diff options
author | Marcel Admiraal <madmiraal@users.noreply.github.com> | 2020-06-29 16:40:25 +0100 |
---|---|---|
committer | Marcel Admiraal <madmiraal@users.noreply.github.com> | 2020-06-29 17:57:07 +0100 |
commit | 1a559c9889b5a8ae9fdc65482548c6bad0b61eb4 (patch) | |
tree | 5fba6baa050c718e6a81c36eeada2eb2dc87a04a /modules/csg/csg.cpp | |
parent | 4599381fad10a20ffd2d4eadf7e9de99ef15ac80 (diff) |
Create degenerate triangles when inserting an edge into a CSG face.
They will be deleted when the faces are merged, but their edges are
needed for merging faces.
Diffstat (limited to 'modules/csg/csg.cpp')
-rw-r--r-- | modules/csg/csg.cpp | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp index d0c9bf5d38..a3250f0d57 100644 --- a/modules/csg/csg.cpp +++ b/modules/csg/csg.cpp @@ -1068,15 +1068,6 @@ void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_s break; } - // Don't create degenerate triangles. - Vector2 split_edge1[2] = { vertices[new_vertex_idx].point, edge_points[0] }; - Vector2 split_edge2[2] = { vertices[new_vertex_idx].point, edge_points[1] }; - Vector2 new_edge[2] = { vertices[new_vertex_idx].point, vertices[opposite_vertex_idx].point }; - if (are_segements_parallel(split_edge1, new_edge, vertex_snap2) && - are_segements_parallel(split_edge2, new_edge, vertex_snap2)) { - break; - } - // If opposite point is on the segemnt, add its index to segment indices too. Vector2 closest_point = Geometry2D::get_closest_point_to_segment(vertices[opposite_vertex_idx].point, p_segment_points); if ((closest_point - vertices[opposite_vertex_idx].point).length_squared() < vertex_snap2) { |