diff options
author | Andrea Catania <info@andreacatania.com> | 2018-09-22 09:42:19 +0200 |
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committer | Andrea Catania <info@andreacatania.com> | 2018-09-22 09:42:19 +0200 |
commit | 29e01f97e459867fbfe9bb065a6d81d577112d6a (patch) | |
tree | 9251b76ae13bfb46f76cc8b2d2fc12ab0e50f4dc /modules/bullet/space_bullet.cpp | |
parent | 5a03d50921d4d9e33fc3cd4adb1ea663819e2072 (diff) |
Added rayshape solver algorithm to soft body configurator fixes #22283 fixes #22249 fixes #22281
Diffstat (limited to 'modules/bullet/space_bullet.cpp')
-rw-r--r-- | modules/bullet/space_bullet.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index 404cb8e37b..a4aec25124 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -577,7 +577,7 @@ void SpaceBullet::create_empty_world(bool p_create_soft_world) { } if (p_create_soft_world) { - collisionConfiguration = bulletnew(btSoftBodyRigidBodyCollisionConfiguration); + collisionConfiguration = bulletnew(GodotSoftCollisionConfiguration(static_cast<btDiscreteDynamicsWorld *>(world_mem))); } else { collisionConfiguration = bulletnew(GodotCollisionConfiguration(static_cast<btDiscreteDynamicsWorld *>(world_mem))); } |