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authorRĂ©mi Verschelde <remi@verschelde.fr>2023-05-12 15:08:03 +0200
committerGitHub <noreply@github.com>2023-05-12 15:08:03 +0200
commit2ac4e3bb30517998916bb6b81b7b76788276038c (patch)
tree245bf4614ff38f3b0fcac813c1dde8c39b57732d /modules/csg/doc_classes/CSGShape3D.xml
parentfdf66b3472e5ca254a4f90c32f26c4702d46828b (diff)
parentfa8b32cbd4503e73a840bd1a1dd32d2a88cc3f45 (diff)
Merge pull request #76998 from akien-mga/4.0-cherrypicks
Cherry-picks for the 4.0 branch (future 4.0.3) - 4th batch
Diffstat (limited to 'modules/csg/doc_classes/CSGShape3D.xml')
-rw-r--r--modules/csg/doc_classes/CSGShape3D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/csg/doc_classes/CSGShape3D.xml b/modules/csg/doc_classes/CSGShape3D.xml
index 06f8f5a403..c29c3c789e 100644
--- a/modules/csg/doc_classes/CSGShape3D.xml
+++ b/modules/csg/doc_classes/CSGShape3D.xml
@@ -73,7 +73,7 @@
The operation that is performed on this shape. This is ignored for the first CSG child node as the operation is between this node and the previous child of this nodes parent.
</member>
<member name="snap" type="float" setter="set_snap" getter="get_snap" default="0.001">
- Snap makes the mesh snap to a given distance so that the faces of two meshes can be perfectly aligned. A lower value results in greater precision but may be harder to adjust.
+ Snap makes the mesh vertices snap to a given distance so that the faces of two meshes can be perfectly aligned. A lower value results in greater precision but may be harder to adjust.
</member>
<member name="use_collision" type="bool" setter="set_use_collision" getter="is_using_collision" default="false">
Adds a collision shape to the physics engine for our CSG shape. This will always act like a static body. Note that the collision shape is still active even if the CSG shape itself is hidden. See also [member collision_mask] and [member collision_priority].