diff options
author | Marcel Admiraal <madmiraal@users.noreply.github.com> | 2020-06-29 17:52:36 +0100 |
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committer | Marcel Admiraal <madmiraal@users.noreply.github.com> | 2020-06-29 18:21:15 +0100 |
commit | 63f4e9219585200c380189b765bff01dd79214c1 (patch) | |
tree | ea6fded1efcbdf05ccb170c4fe6e5456a66cabdd /modules/csg/csg.cpp | |
parent | 1a559c9889b5a8ae9fdc65482548c6bad0b61eb4 (diff) |
Use is_equal_approx() instead of vertex_snap when checking if ray is
colliding with equiplanar CSG faces.
Diffstat (limited to 'modules/csg/csg.cpp')
-rw-r--r-- | modules/csg/csg.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp index a3250f0d57..6c0a3a4ca3 100644 --- a/modules/csg/csg.cpp +++ b/modules/csg/csg.cpp @@ -523,7 +523,7 @@ void CSGBrushOperation::MeshMerge::_add_distance(List<real_t> &r_intersectionsA, // Check if distance exists. for (const List<real_t>::Element *E = intersections.front(); E; E = E->next()) { - if (Math::abs(**E - p_distance) < vertex_snap) { + if (Math::is_equal_approx(**E, p_distance)) { return; } } |