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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-12-13 16:57:12 +0100
committerGitHub <noreply@github.com>2017-12-13 16:57:12 +0100
commit1c0007ba71bfc1d42213e9feaa0ab3a867f2e163 (patch)
treeabf119d5b9dabef5e218721cdc4ee87e4f381425 /modules/bullet
parent34e489f060ab0d60ebff0bb261db967eecbe6544 (diff)
parent0e624234daaecbe5dee6bcaa37d7af21896e8bf6 (diff)
Merge pull request #14626 from Hinsbart/module_env
Scons: Build modules in seperate env.
Diffstat (limited to 'modules/bullet')
-rw-r--r--modules/bullet/SCsub10
1 files changed, 7 insertions, 3 deletions
diff --git a/modules/bullet/SCsub b/modules/bullet/SCsub
index 7a37cca130..0967bca3f2 100644
--- a/modules/bullet/SCsub
+++ b/modules/bullet/SCsub
@@ -1,9 +1,13 @@
#!/usr/bin/env python
Import('env')
+Import('env_modules')
# build only version 2
# Bullet 2.87
+
+env_bullet = env_modules.Clone()
+
bullet_src__2_x = [
# BulletCollision
"BulletCollision/BroadphaseCollision/btAxisSweep3.cpp"
@@ -181,11 +185,11 @@ thirdparty_src = thirdparty_dir + "src/"
bullet_sources = [thirdparty_src + file for file in bullet_src__2_x]
# include headers
-env.Append(CPPPATH=[thirdparty_src])
+env_bullet.Append(CPPPATH=[thirdparty_src])
-env.add_source_files(env.modules_sources, bullet_sources)
+env_bullet.add_source_files(env.modules_sources, bullet_sources)
# Godot source files
-env.add_source_files(env.modules_sources, "*.cpp")
+env_bullet.add_source_files(env.modules_sources, "*.cpp")
Export('env')