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authorRémi Verschelde <rverschelde@gmail.com>2018-02-01 17:26:13 +0100
committerGitHub <noreply@github.com>2018-02-01 17:26:13 +0100
commit0033e72a0f4d5ec271340fae86e0b64445720330 (patch)
tree0408490c937f6a91d6935dd2ab4dab2891badd48 /modules/bullet/godot_ray_world_algorithm.h
parent4cb64feae8f118529a5e1108c13d8fe05771857f (diff)
parent08d4bfacafa8abe435d51a6afecb276030a23280 (diff)
Merge pull request #16276 from bcr3ative/issue_15668
Fix inconsistencies and typos in argument names
Diffstat (limited to 'modules/bullet/godot_ray_world_algorithm.h')
-rw-r--r--modules/bullet/godot_ray_world_algorithm.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/bullet/godot_ray_world_algorithm.h b/modules/bullet/godot_ray_world_algorithm.h
index c716c1d88d..7383dad2bf 100644
--- a/modules/bullet/godot_ray_world_algorithm.h
+++ b/modules/bullet/godot_ray_world_algorithm.h
@@ -49,7 +49,7 @@ class GodotRayWorldAlgorithm : public btActivatingCollisionAlgorithm {
bool m_isSwapped;
public:
- GodotRayWorldAlgorithm(const btDiscreteDynamicsWorld *m_world, btPersistentManifold *mf, const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, bool isSwapped);
+ GodotRayWorldAlgorithm(const btDiscreteDynamicsWorld *world, btPersistentManifold *mf, const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, bool isSwapped);
virtual ~GodotRayWorldAlgorithm();
virtual void processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut);