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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-12-07 09:18:11 +0100
committerGitHub <noreply@github.com>2017-12-07 09:18:11 +0100
commit96dbf19093cfc88aa688d4321fd07c2fb9afb259 (patch)
treed5d31273dc27f2a864bdf8620ddd2fe0a8facff5 /modules/bullet/godot_result_callbacks.h
parent5e19fac9872e8ba24a65bf6f9de2fdf9fa360358 (diff)
parent13c2ff932089db24841bb971b645141218bd8586 (diff)
Merge pull request #14332 from akien-mga/clang-format
Update style for clang-format 5.0.0, new min required version
Diffstat (limited to 'modules/bullet/godot_result_callbacks.h')
-rw-r--r--modules/bullet/godot_result_callbacks.h60
1 files changed, 40 insertions, 20 deletions
diff --git a/modules/bullet/godot_result_callbacks.h b/modules/bullet/godot_result_callbacks.h
index ba5142676b..5750dc2acd 100644
--- a/modules/bullet/godot_result_callbacks.h
+++ b/modules/bullet/godot_result_callbacks.h
@@ -52,8 +52,10 @@ struct GodotClosestRayResultCallback : public btCollisionWorld::ClosestRayResult
bool m_pickRay;
public:
- GodotClosestRayResultCallback(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, const Set<RID> *p_exclude)
- : btCollisionWorld::ClosestRayResultCallback(rayFromWorld, rayToWorld), m_exclude(p_exclude), m_pickRay(false) {}
+ GodotClosestRayResultCallback(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, const Set<RID> *p_exclude) :
+ btCollisionWorld::ClosestRayResultCallback(rayFromWorld, rayToWorld),
+ m_exclude(p_exclude),
+ m_pickRay(false) {}
virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
};
@@ -66,8 +68,11 @@ public:
int count;
const Set<RID> *m_exclude;
- GodotAllConvexResultCallback(PhysicsDirectSpaceState::ShapeResult *p_results, int p_resultMax, const Set<RID> *p_exclude)
- : m_results(p_results), m_exclude(p_exclude), m_resultMax(p_resultMax), count(0) {}
+ GodotAllConvexResultCallback(PhysicsDirectSpaceState::ShapeResult *p_results, int p_resultMax, const Set<RID> *p_exclude) :
+ m_results(p_results),
+ m_exclude(p_exclude),
+ m_resultMax(p_resultMax),
+ count(0) {}
virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
@@ -79,8 +84,10 @@ public:
const RigidBodyBullet *m_self_object;
const bool m_ignore_areas;
- GodotKinClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const RigidBodyBullet *p_self_object, bool p_ignore_areas)
- : btCollisionWorld::ClosestConvexResultCallback(convexFromWorld, convexToWorld), m_self_object(p_self_object), m_ignore_areas(p_ignore_areas) {}
+ GodotKinClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const RigidBodyBullet *p_self_object, bool p_ignore_areas) :
+ btCollisionWorld::ClosestConvexResultCallback(convexFromWorld, convexToWorld),
+ m_self_object(p_self_object),
+ m_ignore_areas(p_ignore_areas) {}
virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
};
@@ -90,8 +97,9 @@ public:
const Set<RID> *m_exclude;
int m_shapeId;
- GodotClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const Set<RID> *p_exclude)
- : btCollisionWorld::ClosestConvexResultCallback(convexFromWorld, convexToWorld), m_exclude(p_exclude) {}
+ GodotClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const Set<RID> *p_exclude) :
+ btCollisionWorld::ClosestConvexResultCallback(convexFromWorld, convexToWorld),
+ m_exclude(p_exclude) {}
virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
@@ -106,8 +114,12 @@ public:
int m_count;
const Set<RID> *m_exclude;
- GodotAllContactResultCallback(btCollisionObject *p_self_object, PhysicsDirectSpaceState::ShapeResult *p_results, int p_resultMax, const Set<RID> *p_exclude)
- : m_self_object(p_self_object), m_results(p_results), m_exclude(p_exclude), m_resultMax(p_resultMax), m_count(0) {}
+ GodotAllContactResultCallback(btCollisionObject *p_self_object, PhysicsDirectSpaceState::ShapeResult *p_results, int p_resultMax, const Set<RID> *p_exclude) :
+ m_self_object(p_self_object),
+ m_results(p_results),
+ m_exclude(p_exclude),
+ m_resultMax(p_resultMax),
+ m_count(0) {}
virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
@@ -123,8 +135,12 @@ public:
int m_count;
const Set<RID> *m_exclude;
- GodotContactPairContactResultCallback(btCollisionObject *p_self_object, Vector3 *p_results, int p_resultMax, const Set<RID> *p_exclude)
- : m_self_object(p_self_object), m_results(p_results), m_exclude(p_exclude), m_resultMax(p_resultMax), m_count(0) {}
+ GodotContactPairContactResultCallback(btCollisionObject *p_self_object, Vector3 *p_results, int p_resultMax, const Set<RID> *p_exclude) :
+ m_self_object(p_self_object),
+ m_results(p_results),
+ m_exclude(p_exclude),
+ m_resultMax(p_resultMax),
+ m_count(0) {}
virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
@@ -141,8 +157,12 @@ public:
btVector3 m_rest_info_bt_point;
const Set<RID> *m_exclude;
- GodotRestInfoContactResultCallback(btCollisionObject *p_self_object, PhysicsDirectSpaceState::ShapeRestInfo *p_result, const Set<RID> *p_exclude)
- : m_self_object(p_self_object), m_result(p_result), m_exclude(p_exclude), m_collided(false), m_min_distance(0) {}
+ GodotRestInfoContactResultCallback(btCollisionObject *p_self_object, PhysicsDirectSpaceState::ShapeRestInfo *p_result, const Set<RID> *p_exclude) :
+ m_self_object(p_self_object),
+ m_result(p_result),
+ m_exclude(p_exclude),
+ m_collided(false),
+ m_min_distance(0) {}
virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
@@ -158,12 +178,12 @@ struct GodotDeepPenetrationContactResultCallback : public btManifoldResult {
btScalar m_most_penetrated_distance;
- GodotDeepPenetrationContactResultCallback(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap)
- : btManifoldResult(body0Wrap, body1Wrap),
- m_pointCollisionObject(NULL),
- m_penetration_distance(0),
- m_other_compound_shape_index(0),
- m_most_penetrated_distance(1e20) {}
+ GodotDeepPenetrationContactResultCallback(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap) :
+ btManifoldResult(body0Wrap, body1Wrap),
+ m_pointCollisionObject(NULL),
+ m_penetration_distance(0),
+ m_other_compound_shape_index(0),
+ m_most_penetrated_distance(1e20) {}
void reset() {
m_pointCollisionObject = NULL;