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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-03-30 20:32:11 +0200 |
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committer | GitHub <noreply@github.com> | 2020-03-30 20:32:11 +0200 |
commit | f3c74afd2869859fa117271264e9294d36be16e5 (patch) | |
tree | 7533def8a2a7fd1a8b52b1fe965c318eb027e781 /modules/csg/doc_classes/CSGCylinder3D.xml | |
parent | 6fed21c7cb85c4dd5842d8cb9fc268957a0429fd (diff) | |
parent | eaaee63b629d6999fcc0c84e38886b964f6d051d (diff) |
Merge pull request #37436 from akien-mga/doc-node-renames
doc: Update classref with node renames
Diffstat (limited to 'modules/csg/doc_classes/CSGCylinder3D.xml')
-rw-r--r-- | modules/csg/doc_classes/CSGCylinder3D.xml | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/modules/csg/doc_classes/CSGCylinder3D.xml b/modules/csg/doc_classes/CSGCylinder3D.xml new file mode 100644 index 0000000000..bfd2a5d5f2 --- /dev/null +++ b/modules/csg/doc_classes/CSGCylinder3D.xml @@ -0,0 +1,35 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="CSGCylinder3D" inherits="CSGPrimitive3D" version="4.0"> + <brief_description> + A CSG Cylinder shape. + </brief_description> + <description> + This node allows you to create a cylinder (or cone) for use with the CSG system. + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="cone" type="bool" setter="set_cone" getter="is_cone" default="false"> + If [code]true[/code] a cone is created, the [member radius] will only apply to one side. + </member> + <member name="height" type="float" setter="set_height" getter="get_height" default="1.0"> + The height of the cylinder. + </member> + <member name="material" type="Material" setter="set_material" getter="get_material"> + The material used to render the cylinder. + </member> + <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0"> + The radius of the cylinder. + </member> + <member name="sides" type="int" setter="set_sides" getter="get_sides" default="8"> + The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder. + </member> + <member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces" default="true"> + If [code]true[/code] the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If [code]false[/code] the cylinder will have a flat shaded look. + </member> + </members> + <constants> + </constants> +</class> |