diff options
author | Juan Linietsky <juan@godotengine.org> | 2020-02-17 18:06:54 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-18 10:10:36 +0100 |
commit | 3205a92ad872f918c8322cdcd1434c231a1fd251 (patch) | |
tree | db44242ca27432eb8ea849679752d0835d2ae41a /modules/bullet | |
parent | fb8c93c10b4b73d5f18f1ed287497728800e22b5 (diff) |
PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
Diffstat (limited to 'modules/bullet')
-rw-r--r-- | modules/bullet/shape_bullet.cpp | 30 | ||||
-rw-r--r-- | modules/bullet/shape_bullet.h | 10 | ||||
-rw-r--r-- | modules/bullet/soft_body_bullet.cpp | 14 | ||||
-rw-r--r-- | modules/bullet/soft_body_bullet.h | 2 |
4 files changed, 28 insertions, 28 deletions
diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp index f46db09e4a..1690950049 100644 --- a/modules/bullet/shape_bullet.cpp +++ b/modules/bullet/shape_bullet.cpp @@ -142,11 +142,11 @@ btScaledBvhTriangleMeshShape *ShapeBullet::create_shape_concave(btBvhTriangleMes } } -btHeightfieldTerrainShape *ShapeBullet::create_shape_height_field(PoolVector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height) { +btHeightfieldTerrainShape *ShapeBullet::create_shape_height_field(Vector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height) { const btScalar ignoredHeightScale(1); const int YAxis = 1; // 0=X, 1=Y, 2=Z const bool flipQuadEdges = false; - const void *heightsPtr = p_heights.read().ptr(); + const void *heightsPtr = p_heights.ptr(); btHeightfieldTerrainShape *heightfield = bulletnew(btHeightfieldTerrainShape(p_width, p_depth, heightsPtr, ignoredHeightScale, p_min_height, p_max_height, YAxis, PHY_FLOAT, flipQuadEdges)); @@ -370,7 +370,7 @@ ConcavePolygonShapeBullet::~ConcavePolygonShapeBullet() { delete meshShape->getTriangleInfoMap(); bulletdelete(meshShape); } - faces = PoolVector<Vector3>(); + faces = Vector<Vector3>(); } void ConcavePolygonShapeBullet::set_data(const Variant &p_data) { @@ -385,7 +385,7 @@ PhysicsServer::ShapeType ConcavePolygonShapeBullet::get_type() const { return PhysicsServer::SHAPE_CONCAVE_POLYGON; } -void ConcavePolygonShapeBullet::setup(PoolVector<Vector3> p_faces) { +void ConcavePolygonShapeBullet::setup(Vector<Vector3> p_faces) { faces = p_faces; if (meshShape) { /// Clear previous created shape @@ -401,8 +401,8 @@ void ConcavePolygonShapeBullet::setup(PoolVector<Vector3> p_faces) { btTriangleMesh *shapeInterface = bulletnew(btTriangleMesh); src_face_count /= 3; - PoolVector<Vector3>::Read r = p_faces.read(); - const Vector3 *facesr = r.ptr(); + const Vector3 *r = p_faces.ptr(); + const Vector3 *facesr = r; btVector3 supVec_0; btVector3 supVec_1; @@ -471,10 +471,10 @@ void HeightMapShapeBullet::set_data(const Variant &p_data) { // TODO This code will need adjustments if real_t is set to `double`, // because that precision is unnecessary for a heightmap and Bullet doesn't support it... - PoolVector<real_t> l_heights; + Vector<real_t> l_heights; Variant l_heights_v = d["heights"]; - if (l_heights_v.get_type() == Variant::POOL_REAL_ARRAY) { + if (l_heights_v.get_type() == Variant::PACKED_REAL_ARRAY) { // Ready-to-use heights can be passed l_heights = l_heights_v; @@ -491,13 +491,13 @@ void HeightMapShapeBullet::set_data(const Variant &p_data) { // We could convert here automatically but it's better to not be intrusive and let the caller