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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-01-05 00:50:27 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-01-05 01:22:23 +0100 |
commit | e4213e66b2dd8f5a87d8cf5015ac83ba3143279d (patch) | |
tree | 884f562c3e39b501187ebbb2a202d9268e3428fb /modules/bullet/rigid_body_bullet.h | |
parent | eb892cd0f123244446e14fe0c1f40981116c4d37 (diff) |
Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
Diffstat (limited to 'modules/bullet/rigid_body_bullet.h')
-rw-r--r-- | modules/bullet/rigid_body_bullet.h | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h index ff1596e6f4..eb9417e391 100644 --- a/modules/bullet/rigid_body_bullet.h +++ b/modules/bullet/rigid_body_bullet.h @@ -1,10 +1,9 @@ /*************************************************************************/ -/* body_bullet.h */ -/* Author: AndreaCatania */ +/* rigid_body_bullet.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ @@ -32,11 +31,16 @@ #ifndef BODYBULLET_H #define BODYBULLET_H -#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" -#include "LinearMath/btTransform.h" #include "collision_object_bullet.h" #include "space_bullet.h" +#include <BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h> +#include <LinearMath/btTransform.h> + +/** + @author AndreaCatania +*/ + class AreaBullet; class SpaceBullet; class btRigidBody; |