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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-03-02 01:10:18 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-03-02 18:49:34 +0100
commit4219485a827ff37dc25c72786c8786962e5b55f2 (patch)
tree302d587436a0ba97b0736c12edfa478ade5dcb63 /modules/bullet/godot_ray_world_algorithm.h
parent62765fb7ca7cca7ae0c56be99cc99d9b3b0bd040 (diff)
Always register the Smooth Trimesh Collision project setting
This ensures the project setting never disappears from the editor, even if the current physics engine is GodotPhysics. This also adds documentation for the Smooth Trimesh Collision project setting.
Diffstat (limited to 'modules/bullet/godot_ray_world_algorithm.h')
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