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authorRémi Verschelde <rverschelde@gmail.com>2020-03-30 18:22:57 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-03-30 18:23:02 +0200
commiteaaee63b629d6999fcc0c84e38886b964f6d051d (patch)
tree136e327aa916afe2255bcf5d718963f2b1a84a4b /modules/csg/doc_classes/CSGCylinder3D.xml
parent0168709978154a89f137b44f33647e5d28a46250 (diff)
doc: Update classref with node renames
A few extra renames for classes which were missed in last week's PRs.
Diffstat (limited to 'modules/csg/doc_classes/CSGCylinder3D.xml')
-rw-r--r--modules/csg/doc_classes/CSGCylinder3D.xml35
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diff --git a/modules/csg/doc_classes/CSGCylinder3D.xml b/modules/csg/doc_classes/CSGCylinder3D.xml
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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="CSGCylinder3D" inherits="CSGPrimitive3D" version="4.0">
+ <brief_description>
+ A CSG Cylinder shape.
+ </brief_description>
+ <description>
+ This node allows you to create a cylinder (or cone) for use with the CSG system.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="cone" type="bool" setter="set_cone" getter="is_cone" default="false">
+ If [code]true[/code] a cone is created, the [member radius] will only apply to one side.
+ </member>
+ <member name="height" type="float" setter="set_height" getter="get_height" default="1.0">
+ The height of the cylinder.
+ </member>
+ <member name="material" type="Material" setter="set_material" getter="get_material">
+ The material used to render the cylinder.
+ </member>
+ <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
+ The radius of the cylinder.
+ </member>
+ <member name="sides" type="int" setter="set_sides" getter="get_sides" default="8">
+ The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder.
+ </member>
+ <member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces" default="true">
+ If [code]true[/code] the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If [code]false[/code] the cylinder will have a flat shaded look.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>