summaryrefslogtreecommitdiff
path: root/modules/bullet
diff options
context:
space:
mode:
authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-04-02 14:52:36 +0200
committerGitHub <noreply@github.com>2020-04-02 14:52:36 +0200
commit058a0afdeca83145d58a95c426dd01216c397ea9 (patch)
treebe0cd59e5a90926e9d653fed9f3b1b77e735ca2f /modules/bullet
parent5f11e1557156617366d2c316a97716172103980d (diff)
parent95a1400a2ac9de1a29fa305f45b928ce8e3044bd (diff)
Merge pull request #37338 from lupoDharkael/nullprt
Replace NULL with nullptr
Diffstat (limited to 'modules/bullet')
-rw-r--r--modules/bullet/area_bullet.h2
-rw-r--r--modules/bullet/bullet_physics_server.cpp34
-rw-r--r--modules/bullet/bullet_physics_server.h2
-rw-r--r--modules/bullet/bullet_utilities.h2
-rw-r--r--modules/bullet/collision_object_bullet.cpp12
-rw-r--r--modules/bullet/collision_object_bullet.h8
-rw-r--r--modules/bullet/constraint_bullet.cpp4
-rw-r--r--modules/bullet/constraint_bullet.h2
-rw-r--r--modules/bullet/godot_collision_configuration.cpp4
-rw-r--r--modules/bullet/godot_result_callbacks.cpp4
-rw-r--r--modules/bullet/rigid_body_bullet.cpp20
-rw-r--r--modules/bullet/rigid_body_bullet.h4
-rw-r--r--modules/bullet/shape_bullet.cpp8
-rw-r--r--modules/bullet/soft_body_bullet.cpp6
-rw-r--r--modules/bullet/space_bullet.cpp56
-rw-r--r--modules/bullet/space_bullet.h10
16 files changed, 89 insertions, 89 deletions
diff --git a/modules/bullet/area_bullet.h b/modules/bullet/area_bullet.h
index 56977d4451..0272350510 100644
--- a/modules/bullet/area_bullet.h
+++ b/modules/bullet/area_bullet.h
@@ -65,7 +65,7 @@ public:
OverlapState state;
OverlappingObjectData() :
- object(NULL),
+ object(nullptr),
state(OVERLAP_STATE_ENTER) {}
OverlappingObjectData(CollisionObjectBullet *p_object, OverlapState p_state) :
object(p_object),
diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp
index 5f7860e797..2705c749a2 100644
--- a/modules/bullet/bullet_physics_server.cpp
+++ b/modules/bullet/bullet_physics_server.cpp
@@ -86,7 +86,7 @@ BulletPhysicsServer3D::BulletPhysicsServer3D() :
BulletPhysicsServer3D::~BulletPhysicsServer3D() {}
RID BulletPhysicsServer3D::shape_create(ShapeType p_shape) {
- ShapeBullet *shape = NULL;
+ ShapeBullet *shape = nullptr;
switch (p_shape) {
case SHAPE_PLANE: {
@@ -216,7 +216,7 @@ real_t BulletPhysicsServer3D::space_get_param(RID p_space, SpaceParameter p_para
PhysicsDirectSpaceState3D *BulletPhysicsServer3D::space_get_direct_state(RID p_space) {
SpaceBullet *space = space_owner.getornull(p_space);
- ERR_FAIL_COND_V(!space, NULL);
+ ERR_FAIL_COND_V(!space, nullptr);
return space->get_direct_state();
}
@@ -252,7 +252,7 @@ RID BulletPhysicsServer3D::area_create() {
void BulletPhysicsServer3D::area_set_space(RID p_area, RID p_space) {
AreaBullet *area = area_owner.getornull(p_area);
ERR_FAIL_COND(!area);
- SpaceBullet *space = NULL;
+ SpaceBullet *space = nullptr;
if (p_space.is_valid()) {
space = space_owner.getornull(p_space);
ERR_FAIL_COND(!space);
@@ -463,7 +463,7 @@ RID BulletPhysicsServer3D::body_create(BodyMode p_mode, bool p_init_sleeping) {
void BulletPhysicsServer3D::body_set_space(RID p_body, RID p_space) {
RigidBodyBullet *body = rigid_body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
- SpaceBullet *space = NULL;
+ SpaceBullet *space = nullptr;
if (p_space.is_valid()) {
space = space_owner.getornull(p_space);
@@ -861,7 +861,7 @@ bool BulletPhysicsServer3D::body_is_ray_pickable(RID p_body) const {
PhysicsDirectBodyState3D *BulletPhysicsServer3D::body_get_direct_state(RID p_body) {
RigidBodyBullet *body = rigid_body_owner.getornull(p_body);
- ERR_FAIL_COND_V(!body, NULL);
+ ERR_FAIL_COND_V(!body, nullptr);
return BulletPhysicsDirectBodyState3D::get_singleton(body);
}
@@ -900,7 +900,7 @@ void BulletPhysicsServer3D::soft_body_update_rendering_server(RID p_body, class
