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| author | Karroffel <therzog@mail.de> | 2017-04-03 16:11:38 +0200 |
|---|---|---|
| committer | Karroffel <therzog@mail.de> | 2017-04-03 17:20:11 +0200 |
| commit | fd553087867187220d4f6b8217854dd8e9be2667 (patch) | |
| tree | ba4c8b2611b1a574056e2f4ae694f18b737ee0e6 /modules/cscript/config.py | |
| parent | 67f59bc2d9e2ce5faa9507017d49827753981e1e (diff) | |
added dlscript module
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan.
This adds a module to Godot that enables the use of dynamic libraries as a source for scripts.
That also allows third party libraries to be linked to Godot more easily and without creating modules.
For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
Diffstat (limited to 'modules/cscript/config.py')
| -rw-r--r-- | modules/cscript/config.py | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/modules/cscript/config.py b/modules/cscript/config.py deleted file mode 100644 index 5698a37295..0000000000 --- a/modules/cscript/config.py +++ /dev/null @@ -1,8 +0,0 @@ - - -def can_build(platform): - return True - - -def configure(env): - pass |