diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2020-12-28 19:51:39 +0100 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-12-28 19:51:39 +0100 |
commit | 44357ddc28351c530358fab37ea49a96288d6d27 (patch) | |
tree | ad5aadb32160391782afe7d7a2c5abb70203dd8f /modules/bullet/godot_ray_world_algorithm.cpp | |
parent | a04b9669e852ddaff77cb23d8b52a9219fa5a61f (diff) |
Editor: Fix invalid use of Node::get_viewport() after rename of EditorNode::get_viewport()
Fixes #44761, was a regression from #44524.
The PR passed CI because EditorNode::get_viewport() used to shadow Node::get_viewport()
(which was a bug in itself, fixed by #44524), so once it was renamed the existing code
relying on it fell back to the now available Node::get_viewport().
This might bite some thirdparty modules too.
Diffstat (limited to 'modules/bullet/godot_ray_world_algorithm.cpp')
0 files changed, 0 insertions, 0 deletions