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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2017-12-11 00:13:06 +0100 |
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committer | GitHub <noreply@github.com> | 2017-12-11 00:13:06 +0100 |
commit | 5cfafaf09ec88d4d4f4ca0a3f01de1d8fcb4efe0 (patch) | |
tree | c3e1b3c343e29403d5d4798f7b1622b4b6c4453d /modules/bullet/rigid_body_bullet.h | |
parent | dcc5e21b35efec977539c8e0f5615a30a5fff581 (diff) | |
parent | 5dee44bbc13605348b65bc74878a5a8be2b50cbd (diff) |
Merge pull request #14516 from AndreaCatania/patch-2
Implemented physics linear and angular lock
Diffstat (limited to 'modules/bullet/rigid_body_bullet.h')
-rw-r--r-- | modules/bullet/rigid_body_bullet.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h index fde8b21e17..c0eb148e24 100644 --- a/modules/bullet/rigid_body_bullet.h +++ b/modules/bullet/rigid_body_bullet.h @@ -184,9 +184,9 @@ private: KinematicUtilities *kinematic_utilities; PhysicsServer::BodyMode mode; - bool locked_axis[3] = { false, false, false }; GodotMotionState *godotMotionState; btRigidBody *btBody; + uint16_t locked_axis; real_t mass; real_t gravity_scale; real_t linearDamp; @@ -269,8 +269,9 @@ public: void set_applied_torque(const Vector3 &p_torque); Vector3 get_applied_torque() const; - void set_axis_lock(int axis, bool p_lock); - bool get_axis_lock() const; + void set_axis_lock(PhysicsServer::BodyAxis p_axis, bool lock); + bool is_axis_locked(PhysicsServer::BodyAxis p_axis) const; + void reload_axis_lock(); /// Doc: /// http://www.bulletphysics.org/mediawiki-1.5.8/index.php?title=Anti_tunneling_by_Motion_Clamping |