diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-10-07 15:46:55 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-10-07 15:49:41 +0200 |
commit | bcf4a56c74ebf66ea63f45c56b322bbf72f60d72 (patch) | |
tree | 52f9bd7d5c398748e23131fdfb9ce74dec756898 /modules/bullet | |
parent | 8afd2171d1f767c13a18b478b8fc8e6cb9df2157 (diff) |
Replace references to VisualServer in code comments with RenderingServer
VisualServer no longer exists in the `master` branch.
Diffstat (limited to 'modules/bullet')
-rw-r--r-- | modules/bullet/soft_body_bullet.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/modules/bullet/soft_body_bullet.cpp b/modules/bullet/soft_body_bullet.cpp index 371800d8f3..81b832fb42 100644 --- a/modules/bullet/soft_body_bullet.cpp +++ b/modules/bullet/soft_body_bullet.cpp @@ -71,7 +71,7 @@ void SoftBodyBullet::update_rendering_server(RenderingServerHandler *p_rendering return; } - /// Update visual server vertices + /// Update rendering server vertices const btSoftBody::tNodeArray &nodes(bt_soft_body->m_nodes); const int nodes_count = nodes.size(); @@ -298,11 +298,11 @@ bool SoftBodyBullet::set_trimesh_body_shape(Vector<int> p_indices, Vector<Vector ERR_FAIL_COND_V(p_indices.is_empty(), false); ERR_FAIL_COND_V(p_vertices.is_empty(), false); - /// Parse visual server indices to physical indices. - /// Merge all overlapping vertices and create a map of physical vertices to visual server + /// Parse rendering server indices to physical indices. + /// Merge all overlapping vertices and create a map of physical vertices to rendering server { - /// This is the map of visual server indices to physics indices (So it's the inverse of idices_map), Thanks to it I don't need make a heavy search in the indices_map + /// This is the map of rendering server indices to physics indices (So it's the inverse of idices_map), Thanks to it I don't need make a heavy search in the indices_map Vector<int> vs_indices_to_physics_table; { // Map vertices |