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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-08-31 15:32:44 +0200
committerGitHub <noreply@github.com>2020-08-31 15:32:44 +0200
commit2cfc5b8680bf7c1f75b02f83f7ecc26d1e49021f (patch)
treed10d870a47d906a632c594815010b5989e57133e /modules/csg/doc_classes/CSGShape3D.xml
parent0b4a325ddc2614f1c17a7873bf13f8bbdc3d3a95 (diff)
parentc73c327babce096faa083ade0e308a35bd0a6759 (diff)
Merge pull request #40993 from Calinou/doc-collision-layer-mask
Reference the online documentation in collision layer/mask properties
Diffstat (limited to 'modules/csg/doc_classes/CSGShape3D.xml')
-rw-r--r--modules/csg/doc_classes/CSGShape3D.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/csg/doc_classes/CSGShape3D.xml b/modules/csg/doc_classes/CSGShape3D.xml
index 43ce988c30..dac556c7f1 100644
--- a/modules/csg/doc_classes/CSGShape3D.xml
+++ b/modules/csg/doc_classes/CSGShape3D.xml
@@ -71,10 +71,10 @@
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
The physics layers this area is in.
Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.
- A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A.
+ A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
- The physics layers this CSG shape scans for collisions.
+ The physics layers this CSG shape scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
<member name="operation" type="int" setter="set_operation" getter="get_operation" enum="CSGShape3D.Operation" default="0">
The operation that is performed on this shape. This is ignored for the first CSG child node as the operation is between this node and the previous child of this nodes parent.