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authorKarroffel <therzog@mail.de>2017-04-03 16:11:38 +0200
committerKarroffel <therzog@mail.de>2017-04-03 17:20:11 +0200
commitfd553087867187220d4f6b8217854dd8e9be2667 (patch)
treeba4c8b2611b1a574056e2f4ae694f18b737ee0e6 /modules/cscript/config.py
parent67f59bc2d9e2ce5faa9507017d49827753981e1e (diff)
added dlscript module
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
Diffstat (limited to 'modules/cscript/config.py')
-rw-r--r--modules/cscript/config.py8
1 files changed, 0 insertions, 8 deletions
diff --git a/modules/cscript/config.py b/modules/cscript/config.py
deleted file mode 100644
index 5698a37295..0000000000
--- a/modules/cscript/config.py
+++ /dev/null
@@ -1,8 +0,0 @@
-
-
-def can_build(platform):
- return True
-
-
-def configure(env):
- pass