diff options
author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-08-11 16:01:38 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-08-12 08:06:42 -0700 |
commit | 989acbbe810920e303ae248432a735b1a7e9f7d5 (patch) | |
tree | c995d87215b46936a620a99e49c20e6004ba557a /modules/csg/csg_shape.cpp | |
parent | 7188cb60127c1f4e900f080adbc47a55645f1645 (diff) |
Uniformize layer names, script methods and documentation
- Back to 1-based layer names to make it clearer in editor UI
- Layer bit accessors are renamed to layer value and 1-based too
- Uniform errors and documentation in render and physics
- Fix a few remaining collision_layer used in place of collision_mask
Diffstat (limited to 'modules/csg/csg_shape.cpp')
-rw-r--r-- | modules/csg/csg_shape.cpp | 48 |
1 files changed, 26 insertions, 22 deletions
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index b47fa35f1a..78ba0c84a8 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -88,36 +88,40 @@ uint32_t CSGShape3D::get_collision_mask() const { return collision_mask; } -void CSGShape3D::set_collision_mask_bit(int p_bit, bool p_value) { - ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive."); - uint32_t mask = get_collision_mask(); +void CSGShape3D::set_collision_layer_value(int p_layer_number, bool p_value) { + ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive."); + ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive."); + uint32_t collision_layer = get_collision_layer(); if (p_value) { - mask |= 1 << p_bit; + collision_layer |= 1 << (p_layer_number - 1); } else { - mask &= ~(1 << p_bit); + collision_layer &= ~(1 << (p_layer_number - 1)); } - set_collision_mask(mask); + set_collision_layer(collision_layer); } -bool CSGShape3D::get_collision_mask_bit(int p_bit) const { - ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive."); - return get_collision_mask() & (1 << p_bit); +bool CSGShape3D::get_collision_layer_value(int p_layer_number) const { + ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive."); + ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive."); + return get_collision_layer() & (1 << (p_layer_number - 1)); } -void CSGShape3D::set_collision_layer_bit(int p_bit, bool p_value) { - ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive."); - uint32_t layer = get_collision_layer(); +void CSGShape3D::set_collision_mask_value(int p_layer_number, bool p_value) { + ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive."); + ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive."); + uint32_t mask = get_collision_mask(); if (p_value) { - layer |= 1 << p_bit; + mask |= 1 << (p_layer_number - 1); } else { - layer &= ~(1 << p_bit); + mask &= ~(1 << (p_layer_number - 1)); } - set_collision_layer(layer); + set_collision_mask(mask); } -bool CSGShape3D::get_collision_layer_bit(int p_bit) const { - ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision layer bit must be between 0 and 31 inclusive."); - return get_collision_layer() & (1 << p_bit); +bool CSGShape3D::get_collision_mask_value(int p_layer_number) const { + ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive."); + ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive."); + return get_collision_mask() & (1 << (p_layer_number - 1)); } bool CSGShape3D::is_root_shape() const { @@ -605,11 +609,11 @@ void CSGShape3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &CSGShape3D::set_collision_mask); ClassDB::bind_method(D_METHOD("get_collision_mask"), &CSGShape3D::get_collision_mask); - ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &CSGShape3D::set_collision_mask_bit); - ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &CSGShape3D::get_collision_mask_bit); + ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &CSGShape3D::set_collision_mask_value); + ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &CSGShape3D::get_collision_mask_value); - ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &CSGShape3D::set_collision_layer_bit); - ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &CSGShape3D::get_collision_layer_bit); + ClassDB::bind_method(D_METHOD("set_collision_layer_value", "layer_number", "value"), &CSGShape3D::set_collision_layer_value); + ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &CSGShape3D::get_collision_layer_value); ClassDB::bind_method(D_METHOD("set_calculate_tangents", "enabled"), &CSGShape3D::set_calculate_tangents); ClassDB::bind_method(D_METHOD("is_calculating_tangents"), &CSGShape3D::is_calculating_tangents); |