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author | Juan Linietsky <juan@godotengine.org> | 2018-02-21 09:38:21 -0300 |
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committer | Juan Linietsky <juan@godotengine.org> | 2018-02-21 09:39:09 -0300 |
commit | 9e3a1e5401f9f807085547de0ecc3f527610daa4 (patch) | |
tree | ac58cd4f27e9dfe8ed550dfce9bfc442f29cd05a /modules/bullet/godot_ray_world_algorithm.cpp | |
parent | 1c77fdcc8516cf2f0c5083d4840a684b9ad90958 (diff) |
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
Diffstat (limited to 'modules/bullet/godot_ray_world_algorithm.cpp')
0 files changed, 0 insertions, 0 deletions