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authorAaron Franke <arnfranke@yahoo.com>2021-07-15 23:45:57 -0400
committerAaron Franke <arnfranke@yahoo.com>2021-07-23 17:38:28 -0400
commit4e6efd1b07f1c6d53d226977ddc729333b74306a (patch)
treea52f672e7f622bb65e3b65f2a2edc9d19b1ecdcf /modules/csg/csg.cpp
parentb918c4c3ce84af1f8af2d06ef31784f48a15551a (diff)
Use C++ iterators for Lists in many situations
Diffstat (limited to 'modules/csg/csg.cpp')
-rw-r--r--modules/csg/csg.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp
index 57206ae18b..cb82b65307 100644
--- a/modules/csg/csg.cpp
+++ b/modules/csg/csg.cpp
@@ -530,8 +530,8 @@ void CSGBrushOperation::MeshMerge::_add_distance(List<real_t> &r_intersectionsA,
List<real_t> &intersections = p_from_B ? r_intersectionsB : r_intersectionsA;
// Check if distance exists.
- for (const List<real_t>::Element *E = intersections.front(); E; E = E->next()) {
- if (Math::is_equal_approx(**E, p_distance)) {
+ for (const real_t E : intersections) {
+ if (Math::is_equal_approx(E, p_distance)) {
return;
}
}