void BulletPhysicsServer3D::soft_body_set_space(RID p_body, RID p_space) {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
- SpaceBullet *space = NULL;
+ SpaceBullet *space = nullptr;
if (p_space.is_valid()) {
space = space_owner.getornull(p_space);
@@ -1214,7 +1214,7 @@ RID BulletPhysicsServer3D::joint_create_pin(RID p_body_A, const Vector3 &p_local
JointAssertSpace(body_A, "A", RID());
- RigidBodyBullet *body_B = NULL;
+ RigidBodyBullet *body_B = nullptr;
if (p_body_B.is_valid()) {
body_B = rigid_body_owner.getornull(p_body_B);
JointAssertSpace(body_B, "B", RID());
@@ -1282,7 +1282,7 @@ RID BulletPhysicsServer3D::joint_create_hinge(RID p_body_A, const Transform &p_h
ERR_FAIL_COND_V(!body_A, RID());
JointAssertSpace(body_A, "A", RID());
- RigidBodyBullet *body_B = NULL;
+ RigidBodyBullet *body_B = nullptr;
if (p_body_B.is_valid()) {
body_B = rigid_body_owner.getornull(p_body_B);
JointAssertSpace(body_B, "B", RID());
@@ -1302,7 +1302,7 @@ RID BulletPhysicsServer3D::joint_create_hinge_simple(RID p_body_A, const Vector3
ERR_FAIL_COND_V(!body_A, RID());
JointAssertSpace(body_A, "A", RID());
- RigidBodyBullet *body_B = NULL;
+ RigidBodyBullet *body_B = nullptr;
if (p_body_B.is_valid()) {
body_B = rigid_body_owner.getornull(p_body_B);
JointAssertSpace(body_B, "B", RID());
@@ -1354,7 +1354,7 @@ RID BulletPhysicsServer3D::joint_create_slider(RID p_body_A, const Transform &p_
ERR_FAIL_COND_V(!body_A, RID());
JointAssertSpace(body_A, "A", RID());
- RigidBodyBullet *body_B = NULL;
+ RigidBodyBullet *body_B = nullptr;
if (p_body_B.is_valid()) {
body_B = rigid_body_owner.getornull(p_body_B);
JointAssertSpace(body_B, "B", RID());
@@ -1390,7 +1390,7 @@ RID BulletPhysicsServer3D::joint_create_cone_twist(RID p_body_A, const Transform
ERR_FAIL_COND_V(!body_A, RID());
JointAssertSpace(body_A, "A", RID());
- RigidBodyBullet *body_B = NULL;
+ RigidBodyBullet *body_B = nullptr;
if (p_body_B.is_valid()) {
body_B = rigid_body_owner.getornull(p_body_B);
JointAssertSpace(body_B, "B", RID());
@@ -1424,7 +1424,7 @@ RID BulletPhysicsServer3D::joint_create_generic_6dof(RID p_body_A, const Transfo
ERR_FAIL_COND_V(!body_A, RID());
JointAssertSpace(body_A, "A", RID());
- RigidBodyBullet *body_B = NULL;
+ RigidBodyBullet *body_B = nullptr;
if (p_body_B.is_valid()) {
body_B = rigid_body_owner.getornull(p_body_B);
JointAssertSpace(body_B, "B", RID());
@@ -1503,7 +1503,7 @@ void BulletPhysicsServer3D::free(RID p_rid) {
RigidBodyBullet *body = rigid_body_owner.getornull(p_rid);
- body->set_space(NULL);
+ body->set_space(nullptr);
body->remove_all_shapes(true, true);
@@ -1514,7 +1514,7 @@ void BulletPhysicsServer3D::free(RID p_rid) {
SoftBodyBullet *body = soft_body_owner.getornull(p_rid);
- body->set_space(NULL);
+ body->set_space(nullptr);
soft_body_owner.free(p_rid);
bulletdelete(body);
@@ -1523,7 +1523,7 @@ void BulletPhysicsServer3D::free(RID p_rid) {
AreaBullet *area = area_owner.getornull(p_rid);
- area->set_space(NULL);
+ area->set_space(nullptr);
area->remove_all_shapes(true, true);
@@ -1592,7 +1592,7 @@ CollisionObjectBullet *BulletPhysicsServer3D::get_collisin_object(RID p_object)
if (soft_body_owner.owns(p_object)) {
return soft_body_owner.getornull(p_object);
}
- return NULL;
+ return nullptr;
}
RigidCollisionObjectBullet *BulletPhysicsServer3D::get_rigid_collisin_object(RID p_object) const {
@@ -1602,5 +1602,5 @@ RigidCollisionObjectBullet *BulletPhysicsServer3D::get_rigid_collisin_object(RID
if (area_owner.owns(p_object)) {
return area_owner.getornull(p_object);
}
- return NULL;
+ return nullptr;
}
diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h
index 1269dac78b..ea9c5e589e 100644
--- a/modules/bullet/bullet_physics_server.h
+++ b/modules/bullet/bullet_physics_server.h
@@ -254,7 +254,7 @@ public:
// this function only works on physics process, errors and returns null otherwise
virtual PhysicsDirectBodyState3D *body_get_direct_state(RID p_body);
- virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = NULL, bool p_exclude_raycast_shapes = true);
+ virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true);
virtual int body_test_ray_separation(RID p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, float p_margin = 0.001);
/* SOFT BODY API */
diff --git a/modules/bullet/bullet_utilities.h b/modules/bullet/bullet_utilities.h
index 968cb38ba2..a5e33d9829 100644
--- a/modules/bullet/bullet_utilities.h
+++ b/modules/bullet/bullet_utilities.h
@@ -41,6 +41,6 @@
#define bulletdelete(cl) \
{ \
delete cl; \
- cl = NULL; \
+ cl = nullptr; \
}
#endif
diff --git a/modules/bullet/collision_object_bullet.cpp b/modules/bullet/collision_object_bullet.cpp
index 0ce57811d7..1b72c2f577 100644
--- a/modules/bullet/collision_object_bullet.cpp
+++ b/modules/bullet/collision_object_bullet.cpp
@@ -96,10 +96,10 @@ CollisionObjectBullet::CollisionObjectBullet(Type p_type) :
collisionsEnabled(true),
m_isStatic(false),
ray_pickable(false),
- bt_collision_object(NULL),
+ bt_collision_object(nullptr),
body_scale(1., 1., 1.),
force_shape_reset(false),
- space(NULL),
+ space(nullptr),
isTransformChanged(false) {}
CollisionObjectBullet::~CollisionObjectBullet() {
@@ -227,7 +227,7 @@ void CollisionObjectBullet::notify_transform_changed() {
RigidCollisionObjectBullet::RigidCollisionObjectBullet(Type p_type) :
CollisionObjectBullet(p_type),
- mainShape(NULL) {
+ mainShape(nullptr) {
}
RigidCollisionObjectBullet::~RigidCollisionObjectBullet() {
@@ -332,7 +332,7 @@ bool RigidCollisionObjectBullet::is_shape_disabled(int p_index) {
void RigidCollisionObjectBullet::shape_changed(int p_shape_index) {
ShapeWrapper &shp = shapes.write[p_shape_index];
if (shp.bt_shape == mainShape) {
- mainShape = NULL;
+ mainShape = nullptr;
}
bulletdelete(shp.bt_shape);
reload_shapes();
@@ -345,7 +345,7 @@ void RigidCollisionObjectBullet::reload_shapes() {
bulletdelete(mainShape);
}
- mainShape = NULL;
+ mainShape = nullptr;
ShapeWrapper *shpWrapper;
const int shape_count = shapes.size();
@@ -398,7 +398,7 @@ void RigidCollisionObjectBullet::internal_shape_destroy(int p_index, bool p_perm
ShapeWrapper &shp = shapes.write[p_index];
shp.shape->remove_owner(this, p_permanentlyFromThisBody);
if (shp.bt_shape == mainShape) {
- mainShape = NULL;
+ mainShape = nullptr;
}
bulletdelete(shp.bt_shape);
}
diff --git a/modules/bullet/collision_object_bullet.h b/modules/bullet/collision_object_bullet.h
index 42ba4aa907..25176458a7 100644
--- a/modules/bullet/collision_object_bullet.h
+++ b/modules/bullet/collision_object_bullet.h
@@ -76,20 +76,20 @@ public:
bool active;
ShapeWrapper() :
- shape(NULL),
- bt_shape(NULL),
+ shape(nullptr),
+ bt_shape(nullptr),
active(true) {}
ShapeWrapper(ShapeBullet *p_shape, const btTransform &p_transform, bool p_active) :
shape(p_shape),
- bt_shape(NULL),
+ bt_shape(nullptr),
active(p_active) {
set_transform(p_transform);
}
ShapeWrapper(ShapeBullet *p_shape, const Transform &p_transform, bool p_active) :
shape(p_shape),
- bt_shape(NULL),
+ bt_shape(nullptr),
active(p_active) {
set_transform(p_transform);
}
diff --git a/modules/bullet/constraint_bullet.cpp b/modules/bullet/constraint_bullet.cpp
index 7e90e2b488..469b58521e 100644
--- a/modules/bullet/constraint_bullet.cpp
+++ b/modules/bullet/constraint_bullet.cpp
@@ -38,8 +38,8 @@
*/
ConstraintBullet::ConstraintBullet() :
- space(NULL),
- constraint(NULL),
+ space(nullptr),
+ constraint(nullptr),
disabled_collisions_between_bodies(true) {}
void ConstraintBullet::setup(btTypedConstraint *p_constraint) {
diff --git a/modules/bullet/constraint_bullet.h b/modules/bullet/constraint_bullet.h
