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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-03-07 08:37:29 +0100 |
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committer | GitHub <noreply@github.com> | 2022-03-07 08:37:29 +0100 |
commit | 1177bd635f2776992dd23a6c53f0e21494d430b1 (patch) | |
tree | df79d6afe9d48af669aa0a5800e9cafec3ffd235 /modules/csg/csg_shape.cpp | |
parent | eb8ce0ce6892bb31ec13ad3865eec7babc4d333a (diff) | |
parent | 509e03c82133ef55e33da25f13786d0b966945b6 (diff) |
Merge pull request #58208 from MythTitans/fix-sphere-and-cylinder-shapes-normals-seam
Diffstat (limited to 'modules/csg/csg_shape.cpp')
-rw-r--r-- | modules/csg/csg_shape.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index 39e4751be3..3bb2bc3a4d 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -955,6 +955,10 @@ CSGBrush *CSGSphere3D::_build_brush() { double u0 = double(j) / radial_segments; double longitude1 = longitude_step * (j + 1); + if (j == radial_segments - 1) { + longitude1 = 0; + } + double x1 = Math::sin(longitude1); double z1 = Math::cos(longitude1); double u1 = double(j + 1) / radial_segments; @@ -1271,6 +1275,9 @@ CSGBrush *CSGCylinder3D::_build_brush() { for (int i = 0; i < sides; i++) { float inc = float(i) / sides; float inc_n = float((i + 1)) / sides; + if (i == sides - 1) { + inc_n = 0; + } float ang = inc * Math_TAU; float ang_n = inc_n * Math_TAU; |