933490e2e78e3fe304b62184 (patch) | |
tree | f8cc195e1bc22f53817c16f99c3f0a435d0aabe1 /modules/csg/doc_classes | |
parent | 3a41bf0e044915ca45440901e9beeea81c3d5505 (diff) |
Improve CSGPolygon3D documentation
- Describe why polygon triangulation usually fails in the error message.
Diffstat (limited to 'modules/csg/doc_classes')
-rw-r--r-- | modules/csg/doc_classes/CSGMesh3D.xml | 2 | ||||
-rw-r--r-- | modules/csg/doc_classes/CSGPolygon3D.xml | 5 |
2 files changed, 4 insertions, 3 deletions
diff --git a/modules/csg/doc_classes/CSGMesh3D.xml b/modules/csg/doc_classes/CSGMesh3D.xml index 2810343139..42fcb7bd2b 100644 --- a/modules/csg/doc_classes/CSGMesh3D.xml +++ b/modules/csg/doc_classes/CSGMesh3D.xml @@ -4,7 +4,7 @@ A CSG Mesh shape that uses a mesh resource. </brief_description> <description> - This CSG node allows you to use any mesh resource as a CSG shape, provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more than two faces. + This CSG node allows you to use any mesh resource as a CSG shape, provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more than two faces. See also [CSGPolygon3D] for drawing 2D extruded polygons to be used as CSG nodes. </description> <tutorials> </tutorials> diff --git a/modules/csg/doc_classes/CSGPolygon3D.xml b/modules/csg/doc_classes/CSGPolygon3D.xml index ecbb7962d1..5a49eebc7b 100644 --- a/modules/csg/doc_classes/CSGPolygon3D.xml +++ b/modules/csg/doc_classes/CSGPolygon3D.xml @@ -4,7 +4,7 @@ Extrudes a 2D polygon shape to create a 3D mesh. </brief_description> <description> - An array of 2D points is extruded to quickly and easily create a variety of 3D meshes. + An array of 2D points is extruded to quickly and easily create a variety of 3D meshes. See also [CSGMesh3D] for using 3D meshes as CSG nodes. </description> <tutorials> </tutorials> @@ -46,7 +46,8 @@ When [member mode] is [constant MODE_PATH], this is the distance along the path, in meters, the texture coordinates will tile. When set to 0, texture coordinates will match geometry exactly with no tiling. </member> <member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array(0, 0, 0, 1, 1, 1, 1, 0)"> - The point array that defines the 2D polygon that is extruded. + The point array that defines the 2D polygon that is extruded. This can be a convex or concave polygon with 3 or more points. The polygon must [i]not[/i] have any intersecting edges. Otherwise, triangulation will fail and no mesh will be generated. + [b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh will be generated. </member> <member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces" default="false"> If [code]true[/code], applies smooth shading to the extrusions. |