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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2017-12-07 09:18:11 +0100 |
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committer | GitHub <noreply@github.com> | 2017-12-07 09:18:11 +0100 |
commit | 96dbf19093cfc88aa688d4321fd07c2fb9afb259 (patch) | |
tree | d5d31273dc27f2a864bdf8620ddd2fe0a8facff5 /modules/bullet/space_bullet.cpp | |
parent | 5e19fac9872e8ba24a65bf6f9de2fdf9fa360358 (diff) | |
parent | 13c2ff932089db24841bb971b645141218bd8586 (diff) |
Merge pull request #14332 from akien-mga/clang-format
Update style for clang-format 5.0.0, new min required version
Diffstat (limited to 'modules/bullet/space_bullet.cpp')
-rw-r--r-- | modules/bullet/space_bullet.cpp | 53 |
1 files changed, 27 insertions, 26 deletions
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index d8c8cab17a..c1f6e81734 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -50,8 +50,9 @@ #include "ustring.h" #include <assert.h> -BulletPhysicsDirectSpaceState::BulletPhysicsDirectSpaceState(SpaceBullet *p_space) - : PhysicsDirectSpaceState(), space(p_space) {} +BulletPhysicsDirectSpaceState::BulletPhysicsDirectSpaceState(SpaceBullet *p_space) : + PhysicsDirectSpaceState(), + space(p_space) {} int BulletPhysicsDirectSpaceState::intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask) { @@ -330,18 +331,18 @@ Vector3 BulletPhysicsDirectSpaceState::get_closest_point_to_object_volume(RID p_ } } -SpaceBullet::SpaceBullet(bool p_create_soft_world) - : broadphase(NULL), - dispatcher(NULL), - solver(NULL), - collisionConfiguration(NULL), - dynamicsWorld(NULL), - soft_body_world_info(NULL), - ghostPairCallback(NULL), - godotFilterCallback(NULL), - gravityDirection(0, -1, 0), - gravityMagnitude(10), - contactDebugCount(0) { +SpaceBullet::SpaceBullet(bool p_create_soft_world) : + broadphase(NULL), + dispatcher(NULL), + solver(NULL), + collisionConfiguration(NULL), + dynamicsWorld(NULL), + soft_body_world_info(NULL), + ghostPairCallback(NULL), + godotFilterCallback(NULL), + gravityDirection(0, -1, 0), + gravityMagnitude(10), + contactDebugCount(0) { create_empty_world(p_create_soft_world); direct_access = memnew(BulletPhysicsDirectSpaceState(this)); @@ -939,14 +940,14 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f r_result->collider_shape = r_recover_result.other_compound_shape_index; r_result->collision_local_shape = r_recover_result.local_shape_most_recovered; -//{ /// Add manifold point to manage collisions -// btPersistentManifold* manifold = dynamicsWorld->getDispatcher()->getNewManifold(p_body->getBtBody(), btRigid); -// btManifoldPoint manifoldPoint(result_callabck.m_pointWorld, result_callabck.m_pointWorld, result_callabck.m_pointNormalWorld, result_callabck.m_penetration_distance); -// manifoldPoint.m_index0 = r_result->collision_local_shape; -// manifoldPoint.m_index1 = r_result->collider_shape; -// manifold->addManifoldPoint(manifoldPoint); -// p_body->get_kinematic_utilities()->m_generatedManifold.push_back(manifold); -//} + //{ /// Add manifold point to manage collisions + // btPersistentManifold* manifold = dynamicsWorld->getDispatcher()->getNewManifold(p_body->getBtBody(), btRigid); + // btManifoldPoint manifoldPoint(result_callabck.m_pointWorld, result_callabck.m_pointWorld, result_callabck.m_pointNormalWorld, result_callabck.m_penetration_distance); + // manifoldPoint.m_index0 = r_result->collision_local_shape; + // manifoldPoint.m_index1 = r_result->collider_shape; + // manifold->addManifoldPoint(manifoldPoint); + // p_body->get_kinematic_utilities()->m_generatedManifold.push_back(manifold); + //} #if debug_test_motion Vector3 sup_line2; @@ -979,10 +980,10 @@ public: Vector<btCollisionObject *> result_collision_objects; public: - RecoverPenetrationBroadPhaseCallback(const btCollisionObject *p_self_collision_object, uint32_t p_collision_layer, uint32_t p_collision_mask) - : self_collision_object(p_self_collision_object), - collision_layer(p_collision_layer), - collision_mask(p_collision_mask) {} + RecoverPenetrationBroadPhaseCallback(const btCollisionObject *p_self_collision_object, uint32_t p_collision_layer, uint32_t p_collision_mask) : + self_collision_object(p_self_collision_object), + collision_layer(p_collision_layer), + collision_mask(p_collision_mask) {} virtual ~RecoverPenetrationBroadPhaseCallback() {} |