index 89ad150257..1946807bad 100644
--- a/modules/bullet/constraint_bullet.h
+++ b/modules/bullet/constraint_bullet.h
@@ -64,7 +64,7 @@ public:
public:
virtual ~ConstraintBullet() {
bulletdelete(constraint);
- constraint = NULL;
+ constraint = nullptr;
}
_FORCE_INLINE_ btTypedConstraint *get_bt_constraint() { return constraint; }
diff --git a/modules/bullet/godot_collision_configuration.cpp b/modules/bullet/godot_collision_configuration.cpp
index f3e3a01a52..8e29845a36 100644
--- a/modules/bullet/godot_collision_configuration.cpp
+++ b/modules/bullet/godot_collision_configuration.cpp
@@ -42,7 +42,7 @@
GodotCollisionConfiguration::GodotCollisionConfiguration(const btDiscreteDynamicsWorld *world, const btDefaultCollisionConstructionInfo &constructionInfo) :
btDefaultCollisionConfiguration(constructionInfo) {
- void *mem = NULL;
+ void *mem = nullptr;
mem = btAlignedAlloc(sizeof(GodotRayWorldAlgorithm::CreateFunc), 16);
m_rayWorldCF = new (mem) GodotRayWorldAlgorithm::CreateFunc(world);
@@ -98,7 +98,7 @@ btCollisionAlgorithmCreateFunc *GodotCollisionConfiguration::getClosestPointsAlg
GodotSoftCollisionConfiguration::GodotSoftCollisionConfiguration(const btDiscreteDynamicsWorld *world, const btDefaultCollisionConstructionInfo &constructionInfo) :
btSoftBodyRigidBodyCollisionConfiguration(constructionInfo) {
- void *mem = NULL;
+ void *mem = nullptr;
mem = btAlignedAlloc(sizeof(GodotRayWorldAlgorithm::CreateFunc), 16);
m_rayWorldCF = new (mem) GodotRayWorldAlgorithm::CreateFunc(world);
diff --git a/modules/bullet/godot_result_callbacks.cpp b/modules/bullet/godot_result_callbacks.cpp
index ad054e3027..ad20a7e451 100644
--- a/modules/bullet/godot_result_callbacks.cpp
+++ b/modules/bullet/godot_result_callbacks.cpp
@@ -112,7 +112,7 @@ btScalar GodotAllConvexResultCallback::addSingleResult(btCollisionWorld::LocalCo
result.shape = convexResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is a odd name but contains the compound shape ID
result.rid = gObj->get_self();
result.collider_id = gObj->get_instance_id();
- result.collider = result.collider_id.is_null() ? NULL : ObjectDB::get_instance(result.collider_id);
+ result.collider = result.collider_id.is_null() ? nullptr : ObjectDB::get_instance(result.collider_id);
++count;
return 1; // not used by bullet
@@ -220,7 +220,7 @@ btScalar GodotAllContactResultCallback::addSingleResult(btManifoldPoint &cp, con
}
result.collider_id = colObj->get_instance_id();
- result.collider = result.collider_id.is_null() ? NULL : ObjectDB::get_instance(result.collider_id);
+ result.collider = result.collider_id.is_null() ? nullptr : ObjectDB::get_instance(result.collider_id);
result.rid = colObj->get_self();
++m_count;
}
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index 6f799843de..fc4e1d57de 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -48,7 +48,7 @@
@author AndreaCatania
*/
-BulletPhysicsDirectBodyState3D *BulletPhysicsDirectBodyState3D::singleton = NULL;
+BulletPhysicsDirectBodyState3D *BulletPhysicsDirectBodyState3D::singleton = nullptr;
Vector3 BulletPhysicsDirectBodyState3D::get_total_gravity() const {
Vector3 gVec;
@@ -241,7 +241,7 @@ void RigidBodyBullet::KinematicUtilities::copyAllOwnerShapes() {
} break;
default:
WARN_PRINT("This shape is not supported for kinematic collision.");
- shapes.write[i].shape = NULL;
+ shapes.write[i].shape = nullptr;
}
}
}
@@ -257,7 +257,7 @@ void RigidBodyBullet::KinematicUtilities::just_delete_shapes(int new_size) {
RigidBodyBullet::RigidBodyBullet() :
RigidCollisionObjectBullet(CollisionObjectBullet::TYPE_RIGID_BODY),
- kinematic_utilities(NULL),
+ kinematic_utilities(nullptr),
locked_axis(0),
mass(1),
gravity_scale(1),
@@ -274,13 +274,13 @@ RigidBodyBullet::RigidBodyBullet() :
countGravityPointSpaces(0),
isScratchedSpaceOverrideModificator(false),
