diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-07-02 18:39:16 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-07-02 18:39:16 +0200 |
commit | 67e4082b1e73f3cbe518c499eb328b0f68f3419b (patch) | |
tree | ccb3953feff88ee0c6f7bf2013cb49e0404c2247 /modules/bullet/rigid_body_bullet.h | |
parent | d12124856292e80c9069593ed263d72d01f60d02 (diff) | |
parent | ba27deef06f0152a59c86e3b0ab3ebb0976344ad (diff) |
Merge pull request #37350 from aaronfranke/force-impulse
Refactor physics force and impulse code to use (force, position) order
Diffstat (limited to 'modules/bullet/rigid_body_bullet.h')
-rw-r--r-- | modules/bullet/rigid_body_bullet.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h index 6d159504b8..ddc9d2916a 100644 --- a/modules/bullet/rigid_body_bullet.h +++ b/modules/bullet/rigid_body_bullet.h @@ -111,10 +111,10 @@ public: virtual Transform get_transform() const; virtual void add_central_force(const Vector3 &p_force); - virtual void add_force(const Vector3 &p_force, const Vector3 &p_pos); + virtual void add_force(const Vector3 &p_force, const Vector3 &p_position = Vector3()); virtual void add_torque(const Vector3 &p_torque); virtual void apply_central_impulse(const Vector3 &p_impulse); - virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse); + virtual void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3()); virtual void apply_torque_impulse(const Vector3 &p_impulse); virtual void set_sleep_state(bool p_sleep); @@ -284,12 +284,12 @@ public: void set_state(PhysicsServer3D::BodyState p_state, const Variant &p_variant); Variant get_state(PhysicsServer3D::BodyState p_state) const; - void apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse); void apply_central_impulse(const Vector3 &p_impulse); + void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3()); void apply_torque_impulse(const Vector3 &p_impulse); - void apply_force(const Vector3 &p_force, const Vector3 &p_pos); void apply_central_force(const Vector3 &p_force); + void apply_force(const Vector3 &p_force, const Vector3 &p_position = Vector3()); void apply_torque(const Vector3 &p_torque); void set_applied_force(const Vector3 &p_force); |