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authorRémi Verschelde <rverschelde@gmail.com>2017-01-01 22:01:57 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-01-01 22:03:33 +0100
commitc7bc44d5ad9aae4902280012f7654e2318cd910e (patch)
tree0d79c0df0f13a7c9fc46e8d86c8707fbb59b1553 /modules/cscript/godot_c.cpp
parent86e428eea0b9ef5c1732af3a5c29b5c365fbf6e8 (diff)
Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
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