previousActiveState(true),
- force_integration_callback(NULL) {
+ force_integration_callback(nullptr) {
godotMotionState = bulletnew(GodotMotionState(this));
// Initial properties
const btVector3 localInertia(0, 0, 0);
- btRigidBody::btRigidBodyConstructionInfo cInfo(mass, godotMotionState, NULL, localInertia);
+ btRigidBody::btRigidBodyConstructionInfo cInfo(mass, godotMotionState, nullptr, localInertia);
btBody = bulletnew(btRigidBody(cInfo));
reload_shapes();
@@ -291,7 +291,7 @@ RigidBodyBullet::RigidBodyBullet() :
areasWhereIam.resize(maxAreasWhereIam);
for (int i = areasWhereIam.size() - 1; 0 <= i; --i) {
- areasWhereIam.write[i] = NULL;
+ areasWhereIam.write[i] = nullptr;
}
btBody->setSleepingThresholds(0.2, 0.2);
@@ -315,7 +315,7 @@ void RigidBodyBullet::init_kinematic_utilities() {
void RigidBodyBullet::destroy_kinematic_utilities() {
if (kinematic_utilities) {
memdelete(kinematic_utilities);
- kinematic_utilities = NULL;
+ kinematic_utilities = nullptr;
}
}
@@ -392,7 +392,7 @@ void RigidBodyBullet::set_force_integration_callback(ObjectID p_id, const String
if (force_integration_callback) {
memdelete(force_integration_callback);
- force_integration_callback = NULL;
+ force_integration_callback = nullptr;
}
if (p_id.is_valid()) {
@@ -847,7 +847,7 @@ void RigidBodyBullet::on_enter_area(AreaBullet *p_area) {
}
for (int i = 0; i < areaWhereIamCount; ++i) {
- if (NULL == areasWhereIam[i]) {
+ if (nullptr == areasWhereIam[i]) {
// This area has the highest priority
areasWhereIam.write[i] = p_area;
break;
@@ -894,7 +894,7 @@ void RigidBodyBullet::on_exit_area(AreaBullet *p_area) {
}
--areaWhereIamCount;
- areasWhereIam.write[areaWhereIamCount] = NULL; // Even if this is not required, I clear the last element to be safe
+ areasWhereIam.write[areaWhereIamCount] = nullptr; // Even if this is not required, I clear the last element to be safe
if (PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED != p_area->get_spOv_mode()) {
scratch_space_override_modificator();
}
diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h
index b73e132103..95491b1e62 100644
--- a/modules/bullet/rigid_body_bullet.h
+++ b/modules/bullet/rigid_body_bullet.h
@@ -68,7 +68,7 @@ public:
static void destroySingleton() {
memdelete(singleton);
- singleton = NULL;
+ singleton = nullptr;
}
static void singleton_setDeltaTime(real_t p_deltaTime) {
@@ -166,7 +166,7 @@ public:
btTransform transform;
KinematicShape() :
- shape(NULL) {}
+ shape(nullptr) {}
bool is_active() const { return shape; }
};
diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp
index 6b73525d10..8ac26a0fdb 100644
--- a/modules/bullet/shape_bullet.cpp
+++ b/modules/bullet/shape_bullet.cpp
@@ -138,7 +138,7 @@ btScaledBvhTriangleMeshShape *ShapeBullet::create_shape_concave(btBvhTriangleMes
if (p_mesh_shape) {
return bulletnew(btScaledBvhTriangleMeshShape(p_mesh_shape, p_local_scaling));
} else {
- return NULL;
+ return nullptr;
}
}
@@ -362,7 +362,7 @@ btCollisionShape *ConvexPolygonShapeBullet::create_bt_shape(const btVector3 &p_i
ConcavePolygonShapeBullet::ConcavePolygonShapeBullet() :
ShapeBullet(),
- meshShape(NULL) {}
+ meshShape(nullptr) {}
ConcavePolygonShapeBullet::~ConcavePolygonShapeBullet() {
if (meshShape) {
@@ -425,7 +425,7 @@ void ConcavePolygonShapeBullet::setup(Vector<Vector3> p_faces) {
btGenerateInternalEdgeInfo(meshShape, triangleInfoMap);
}
} else {
- meshShape = NULL;
+ meshShape = nullptr;
ERR_PRINT("The faces count are 0, the mesh shape cannot be created");
}
notifyShapeChanged();
@@ -434,7 +434,7 @@ void ConcavePolygonShapeBullet::setup(Vector<Vector3> p_faces) {
btCollisionShape *ConcavePolygonShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) {
btCollisionShape *cs = ShapeBullet::create_shape_concave(meshShape);
if (!cs)
