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authorMarcel Admiraal <madmiraal@users.noreply.github.com>2020-11-26 16:55:42 +0000
committerMarcel Admiraal <madmiraal@users.noreply.github.com>2020-11-26 18:18:41 +0000
commit6fe2206ec6c2165d9634b6ad3d6df5f27d5128ee (patch)
treeaee43d76fa410eecca80c9c1d69dede19da62914 /modules/bullet/rigid_body_bullet.h
parente5ff2d0ffd2edd61f51f95054880c5b943c3c855 (diff)
Remove any constraints connected to a Bullet body when removing it
Diffstat (limited to 'modules/bullet/rigid_body_bullet.h')
-rw-r--r--modules/bullet/rigid_body_bullet.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h
index c643611397..8ff96577b6 100644
--- a/modules/bullet/rigid_body_bullet.h
+++ b/modules/bullet/rigid_body_bullet.h
@@ -267,8 +267,6 @@ public:
bool add_collision_object(RigidBodyBullet *p_otherObject, const Vector3 &p_hitWorldLocation, const Vector3 &p_hitLocalLocation, const Vector3 &p_hitNormal, const float &p_appliedImpulse, int p_other_shape_index, int p_local_shape_index);
bool was_colliding(RigidBodyBullet *p_other_object);
- void assert_no_constraints();
-
void set_activation_state(bool p_active);
bool is_active() const;