summaryrefslogtreecommitdiff
path: root/modules/bullet
diff options
context:
space:
mode:
authorRĂ©mi Verschelde <remi@verschelde.fr>2021-08-09 23:20:44 +0200
committerGitHub <noreply@github.com>2021-08-09 23:20:44 +0200
commit2de5d2361ac39e61c610d6fc0f161a1237ae2815 (patch)
tree393cad3673fe40a5291c7c5e458e5935b977d8a5 /modules/bullet
parent7bcfc66fb4253fb121008809e4e81c5b704776b7 (diff)
parent5650c83e4b7f669066685a9f5526d7ec56e9b43d (diff)
Merge pull request #51446 from nekomatata/fix-moving-platform-rotation
Fix applied rotation from moving platforms in move_and_slide
Diffstat (limited to 'modules/bullet')
-rw-r--r--modules/bullet/rigid_body_bullet.cpp10
-rw-r--r--modules/bullet/rigid_body_bullet.h2
2 files changed, 12 insertions, 0 deletions
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index ce39d4f0df..0d2cd1f5a0 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -114,6 +114,16 @@ Transform3D BulletPhysicsDirectBodyState3D::get_transform() const {
return body->get_transform();
}
+Vector3 BulletPhysicsDirectBodyState3D::get_velocity_at_local_position(const Vector3 &p_position) const {
+ btVector3 local_position;
+ G_TO_B(p_position, local_position);
+
+ Vector3 velocity;
+ B_TO_G(body->btBody->getVelocityInLocalPoint(local_position), velocity);
+
+ return velocity;
+}
+
void BulletPhysicsDirectBodyState3D::add_central_force(const Vector3 &p_force) {
body->apply_central_force(p_force);
}
diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h
index 606df7134b..5e102d8b05 100644
--- a/modules/bullet/rigid_body_bullet.h
+++ b/modules/bullet/rigid_body_bullet.h
@@ -110,6 +110,8 @@ public:
virtual void set_transform(const Transform3D &p_transform) override;
virtual Transform3D get_transform() const override;
+ virtual Vector3 get_velocity_at_local_position(const Vector3 &p_position) const override;
+
virtual void add_central_force(const Vector3 &p_force) override;
virtual void add_force(const Vector3 &p_force, const Vector3 &p_position = Vector3()) override;
virtual void add_torque(const Vector3 &p_torque) override;