- // This is necessary since if 0 faces the creation of concave return NULL
+ // This is necessary since if 0 faces the creation of concave return null
cs = ShapeBullet::create_shape_empty();
cs->setLocalScaling(p_implicit_scale);
prepare(cs);
diff --git a/modules/bullet/soft_body_bullet.cpp b/modules/bullet/soft_body_bullet.cpp
index 2984bf9c2b..236bdc7c8a 100644
--- a/modules/bullet/soft_body_bullet.cpp
+++ b/modules/bullet/soft_body_bullet.cpp
@@ -37,7 +37,7 @@
SoftBodyBullet::SoftBodyBullet() :
CollisionObjectBullet(CollisionObjectBullet::TYPE_SOFT_BODY),
- bt_soft_body(NULL),
+ bt_soft_body(nullptr),
isScratched(false),
simulation_precision(5),
total_mass(1.),
@@ -144,7 +144,7 @@ void SoftBodyBullet::destroy_soft_body() {
}
destroyBulletCollisionObject();
- bt_soft_body = NULL;
+ bt_soft_body = nullptr;
}
void SoftBodyBullet::set_soft_transform(const Transform &p_transform) {
@@ -404,7 +404,7 @@ void SoftBodyBullet::setup_soft_body() {
// Soft body setup
setupBulletCollisionObject(bt_soft_body);
- bt_soft_body->m_worldInfo = NULL; // Remove fake world info
+ bt_soft_body->m_worldInfo = nullptr; // Remove fake world info
bt_soft_body->getCollisionShape()->setMargin(0.01);
bt_soft_body->setCollisionFlags(bt_soft_body->getCollisionFlags() & (~(btCollisionObject::CF_KINEMATIC_OBJECT | btCollisionObject::CF_STATIC_OBJECT)));
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index b1ff418748..1659664ff9 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -108,7 +108,7 @@ bool BulletPhysicsDirectSpaceState::intersect_ray(const Vector3 &p_from, const V
r_result.shape = btResult.m_shapeId;
r_result.rid = gObj->get_self();
r_result.collider_id = gObj->get_instance_id();
- r_result.collider = r_result.collider_id.is_null() ? NULL : ObjectDB::get_instance(r_result.collider_id);
+ r_result.collider = r_result.collider_id.is_null() ? nullptr : ObjectDB::get_instance(r_result.collider_id);
} else {
WARN_PRINT("The raycast performed has hit a collision object that is not part of Godot scene, please check it.");
}
@@ -309,7 +309,7 @@ Vector3 BulletPhysicsDirectSpaceState::get_closest_point_to_object_volume(RID p_
btPointCollector result;
btGjkPairDetector gjk_pair_detector(&point_shape, convex_shape, space->gjk_simplex_solver, space->gjk_epa_pen_solver);
- gjk_pair_detector.getClosestPoints(input, result, 0);
+ gjk_pair_detector.getClosestPoints(input, result, nullptr);
if (out_distance > result.m_distance) {
out_distance = result.m_distance;
@@ -332,14 +332,14 @@ Vector3 BulletPhysicsDirectSpaceState::get_closest_point_to_object_volume(RID p_
}
SpaceBullet::SpaceBullet() :
- broadphase(NULL),
- collisionConfiguration(NULL),
- dispatcher(NULL),
- solver(NULL),
- dynamicsWorld(NULL),
- soft_body_world_info(NULL),
- ghostPairCallback(NULL),
- godotFilterCallback(NULL),
+ broadphase(nullptr),
+ collisionConfiguration(nullptr),
+ dispatcher(nullptr),
+ solver(nullptr),
+ dynamicsWorld(nullptr),
+ soft_body_world_info(nullptr),
+ ghostPairCallback(nullptr),
+ godotFilterCallback(nullptr),
gravityDirection(0, -1, 0),
gravityMagnitude(10),
contactDebugCount(0),
@@ -511,7 +511,7 @@ void SpaceBullet::remove_soft_body(SoftBodyBullet *p_body) {
if (is_using_soft_world()) {
if (p_body->get_bt_soft_body()) {
static_cast<btSoftRigidDynamicsWorld *>(dynamicsWorld)->removeSoftBody(p_body->get_bt_soft_body());
- p_body->get_bt_soft_body()->m_worldInfo = NULL;
+ p_body->get_bt_soft_body()->m_worldInfo = nullptr;
}
}
}
@@ -539,7 +539,7 @@ void SpaceBullet::remove_all_collision_objects() {
for (int i = dynamicsWorld->getNumCollisionObjects() - 1; 0 <= i; --i) {
btCollisionObject *btObj = dynamicsWorld->getCollisionObjectArray()[i];
CollisionObjectBullet *colObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
- colObj->set_space(NULL);
+ colObj->set_space(nullptr);
