diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2017-12-07 09:18:11 +0100 |
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committer | GitHub <noreply@github.com> | 2017-12-07 09:18:11 +0100 |
commit | 96dbf19093cfc88aa688d4321fd07c2fb9afb259 (patch) | |
tree | d5d31273dc27f2a864bdf8620ddd2fe0a8facff5 /modules/bullet/godot_result_callbacks.h | |
parent | 5e19fac9872e8ba24a65bf6f9de2fdf9fa360358 (diff) | |
parent | 13c2ff932089db24841bb971b645141218bd8586 (diff) |
Merge pull request #14332 from akien-mga/clang-format
Update style for clang-format 5.0.0, new min required version
Diffstat (limited to 'modules/bullet/godot_result_callbacks.h')
-rw-r--r-- | modules/bullet/godot_result_callbacks.h | 60 |
1 files changed, 40 insertions, 20 deletions
diff --git a/modules/bullet/godot_result_callbacks.h b/modules/bullet/godot_result_callbacks.h index ba5142676b..5750dc2acd 100644 --- a/modules/bullet/godot_result_callbacks.h +++ b/modules/bullet/godot_result_callbacks.h @@ -52,8 +52,10 @@ struct GodotClosestRayResultCallback : public btCollisionWorld::ClosestRayResult bool m_pickRay; public: - GodotClosestRayResultCallback(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, const Set<RID> *p_exclude) - : btCollisionWorld::ClosestRayResultCallback(rayFromWorld, rayToWorld), m_exclude(p_exclude), m_pickRay(false) {} + GodotClosestRayResultCallback(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, const Set<RID> *p_exclude) : + btCollisionWorld::ClosestRayResultCallback(rayFromWorld, rayToWorld), + m_exclude(p_exclude), + m_pickRay(false) {} virtual bool needsCollision(btBroadphaseProxy *proxy0) const; }; @@ -66,8 +68,11 @@ public: int count; const Set<RID> *m_exclude; - GodotAllConvexResultCallback(PhysicsDirectSpaceState::ShapeResult *p_results, int p_resultMax, const Set<RID> *p_exclude) - : m_results(p_results), m_exclude(p_exclude), m_resultMax(p_resultMax), count(0) {} + GodotAllConvexResultCallback(PhysicsDirectSpaceState::ShapeResult *p_results, int p_resultMax, const Set<RID> *p_exclude) : + m_results(p_results), + m_exclude(p_exclude), + m_resultMax(p_resultMax), + count(0) {} virtual bool needsCollision(btBroadphaseProxy *proxy0) const; @@ -79,8 +84,10 @@ public: const RigidBodyBullet *m_self_object; const bool m_ignore_areas; - GodotKinClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const RigidBodyBullet *p_self_object, bool p_ignore_areas) - : btCollisionWorld::ClosestConvexResultCallback(convexFromWorld, convexToWorld), m_self_object(p_self_object), m_ignore_areas(p_ignore_areas) {} + GodotKinClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const RigidBodyBullet *p_self_object, bool p_ignore_areas) : + btCollisionWorld::ClosestConvexResultCallback(convexFromWorld, convexToWorld), + m_self_object(p_self_object), + m_ignore_areas(p_ignore_areas) {} virtual bool needsCollision(btBroadphaseProxy *proxy0) const; }; @@ -90,8 +97,9 @@ public: const Set<RID> *m_exclude; int m_shapeId; - GodotClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const Set<RID> *p_exclude) - : btCollisionWorld::ClosestConvexResultCallback(convexFromWorld, convexToWorld), m_exclude(p_exclude) {} + GodotClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const Set<RID> *p_exclude) : + btCollisionWorld::ClosestConvexResultCallback(convexFromWorld, convexToWorld), + m_exclude(p_exclude) {} virtual bool needsCollision(btBroadphaseProxy *proxy0) const; @@ -106,8 +114,12 @@ public: int m_count; const Set<RID> *m_exclude; - GodotAllContactResultCallback(btCollisionObject *p_self_object, PhysicsDirectSpaceState::ShapeResult *p_results, int p_resultMax, const Set<RID> *p_exclude) - : m_self_object(p_self_object), m_results(p_results), m_exclude(p_exclude), m_resultMax(p_resultMax), m_count(0) {} + GodotAllContactResultCallback(btCollisionObject *p_self_object, PhysicsDirectSpaceState::ShapeResult *p_results, int p_resultMax, const Set<RID> *p_exclude) : + m_self_object(p_self_object), + m_results(p_results), + m_exclude(p_exclude), + m_resultMax(p_resultMax), + m_count(0) {} virtual bool needsCollision(btBroadphaseProxy *proxy0) const; @@ -123,8 +135,12 @@ public: int m_count; const Set<RID> *m_exclude; - GodotContactPairContactResultCallback(btCollisionObject *p_self_object, Vector3 *p_results, int p_resultMax, const Set<RID> *p_exclude) - : m_self_object(p_self_object), m_results(p_results), m_exclude(p_exclude), m_resultMax(p_resultMax), m_count(0) {} + GodotContactPairContactResultCallback(btCollisionObject *p_self_object, Vector3 *p_results, int p_resultMax, const Set<RID> *p_exclude) : + m_self_object(p_self_object), + m_results(p_results), + m_exclude(p_exclude), + m_resultMax(p_resultMax), + m_count(0) {} virtual bool needsCollision(btBroadphaseProxy *proxy0) const; @@ -141,8 +157,12 @@ public: btVector3 m_rest_info_bt_point; const Set<RID> *m_exclude; - GodotRestInfoContactResultCallback(btCollisionObject *p_self_object, PhysicsDirectSpaceState::ShapeRestInfo *p_result, const Set<RID> *p_exclude) - : m_self_object(p_self_object), m_result(p_result), m_exclude(p_exclude), m_collided(false), m_min_distance(0) {} + GodotRestInfoContactResultCallback(btCollisionObject *p_self_object, PhysicsDirectSpaceState::ShapeRestInfo *p_result, const Set<RID> *p_exclude) : + m_self_object(p_self_object), + m_result(p_result), + m_exclude(p_exclude), + m_collided(false), + m_min_distance(0) {} virtual bool needsCollision(btBroadphaseProxy *proxy0) const; @@ -158,12 +178,12 @@ struct GodotDeepPenetrationContactResultCallback : public btManifoldResult { btScalar m_most_penetrated_distance; - GodotDeepPenetrationContactResultCallback(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap) - : btManifoldResult(body0Wrap, body1Wrap), - m_pointCollisionObject(NULL), - m_penetration_distance(0), - m_other_compound_shape_index(0), - m_most_penetrated_distance(1e20) {} + GodotDeepPenetrationContactResultCallback(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap) : + btManifoldResult(body0Wrap, body1Wrap), + m_pointCollisionObject(NULL), + m_penetration_distance(0), + m_other_compound_shape_index(0), + m_most_penetrated_distance(1e20) {} void reset() { m_pointCollisionObject = NULL; 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