do it if necessary. ERR_FAIL_COND(l_image->get_format() != Image::FORMAT_RF); - PoolByteArray im_data = l_image->get_data(); + PackedByteArray im_data = l_image->get_data(); l_heights.resize(l_image->get_width() * l_image->get_height()); - PoolRealArray::Write w = l_heights.write(); - PoolByteArray::Read r = im_data.read(); - float *rp = (float *)r.ptr(); + real_t *w = l_heights.ptrw(); + const uint8_t *r = im_data.ptr(); + float *rp = (float *)r; // At this point, `rp` could be used directly for Bullet, but I don't know how safe it would be. for (int i = 0; i < l_heights.size(); ++i) { @@ -505,7 +505,7 @@ void HeightMapShapeBullet::set_data(const Variant &p_data) { } } else { - ERR_FAIL_MSG("Expected PoolRealArray or float Image."); + ERR_FAIL_MSG("Expected PackedRealArray or float Image."); } ERR_FAIL_COND(l_width <= 0); @@ -515,7 +515,7 @@ void HeightMapShapeBullet::set_data(const Variant &p_data) { // Compute min and max heights if not specified. if (!d.has("min_height") && !d.has("max_height")) { - PoolVector<real_t>::Read r = l_heights.read(); + const real_t *r = l_heights.ptr(); int heights_size = l_heights.size(); for (int i = 0; i < heights_size; ++i) { @@ -540,7 +540,7 @@ PhysicsServer::ShapeType HeightMapShapeBullet::get_type() const { return PhysicsServer::SHAPE_HEIGHTMAP; } -void HeightMapShapeBullet::setup(PoolVector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height) { +void HeightMapShapeBullet::setup(Vector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height) { // TODO cell size must be tweaked using localScaling, which is a shared property for all Bullet shapes // If this array is resized outside of here, it should be preserved due to CoW diff --git a/modules/bullet/shape_bullet.h b/modules/bullet/shape_bullet.h index 8d3512cab4..27bf011ca1 100644 --- a/modules/bullet/shape_bullet.h +++ b/modules/bullet/shape_bullet.h @@ -90,7 +90,7 @@ public: /// IMPORTANT: Remember to delete the shape interface by calling: delete my_shape->getMeshInterface(); static class btConvexPointCloudShape *create_shape_convex(btAlignedObjectArray<btVector3> &p_vertices, const btVector3 &p_local_scaling = btVector3(1, 1, 1)); static class btScaledBvhTriangleMeshShape *create_shape_concave(btBvhTriangleMeshShape *p_mesh_shape, const btVector3 &p_local_scaling = btVector3(1, 1, 1)); - static class btHeightfieldTerrainShape *create_shape_height_field(PoolVector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height); + static class btHeightfieldTerrainShape *create_shape_height_field(Vector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height); static class btRayShape *create_shape_ray(real_t p_length, bool p_slips_on_slope); }; @@ -203,7 +203,7 @@ class ConcavePolygonShapeBullet : public ShapeBullet { class btBvhTriangleMeshShape *meshShape; public: - PoolVector<Vector3> faces; + Vector<Vector3> faces; ConcavePolygonShapeBullet(); virtual ~ConcavePolygonShapeBullet(); @@ -214,13 +214,13 @@ public: virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0); private: - void setup(PoolVector<Vector3> p_faces); + void setup(Vector<Vector3> p_faces); }; class HeightMapShapeBullet : public ShapeBullet { public: - PoolVector<real_t> heights; + Vector<real_t> heights; int width; int depth; real_t min_height; @@ -234,7 +234,7 @@ public: virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0); private: - void setup(PoolVector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height); + void setup(Vector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height); }; class RayShapeBullet : public ShapeBullet { diff --git a/modules/bullet/soft_body_bullet.cpp b/modules/bullet/soft_body_bullet.cpp index a7988279c0..f21206dd0d 100644 --- a/modules/bullet/soft_body_bullet.cpp +++ b/modules/bullet/soft_body_bullet.cpp @@ -184,7 +184,7 @@ void SoftBodyBullet::get_node_offset(int p_node_index, Vector3 &r_offset) const return; Array arrays = soft_mesh->surface_get_arrays(0); - PoolVector<Vector3> vertices(arrays[VS::ARRAY_VERTEX]); + Vector<Vector3> vertices(arrays[VS::ARRAY_VERTEX]); if (0 <= p_node_index && vertices.size() > p_node_index) { r_offset = vertices[p_node_index]; @@ -230,8 +230,8 @@ void SoftBodyBullet::reset_all_node_positions() { return; Array arrays = soft_mesh->surface_get_arrays(0); - PoolVector<Vector3> vs_vertices(arrays[VS::ARRAY_VERTEX]); - PoolVector<Vector3>::Read vs_vertices_read = vs_vertices.read(); + Vector<Vector3> vs_vertices(arrays[VS::ARRAY_VERTEX]); + const Vector3 *vs_vertices_read = vs_vertices.ptr(); for (int vertex_index = bt_soft_body->m_nodes.size() - 1; 0 <= vertex_index; --vertex_index) { @@ -320,7 +320,7 @@ void SoftBodyBullet::set_drag_coefficient(real_t p_val) { } } -void SoftBodyBullet::set_trimesh_body_shape(PoolVector<int> p_indices, PoolVector<Vector3> p_vertices) { +void SoftBodyBullet::set_trimesh_body_shape(Vector<int> p_indices, Vector<Vector3> p_vertices) { /// Assert the current soft body is destroyed destroy_soft_body(); @@ -339,7 +339,7 @@ void SoftBodyBullet::set_trimesh_body_shape(PoolVector<int> p_indices, PoolVecto const int vs_vertices_size(p_vertices.size()); - PoolVector<Vector3>::Read p_vertices_read = p_vertices.read(); + const Vector3 *p_vertices_read = p_vertices.ptr(); for (int vs_vertex_index = 0; vs_vertex_index < vs_vertices_size; ++vs_vertex_index) { @@ -366,7 +366,7 @@ void SoftBodyBullet::set_trimesh_body_shape(PoolVector<int> p_indices, PoolVecto { // Parse vertices to bullet bt_vertices.resize(indices_map_size * 3); - PoolVector<Vector3>::Read p_vertices_read = p_vertices.read(); + const Vector3 *p_vertices_read = p_vertices.ptr(); for (int i = 0; i < indices_map_size; ++i) { bt_vertices.write[3 * i + 0] = p_vertices_read[indices_table[i][0]].x; @@ -382,7 +382,7 @@ void SoftBodyBullet::set_trimesh_body_shape(PoolVector<int> p_indices, PoolVecto bt_triangles.resize(triangles_size * 3); - PoolVector<int>::Read p_indices_read = p_indices.read(); + const int *p_indices_read = p_indices.ptr(); for (int i = 0; i < triangles_size; ++i) { bt_triangles.write[3 * i + 0] = vs_indices_to_physics_table[p_indices_read[3 * i + 2]]; diff --git a/modules/bullet/soft_body_bullet.h b/modules/bullet/soft_body_bullet.h index b98116b073..2df8ce074f 100644 --- a/modules/bullet/soft_body_bullet.h +++ b/modules/bullet/soft_body_bullet.h @@ -152,7 +152,7 @@ public: _FORCE_INLINE_ real_t get_drag_coefficient() const { return drag_coefficient; } private: - void set_trimesh_body_shape(PoolVector<int> p_indices, PoolVector<Vector3> p_vertices); + void set_trimesh_body_shape(Vector<int> p_indices, Vector<Vector3> p_vertices); void setup_soft_body(); void pin_node(int p_node_index); |