}
}
@@ -636,8 +636,8 @@ void SpaceBullet::destroy_world() {
/// The world elements (like: Collision Objects, Constraints, Shapes) are managed by godot
- dynamicsWorld->getBroadphase()->getOverlappingPairCache()->setInternalGhostPairCallback(NULL);
- dynamicsWorld->getPairCache()->setOverlapFilterCallback(NULL);
+ dynamicsWorld->getBroadphase()->getOverlappingPairCache()->setInternalGhostPairCallback(nullptr);
+ dynamicsWorld->getPairCache()->setOverlapFilterCallback(nullptr);
bulletdelete(ghostPairCallback);
bulletdelete(godotFilterCallback);
@@ -645,7 +645,7 @@ void SpaceBullet::destroy_world() {
// Deallocate world
dynamicsWorld->~btDiscreteDynamicsWorld();
free(dynamicsWorld);
- dynamicsWorld = NULL;
+ dynamicsWorld = nullptr;
bulletdelete(solver);
bulletdelete(broadphase);
@@ -741,7 +741,7 @@ void SpaceBullet::check_ghost_overlaps() {
static_cast<btConvexShape *>(other_body_shape),
gjk_simplex_solver,
gjk_epa_pen_solver);
- gjk_pair_detector.getClosestPoints(gjk_input, result, 0);
+ gjk_pair_detector.getClosestPoints(gjk_input, result, nullptr);
if (0 >= result.m_distance) {
hasOverlap = true;
@@ -750,10 +750,10 @@ void SpaceBullet::check_ghost_overlaps() {
} else {
- btCollisionObjectWrapper obA(NULL, area_shape, area->get_bt_ghost(), gjk_input.m_transformA, -1, y);
- btCollisionObjectWrapper obB(NULL, other_body_shape, otherObject->get_bt_collision_object(), gjk_input.m_transformB, -1, z);
+ btCollisionObjectWrapper obA(nullptr, area_shape, area->get_bt_ghost(), gjk_input.m_transformA, -1, y);
+ btCollisionObjectWrapper obB(nullptr, other_body_shape, otherObject->get_bt_collision_object(), gjk_input.m_transformB, -1, z);
- btCollisionAlgorithm *algorithm = dispatcher->findAlgorithm(&obA, &obB, NULL, BT_CONTACT_POINT_ALGORITHMS);
+ btCollisionAlgorithm *algorithm = dispatcher->findAlgorithm(&obA, &obB, nullptr, BT_CONTACT_POINT_ALGORITHMS);
if (!algorithm)
continue;
@@ -885,8 +885,8 @@ void SpaceBullet::update_gravity() {
#include "scene/3d/immediate_geometry.h"
-static ImmediateGeometry3D *motionVec(NULL);
-static ImmediateGeometry3D *normalLine(NULL);
+static ImmediateGeometry3D *motionVec(nullptr);
+static ImmediateGeometry3D *normalLine(nullptr);
static Ref<StandardMaterial3D> red_mat;
static Ref<StandardMaterial3D> blue_mat;
#endif
@@ -951,7 +951,7 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f
Vector3 sup_line;
B_TO_G(body_safe_position.getOrigin(), sup_line);
motionVec->clear();
- motionVec->begin(Mesh::PRIMITIVE_LINES, NULL);
+ motionVec->begin(Mesh::PRIMITIVE_LINES, nullptr);
motionVec->add_vertex(sup_line);
motionVec->add_vertex(sup_line + p_motion * 10);
motionVec->end();
@@ -1028,7 +1028,7 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f
Vector3 sup_line2;
B_TO_G(motion, sup_line2);
normalLine->clear();
- normalLine->begin(Mesh::PRIMITIVE_LINES, NULL);
+ normalLine->begin(Mesh::PRIMITIVE_LINES, nullptr);
normalLine->add_vertex(r_result->collision_point);
normalLine->add_vertex(r_result->collision_point + r_result->collision_normal * 10);
normalLine->end();
@@ -1124,7 +1124,7 @@ public:
if (cs->getNumChildShapes() > 1) {
const btDbvt *tree = cs->getDynamicAabbTree();
- ERR_FAIL_COND_V(tree == NULL, true);
+ ERR_FAIL_COND_V(tree == nullptr, true);
// Transform bounds into compound shape local space
const btTransform other_in_compound_space = co->getWorldTransform().inverse();
@@ -1275,7 +1275,7 @@ bool SpaceBullet::RFP_convex_convex_test(const btConvexShape *p_shapeA, const bt
// Perform GJK test
btPointCollector result;
btGjkPairDetector gjk_pair_detector(p_shapeA, p_shapeB, gjk_simplex_solver, gjk_epa_pen_solver);
- gjk_pair_detector.getClosestPoints(gjk_input, result, 0);
+ gjk_pair_detector.getClosestPoints(gjk_input, result, nullptr);
if (0 > result.m_distance) {
// Has penetration
