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authorNicholas Huelin <62965063+SirQuartz@users.noreply.github.com>2021-07-28 17:33:17 -0400
committerGitHub <noreply@github.com>2021-07-28 17:33:17 -0400
commit28f45e923ce8eca8f6e591b0fc2318b793724937 (patch)
tree73a9ab1d78a7f3790c52e71a6e4d3b61e099c397 /modules/bullet/rigid_body_bullet.cpp
parent60eb508fbb9ddd30fa567f183f8f50b74af38cd6 (diff)
Fix duplicate shortcut in TileMap Editor
This pull request fixes an issue where the paint and erase tools in the TileMap editor had the same shortcut (E). The erase tool having "E" be its shortcut makes more sense than the paint tool having that be its shortcut. So I changed the paint tool's shortcut to be "D" since nothing else uses it and it's short for "draw", it's also right next to "S" on the keyboard which happens to be the selection tool.
Diffstat (limited to 'modules/bullet/rigid_body_bullet.cpp')
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