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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-07-02 18:39:16 +0200
committerGitHub <noreply@github.com>2020-07-02 18:39:16 +0200
commit67e4082b1e73f3cbe518c499eb328b0f68f3419b (patch)
treeccb3953feff88ee0c6f7bf2013cb49e0404c2247 /modules/bullet/rigid_body_bullet.h
parentd12124856292e80c9069593ed263d72d01f60d02 (diff)
parentba27deef06f0152a59c86e3b0ab3ebb0976344ad (diff)
Merge pull request #37350 from aaronfranke/force-impulse
Refactor physics force and impulse code to use (force, position) order
Diffstat (limited to 'modules/bullet/rigid_body_bullet.h')
-rw-r--r--modules/bullet/rigid_body_bullet.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h
index 6d159504b8..ddc9d2916a 100644
--- a/modules/bullet/rigid_body_bullet.h
+++ b/modules/bullet/rigid_body_bullet.h
@@ -111,10 +111,10 @@ public:
virtual Transform get_transform() const;
virtual void add_central_force(const Vector3 &p_force);
- virtual void add_force(const Vector3 &p_force, const Vector3 &p_pos);
+ virtual void add_force(const Vector3 &p_force, const Vector3 &p_position = Vector3());
virtual void add_torque(const Vector3 &p_torque);
virtual void apply_central_impulse(const Vector3 &p_impulse);
- virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse);
+ virtual void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3());
virtual void apply_torque_impulse(const Vector3 &p_impulse);
virtual void set_sleep_state(bool p_sleep);
@@ -284,12 +284,12 @@ public:
void set_state(PhysicsServer3D::BodyState p_state, const Variant &p_variant);
Variant get_state(PhysicsServer3D::BodyState p_state) const;
- void apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse);
void apply_central_impulse(const Vector3 &p_impulse);
+ void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3());
void apply_torque_impulse(const Vector3 &p_impulse);
- void apply_force(const Vector3 &p_force, const Vector3 &p_pos);
void apply_central_force(const Vector3 &p_force);
+ void apply_force(const Vector3 &p_force, const Vector3 &p_position = Vector3());
void apply_torque(const Vector3 &p_torque);
void set_applied_force(const Vector3 &p_force);