r_delta_recover_movement += result.m_normalOnBInWorld * (result.m_distance * -1 * p_recover_movement_scale);
@@ -1302,10 +1302,10 @@ bool SpaceBullet::RFP_convex_world_test(const btConvexShape *p_shapeA, const btC
btTransform tA(p_transformA);
- btCollisionObjectWrapper obA(NULL, p_shapeA, p_objectA, tA, -1, p_shapeId_A);
- btCollisionObjectWrapper obB(NULL, p_shapeB, p_objectB, p_transformB, -1, p_shapeId_B);
+ btCollisionObjectWrapper obA(nullptr, p_shapeA, p_objectA, tA, -1, p_shapeId_A);
+ btCollisionObjectWrapper obB(nullptr, p_shapeB, p_objectB, p_transformB, -1, p_shapeId_B);
- btCollisionAlgorithm *algorithm = dispatcher->findAlgorithm(&obA, &obB, NULL, BT_CONTACT_POINT_ALGORITHMS);
+ btCollisionAlgorithm *algorithm = dispatcher->findAlgorithm(&obA, &obB, nullptr, BT_CONTACT_POINT_ALGORITHMS);
if (algorithm) {
GodotDeepPenetrationContactResultCallback contactPointResult(&obA, &obB);
//discrete collision detection query
diff --git a/modules/bullet/space_bullet.h b/modules/bullet/space_bullet.h
index fce715b48d..f9a8c063fd 100644
--- a/modules/bullet/space_bullet.h
+++ b/modules/bullet/space_bullet.h
@@ -79,7 +79,7 @@ public:
virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false);
virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
- virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &r_closest_safe, float &r_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = NULL);
+ virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &r_closest_safe, float &r_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = nullptr);
/// Returns the list of contacts pairs in this order: Local contact, other body contact
virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, float p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
@@ -201,17 +201,17 @@ private:
pointWorld(0, 0, 0),
penetration_distance(1e20),
other_compound_shape_index(0),
- other_collision_object(NULL),
+ other_collision_object(nullptr),
local_shape_most_recovered(0) {}
};
- bool recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btScalar p_recover_movement_scale, bool p_infinite_inertia, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result = NULL);
+ bool recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btScalar p_recover_movement_scale, bool p_infinite_inertia, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result = nullptr);
/// This is an API that recover a kinematic object from penetration
/// This allow only Convex Convex test and it always use GJK algorithm, With this API we don't benefit of Bullet special accelerated functions
- bool RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result = NULL);
+ bool RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result = nullptr);
/// This is an API that recover a kinematic object from penetration
/// Using this we leave Bullet to select the best algorithm, For example GJK in case we have Convex Convex, or a Bullet accelerated algorithm
- bool RFP_convex_world_test(const btConvexShape *p_shapeA, const btCollisionShape *p_shapeB, btCollisionObject *p_objectA, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result = NULL);
+ bool RFP_convex_world_test(const btConvexShape *p_shapeA, const btCollisionShape *p_shapeB, btCollisionObject *p_objectA, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result = nullptr);
int add_separation_result(PhysicsServer3D::SeparationResult *r_results, const SpaceBullet::RecoverResult &p_recover_result, int p_shape_id, const btCollisionObject *p_other_object) const;
int recover_from_penetration_ray(RigidBodyBullet *p_body, const btTransform &p_body_position, btScalar p_recover_movement_scale, bool p_infinite_inertia, int p_result_max, btVector3 &r_delta_recover_movement, PhysicsServer3D::SeparationResult *r_results);